Torque3D/Engine/source
Vincent Gee 55bdfe5dc3 This adds limiting the ghost data to a specific area around the client.
By default it is not included in the build, you must #define GHOSTSCOPING in the torqueConfig.h to enable it.
The distance can be set via the mission file by adding

visibleGhostDistance = "1000";

Or if it is not set in the mission file it will default to what is defined in torqueConfig.h #defined as GHOSTSCOPING_DEFAULT_DISTANCE_IF_NOT_IN_MISSION

The mission default distance can be overridden on a per connection basis by using gameconnection:setVisibleGhostDistance and gameconnection:getVisibleGhostDistance

The logic for setting the scoping distance was moved from shapebase in the original design to SceneObject so that it will affect cameras, players, etc.
2014-11-05 23:14:39 -05:00
..
app Merge pull request #842 from eightyeight/console-func-refactor 2014-10-24 00:42:58 +11:00
cinterface Merge pull request #842 from eightyeight/console-func-refactor 2014-10-24 00:42:58 +11:00
collision Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
component Merge branch 'master' into console-func-refactor 2014-10-14 15:09:11 +11:00
console Merge pull request #829 from jamesu/namespace_link 2014-10-28 14:12:46 +11:00
core Merge pull request #842 from eightyeight/console-func-refactor 2014-10-24 00:42:58 +11:00
environment Merge branch 'master' into console-func-refactor 2014-10-14 15:09:11 +11:00
forest Merge branch 'master' into console-func-refactor 2014-10-14 15:09:11 +11:00
gfx Merge pull request #744 from lukaspj/Ribbon-Implementation 2014-10-28 15:19:17 +11:00
gui Merge branch 'master' into console-func-refactor 2014-10-14 15:09:11 +11:00
i18n Improvements to console refactor code 2012-10-12 19:12:06 +01:00
lighting kills off the presence of a fake light when there are no others in a given scene 2014-08-14 21:46:48 -05:00
main Allow return status to be specified using quitWithStatus. 2014-09-24 09:24:29 +10:00
materials Merge branch 'master' into console-func-refactor 2014-10-14 15:09:11 +11:00
math Merge pull request #801 from eightyeight/gtest-tests 2014-10-02 01:31:13 +02:00
navigation NavPath::alwaysRender works the same as NavMesh::alwaysRender. 2014-07-08 14:42:59 +02:00
platform Merge pull request #788 from eightyeight/return-status-code 2014-10-24 00:31:05 +11:00
platformMac Merge branch 'master' into console-func-refactor 2014-10-14 15:09:11 +11:00
platformPOSIX Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
platformWin32 Merge pull request #842 from eightyeight/console-func-refactor 2014-10-24 00:42:58 +11:00
platformX86UNIX Merge pull request #842 from eightyeight/console-func-refactor 2014-10-24 00:42:58 +11:00
postFx Merge branch 'master' into console-func-refactor 2014-10-14 15:09:11 +11:00
renderInstance Re-enable MixedParticleRendering 2014-08-08 00:34:32 +02:00
scene This adds limiting the ghost data to a specific area around the client. 2014-11-05 23:14:39 -05:00
sfx Merge branch 'master' into console-func-refactor 2014-10-14 15:09:11 +11:00
shaderGen implicit truncation warning cleanup. 2014-07-09 16:25:42 -05:00
sim Merge branch 'master' into console-func-refactor 2014-10-14 15:09:11 +11:00
T3D This adds limiting the ghost data to a specific area around the client. 2014-11-05 23:14:39 -05:00
terrain Merge branch 'master' into console-func-refactor 2014-10-14 15:09:11 +11:00
testing All unit tests that run now pass. 2014-09-29 11:38:44 +10:00
ts Merge branch 'master' into console-func-refactor 2014-10-14 15:09:11 +11:00
util Merge branch 'master' into console-func-refactor 2014-10-14 15:09:11 +11:00
windowManager Merge pull request #788 from eightyeight/return-status-code 2014-10-24 00:31:05 +11:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00