marauder2k7
55519aac57
Shader refactor
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Refactored DX Shader compilation and reflection to be more similar to opengl
Added support for more than 1 const buffer per shader stage.
This is boilerplate code, no functionality yet, that will be added in further commits. Though this builds without errors do not try and run it at this point.
2024-02-22 09:58:45 +00:00
AzaezelX
ad6880ec0d
fizzle fix for gl
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correct ShaderFeatureGLSL::getInVpos to more closely match directx outcomes so we can keep using the same math across incudes
2024-02-21 14:16:38 -06:00
AzaezelX
a4da6727ed
fix non player class pathshape jitter
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everything has a consistent getRenderTransform() nowadays
2024-02-21 12:24:38 -06:00
marauder2k7
ad64b4f2df
IES Loader
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Updated IES loader to use torque math functions and calls in the problem areas for mac and linux.
New F32_MIN_EX which is lower than F32_MIN (required for ies profiles)
2024-02-21 09:36:37 +00:00
marauder2k7
4417462499
Add support for both ies and cookie
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Both ies and cookies can now exist on a light
We are still not using all the capabilities of an IES profile, such as candela and luminance values we are just using them as a mask for the moment
Issues compiling on mac and linux, will need to update the ies-loader to use torque methods instead of std::
2024-02-21 07:40:57 +00:00
marauder2k7
a12d915180
Loads an IES Photometric profile.
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ADDED: Ability to add IES profile as the cookie texture slot in both point lights and spot lights
TODO:
Have the IES Profile also drive the settings for the lights.
Make it work with Cookie textures. IES profiles are to be another slot in the advanced light section.
2024-02-21 06:22:37 +00:00
Areloch
d890c530f9
Adds logic to be able to set a search string on an inspector that will be used to filter displayed fields.
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Adds a textEdit filter box to the main world inspector that hooks into the primary inspector for said search functionality
2024-02-13 20:33:14 -06:00
marauder2k7
58bcea770c
Node interp
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Fix node interpolation to remove the jittered (reverted back to previous get node transform)
2024-02-10 21:57:08 +00:00
Brian Roberts
5afbfec3b1
Merge pull request #1213 from Azaezel/alpha41/ProbesInPreviewers
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fix guishapeedpreview not displaying IBL
2024-02-10 14:50:23 -06:00
marauder2k7
b7f9687a9d
Merge remote-tracking branch 'upstream/development' into AssimpLoaader-Fix
2024-02-10 20:02:02 +00:00
marauder2k7
05960e4d25
extra fixes
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Torque sees the seqEnd in appSequence as a time in seconds whereas in Assimp this is in frames.
This is then converted to frames in generateSequences.
2024-02-10 20:01:52 +00:00
AzaezelX
de87d2f6ad
fix guishapeedpreview not displaying IBL
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note this *does* require a baked skylight in the main scene
todo: track down why a similar protocol does not operate for guimaterialpreview and guiobjectview
2024-02-10 13:36:55 -06:00
Brian Roberts
2fe2e7925e
Merge pull request #1212 from Azaezel/alpah41/UnitTestTrouble
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supress concurent threadsafedeque test as invalid
2024-02-10 10:48:39 -06:00
AzaezelX
0ccb27b7ad
supress concurent threadsafedeque test as invalid
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it's never actually used like that in practice, and while the cornercase reminder is useful, it's activetly causing overlooks for practical problems
2024-02-10 10:16:23 -06:00
marauder2k7
e2550ed525
Update assimpAppSequence.cpp
2024-02-10 04:49:57 +00:00
marauder2k7
144e1bcc60
Update assimpShapeLoader.cpp
2024-02-10 04:25:48 +00:00
marauder2k7
4b2abd4828
Merge remote-tracking branch 'upstream/development' into ThreadSafeDeque
2024-02-10 03:20:59 +00:00
marauder2k7
26e1350234
Merge remote-tracking branch 'upstream/development' into AssimpLoaader-Fix
2024-02-10 02:56:56 +00:00
Brian Roberts
25a3c3325f
Merge pull request #1208 from jamesu/datachunker_refactor
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Datachunker & FrameAllocator refactor
2024-02-09 20:32:39 -06:00
marauder2k7
7115d9bcc6
Update assimpShapeLoader.cpp
2024-02-09 22:12:52 +00:00
marauder2k7
37dd58dca4
Update assimpShapeLoader.cpp
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non destructive fixes for assimp loader
-this creates an ambient sequence if 1 does not exist.
-adds a bounds node if 1 does not exist.
2024-02-09 22:06:11 +00:00
Brian Roberts
600a6b8ebc
Merge pull request #1192 from Areloch/EditorPopupEXFieldExpansion
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Usability improvements for editor fields utilizing popup menus
2024-02-07 19:29:07 -06:00
marauder2k7
ae8a2a74f7
Update threadSafeDequeTest.cpp
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change value to 50
2024-02-07 17:25:48 +00:00
James Urquhart
28ba2f2473
Fix gcc & clang Compile for FrameAllocator changes
2024-02-07 00:05:14 +00:00
AzaezelX
c9ac4ffbfe
correct grouping
2024-02-05 21:02:41 -06:00
James Urquhart
45898694e4
Reimplement FrameAllocator and FrameTemp; Tidy up DataChunker header.
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- Also additional work on tests to reflect watermark behavior change
2024-02-06 02:35:16 +00:00
AzaezelX
cea641b154
don't early out, *do* use case sensitive filename finding for the stringtable, and finally, don't even bother setting the mSoundpath here unless it's to clear it
2024-02-05 18:41:07 -06:00
James Urquhart
7332dd6643
Add tests for FrameAllocator and DataChunker
2024-02-05 22:53:09 +00:00
AzaezelX
ef858d726b
remindernote: false for unchanged, true for changed
2024-02-05 14:40:24 -06:00
AzaezelX
da9b9ed787
prelim refactor
2024-02-05 14:23:11 -06:00
James Urquhart
3781c7fae5
Add an alternate allocator for DecalManager; Also fix SFX weirdness.
2024-02-04 23:27:31 +00:00
James Urquhart
915fac31b3
Basic refactoring WIP
2024-02-04 23:27:31 +00:00
Brian Roberts
36581246cd
Merge pull request #1206 from Areloch/MatAnimFlagsFix
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Ensures that material animation flags are cleared when values are changed so they don't "stick"
2024-02-04 15:49:30 -06:00
Brian Roberts
3fd4cbdb89
Merge pull request #1207 from Areloch/ImageAssetArrayInspectorFix
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Fixes the handling of imageAssets for array'd field types, as well asfixing the editor behavior of guiBitmapCtrl so the imageAssets correctly update the fields upon editing
2024-02-04 15:49:20 -06:00
Areloch
7ef4552196
Fixed category filtering logic for datablockField populateMenu
2024-02-04 15:25:35 -06:00
Areloch
138e426ed1
Ensures that material animation flags are cleared when values are changed so they don't "stick"
2024-02-04 14:58:26 -06:00
Areloch
1e21cc678f
Fixes the handling of imageAssets for array'd field types, as well as fixing the editor behavior of guiBitmapCtrl so the imageAssets correctly update the fields upon editing
2024-02-04 14:45:19 -06:00
Brian Roberts
ceec0dfb5b
Merge pull request #1205 from Areloch/ForcedArrayIndexInspector
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Adds ability to force the inspector to only show a set index of array'd fields.
2024-02-04 11:27:50 -06:00
Areloch
4646d5eac3
Adds ability to force the inspector to only show a set index of array'd fields. Mostly for specific editor tool use(like editing material's individual layers/stages)
2024-02-04 00:21:54 -06:00
Brian Roberts
79e06af6dd
Merge pull request #1204 from Areloch/MLTextTypeOut
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Adds ability for MLTextCtrl to type the characters out over time
2024-02-04 00:14:58 -06:00
Areloch
6de92264f6
Adds ability for MLTextCtrl to type the characters out over time
2024-02-04 00:13:33 -06:00
Brian Roberts
ddd2522fa6
Merge pull request #1201 from Areloch/Particle_Material_InitPersistField_Reorg
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Updates the initPersistFields for ParticleData and Material
2024-02-04 00:10:51 -06:00
Brian Roberts
f940360b96
Merge pull request #1199 from Azaezel/alpha41/sfxSafties
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sfx safeties
2024-02-04 00:09:56 -06:00
Brian Roberts
a253c8b48b
Merge pull request #1202 from Areloch/PlayerAnimationCallbackTweaks
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Tweaks to Player's animation callbacks
2024-02-04 00:09:45 -06:00
AzaezelX
67af2e0e0c
resolve ambiguity
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clang + ninja via clion disliked a string assignment from a case that could feed a string either another string or a char *, soi used the latter acroiss the board
2024-02-04 00:08:54 -06:00
Areloch
af7b5cdb34
* Improved logic to better handle the callback kickoff for actionAnimations happening
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* Also adds animation name to callback so you can work off which animation triggered it
2024-02-04 00:03:35 -06:00
Areloch
b161e72e7f
Updates the initPersistFields for ParticleData and Material to be properly organized with order and group to reflect how they're expected in the editors
2024-02-03 23:50:32 -06:00
Areloch
da06fc1d96
* Fixes description for a few Scene methods
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* Adds method to Scene to delete dynamic objects in the scene
* Add getNodeTransform to ShapeBase
* Add sanity check to AFX ea_update function to avoid divide by zero
* Adds ability to set color mul on GuiBitmapBorderCtrl like bitmapCtrl
* MatrixF utilty functions/operators
* Add ability to ignore an object in the containerBoxEmpty method call
* Adds some better initialization/sanity handling for resetWorldBox and resetRenderWorldBox for SceneObject
2024-02-03 23:42:26 -06:00
AzaezelX
846cec8dff
hybridize suggested approaches with older code style, passing along either a matrix or a null.
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for network transmission purposes, send which along as a bool
2024-02-03 22:35:41 -06:00
AzaezelX
b12cd00b74
SFX and soundasset safeties and fixe
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adress several insatnaces of things like ServerPlay2D et al either not emitting sound at all, or doing so only at scene origin
2024-02-03 20:16:45 -06:00