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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Only project to farplane to avoid hang/crash w/ high fardist
Unproject depth (z coord on input) is normalized, 0=nearclip, 1= fardist
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6cb34ab3e9
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@ -33,7 +33,7 @@ function AssetBrowser::onCreatorEditorDropped(%this, %assetDef, %position)
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{
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if(EditorIsActive())
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{
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%targetPosition = EWorldEditor.unproject(%position SPC 1000);
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%targetPosition = EWorldEditor.unproject(%position SPC 1);
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%camPos = LocalClientConnection.camera.getPosition();
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%rayResult = containerRayCast(%camPos, %targetPosition, -1);
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@ -167,7 +167,7 @@ function AssetBrowser::deleteDatablock(%this, %folderPath)
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function AssetBrowser::onDatablockEditorDropped(%this, %assetDef, %position)
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{
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%targetPosition = EWorldEditor.unproject(%position SPC 1000);
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%targetPosition = EWorldEditor.unproject(%position SPC 1);
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%camPos = LocalClientConnection.camera.getPosition();
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%rayResult = containerRayCast(%camPos, %targetPosition, -1);
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@ -116,7 +116,7 @@ function AssetBrowser::onGameObjectAssetEditorDropped(%this, %assetDef, %positio
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{
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//echo("DROPPED A SHAPE ON THE EDITOR WINDOW!");
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%targetPosition = EWorldEditor.unproject(%position SPC 1000);
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%targetPosition = EWorldEditor.unproject(%position SPC 1);
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%camPos = LocalClientConnection.camera.getPosition();
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%rayResult = containerRayCast(%camPos, %targetPosition, -1);
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@ -554,7 +554,7 @@ function AssetBrowser::onMaterialAssetEditorDropped(%this, %assetDef, %position)
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//first, see if we hit a static shape
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%mask = $TypeMasks::StaticObjectType | $TypeMasks::StaticShapeObjectType | $TypeMasks::TerrainObjectType;
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%targetPosition = EWorldEditor.unproject(%position SPC 1000);
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%targetPosition = EWorldEditor.unproject(%position SPC 1);
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%camPos = LocalClientConnection.camera.getPosition();
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%rayResult = materialRayCast(%camPos, %targetPosition, -1, 0, false);
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@ -34,7 +34,7 @@ function AssetBrowser::onPrefabEditorDropped(%this, %assetDef, %position)
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{
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//echo("DROPPED A SHAPE ON THE EDITOR WINDOW!");
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%targetPosition = EWorldEditor.unproject(%position SPC 1000);
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%targetPosition = EWorldEditor.unproject(%position SPC 1);
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%camPos = LocalClientConnection.camera.getPosition();
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%rayResult = containerRayCast(%camPos, %targetPosition, -1);
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@ -57,7 +57,7 @@ function AssetBrowser::buildSoundAssetPreview(%this, %assetDef, %previewData)
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function AssetBrowser::onSoundAssetEditorDropped(%this, %assetDef, %position)
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{
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%targetPosition = EWorldEditor.unproject(%position SPC 1000);
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%targetPosition = EWorldEditor.unproject(%position SPC 1);
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%camPos = LocalClientConnection.camera.getPosition();
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%rayResult = containerRayCast(%camPos, %targetPosition, -1);
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