Commit graph

1435 commits

Author SHA1 Message Date
Areloch
cfd15d47e4 Correction to interpolation/warp issue caused by using the wrong variable. 2016-05-24 20:09:24 -05:00
Areloch
04adb9f240 Added a small sanity check so we don't pointlessly throw an error when expanding an Entity's component stack in the scene tree. 2016-05-21 14:44:24 -05:00
Areloch
7bf49f0670 Adds a GameObject asset type, to make tracking and management of GameObjects significantly easier. 2016-05-15 10:12:24 -05:00
Areloch
b04ad52b5d Ensure that inclusion of any entity/component stuff is properly bracketed with the preprocessor check. 2016-05-15 10:11:46 -05:00
Areloch
749ac4efc2 Adds the onPostAdd callback for when objects are created via TAML. 2016-05-14 15:36:58 -05:00
Areloch
6ccf97e35d Adds ComponentAsset so the editor scripts can be aware of what components have been defined/are useable. 2016-05-14 14:17:33 -05:00
Areloch
b4bc405dce Updates the include guard in ShapeAsset 2016-05-14 14:16:43 -05:00
Areloch
827e70d674 Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling. 2016-05-14 14:12:53 -05:00
Areloch
38c18870d3 Adjustments to allow Entities/Components to act as cameras and control objects. 2016-05-14 14:03:19 -05:00
Areloch
b3b50abd9b Integrates components into the update and render loop. 2016-05-14 12:40:13 -05:00
Areloch
fa78a2f354 Adds Component, the various main component classes and their interfaces. 2016-05-14 00:00:02 -05:00
Areloch
2e339bafba Adds the Entity object. 2016-05-13 23:58:57 -05:00
Areloch
b64123a452 Adds findContact to regular physics bodies so that they can find contacting objects and surfaces in a way similar to players. 2016-05-13 23:57:48 -05:00
Areloch
1299b527f1 Adds the ability to the ShapeAsset to get the resource of the shape. 2016-05-13 23:14:55 -05:00
Areloch
58fb8d36ac Merge branch 'RotationFPR_Cleaned' of https://github.com/Areloch/Torque3D into development 2016-05-12 23:50:00 -05:00
Areloch
1b47bdd972 Git apparently forgot to commit ALL the changes. 2016-05-12 23:49:06 -05:00
Areloch
9bc87709ab Merge branch 'RotationFPR_Cleaned' of https://github.com/Areloch/Torque3D into development 2016-05-12 23:35:21 -05:00
Areloch
95ae0b9863 Removes the old component code and moves the IProcessInput interface file into platform/input/ directory. 2016-05-12 23:31:15 -05:00
Areloch
7c7c799b57 Merge branch 'development' of https://github.com/GarageGames/Torque3D into development 2016-05-12 22:54:43 -05:00
Areloch
383d27f2ec The class is designed as a general-purpose rotation/orientation class to make it easy to work with rotations and swap between math types as easily as possible. 2016-05-12 00:45:16 -05:00
Areloch
a2e0b1a163 Merge pull request #1604 from Azaezel/lightAnimCleanup
alternate to https://github.com/GarageGames/Torque3D/pull/1602
2016-05-10 11:47:25 -05:00
Areloch
8d195f9236 Makes the tab/spaces consistent for the entire console method function rather than mix-n-matching the formatting. 2016-05-10 10:58:03 -05:00
Areloch
27bb7a712a Corrects tabs. 2016-05-09 13:47:29 -05:00
Areloch
3a99541541 Select camera when in material editor crashfix.
When attempting to select a camera Object(so going into the editor, going into the freefloating camera and then back to the player camera and selecting the freefloating one) while the material editor was open, it would crash because it attempts to access the shapebase object's shapeInstance - but cameras don't have a shape.

This fixes it so it makes sure there's a shapeinstance before trying to get the material data.
2016-05-09 13:43:06 -05:00
Azaezel
ad613f2e82 alternate to https://github.com/GarageGames/Torque3D/pull/1602 2016-05-08 21:52:00 -05:00
Areloch
e8bc70e514 Merge pull request #1567 from JeffProgrammer/epoxy
Added Epoxy in favor of GLEW
2016-05-05 19:40:59 -05:00
rextimmy
8056a4bfa9 GL fix for Epoxy and creating a 3.2 core context with win32 api. 2016-05-05 22:25:34 +10:00
Areloch
fb3401a5d7 Merge pull request #1589 from Azaezel/GFXDynamicTextureProfile
GFXDynamicTextureProfile
2016-05-05 01:35:26 -05:00
Areloch
b3bc199975 Adds a TypeSimObjectPtr type for easy reference to other objects as a field. 2016-04-30 23:38:35 -05:00
Areloch
de0fe06bc8 Makes netObjects inherit off simGroup as opposed to simObject so that just about any object can function as a parent with children. 2016-04-30 23:34:54 -05:00
Areloch
86dd8a8cf7 Adds a onPostAdd callback to simObject so we can do handling AFTER the object and it's children have been added successfully. 2016-04-30 23:32:10 -05:00
Areloch
ec6f9c05a6 Integrates the nativeFileDialog library to enable native file dialogs on the major platforms. It is activated with SDL. 2016-04-30 15:48:33 -05:00
Azaezel
4b1895cba5 Certain plugins were not playing nice on the directx end with updating rendertargets. Provides a profile for targets intended to be continuously updated. 2016-04-24 11:36:28 -05:00
Areloch
ae9cb0533a Merge pull request #1574 from Azaezel/naughtyNearPlane
corrects projection matricies for opengl
2016-04-19 02:17:48 -05:00
Areloch
e8c96d7df1 Merge pull request #1577 from rextimmy/dx11_gl_drawutil_border_fix
DX11/GL border offset fix for GFXDrawUtil::drawRect
2016-04-19 01:47:38 -05:00
Jeff Hutchinson
fddc00b39b Merge branch 'development-gg' into epoxy 2016-04-17 23:59:42 -04:00
Areloch
b4547da50b Merge pull request #1576 from Areloch/SDLUpdate
Updates SDL to version 2.0.4, which makes it compatible with VS2015.
2016-04-10 21:32:30 -05:00
Areloch
b23ac9fb6a Removes some unnecessary extension checks for GL, as those formats are part of 3.2 core. SDL is having some conflicts with extension detection with GL. 2016-04-08 15:34:02 -05:00
rextimmy
5a4bb6b36d DX11/GL border offset fix for GFXDrawUtil::drawRect 2016-04-08 18:58:53 +10:00
Areloch
b63ef177f4 Updates SDL to version 2.0.4, which makes it compatible with VS2015. 2016-04-07 00:40:06 -05:00
Azaezel
223e9a8264 corrects projection matricies for opengl 2016-04-05 20:36:13 -05:00
rextimmy
2073a94a7a ScreenShotD3D11 delete fix. 2016-04-02 22:30:56 +10:00
Areloch
6a40b8bb84 Merge pull request #1559 from rextimmy/dx11_clean
Direct3D11 Support
2016-03-29 00:51:23 -05:00
Areloch
4d190b1982 Roll back the changes to simPath temporarily in order to merge in DX11 2016-03-29 00:08:18 -05:00
Areloch
b9d8df5a4a Includes a formatting fix for the SimPath change to make it compatible with DX11. 2016-03-28 22:47:22 -05:00
rextimmy
12621f876b Added GFXFormatR8G8B8A8_SRGB format. 2016-03-28 10:05:16 +10:00
Jeff Hutchinson
3bb4fda47a SDL epoxy stuff. 2016-03-25 21:11:42 -04:00
Jeff Hutchinson
7317848080 epoxy GLX extension interface 2016-03-25 21:03:01 -04:00
Jeff Hutchinson
4cf6a30e05 cleanup 2016-03-25 13:44:22 -04:00
Jeff Hutchinson
6e692ea9cf torque windows integration of epoxy 2016-03-25 13:41:38 -04:00