define particles then emitters

saves a re-execution attempt
This commit is contained in:
AzaezelX 2023-07-20 08:54:52 -05:00
parent ae108d0411
commit a0f2f2bf06

View file

@ -24,10 +24,10 @@ function ExampleModule::onCreateGameServer(%this)
%this.registerDatablock("./scripts/managedData/managedForestItemData");
if(isFile("./scripts/managedData/managedForestBrushData." @ $TorqueScriptFileExtension))
%this.registerDatablock("./scripts/managedData/managedForestBrushData");
if(isFile("./scripts/managedData/managedParticleEmitterData." @ $TorqueScriptFileExtension))
%this.registerDatablock("./scripts/managedData/managedParticleEmitterData");
if(isFile("./scripts/managedData/managedParticleData." @ $TorqueScriptFileExtension))
%this.registerDatablock("./scripts/managedData/managedParticleData");
if(isFile("./scripts/managedData/managedParticleEmitterData." @ $TorqueScriptFileExtension))
%this.registerDatablock("./scripts/managedData/managedParticleEmitterData");
}
//This is called when the server is shut down due to the game/map being exited