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define particles then emitters
saves a re-execution attempt
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@ -24,10 +24,10 @@ function ExampleModule::onCreateGameServer(%this)
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%this.registerDatablock("./scripts/managedData/managedForestItemData");
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if(isFile("./scripts/managedData/managedForestBrushData." @ $TorqueScriptFileExtension))
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%this.registerDatablock("./scripts/managedData/managedForestBrushData");
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if(isFile("./scripts/managedData/managedParticleEmitterData." @ $TorqueScriptFileExtension))
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%this.registerDatablock("./scripts/managedData/managedParticleEmitterData");
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if(isFile("./scripts/managedData/managedParticleData." @ $TorqueScriptFileExtension))
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%this.registerDatablock("./scripts/managedData/managedParticleData");
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if(isFile("./scripts/managedData/managedParticleEmitterData." @ $TorqueScriptFileExtension))
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%this.registerDatablock("./scripts/managedData/managedParticleEmitterData");
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}
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//This is called when the server is shut down due to the game/map being exited
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