marauder2k7
2bf2da74a0
sound asset refactor init
2025-01-23 22:16:35 +00:00
marauder2k7
d87655bb3a
merge dev
2025-01-23 22:16:33 +00:00
marauder2k7
0f4d2d1689
material definition finished
2025-01-23 22:16:02 +00:00
marauder2k7
58119a4f82
more material def
2025-01-23 22:15:47 +00:00
marauder2k7
cebfdbc5ec
material definition
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changing the beast over to the refactor
2025-01-23 22:15:29 +00:00
marauder2k7
4d980e5406
various cleanups and fixes
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basicClouds refactored
null dereference fixes in guiMenuBar
2025-01-23 22:14:05 +00:00
marauder2k7
eb746a1142
console spam
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moved error printout in guiType guiControlProfile incLoadCount inside a check to make sure the profile has a bitmap asset set.
remove older typeImageAssetId from group and variable inspector classes
2025-01-23 22:13:49 +00:00
marauder2k7
32c6330b72
guiControlProfile
2025-01-23 22:13:48 +00:00
marauder2k7
b75d5b70c6
toolbox
2025-01-23 22:13:47 +00:00
marauder2k7
22037bf94f
moar refactors
2025-01-23 22:13:46 +00:00
marauder2k7
4d893f51cf
gui image asset refactor
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bitmap button popup ctrl ex
2025-01-23 22:13:21 +00:00
marauder2k7
f519cff6ff
gui types using image_asset
2025-01-23 22:12:57 +00:00
marauder2k7
fa8110ce8f
all DECLARE_IMAGEASSET refactored
2025-01-23 22:12:55 +00:00
marauder2k7
24b374f545
cloud layer example
2025-01-23 22:12:54 +00:00
marauder2k7
eca0820134
init commit
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start of attempt 3
2025-01-23 22:12:52 +00:00
marauder2k7
055ca0ae00
use screenshot for eye dropper
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instead of using backbuffer image, use the screenshot so it captures everything
2025-01-23 20:23:47 +00:00
marauder2k7
93352f5754
linear to hsb and back again requires srgb calcs
2025-01-23 19:37:15 +00:00
marauder2k7
7ffb27dab3
Update colorPicker.ed.gui
2025-01-23 19:24:11 +00:00
marauder2k7
d06a28041d
Update colorPicker.ed.gui
2025-01-23 19:22:50 +00:00
marauder2k7
704e304eef
display correct values
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Few fixes to display float values if the inspector field asks for floats
Split Hsb out from colorI now linearColorF can return HSB from its own color without having to go through the colorI conversion, hopefully gets rid of rounding errors etc since we are only doing the calc once.
2025-01-23 19:06:35 +00:00
AzaezelX
209abf3aa4
ensure zodiac texture is preloaded
2025-01-23 11:21:07 -06:00
AzaezelX
967fa62ddd
shaders/common/ no longer exists
2025-01-23 11:19:27 -06:00
AzaezelX
fa1380acc5
add missing shaderData defines. don't ask if something exists before creating it
2025-01-23 11:18:52 -06:00
marauder2k7
48ca98ca84
color palette saving
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for now saves palette colours as their hex value. This will miss out on the alpha value.
2025-01-23 14:46:05 +00:00
marauder2k7
46192c3709
Eye dropper functionality
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Adds eye dropper functionality
adds eye dropper button image supplied by jeff
adds a few missing asset files (due to in asset browser scan and add all loose files)
2025-01-23 10:18:18 +00:00
Brian Roberts
71d08e9e0c
Merge pull request #1362 from marauder2k9-torque/ColorPicker-refactor
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Color picker refactor
2025-01-22 17:33:35 -06:00
marauder2k7
d5d7f9b91b
missed glsl shader changes
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missed a few glsl shader changes
fixed gradient to look correct with selected underlay colour
2025-01-22 21:32:07 +00:00
marauder2k7
029a495de1
change hsb to doubles internally
2025-01-22 20:12:49 +00:00
marauder2k7
5ca1c37fe9
more fixes for hsb conversion and gui updated
2025-01-22 19:14:40 +00:00
marauder2k7
29a9bd7917
ground work before gui
2025-01-22 17:21:46 +00:00
Brian Roberts
27eb3a567c
Merge pull request #1361 from GATTOUMIDE/miscEditor
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Fixes camera speed slider and minor gui adjustments
2025-01-22 09:47:51 -06:00
GATTOUMIDE
88b5bf9245
Fixes camera speed slider and minor gui adjustments
2025-01-22 00:04:01 -03:00
Brian Roberts
ccdfbf1ac1
Merge pull request #1360 from Azaezel/alpha41/typofixtoo
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typofix
2025-01-21 11:02:36 -06:00
AzaezelX
a5583a1d0e
typofix
2025-01-21 11:02:16 -06:00
Brian Roberts
907f2ab5f6
Merge pull request #1359 from Azaezel/alpha41/IBLBehavingBadly
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correct misbehaving ibl
2025-01-20 19:57:58 -06:00
AzaezelX
52dbef6f5f
correct misbehaving ibl
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got turned around on which pass returned the surface.basecolor when ign orelighting was on.
refine dampen method o stop fighting grass
2025-01-20 19:45:22 -06:00
Brian Roberts
b105fce2f2
Merge pull request #1357 from Azaezel/alpha41/subScenSplineShenanigans
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spline objects were mis-saving in submis files
2025-01-20 12:54:23 -06:00
AzaezelX
0e22488434
cleanups and safeties.
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had a bunch of dupliated code injectors that are bypassed by the nature of AbstractClassRep::FIELD_SpecialtyArrayField
since those getSpecialFieldOut entries return a const char * from the stringtable, we *don't* want to try and kill those off, since that can lead to trying to delete deleted things from what was designed as a permanent record
2025-01-19 13:31:23 -06:00
Brian Roberts
a0d1eda965
Merge pull request #1358 from Azaezel/alpha41/saveAsSignature
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fix level saveas
2025-01-18 22:04:36 -06:00
AzaezelX
aea3879698
fix level saveas
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.getCount() != .count()
2025-01-18 22:02:56 -06:00
AzaezelX
d6334f6cca
spline objects were mis-saving in submis files
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classes using AbstractClassRep::FIELD_SpecialtyArrayField use an explicit-writing mechanism, rather than tying things to a variable 'slot', so don't try and concaenate the two
2025-01-16 15:35:39 -06:00
Brian Roberts
221614383b
Merge pull request #1356 from Azaezel/development
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handle pathshapes comming in from above players more gracefully
2025-01-15 20:36:35 -06:00
AzaezelX
7b393b668b
handle pathshapes comming in from above players more gracefully
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if you're within a pathshape as it moves, put you on top
2025-01-15 20:35:02 -06:00
Brian Roberts
6b1a811689
Merge pull request #1355 from Azaezel/alpha41/roughTime
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roughness was ramping up mip levels too slowly
2025-01-09 10:50:01 -06:00
AzaezelX
439438cd1f
roughness was ramping up mip levels too slowly
2025-01-09 10:24:52 -06:00
Brian Roberts
4a8f8302a5
Merge pull request #1353 from Azaezel/alpha41/probeAttention
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shift attenuation to probes in general.
2025-01-09 08:10:56 -06:00
Brian Roberts
a1144dad65
Merge pull request #1354 from Azaezel/alpha41/SkinTheCat
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for consistency, add a setSkinName method to tsstatic
2025-01-09 08:10:40 -06:00
AzaezelX
9aa45b24ba
for consistency, add a setSkinName method to tsstatic
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wrapper for obj.skin assignment just like shapebase
2025-01-09 08:09:59 -06:00
AzaezelX
87024fe53a
fix overdark default sun ambient setting
2025-01-08 18:18:07 -06:00
AzaezelX
59d6ec1a0f
adjust spherical probe attenuation curve to steepen with to assist with blending
2025-01-08 11:13:04 -06:00