Commit graph

5110 commits

Author SHA1 Message Date
Robert MacGregor c0ff69a2e6 * [CMake] BugFix: Remove a forgotten debug message. 2021-10-12 18:44:32 -04:00
Robert MacGregor c965429cf6 * [lpng] BugFix: Corrections to allow the SSE intrinsics to build properly. 2021-10-12 17:38:27 -04:00
Robert MacGregor 7a78ec46c8 * [lpng] BugFix: Correct some compiler warnings associated with lpng and SSE optimizations. This also enables SSE when available for lpng. 2021-10-12 17:20:23 -04:00
Brian Roberts 11a7671233
Merge pull request #620 from Ragora/bugfix-cmake-warnings
BugFix: Clear several CMake warnings.
2021-10-12 14:38:42 -05:00
Robert MacGregor 46b2cc9b53 * [CMake] Adjustment: Set minimum version to 3.10.2. 2021-10-12 14:17:47 -04:00
Robert MacGregor ca5e706ab4 * [CMake] BugFix: Clear several CMake warnings. 2021-10-12 13:19:28 -04:00
Jeff Hutchinson 90951b3cc8
Merge pull request #619 from Azaezel/alpha40/glcubefix
fix opengl cubemap display
2021-10-11 21:13:25 -04:00
AzaezelX bce14ab63f fix opengl cubemap display 2021-10-11 20:02:49 -05:00
Brian Roberts 8f8a8384e3
Merge pull request #608 from DraconicEnt/bugfix-msvc-compiler-warnings
BugFix: Correct MSVC Compiler Warnings
2021-10-11 19:31:22 -05:00
Brian Roberts ed80136322
Merge pull request #615 from JeffProgrammer/gl_meminfo
OpenGL Memory Info Extensions
2021-10-11 19:31:10 -05:00
Brian Roberts a621d2593f
Merge pull request #618 from Ragora/bugfix-asset-browser-spawn
BugFix: Correct the inability to spawn assorted objects
2021-10-11 19:20:23 -05:00
Robert MacGregor 8b29dae3b9 * [AssetBrowser] BugFix: Correct the inability to spawn assorted objects. 2021-10-11 20:12:32 -04:00
Robert MacGregor aba091a97a Merge remote-tracking branch 'main/Preview4_0' into bugfix-msvc-compiler-warnings 2021-10-11 19:36:52 -04:00
Brian Roberts fe3edb8ccf
Merge pull request #613 from Azaezel/kermithelpme
followups to #582
2021-10-11 01:27:15 -05:00
Jeff Hutchinson 66887a930b
Merge pull request #614 from DraconicEnt/bugfix-select-asset-path
* BugFix: Correct the SelectAssetPath Window not Listing any Paths
2021-10-10 23:23:38 -04:00
Jeff Hutchinson 984c948665
Merge pull request #4 from Ragora/adjustment-gl-meminfo-linux
* Adjustment: Initial testing with extensions to load GPU VRAM.
2021-10-10 22:12:52 -04:00
Robert MacGregor 1385b29f03 * Adjustment: Initial testing with extensions to load GPU VRAM. 2021-10-10 20:53:55 -04:00
Jeff Hutchinson a458c97217 Implement more extensions to get graphics card memory for OpenGL on windows and Linux.
(cherry picked from commit da942cdb79a87b76e629b36415c83067e3620a70)
2021-10-10 20:09:02 -04:00
Robert MacGregor d53dcb03c2 * [AssetBrowser] BugFix: Correct an error where on Linux the select asset path function would not list any directories. 2021-10-09 22:16:55 -04:00
AzaezelX f7cf1c020c inject getworldtotangent and getworldnormal to ensure var order 2021-10-09 18:20:57 -05:00
Brian Roberts 794707edbe
Merge pull request #612 from JeffProgrammer/ts_misc_tests
Added more tests for torquescript
2021-10-09 13:53:01 -05:00
Jeff Hutchinson 0429b5afa5 Added more tests for torquescript 2021-10-09 18:47:12 -04:00
AzaezelX e2e1c491ac Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into kermithelpme 2021-10-09 11:32:13 -05:00
AzaezelX 112dafd8a8 remove basiconly from decals and decal roads. seems we fixed the bit that was causing that to not render 2021-10-09 11:31:26 -05:00
Brian Roberts 25e9e97c45
Merge pull request #603 from Azaezel/alpha40/assetimportcleanups
item->importStatus cleanup for asset importer
2021-10-09 01:01:42 -05:00
Brian Roberts ee824e0f17
Merge pull request #611 from Areloch/MatAssetLoadStabilization
Tweaks the MaterialAsset loading logic
2021-10-09 00:59:28 -05:00
Areloch 506621352c Tweaks the MaterialAsset loading logic to continue to see if the matDefinition already points to an existing object(to avoid needlessly re-executing files over and over), but also validate other cases, and ensures that if we DO have an existing definition, we still process and load it in the asset itself properly. 2021-10-09 00:07:01 -05:00
Brian Roberts eeaf80ebce
Merge pull request #610 from Azaezel/alpha40/simplifyCallonmodules
simplify callOnModules
2021-10-08 23:45:42 -05:00
AzaezelX 23e5e891ed simplify callOnModules 2021-10-08 23:45:20 -05:00
Brian Roberts 398791671f
Merge pull request #609 from DraconicEnt/bugfix-endianswap-function-call
* BugFix: Correct a Windows compilation error in the endian swap code
2021-10-08 20:09:13 -05:00
Robert MacGregor cf9d15a9d4 * BugFix: Correct a Windows compilation error in the endian swap code due to a missing include. 2021-10-08 17:23:16 -04:00
Brian Roberts 3b8d1f4031
Merge pull request #605 from Azaezel/alpha40/followup604
don't try and sort ribbon particles
2021-10-08 10:57:29 -05:00
Brian Roberts 115b6f95f0
Merge pull request #607 from DraconicEnt/adjustment-efficient-endian-swaps
* Adjustment: Utilize native compiler intrinsics for endian swapping when available
2021-10-07 19:55:31 -05:00
Robert MacGregor 2d55fcf1bc * BugFix: Invert the corrections made in ImageAsset and ScriptAsset to be correct. 2021-10-07 13:16:55 -04:00
Robert MacGregor 15b946fb35 * Adjustment: Utilize native compiler intrinsics for endian swapping when available. 2021-10-07 09:59:03 -04:00
Robert MacGregor 74cc60508b * BugFix: More cleanup of MSVC compiler warnings. 2021-10-07 01:10:00 -04:00
Robert MacGregor 22d6b4a1f1 * BugFix: Correct an accidentally removed line from clearing compiler warnings. 2021-10-07 00:32:42 -04:00
Robert MacGregor 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 2021-10-07 00:27:39 -04:00
Brian Roberts e8d7258d91
Merge pull request #1 from JeffProgrammer/moreshadergenforkermitthefrog
More shadergen fixes for poor kermit
2021-10-06 20:55:25 -05:00
Jeff Hutchinson 24bf807713 various shadergen fixes. 2021-10-06 21:53:26 -04:00
Jeff Hutchinson 026409ed7f
Merge pull request #606 from Ragora/bugfix-linux-assert-free-cursor
* [Linux] BugFix: Free the mouse cursor when triggering SIGTRAP
2021-10-06 00:38:40 -04:00
Robert MacGregor 070a3a30b6 * [Linux] BugFix: Free the mouse cursor when triggering SIGTRAP on Linux to ensure that the cursor is available for debugging. 2021-10-06 00:35:38 -04:00
AzaezelX 42e90ad3fb RTLightingFeat work.
1) we do *not* in fact want to early out in the presence of MFT_ImposterVert. it mangles the position-send.
2) dx sucessfuly handles the    if ( !fd.features[MFT_NormalMap] ) case, so use the same for gl
2021-10-05 14:46:37 -05:00
AzaezelX eb8434c5a4 don't try and sort ribbon particles 2021-10-05 00:23:26 -05:00
Brian Roberts f6c6a6d66f
Merge pull request #604 from Ragora/bugfix-clearing-warnings
WIP: BugFix: Clear a lot of warnings
2021-10-04 22:03:23 -05:00
Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
AzaezelX 79ad78361d item->importStatus cleanup for asset importer 2021-10-04 18:24:33 -05:00
AzaezelX 661a192e87 orderfix for RTLightingFeatHLSL vert vs pixel shader. the order needs to match, same as network comunicating 2021-10-03 21:53:16 -05:00
AzaezelX a1117b1c41 add getInWorldNormal method glsl side 2021-10-03 21:51:40 -05:00
Brian Roberts ef514d0e6b
Merge pull request #602 from Azaezel/alpha40/exampleLevelMatunmangle
fix groundplane material reference in examplelevel
2021-10-03 17:42:53 -05:00