Azaezel
ce2964d2d0
diffuse/albedo texture linearization
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http://http.developer.nvidia.com/GPUGems3/gpugems3_ch24.html
2015-11-11 13:52:46 -06:00
Areloch
9d726bb9ed
Merge pull request #1453 from blackwc/playJournal-template-fix
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playJournal fix and removed depcrecated command line options
2015-11-09 10:24:30 -06:00
blackwc
ca37e9f84e
fix playJournal instruction in comments
2015-10-28 22:52:16 -04:00
blackwc
bba604a043
playJournal fix and removed depcrecated command line options
2015-10-28 22:46:17 -04:00
Areloch
48d38ca803
Merge pull request #1447 from blackwc/radioButton-image-new
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improved radio button
2015-10-27 00:26:21 -05:00
Areloch
8253bcc343
Merge pull request #1446 from rextimmy/water_vertex_format_fix
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Looks to work fine. Thanks!
2015-10-24 02:12:46 -05:00
blackwc
ea1931d215
improved radio button
2015-10-23 20:37:22 -04:00
rextimmy
9c6ff1775b
Removed unused vertex colors from GFXWaterVertex
2015-10-22 21:54:35 +10:00
Areloch
a72802b677
Merge pull request #1435 from Azaezel/glowDebugEmpty
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Looks good
2015-10-21 00:56:59 -05:00
Areloch
aba6cf2d9e
Merge pull request #1436 from Azaezel/ribbonShadersEmpty
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Agreed, it makes sense that the shaders are common, so that people can start with empty and add their own art without worrying about stuff not working as expected.
2015-10-21 00:51:22 -05:00
Areloch
f41f9fb7c8
Merge pull request #1431 from blackwc/sfxCompareProvider-fix
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Seems to work fine.
2015-10-19 22:20:18 -05:00
rextimmy
246785a8bf
Removed unused vertex formats from ScatterSky
2015-10-16 21:30:39 +10:00
Azaezel
a100a00c99
missing ribbon shaders, empty template
2015-10-07 05:40:05 -05:00
Azaezel
e0c275b56b
missing empty template glow pass debug tool
2015-10-07 05:36:44 -05:00
wcb
3c252689f3
sfxCompareProvider fix for Empty template
2015-10-06 02:07:01 -04:00
wcb
183c468dda
sfxCompareProvider fix for Full template
2015-10-06 02:05:34 -04:00
Areloch
3d65f1f8cd
Fixes it so when using SDL, the editor menubar will correctly react to accelerator commands.
2015-09-24 22:23:26 -05:00
Areloch
5ba5092d44
Merge pull request #1402 from Azaezel/SoSensitive3
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Files caught by https://github.com/GarageGames/Torque3D/pull/1401
2015-09-16 21:27:30 -05:00
Areloch
dd5f910b64
Companion PR to 1398 to add the change to the Empty template as well.
2015-09-05 12:07:47 -05:00
Areloch
ec2da8c1c8
Merge pull request #1398 from Duion/patch-1
2015-09-05 00:20:29 -05:00
Areloch
5ee096de20
Added in explicit setting to vec2 in the shader functions per Az's suggestion, to avoid GLSL problems
2015-08-29 12:41:35 -05:00
Areloch
71c19a6151
Companion PR to #719
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Adds the OGL side. redoing it to make sure the PR history is clean.
2015-08-28 00:27:08 -05:00
Areloch
95ab3a33a5
Merge pull request #719 from rextimmy/dxtnm-parallax-fix
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Fix to allow parallax mapping with dxtnm textures via the red channel.
2015-08-27 23:59:20 -05:00
Azaezel
1107d23e23
git hates batch renames pt2
2015-08-18 06:22:57 -05:00
Azaezel
dd89f9b82a
git hates batch renames pt1
2015-08-18 06:22:21 -05:00
Daniel Buckmaster
680f4442f0
Merge pull request #1399 from Areloch/PhysicsViz
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Adds a debug visualization mode for the active physics world.
2015-08-15 19:51:18 +10:00
Azaezel
826be7287a
case sensitivity script fixes
2015-08-14 18:00:36 -05:00
Areloch
242d317a31
Adds a debug visualization mode for the active physics world.
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Allows you to see the active collision info for the physics engine.
2015-08-13 23:38:59 -05:00
Duion
03e0874f9c
Update messageBox.ed.cs
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Must be "Canvas" instead of "0"
2015-08-13 23:39:15 +02:00
Areloch
9782490894
Merge pull request #1388 from Areloch/SDL_Scroll_Speed_Fix
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SDL mouse wheel speed fix.
2015-08-10 08:44:15 -05:00
Areloch
78e4a32ad7
Merge pull request #1387 from Areloch/SDL_MenuBar_Fixes
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Fixes the menubar functionality when using SDL.
2015-08-06 18:32:11 -05:00
Azaezel
2f33de3615
case sensitivity fixe for linux
2015-08-06 04:00:56 -05:00
Areloch
8248ecdeac
Looks like WHEEL_DELTA is defined for win and osx, but not linux. Retooling to utilize a $pref instead, as that will let the scroll speed be modifiable for any projects that need it.
2015-08-05 17:44:55 -05:00
Areloch
b614d87e78
Fixes the menubar functionality when using SDL.
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This resolves menu order, cleanup and close/re-open issues, as well as crashes on close.
It also modifies the look slightly to look closer to the windows menubar to keep a cohesive look regardless of platform.
2015-08-04 22:57:25 -05:00
Daniel Buckmaster
b24bdfbc8b
Merge pull request #1374 from Azaezel/PSSMDebugRender
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"AL: PSSM Cascade Viz" tool-button
2015-07-28 14:45:50 +10:00
Azaezel
ac39253b98
"AL: PSSM Cascade Viz" tool-button
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Adds a debug toggle for the script-exposed global found c152ae86f3/Engine/source/lighting/advanced/advancedLightBinManager.cpp (L168)
2015-07-27 23:00:54 -05:00
Daniel Buckmaster
8615bbf007
Merge pull request #1373 from eightyeight/ribbon-builders
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Ribbons in the editors
2015-07-26 20:21:52 +10:00
Daniel Buckmaster
8030c75acf
Put ribbons in the FX category so they can be created from the editor.
2015-07-25 11:50:47 +10:00
Daniel Buckmaster
b911768adc
Add RibbonData::create functions to the world editor.
2015-07-25 11:44:57 +10:00
Daniel Buckmaster
8245f0a828
Merge pull request #1369 from eightyeight/fix-nans
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Fix NaNs in Collada files
2015-07-24 10:39:21 +10:00
Daniel Buckmaster
d268199f4f
Merge pull request #1339 from Areloch/Remove_Demo_Mode_Checks
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Remove demo and trial checks
2015-07-23 20:33:31 +10:00
Daniel Buckmaster
016e0348c9
Fix NaNs in Collada files.
2015-07-23 17:20:29 +10:00
Areloch
0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
2015-07-01 23:36:56 -05:00
Daniel Buckmaster
f0333aabfd
Merge pull request #1281 from Areloch/issue1257
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Fix for issue #1257
2015-07-01 22:47:27 +10:00
Daniel Buckmaster
009bff7f88
Merge pull request #863 from Azaezel/GlowbufferVisualizer
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glow buffer debug visualiser
2015-07-01 22:24:16 +10:00
Daniel Buckmaster
39f0e269d6
Merge pull request #1328 from GarageGames/release-3.7
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Release 3.7
2015-06-24 19:00:57 +10:00
Areloch
9368b7b915
Adjusted the popup issue fix to ensure nothing breaks in either regular or oculus mode.
2015-06-01 22:34:55 -05:00
Areloch
f5d8de8c4d
Fixed an issue where non-occulus builds didn't correctly push pop-up dialogs to the canvas.
2015-06-01 22:01:29 -05:00
Areloch
66ebe9da23
Replaces the old road texture with a newer one in the Empty template to match the new one in the Full template.
2015-05-27 23:46:56 -05:00
Areloch
83dddb3cb6
Merge pull request #1129 from Azaezel/retread
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revised road top texture
2015-05-27 23:44:12 -05:00