marauder2k7
7216ba8530
Revert "revert #1148 as prematurely incorporated"
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This reverts commit f946088214 .
2024-01-20 18:01:57 +00:00
AzaezelX
f946088214
revert #1148 as prematurely incorporated
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it's getting there, but there have been a few spots noted where it eroneously corrupts text, so we'll have to pull this back out for a bit barring a proper resolution
2024-01-11 13:33:03 -06:00
marauder2k7
63682c43ec
Bug fixes:
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Generating image previews of image assets was failing
DDS remove redundant check for stream status.
STB requires the file to be free before being written to, move check to make sure we can open the path into gBitmap and remove FileStream checks from everywhere else.
2023-11-30 10:46:51 +00:00
marauder2k7
108ba34c08
STBImage
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STB used for loading and writing images.
2023-11-30 09:09:13 +00:00
AzaezelX
bd3fc1a936
terrain debug reporting cleanups
2023-08-17 13:37:42 -05:00
Areloch
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00
Lukas Aldershaab
db496fa0c4
Make terrain texture settings global, add dialog to painter
2021-01-03 00:50:42 +01:00
Lukas Aldershaab
d3996aec84
Add texture size fields to terrain textures and improve editor performance
2021-01-02 18:33:18 +01:00
Lukas Aldershaab
87dd7ffc4a
Implement Singlepass Terrain Render
2021-01-01 21:06:01 +01:00
Areloch
4ce558f042
Reworks the terrain loader code to work with the assets.
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Fixes the terrain asset creation, makes the loading logic go through the asset auto-import behavior when a filename or assetid is bound that is not found.
Corrects terrain material binding to properly save and load
Makes the terrain asset inspector fields work as expected.
2020-06-25 23:33:01 -05:00
Marc Chapman
b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
2018-01-23 22:03:18 +00:00
Marc Chapman
0c65f9ee8e
Phase 1: Add a #define test
2018-01-23 20:24:35 +00:00
Marc Chapman
00e3eb6ba8
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
2017-07-26 22:10:56 +01:00
Areloch
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
rextimmy
41e5caf22b
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
Areloch
e18312b950
Fixed a issue with the terrain blending having hard-edges.
2015-06-08 00:11:48 -05:00
Daniel Buckmaster
69f2efab8f
Merge remote-tracking branch 'lukaspj/Fuzzy-texture-border-fix' into release-3.7
2015-05-09 14:29:30 +10:00
LukasPJ
a3f08df9e3
Fix for fuzzy borders
2015-01-12 17:03:52 +01:00
LuisAntonRebollo
9c66aa0681
Merge pull request #931 from BeamNG/terrain_layer_format
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Set correct terrain layer texture format.
2014-11-30 02:22:39 +01:00
LuisAntonRebollo
b81ebaa386
Set correct terrain layer texture format.
2014-11-08 18:19:14 +01:00
LuisAntonRebollo
f101fbe820
Remove unnecesary code for handle OpenGL.
2014-11-08 18:11:35 +01:00
Daniel Buckmaster
9e4446046f
Merge pull request #710 from lukaspj/3-Textures-Blending-Fix
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3 textures blending fix
2014-11-04 17:06:04 +11:00
LukasPJ
431d8a9b66
Terrain baseTex support multiple formats
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DDS, PNG, JPG or NONE
2014-09-23 15:22:57 +02:00
Lukas Joergensen
ea4a8bb361
Proper rendering of basetexture
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Now terrain basetexture is properly cleared and never transparent.
2014-09-10 17:33:09 +02:00
LuisAntonRebollo
7f46383eb5
Rename enum GFXTextureProfile::None for avoid conficts on Linux.
2014-04-07 00:03:52 +02:00
Thomas Fischer
53abbe066d
added checks for valid pointers after locking
2013-06-30 17:51:38 +02:00
xoltan
add2f8cb47
Terrain Macro Texture
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Adds another layer of detail-like texture to the terrain and the
interface updates in the Terrain Painter.
2013-03-27 18:58:37 -06:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00