Only project to farplane to avoid hang/crash w/ high fardist

Unproject depth (z coord on input) is normalized, 0=nearclip, 1= fardist
This commit is contained in:
AtomicWalrus 2023-03-13 00:42:22 -06:00
parent 6cb34ab3e9
commit e552b904ab
6 changed files with 6 additions and 6 deletions

View file

@ -33,7 +33,7 @@ function AssetBrowser::onCreatorEditorDropped(%this, %assetDef, %position)
{
if(EditorIsActive())
{
%targetPosition = EWorldEditor.unproject(%position SPC 1000);
%targetPosition = EWorldEditor.unproject(%position SPC 1);
%camPos = LocalClientConnection.camera.getPosition();
%rayResult = containerRayCast(%camPos, %targetPosition, -1);

View file

@ -167,7 +167,7 @@ function AssetBrowser::deleteDatablock(%this, %folderPath)
function AssetBrowser::onDatablockEditorDropped(%this, %assetDef, %position)
{
%targetPosition = EWorldEditor.unproject(%position SPC 1000);
%targetPosition = EWorldEditor.unproject(%position SPC 1);
%camPos = LocalClientConnection.camera.getPosition();
%rayResult = containerRayCast(%camPos, %targetPosition, -1);

View file

@ -116,7 +116,7 @@ function AssetBrowser::onGameObjectAssetEditorDropped(%this, %assetDef, %positio
{
//echo("DROPPED A SHAPE ON THE EDITOR WINDOW!");
%targetPosition = EWorldEditor.unproject(%position SPC 1000);
%targetPosition = EWorldEditor.unproject(%position SPC 1);
%camPos = LocalClientConnection.camera.getPosition();
%rayResult = containerRayCast(%camPos, %targetPosition, -1);

View file

@ -554,7 +554,7 @@ function AssetBrowser::onMaterialAssetEditorDropped(%this, %assetDef, %position)
//first, see if we hit a static shape
%mask = $TypeMasks::StaticObjectType | $TypeMasks::StaticShapeObjectType | $TypeMasks::TerrainObjectType;
%targetPosition = EWorldEditor.unproject(%position SPC 1000);
%targetPosition = EWorldEditor.unproject(%position SPC 1);
%camPos = LocalClientConnection.camera.getPosition();
%rayResult = materialRayCast(%camPos, %targetPosition, -1, 0, false);

View file

@ -34,7 +34,7 @@ function AssetBrowser::onPrefabEditorDropped(%this, %assetDef, %position)
{
//echo("DROPPED A SHAPE ON THE EDITOR WINDOW!");
%targetPosition = EWorldEditor.unproject(%position SPC 1000);
%targetPosition = EWorldEditor.unproject(%position SPC 1);
%camPos = LocalClientConnection.camera.getPosition();
%rayResult = containerRayCast(%camPos, %targetPosition, -1);

View file

@ -57,7 +57,7 @@ function AssetBrowser::buildSoundAssetPreview(%this, %assetDef, %previewData)
function AssetBrowser::onSoundAssetEditorDropped(%this, %assetDef, %position)
{
%targetPosition = EWorldEditor.unproject(%position SPC 1000);
%targetPosition = EWorldEditor.unproject(%position SPC 1);
%camPos = LocalClientConnection.camera.getPosition();
%rayResult = containerRayCast(%camPos, %targetPosition, -1);