AzaezelX
fabd5864fa
uninitialized variables-t3d
2020-05-11 15:30:21 -05:00
Areloch
34d05ff16f
Updates to various components, added a few new ones.
2019-02-24 01:50:38 -06:00
Areloch
900816fcd0
Merge pull request #2186 from rextimmy/physx_3_4
...
Physx 3.4
2018-12-09 15:28:43 -06:00
Areloch
6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
Lukas Joergensen
76908eae3c
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
Lukas Joergensen
e718841467
Eliminate DefineConsoleFunction
2018-04-17 20:54:08 +02:00
Azaezel
654fc29dc2
bounds to mBounds conflict avoidance
2018-03-13 01:05:15 -05:00
rextimmy
f2dc291cf5
PhysX 3.4 implementation
2018-01-19 22:34:26 +10:00
OTHGMars
8f0e418e54
Fixes collision shape assignment after a PhysicsShapeData resource change signal is triggered.
2017-07-11 19:11:09 -04:00
Thomas "elfprince13" Dickerson
ce51070fc4
whitespace updates
2017-01-06 23:04:49 -05:00
Areloch
ca2d2651b8
Merge pull request #1901 from rextimmy/physics_timing
...
Physics timing
2017-01-06 18:52:41 -06:00
Areloch
aa121c50b7
Merge pull request #1903 from rextimmy/physics_applyforce
...
PhysicsShape applyForce function
2017-01-06 18:51:42 -06:00
Areloch
bedf2488a7
Merge pull request #1899 from rextimmy/physx28_removal
...
Physx 2.8 removal
2017-01-06 18:50:37 -06:00
Areloch
83d4493f53
Merge pull request #1897 from rextimmy/physx3_3
...
Physx3.3 updates
2017-01-06 18:50:16 -06:00
rextimmy
1559e7a3d3
PhysicsShape applyForce function
2017-01-05 10:38:05 +10:00
rextimmy
714362fc60
Physics timing
2017-01-04 19:40:22 +10:00
rextimmy
215ae090b4
Physx 2.8 removal
2017-01-04 13:34:33 +10:00
rextimmy
55e9af9786
PhysicsShape applyTorque function
2017-01-04 13:23:36 +10:00
rextimmy
e896ce0e4e
Cache PxRenderBuffer
2017-01-04 01:47:43 +10:00
rextimmy
c08f75f52a
Bullet plugin update for bullet 2.85.
...
Fix potential crash with BtPlayer::_stepForward
2016-12-28 18:33:19 +10:00
Areloch
e00bd847fd
Fixes Bullet not supporting holes in terrain.
2016-12-20 00:05:30 -06:00
Azaezel
fbfd3ed8ed
clang: constructor initialization order
...
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
2016-10-14 18:16:55 -05:00
John3
5f463d09d9
replace fix #1736 for add physicShape datablock from the editor
2016-08-21 09:23:06 -05:00
John3
4936567c0d
removed to allow create server side "TSShape and PhysicsCollisionRef"
2016-07-15 19:45:17 -05:00
John3
17df1362bd
fix create datablock for physicsshapes.
2016-07-13 19:54:02 -05:00
Areloch
34ad0c39d5
Removes the body for the physicsBody's findContact function until it's ready to be finished/used with the entity/component stuff.
...
This corrects an error for PhysX compilation due to unready code being inadvertently added in with the e/c update.
2016-07-04 16:19:08 -05:00
Areloch
3a73344abb
Resolves merging-order conflicts for the vehicle physics PR, as well as correcting cmake not blacklisting the componentGroup files if TORQUE_EXPERIMENTAL_EC was flipped off.
2016-06-05 19:17:34 -05:00
Areloch
37e030f8f4
Makes vehicles work with the physics plugins.
...
Makes vehicles create a basic physics body when using one of the physics plugins so that they can collide with other physics-enabled objects.
Based on @rextimmy 's work.
2016-06-04 16:47:03 -05:00
Areloch
7ea3c19017
Merge pull request #1558 from OTHGMars/Px3Crouch
...
Spacial update for Px3 character controller
2016-05-31 23:15:56 -05:00
Areloch
86f9c6f2e7
When using bullet physics, it ensures the player does not move when the world sim is paused, as well as correcting the surface check when walking to test against the max run angle.
2016-05-27 14:32:36 -05:00
Areloch
b64123a452
Adds findContact to regular physics bodies so that they can find contacting objects and surfaces in a way similar to players.
2016-05-13 23:57:48 -05:00
OTHGMars
47b68f482e
This commits adds the testSpacials() and setSpacials() functions to test for overlaps and update the controllers capsule dimensions when the player pose changes.
2016-03-18 00:35:37 -04:00
Azaezel
74a194a277
missed a convexSweepTest early-out check.
2015-11-14 11:26:42 -06:00
Daniel Buckmaster
4721181d44
Merge pull request #1361 from Azaezel/BulletBreak1
...
adds minimum displacement check prior to convexSweepTest to avoid NaNs
2015-07-27 12:20:33 +10:00
Azaezel
edce2cc566
adds minimum displacement check prior to convexSweepTest to avoid NaNs
2015-07-17 14:28:30 -05:00
Azaezel
e9a1d2158b
BulletCrashfix2
...
Removes fatal assertion on duplicated object collisions (meshroads, primarily)
2015-07-17 14:25:01 -05:00
Daniel Buckmaster
84e8cbb4ee
Revert recent style cleanup changes.
2015-03-04 11:58:36 +11:00
Daniel Buckmaster
33fcc59543
Merge remote-tracking branch 'origin/style-cleanup' into development
...
Conflicts:
Engine/source/T3D/tsStatic.cpp
Engine/source/console/compiledEval.cpp
Engine/source/ts/tsMesh.cpp
Engine/source/ts/tsShape.cpp
2015-03-01 22:30:22 +11:00
LuisAntonRebollo
2eca491961
Fix Bullet compilation.
2015-02-15 12:33:00 +01:00
Daniel Buckmaster
e9308e40ed
Merge pull request #998 from rextimmy/physx3_cpu_dispatcher_fix
...
Fixed issue where physx3 cpu dispatcher was created multiple times
2014-12-29 14:14:05 +11:00
Daniel Buckmaster
3ab048c5b0
Fixes after feedback from Luis.
...
* Made use of dStrIsEmpty in more locations (and fixed it :P)
* Removed commented-out code
* Corrected default params
* Fixed some console warning formats
* Removed tabs
* Corrected setExtent API
2014-12-23 18:48:02 +11:00
Daniel Buckmaster
9396ae7176
Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
...
Conflicts:
Engine/source/T3D/missionMarker.cpp
2014-12-21 21:23:55 +11:00
Daniel Buckmaster
33ff180593
Merge branch 'development' into style-cleanup
...
Conflicts:
Engine/source/console/astNodes.cpp
Engine/source/console/codeBlock.cpp
Engine/source/console/compiledEval.cpp
Engine/source/ts/collada/colladaAppMesh.cpp
Engine/source/ts/tsShape.cpp
Engine/source/ts/tsShapeConstruct.cpp
2014-12-15 12:15:55 +11:00
rextimmy
880642060e
Fixed issue where physx3 cpu dispatcher was created multiple times
2014-12-01 12:39:46 +10:00
Daniel Buckmaster
a0e1fca057
Merge pull request #685 from rextimmy/physx3_basic
...
Physx3 Physics Plugin
2014-11-29 20:05:08 +11:00
rextimmy
664595ef9e
- Fixed memory leak when creating terrain with physx 3
...
- Fixed terrain tessellation with physx 3
2014-11-08 14:08:59 +10:00
Vincent Gee
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
Daniel Buckmaster
b507dc9555
Merge branch 'master' into console-func-refactor
...
Conflicts:
Engine/source/app/net/net.cpp
Engine/source/console/astNodes.cpp
Engine/source/console/compiledEval.cpp
Engine/source/console/console.h
Engine/source/console/consoleInternal.h
Engine/source/console/engineAPI.h
2014-10-14 15:09:11 +11:00
LuisAntonRebollo
4a6384486c
Merge pull request #689 from rextimmy/forest_physx2_fix
...
Physx 2.8 actor release fix
2014-10-02 01:05:11 +02:00
rextimmy
8f550d5f8c
Changed method of releasing a physics body with physx 2.8
2014-06-10 21:27:17 +10:00