Thomas "elfprince13" Dickerson
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d64e2a7019
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Removed constexpr use to support VS2013
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2017-01-10 23:22:05 -05:00 |
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Thomas "elfprince13" Dickerson
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1c2b096a72
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Whitespace consistency
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2017-01-06 23:10:14 -05:00 |
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Thomas "elfprince13" Dickerson
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1048b7d535
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finished variadic conversion
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2017-01-06 17:19:43 -05:00 |
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Thomas "elfprince13" Dickerson
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39bea37fa0
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minor fixes, and converted the type table
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2017-01-06 17:19:36 -05:00 |
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Thomas "elfprince13" Dickerson
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500383591c
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TSShapeConstruct commands converted
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2017-01-06 17:19:27 -05:00 |
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Thomas "elfprince13" Dickerson
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b215bfb933
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executef converted
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2017-01-06 17:19:16 -05:00 |
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Thomas "elfprince13" Dickerson
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62e3fae060
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so many variadics.
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2017-01-06 17:19:08 -05:00 |
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Thomas "elfprince13" Dickerson
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0dfb15dc57
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Another set of templates converted to be variadic
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2017-01-06 17:18:47 -05:00 |
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Thomas "elfprince13" Dickerson
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88106f9032
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Fixed type inference for nulls in console functions
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2017-01-06 17:18:37 -05:00 |
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Thomas "elfprince13" Dickerson
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733fd3ef6d
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Fixed up the passing of the tuple types
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2017-01-06 17:18:18 -05:00 |
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Thomas "elfprince13" Dickerson
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35cc16d22c
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slightly better organization, but same compiling problem
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2017-01-06 17:18:06 -05:00 |
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Thomas "elfprince13" Dickerson
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26da831b01
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This commit is broken, but has a lot of important stuff in it. Trying to figure out why my constructor thinks it doesn't take any parameters
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2017-01-06 17:17:45 -05:00 |
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Thomas "elfprince13" Dickerson
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5a53fe7311
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Started variadic templates in engine API
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2017-01-06 17:17:24 -05:00 |
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rextimmy
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55e9af9786
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PhysicsShape applyTorque function
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2017-01-04 13:23:36 +10:00 |
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Anis
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f42c9bd9b7
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Merge pull request #1828 from John3/fix696
fix issue #696
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2017-01-02 12:01:01 +01:00 |
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Anis
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d164781329
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Merge pull request #1829 from irei1as/patch-1
Adding depth option to the texture of guiOffscreenCanvas
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2017-01-02 11:52:36 +01:00 |
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rextimmy
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34e877b6e0
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Added feature level version to card profiler version string for D3D11
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2016-12-30 11:40:32 +10:00 |
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rextimmy
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86a95e748e
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Added getShaderModel string to D3D11 for use with shader version macros.
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2016-12-30 11:40:00 +10:00 |
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Areloch
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38554f7396
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Merge pull request #1885 from John3/updateLibVorbis135
update libvorbis 135
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2016-12-29 00:51:41 -06:00 |
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Johxz
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57429aea80
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del unnecessary files
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2016-12-29 00:24:24 -06:00 |
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Areloch
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8098f8f9ef
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Merge pull request #1889 from rextimmy/bullet_285
Bullet 2.85 update
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2016-12-29 00:16:16 -06:00 |
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Areloch
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46d81f5d26
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Merge pull request #1886 from Azaezel/socketSigShenanigans
looks like getsockname needs a slightly different signature for crossplat support
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2016-12-28 23:59:04 -06:00 |
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Areloch
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4a84c68137
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Merge pull request #1882 from rextimmy/gl_vsync
OpenGL vsync fixes.
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2016-12-28 21:45:12 -06:00 |
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rextimmy
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c08f75f52a
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Bullet plugin update for bullet 2.85.
Fix potential crash with BtPlayer::_stepForward
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2016-12-28 18:33:19 +10:00 |
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rextimmy
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540c9b72c0
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Bullet 2.85 update
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2016-12-28 18:32:21 +10:00 |
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Areloch
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7d60b2109e
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Merge pull request #1883 from rextimmy/dx11_updates
DX11 updates
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2016-12-27 22:14:01 -06:00 |
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Areloch
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b19aba2e54
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Merge pull request #1879 from Azaezel/sRGBSwatch
colorPicker/swatch srgb display.
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2016-12-27 22:11:02 -06:00 |
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Azaezel
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0831472ca4
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looks like getsockname needs a slightly different signature on the crossplatform end
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2016-12-26 14:19:53 -06:00 |
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Johxz
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d474b891df
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update libvorbis 135
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2016-12-25 19:04:52 -06:00 |
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rextimmy
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46037622c9
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D3DPER debug events for DX11
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2016-12-23 15:59:32 +10:00 |
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rextimmy
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4857e89ca8
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D3D11 fullscreen fix
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2016-12-23 15:43:45 +10:00 |
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rextimmy
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48dc2551c4
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GFXD3D11StateBlock improvements
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2016-12-23 15:08:23 +10:00 |
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rextimmy
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983b3211ed
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D3D11 Feature level 10 support and D3D11 device cleanup.
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2016-12-23 15:00:07 +10:00 |
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rextimmy
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415f4a046e
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OpenGL vsync fixes.
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2016-12-23 13:59:55 +10:00 |
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Azaezel
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d42b1a6be8
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colorPicker/swatch srgb display.
dependency from @rextimmy: tolinear and togamma for color+lumnance.
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2016-12-22 06:37:34 -06:00 |
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Areloch
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fb9bd03073
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Merge pull request #1859 from rextimmy/multicanvas_gl_dx11
Multiple canvas support for GL and DX11
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2016-12-20 23:36:13 -06:00 |
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Areloch
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5750933d07
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Merge pull request #1868 from rextimmy/gl_nonpot_fix
GL::Workaround::noCompressedNPoTTextures profile is no longer used
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2016-12-20 23:20:07 -06:00 |
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Areloch
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78993a85dd
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Merge pull request #1877 from jamesu/default_port_fix
Default port fix
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2016-12-20 23:12:51 -06:00 |
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James Urquhart
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46edd46634
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Use correct address in multicast print
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2016-12-20 23:52:31 +00:00 |
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Areloch
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e00bd847fd
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Fixes Bullet not supporting holes in terrain.
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2016-12-20 00:05:30 -06:00 |
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James Urquhart
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41085f9298
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Fix setting the default client port. Also fix fallback multicast address define.
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2016-12-17 23:08:43 +00:00 |
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rextimmy
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ab41fe713c
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GL::Workaround::noCompressedNPoTTextures profile is no longer used nor relevant. #1863
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2016-12-15 14:50:51 +10:00 |
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rextimmy
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08c0195cba
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OpenGL multiple canvas support
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2016-12-14 22:01:18 +10:00 |
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rextimmy
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efab1299ca
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DX11 multiple canvas support
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2016-12-14 21:24:44 +10:00 |
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Areloch
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54456fa4fa
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Merge pull request #1855 from John3/updateRecast151
Updated recast to 1.5.1
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2016-12-12 19:54:07 -06:00 |
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Areloch
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2cdc596b86
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Merge pull request #1854 from JeffProgrammer/SDL_textinput_fix
fix SDL text events from generating a ~ key when opening the console
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2016-12-11 23:07:18 -06:00 |
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Areloch
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eb2d3a908a
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Tweaked the naming convention to a) be more in line with the prefab creation functions, and b) avoid common artist terminologies that may lead to confusion on what it does.
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2016-12-11 23:02:13 -06:00 |
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Areloch
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8ec88a26b6
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Merge branch 'ColladaExportutilities' of https://github.com/Areloch/Torque3D into development
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2016-12-11 22:47:52 -06:00 |
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Jeff Hutchinson
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3ecbb4b7e5
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fix bug with SDL text input that occurs when multiple responders occur on the screen. (Tested with 2 responders.)
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2016-12-11 19:11:32 -05:00 |
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Azaezel
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c6e2563a38
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went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone.
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2016-12-11 15:04:33 -06:00 |
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