AzaezelX
2866b3afd6
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/cmake_adjustments
2023-07-21 08:53:46 -05:00
AzaezelX
a0f2f2bf06
define particles then emitters
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saves a re-execution attempt
2023-07-20 08:54:52 -05:00
AzaezelX
f1df1c5fba
Merge branch 'development' into alpha41/cmake_adjustments
2023-07-08 01:32:45 -05:00
Areloch
cb766f2878
Merge pull request #1033 from marauder2k9-torque/GuiInspectorFields
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Add multi dimensional entries to inspector
2023-07-07 22:59:27 -05:00
Samuel Skiff
cde584253d
OpenGL fixes for HDR post effect
2023-07-07 00:51:11 -05:00
AzaezelX
0e1e36bbbb
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/cmake_adjustments
2023-07-06 19:39:18 -05:00
marauder2k7
b0e02d6380
Merge remote-tracking branch 'upstream/development' into GuiInspectorFields
2023-07-04 07:15:27 +01:00
marauder2k7
4abd6d6bc2
Merge remote-tracking branch 'upstream/development' into GuiInspectorFields
2023-07-03 19:19:14 +01:00
AzaezelX
5e6a95866a
localization utiity methods
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to better adress https://github.com/TorqueGameEngines/Torque3D/issues/1036
2023-06-22 17:52:32 -05:00
AzaezelX
fd758b1736
fix forest element inspector
2023-06-17 11:31:32 -05:00
marauder2k7
639ca1c03a
Update profiles.ed.tscript
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missing profiles
2023-06-10 17:00:09 +01:00
AzaezelX
52093cbde5
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/cmake_adjustments
2023-06-08 13:31:34 -05:00
AzaezelX
c61439c2f9
Merge branch 'cmake_adjustments' of https://github.com/Ragora/Torque3D into alpha41/cmake_adjustments
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# Conflicts:
# Engine/lib/assimp/INSTALL
# Engine/source/console/fileSystemFunctions.cpp
# Tools/CMake/basics.cmake
# Tools/CMake/modules/module_testing.cmake
2023-05-27 18:18:17 -05:00
AzaezelX
b1f118898e
add TypeHints for inspector viewing
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typehints operate as an additional label for a given class in the inspector, allowing one to specify what class-entry to use as a tag
examples: Prefab displays prefab filename
TSStatic displays the used shape asset name
SFXEmitter displays the played sound asset
GameBase derivatives display the datablock used
2023-05-23 12:35:07 -05:00
Areloch
667a0db760
Fixed getAssetBy... functions so the lookup loop is more stable and doesn't fail if null results return
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Added sanity check to reflectionProbe preview shape so if the material didn't load right, it doesn't crash
Added logic to better control if module groups as a whole should fail if a module dependency in that group fails, defaulted to off
Added sanity check if a shape's material failed to load so it doesn't crash when checking accumulation rules
Added search bar to SimView control for easier use
2023-05-08 21:18:23 -05:00
bank
1099c2d80c
Fix callbacks from PopupMenu
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Since 4.0 release, the TorqueScript doesn't keep local vars in stack
when calling `eval()`.
2023-04-21 20:48:01 +03:00
AtomicWalrus
75625dc679
Reverse depth & 32F buffer format
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-Adds reversed depth projection model, dramatically increasing depth buffer effective resolution.
-Adds 32F depth 8U stencil format GFXFormatD32FS8X24 (following DX naming conventions). Note this is a 64-bit format, and likely not suitable for mobile platforms. Revert to GFXFormatD24S8 in renderManager.tscript for mobile & "ancient" platforms.
-Corrects alignment of texture type details array.
2023-04-14 20:13:28 -06:00
Brian Roberts
c08fa359d2
Merge pull request #1009 from Azaezel/alpha41/moduleFileReload
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adds a reloadModuleFiles(%moduleGroup); command
2023-04-11 18:29:40 -05:00
AzaezelX
1b1497d439
adds a reloadModuleFiles(%moduleGroup); command
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method checks last module.filename execution via getTimeStamp() the last time it was run, and compares fileModifiedTime to see if the next time that file had been altered.
called in moduleExec
2023-04-08 21:27:43 -05:00
Lukas Aldershaab
1d28ddf734
Cleanup and improve
2023-04-06 15:28:09 +02:00
Brian Roberts
81bf7fc538
Merge pull request #996 from Azaezel/alpha41/furtherFontFixes
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cut control chars for font population
2023-03-18 15:03:37 -05:00
Brian Roberts
3529a31d0f
Merge pull request #997 from Areloch/ExpandedEditorToolstuffs
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Adds expanded ability to create and insert specialized script-based inspector fields
2023-03-18 15:03:20 -05:00
Areloch
bd07ce4f2a
Adds a Prototyping datablock for a pick-up able item
2023-03-18 14:56:47 -05:00
Areloch
f9f022a1b9
Added proper default setting for alwaysPromptModuleTarget editor setting
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Swapped the scan checking for editor scripts with dso being preferred first
2023-03-18 14:53:42 -05:00
Areloch
2f40b843d4
Adds expanded ability to create and insert specialized script-based inspector fields
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Adds logic during the editor script initialization to let game modules have embedded tools
Changed setting to force prompt for target modules when creating things like datablocks to minimize confusion about where they save to
2023-03-18 02:22:47 -05:00
AzaezelX
fd02044d20
cut control chars for font population
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zip referenceablilty for font files
2023-03-17 23:02:27 -05:00
AzaezelX
73e3b44e12
guiprofiles augs
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guiprofiles now have additional options: borderSEL and borderERR in keeping with the fillcolor variants. fontColors now also takes an optional ERR entry on the backend, though that remains unleveraged at time of writing.
guiiconbuttonctrl now uses the expanded list in conjunction with renderFilledBorder
asset browser profiles now contain a AssetBrowserProtoProfile that type-profiles derive from for consistency in border selection, highlight, (and down the line error) colors and border thickness while maintaining type-sepcific border color entries for general display
2023-03-16 17:21:07 -05:00
Brian Roberts
d887c27d95
Merge pull request #994 from Azaezel/alpha41/fontcachegen
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revise populateallfonts()
2023-03-15 18:22:44 -05:00
AzaezelX
07b3cba378
fix font cache attempting to start with char 0x0, time delay generation by one second per to mitigate ap choke
2023-03-15 18:22:14 -05:00
AzaezelX
f22464b056
revise populateallfonts
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rewritten to be a full itteration of all unique combos of font+size used by any currently loaded guicontrolprofile
2023-03-15 06:24:25 -05:00
AtomicWalrus
4b678a3e3b
Prevent double onAdd script call for GameBase objs
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Adds a check to skip this the first time onNewDataBlock is called (when the object is created) to prevent double-calling onAdd
2023-03-15 00:05:01 -06:00
AtomicWalrus
e552b904ab
Only project to farplane to avoid hang/crash w/ high fardist
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Unproject depth (z coord on input) is normalized, 0=nearclip, 1= fardist
2023-03-13 00:42:22 -06:00
Brian Roberts
bab419fd65
Merge pull request #986 from Azaezel/alpha41/assetCleanups
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Alpha41/asset cleanups
2023-03-09 21:10:22 -06:00
AzaezelX
ee2fc4804a
pt2: name conflict resolution for files gened from an ealier rev of the autoconvert wizard
2023-03-07 16:09:11 -06:00
AzaezelX
9a5e0829ff
misc asset bit cleanups
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pt1) camera_shape misconversion leftovers
2023-03-07 15:15:12 -06:00
AzaezelX
b72472ee05
tag the terrain material diffuse tool label with more context
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the name alone doesn't make it clear that that texture is stretched over the whole map and sampled to create the _basetex.dds files
2023-03-04 16:03:05 -06:00
AtomicWalrus
50acaec19c
Fix handling of filenames starting with ./
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Restores a line for removing double slashes that got caught in a comment block
2023-02-26 16:00:09 -07:00
Brian Roberts
a51bccf222
Merge pull request #973 from AtomicWalrus/KeyBindingScriptFixes
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Key rebinding script fixes
2023-02-26 14:27:43 -06:00
Areloch
33ac4a0864
Corrects the dirt lens image reference from filepath to assetId to not have overhead having to look up the asset each frame when setting the postFX
2023-02-26 12:58:50 -06:00
AtomicWalrus
732d76d17c
Key rebinding script fixes
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Fixes two issues:
-Bindings after the first page were not pointing to the correct remapping entries when actually remapping. Were populating the name and button image correctly, but first item on every page pointed to first item on first page.
-Keybinds were never being saved to file if your action maps all had long-form ("human readable") names defined.
2023-02-25 03:14:30 -07:00
AtomicWalrus
13fec9bb80
Squashed commit of the following:
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commit 678d0ea2357915c6502af90083f1d34b6b21b7b4
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date: Mon Feb 20 20:46:15 2023 -0700
Removed some commented-out code
commit 4a149157f7a7b781e2246b1417b144625ff559cd
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date: Mon Feb 20 20:42:03 2023 -0700
Remove un-used instance of the blendHardness var
commit e5dc42adef00ed371cbc89b731ae16889ba68d9a
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date: Mon Feb 20 18:57:51 2023 -0700
Cleanup un-needed conditionals and other leftover code
commit dccd10010e058f00cd41f5c5c111443f9cb71721
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date: Mon Feb 20 18:05:31 2023 -0700
Use validator instead of protected field (2)
commit 4cc7f1d32fcc6ab788de54bb38763283fbd5533e
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date: Mon Feb 20 18:03:40 2023 -0700
Use validator instead of protected field
commit e8d7e1731e383a99e8a0539d23a3b04f9c252491
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date: Mon Feb 20 15:34:48 2023 -0700
Terrain macro textures and blending hardness
2023-02-20 20:47:46 -07:00
Brian Roberts
2d946f693a
Merge pull request #965 from Azaezel/alpha41/moduleExec
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callonmodules perf tweaks
2023-02-18 00:51:41 -06:00
Areloch
0e0cc0b83a
Ensures that if no client camera is defined when attempting to swap into an editor camera mode, it makes one so that the normal editor camera modes can work as expected
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Adds sanity check to default onNewDatablock function on the GameDatablock namespace in case the onAdd or onRemove functions aren't defined, we don't spam the console
2023-02-18 00:40:55 -06:00
AzaezelX
992a610d9f
callonmodules perf tweaks
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callonmodules skips out on file execution tracking
new moduleExec method retains the old functionality for module file execution filtering
2023-02-17 05:49:16 -06:00
Brian Roberts
36771d9f0b
Merge pull request #959 from Azaezel/alpha41/guiiconBorderfix
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fix GuiIconButtonCtrl not taking borderThickness entires
2023-02-15 14:37:43 -06:00
AzaezelX
57037080b2
add an ignoreLighting entry to materials
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by request:, flag to utterly ignore lighting in favor of the base texture
2023-02-14 20:57:44 -06:00
AzaezelX
76a7b024e8
fix GuiIconButtonCtrl not taking borderThickness entires
2023-02-14 17:32:31 -06:00
Areloch
5c52d565bc
Fixes the command build for the Navmesh's Follow test tool so it doesn't create a parse error
2023-02-02 00:30:02 -06:00
AzaezelX
e83028d9ae
preserve glowmap operating as faux lights for probes via oversaturation
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(cherry picked from commit 5a2e04838e )
2023-01-20 23:51:36 -06:00
marauder2k7
556937ec09
Initial Commit
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(cherry picked from commit 05a2f8c4cf )
2023-01-20 23:51:03 -06:00