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Merge pull request #931 from BeamNG/terrain_layer_format
Set correct terrain layer texture format.
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commit
9c66aa0681
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@ -450,6 +450,7 @@ bool GFXD3D9TextureManager::_loadTexture( GFXTextureObject *inTex, void *raw )
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break;
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case GFXFormatR8G8B8A8:
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case GFXFormatR8G8B8X8:
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case GFXFormatB8G8R8A8:
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bytesPerPix = 4;
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break;
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}
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@ -87,6 +87,7 @@ void GFXD3D9EnumTranslate::init()
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GFXD3D9TextureFormat[GFXFormatR8G8B8] = D3DFMT_R8G8B8;
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GFXD3D9TextureFormat[GFXFormatR8G8B8A8] = D3DFMT_A8R8G8B8;
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GFXD3D9TextureFormat[GFXFormatR8G8B8X8] = D3DFMT_X8R8G8B8;
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GFXD3D9TextureFormat[GFXFormatB8G8R8A8] = D3DFMT_A8R8G8B8;
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GFXD3D9TextureFormat[GFXFormatR5G6B5] = D3DFMT_R5G6B5;
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GFXD3D9TextureFormat[GFXFormatR5G5B5A1] = D3DFMT_A1R5G5B5;
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GFXD3D9TextureFormat[GFXFormatR5G5B5X1] = D3DFMT_X1R5G5B5;
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@ -181,6 +181,7 @@ enum GFXFormat
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// 32 bit texture formats...
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GFXFormatR8G8B8A8,// first in group...
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GFXFormatR8G8B8X8,
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GFXFormatB8G8R8A8,
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GFXFormatR32F,
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GFXFormatR16G16,
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GFXFormatR16G16F,
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@ -113,7 +113,7 @@ void TerrainBlock::_updateLayerTexture()
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if ( mLayerTex.isNull() ||
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mLayerTex.getWidth() != layerSize ||
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mLayerTex.getHeight() != layerSize )
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mLayerTex.set( layerSize, layerSize, GFXFormatR8G8B8A8, &TerrainLayerTexProfile, "" );
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mLayerTex.set( layerSize, layerSize, GFXFormatB8G8R8A8, &TerrainLayerTexProfile, "" );
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AssertFatal( mLayerTex.getWidth() == layerSize &&
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mLayerTex.getHeight() == layerSize,
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