Vincent Gee
98f718552d
Fixed mAsin back to mSin
2014-11-17 21:18:52 -05:00
Thomas Fischer
e7a4d61772
Merge pull request #894 from Winterleaf/Dev---Volume.cpp
...
Added Sanity Check for out of memory
2014-11-17 18:03:21 +01:00
Thomas Fischer
469fe3afa7
Merge pull request #758 from eightyeight/meshroad_physics_collision
...
Implemented physics collision for MeshRoad
2014-11-17 17:45:00 +01:00
Areloch
b5ce3fa8ad
Merge pull request #903 from Winterleaf/MissionMarker
...
Looks good, don't see any problems. Merged.
2014-11-13 21:48:58 -06:00
Daniel Buckmaster
895cf59500
Merge pull request #890 from Winterleaf/Dev-depthSortList.cpp
...
Minor Improvement to depthSortList.cpp
2014-11-12 09:52:50 +11:00
Daniel Buckmaster
1f0209db78
Merge pull request #917 from jamesu/fix_audio_print
...
Fix bug where console stack was incorrectly used to print audio devices
2014-11-12 09:37:16 +11:00
LuisAntonRebollo
dd08fd2e7d
Add OpenGL support.
2014-11-08 20:21:50 +01:00
LuisAntonRebollo
417a7ec4c4
Remove old/unused OpenGL files.
2014-11-08 19:03:17 +01:00
LuisAntonRebollo
259030de47
Fix imposter capture on OpenGL.
2014-11-08 18:57:45 +01:00
LuisAntonRebollo
eb200c988c
Changes on PostFX for OpenGL.
2014-11-08 18:56:39 +01:00
LuisAntonRebollo
61d3e52ad1
Changes on ShaderGen for generate GLSL shaders.
2014-11-08 18:40:33 +01:00
LuisAntonRebollo
c0b2e6536b
Reduce innecesary changes on Render Target textures.
2014-11-08 18:34:21 +01:00
LuisAntonRebollo
1ac8fab884
Changes for get necesary sampler names for OpenGL shaders.
2014-11-08 18:31:14 +01:00
LuisAntonRebollo
b81ebaa386
Set correct terrain layer texture format.
2014-11-08 18:19:14 +01:00
LuisAntonRebollo
7f183ef9e5
Separate OpenGL code from Linux or Mac.
2014-11-08 18:15:49 +01:00
LuisAntonRebollo
f101fbe820
Remove unnecesary code for handle OpenGL.
2014-11-08 18:11:35 +01:00
LuisAntonRebollo
53ac49ee91
Change RenderParticleMgr for use sampler names instead of harcoded locations for allow OpenGL.
2014-11-08 18:03:49 +01:00
LuisAntonRebollo
cc16277ce6
Add GFXDevice::setupGenericShader for fix render on non FFP.
2014-11-08 17:59:36 +01:00
LuisAntonRebollo
fa1b2d87b1
Fix PrimBuild with non Fixed Function Pipeline.
2014-11-08 17:55:37 +01:00
LuisAntonRebollo
79e158d528
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
2014-11-08 17:50:37 +01:00
Azaezel
034de4f84b
turret tracking correction
2014-11-08 00:08:09 -06:00
Daniel Buckmaster
c354f59b72
Merge pull request #922 from eightyeight/fix-http-post
...
Make HTTPObject::post work
2014-11-08 15:35:32 +11:00
Daniel Buckmaster
697dbb13b3
Make HTTPObject::post work.
2014-11-08 15:34:15 +11:00
rextimmy
664595ef9e
- Fixed memory leak when creating terrain with physx 3
...
- Fixed terrain tessellation with physx 3
2014-11-08 14:08:59 +10:00
LukasPJ
537441fc15
Remove warning
2014-11-08 05:04:42 +01:00
LukasPJ
f481d31285
BaseTexFormat was not networked properly.
2014-11-08 04:58:56 +01:00
LukasPJ
ad7b75de09
Fix for fuzzy borders between textures
2014-11-08 04:58:01 +01:00
James Urquhart
20acbfed04
Fix late night coding issue
2014-11-08 00:14:56 +00:00
James Urquhart
0e87023e46
Fix problem with formatting
2014-11-08 00:01:01 +00:00
James Urquhart
d041cbbb7a
Fix bug where console stack was incorrectly used to print audio devices
2014-11-07 23:54:08 +00:00
Vincent Gee
7b05314901
fixed tabs
2014-11-06 10:44:55 -05:00
Vincent Gee
c4e3a68f7c
Added Alpha LOD to tsStatic objects.
...
This allows designers to set the start and end distance for Alpha LOD on objects.
2014-11-06 08:54:49 -05:00
Vincent Gee
578c4e8f4f
Removed Tabs, added check on connection
2014-11-06 08:38:05 -05:00
Vincent Gee
2f48f31a6f
Fixed String comparisons.
2014-11-05 23:29:08 -05:00
Vincent Gee
55bdfe5dc3
This adds limiting the ghost data to a specific area around the client.
...
By default it is not included in the build, you must #define GHOSTSCOPING in the torqueConfig.h to enable it.
The distance can be set via the mission file by adding
visibleGhostDistance = "1000";
Or if it is not set in the mission file it will default to what is defined in torqueConfig.h #defined as GHOSTSCOPING_DEFAULT_DISTANCE_IF_NOT_IN_MISSION
The mission default distance can be overridden on a per connection basis by using gameconnection:setVisibleGhostDistance and gameconnection:getVisibleGhostDistance
The logic for setting the scoping distance was moved from shapebase in the original design to SceneObject so that it will affect cameras, players, etc.
2014-11-05 23:14:39 -05:00
Vincent Gee
26c5451593
fixed capital T
2014-11-05 17:41:31 -05:00
Vincent Gee
f0a16bb9e3
More comments added, move #include
2014-11-05 16:47:07 -05:00
Vincent Gee
d6570e3533
fixed capitalization in include
2014-11-05 10:29:29 -05:00
Daniel Buckmaster
8538b5fdbf
Little optimization in mPlane, originally by Winterleaf
2014-11-05 21:17:12 +11:00
Vincent Gee
ad4b06f2bc
Cleaned up Enum to set init value to 0
2014-11-05 21:14:38 +11:00
Vincent Gee
2ec5af703c
Fixed Return value from false to 0 (which is U32)
2014-11-05 21:13:01 +11:00
Daniel Buckmaster
3082bb3adc
Merge pull request #884 from GarageGames/development-3.6
...
Version 3.6.2
2014-11-05 20:28:01 +11:00
Vincent Gee
fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
2014-11-04 20:14:50 -05:00
Vincent Gee
d3aaabc976
Made fixes
2014-11-04 20:05:39 -05:00
Vincent Gee
9907c4592e
Fixed bad string compares and simdictionary
2014-11-04 19:51:13 -05:00
Vincent Gee
cb161ad5ff
Cleaning up and streamlining Types.h,
2014-11-04 07:50:24 -05:00
Vincent Gee
125901648a
64bit, from @source http://msdn.microsoft.com/en-us/library/c9676k6h.aspx
2014-11-04 07:19:14 -05:00
Vincent Gee
a849202bde
Added Sanity Check for out of memory
2014-11-04 06:49:09 -05:00
Vincent Gee
a91e5a2590
Improvements to SimDictionary for when you have a large number of objects in the game. Under light load (i.e. under 5000 objects) this code actually runs slower that the stock simdictionary. When you exceed 5000 objects, the template class actually runs faster and more consistently.
2014-11-04 06:30:35 -05:00
Vincent Gee
f348313413
Minor Improvement to depthSortList.cpp
2014-11-04 06:18:24 -05:00