Commit graph

42 commits

Author SHA1 Message Date
AzaezelX ce2b05e0e2 a) grab the source mipmap levels not the dest ones for copy. b) lets rely less on trusting sizeof*4 when we've gor a size per pixel lookup already there 2020-06-29 21:26:08 -05:00
AzaezelX 24e6d8c73c partial followup to #202.
largely cleanups, though does include glCopyImageSubData for gl revs that support it
TODOS:
1) non glCopyImageSubData for `void GFXGLCubemapArray::copyTo(GFXCubemapArray *pDstCubemap)`
2) while we don't get corruption showing in >0 mips for irradiance maps using the newer code, it nevertheless renders wrong.
not 100% sure if renderdoc is showing blank mips because it expects it due to size, or if we are in fact generating em even though we don't use em in the end for irradiance references.
2020-06-25 17:34:48 -05:00
AzaezelX 4223a26f05 no message 2020-06-07 18:00:17 -05:00
AzaezelX b9c207765e uninitialized variables-gfx 2020-05-11 15:00:25 -05:00
AzaezelX 059d531b62 linux followup work by tim 2019-08-21 03:12:54 -05:00
Areloch 000c7b2263 GL work 2019-04-15 23:11:18 -05:00
Azaezel 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 2018-12-12 14:54:22 -06:00
Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 2018-09-16 18:19:04 -05:00
Lukas Joergensen 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction 2018-04-17 21:41:29 +02:00
Areloch 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 2017-07-24 00:40:27 -05:00
Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules.
This makes some tweaks to the engine to support this, specifically, it tweaks the hardcoded shaderpaths to defer to a pref variable, so none of the shader paths are hardcoded.

Also tweaks how post effects read in texture files, removing a bizzare filepath interpretation choice, where if the file path didn't start with "/" it forcefully appended the script's file path. This made it impossible to have images not in the same dir as the script file defining the post effect.

This was changed and the existing template's post effects tweaked for now to just add "./" to those few paths impacted, as well as the perf vars to support the non-hardcoded shader paths in the engine.
2017-02-24 02:40:56 -06:00
rextimmy 415f4a046e OpenGL vsync fixes. 2016-12-23 13:59:55 +10:00
Jeff Hutchinson 15a10a78cc suppress API_ID_REDUNDANT_FBO on the debug callbacks. This is a temporary fix so that glad can get pushed into devhead. 2016-11-24 12:35:39 -05:00
Jeff Hutchinson 0296e6d3fd Fix merge conflict and add check for unix and not apple for glx
Merge branch 'development-gg' into gladdev

# Conflicts:
#	Tools/CMake/libraries/glad.cmake
2016-11-02 21:55:24 -04:00
Azaezel fbfd3ed8ed clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
2016-10-14 18:16:55 -05:00
RexTimmy dd64004eaf MacOS platform support. 2016-09-28 11:09:48 +10:00
Jeff Hutchinson 11c3314f66 implement glad into torque. 2016-09-11 21:48:42 -04:00
James Urquhart 3496c549b5 Hardware Skinning Support
- Supports GL, D3D9 & D3D11
- Extends vertex formats & shadergen to support blend indices and weights
- Adds basic support for using 4x3 matrices for shader constants
- Supports software fallback
2016-08-21 01:43:30 +01:00
Azaezel 47366068c1 revised torque_nsight_workaround 2016-06-27 19:35:40 -05:00
Areloch f66a14c6e1 Merge pull request #1599 from JeffProgrammer/glprofiling
Added missing OpenGL profiling blocks.
2016-05-24 01:26:39 -05:00
Jeff Hutchinson db6d91925d Added profile blocks for GL. 2016-05-06 23:44:41 -04:00
Jeff Hutchinson a50600afaa tabs->spaces for TRON :) 2016-05-06 22:57:35 -04:00
Jeff Hutchinson f9b2aa397f cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup. 2016-05-06 21:50:11 -04:00
Jeff Hutchinson a216b4515b remove old legacy extensions that aren't being used. 2016-05-06 21:24:52 -04:00
Jeff Hutchinson fddc00b39b Merge branch 'development-gg' into epoxy 2016-04-17 23:59:42 -04:00
Jeff Hutchinson 6e692ea9cf torque windows integration of epoxy 2016-03-25 13:41:38 -04:00
rextimmy 41e5caf22b Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
Anis 740c999c19 compile fix 2016-02-25 15:26:52 +01:00
Anis f39f7a80c8 Update gfxGLDevice.cpp 2016-02-25 15:26:25 +01:00
Dušan Jocić 28d303c5ea Added immutable vertex and index buffers. 2016-02-20 21:28:18 +01:00
rextimmy b5f8e9aa70 gfxGLDevice setShader fix. 2015-06-15 21:10:49 +10:00
Daniel Buckmaster 905dd50d36 Merge pull request #980 from Azaezel/gl_debug_callbacks
opengl error reporting formatting
2015-02-22 12:24:30 +11:00
Luis Anton Rebollo 098fa19abb Merge pull request #1014 from Lopuska/patch-1
vSync on opengl
2015-02-15 23:02:32 +01:00
Azaezel 43e0826308 reordered by request 2015-02-12 14:47:39 -06:00
Azaezel 02de4658e5 nvidia nsight debugger support.
requires defining the TORQUE_NSIGHT_WORKAROUND preprocessor macro
2015-02-12 14:31:10 -06:00
LuisAntonRebollo d000a1e7c5 OpenGL Intel - Workaround for warning spam or even crash with actual framebuffer code, remove when implemented TGL layer. 2014-12-11 01:20:39 +01:00
Anis 1a76341049 Update gfxGLDevice.cpp 2014-12-06 20:46:27 +01:00
Anis b444cabe4d vSync on opengl 2014-12-06 19:32:38 +01:00
Azaezel fdbe6ce849 opengl error reporting formatting 2014-11-29 20:45:55 -06:00
LuisAntonRebollo dd08fd2e7d Add OpenGL support. 2014-11-08 20:21:50 +01:00
DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00