Commit graph

547 commits

Author SHA1 Message Date
rextimmy
f6d624be8f Fix mipmap count and potential crash for non square textures that are allocated with GBitmap class 2017-01-16 15:36:52 +10:00
Areloch
0c6174b045 Merge pull request #1920 from elfprince13/variadicConsoleTemplates
Variadic console templates
2017-01-12 23:32:03 -06:00
Thomas "elfprince13" Dickerson
bcc5459818 whitespace 2017-01-11 23:34:46 -05:00
Thomas "elfprince13" Dickerson
1c2b096a72 Whitespace consistency 2017-01-06 23:10:14 -05:00
Thomas "elfprince13" Dickerson
ce51070fc4 whitespace updates 2017-01-06 23:04:49 -05:00
Thomas "elfprince13" Dickerson
eed9c1c511 Merge branch 'development' of github.com:GarageGames/Torque3D 2017-01-06 22:52:04 -05:00
Anis
55b7a8431c Merge pull request #1800 from Azaezel/andOrMaybe
clang reports: unclear || + && and &+| mixes.
2017-01-07 02:31:05 +01:00
Thomas "elfprince13" Dickerson
45ae5e71cb fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
Thomas "elfprince13" Dickerson
88106f9032 Fixed type inference for nulls in console functions 2017-01-06 17:18:37 -05:00
Thomas "elfprince13" Dickerson
3f6c269f6a Fixed type inference for nulls in console functions 2017-01-06 14:50:41 -05:00
rextimmy
34e877b6e0 Added feature level version to card profiler version string for D3D11 2016-12-30 11:40:32 +10:00
rextimmy
86a95e748e Added getShaderModel string to D3D11 for use with shader version macros. 2016-12-30 11:40:00 +10:00
Areloch
4a84c68137 Merge pull request #1882 from rextimmy/gl_vsync
OpenGL vsync fixes.
2016-12-28 21:45:12 -06:00
rextimmy
46037622c9 D3DPER debug events for DX11 2016-12-23 15:59:32 +10:00
rextimmy
4857e89ca8 D3D11 fullscreen fix 2016-12-23 15:43:45 +10:00
rextimmy
48dc2551c4 GFXD3D11StateBlock improvements 2016-12-23 15:08:23 +10:00
rextimmy
983b3211ed D3D11 Feature level 10 support and D3D11 device cleanup. 2016-12-23 15:00:07 +10:00
rextimmy
415f4a046e OpenGL vsync fixes. 2016-12-23 13:59:55 +10:00
Areloch
fb9bd03073 Merge pull request #1859 from rextimmy/multicanvas_gl_dx11
Multiple canvas support for GL and DX11
2016-12-20 23:36:13 -06:00
Azaezel
dd071484da Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
Conflicts:
	Engine/source/T3D/staticShape.cpp
2016-12-20 22:50:28 -06:00
rextimmy
ab41fe713c GL::Workaround::noCompressedNPoTTextures profile is no longer used nor relevant. #1863 2016-12-15 14:50:51 +10:00
rextimmy
08c0195cba OpenGL multiple canvas support 2016-12-14 22:01:18 +10:00
rextimmy
efab1299ca DX11 multiple canvas support 2016-12-14 21:24:44 +10:00
Jeff Hutchinson
14cd94ddc9 glx extension fix for GLX windowing api 2016-11-24 12:41:30 -05:00
Jeff Hutchinson
15a10a78cc suppress API_ID_REDUNDANT_FBO on the debug callbacks. This is a temporary fix so that glad can get pushed into devhead. 2016-11-24 12:35:39 -05:00
Jeff Hutchinson
0296e6d3fd Fix merge conflict and add check for unix and not apple for glx
Merge branch 'development-gg' into gladdev

# Conflicts:
#	Tools/CMake/libraries/glad.cmake
2016-11-02 21:55:24 -04:00
Areloch
6cc7bcd2e0 Merge pull request #1805 from Azaezel/startRightEndRight
clang: constructor initialization order
2016-10-19 08:39:12 -05:00
Areloch
121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 2016-10-17 01:00:12 -05:00
Azaezel
fbfd3ed8ed clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
2016-10-14 18:16:55 -05:00
Azaezel
cc9955e102 unused variable cleanup 2016-10-14 17:49:56 -05:00
Azaezel
c57b1a8b70 clang reports: unclear || + && and &+| mixes. 2016-10-14 17:26:13 -05:00
RexTimmy
dd64004eaf MacOS platform support. 2016-09-28 11:09:48 +10:00
Anis
9cb413a38d Merge pull request #1763 from Azaezel/linearBuffers
banding: conforms misbehaving postfx to the hdr buffer format
2016-09-17 21:31:31 +02:00
James Urquhart
455aa99046 Add missing bracket 2016-09-13 10:24:23 +01:00
Jeff Hutchinson
cfb3ad598f SDL support for glad 2016-09-11 21:59:48 -04:00
Jeff Hutchinson
11c3314f66 implement glad into torque. 2016-09-11 21:48:42 -04:00
James Urquhart
212ac36cc1 Tidy up indentation in openvr changes 2016-09-11 22:51:00 +01:00
James Urquhart
1b2abbeaaa Allow DebugDraw not to flush the draw queue 2016-09-11 22:42:42 +01:00
James Urquhart
0ac3d95cb9 Add more outline functions to DebugDraw 2016-09-11 22:42:42 +01:00
James Urquhart
a83afa07ea Fix blockiness when drawing to gui overlays using standard draw commands 2016-09-11 22:42:42 +01:00
James Urquhart
f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 2016-09-11 22:42:42 +01:00
James Urquhart
da6bcbeb2b Improvements to openvr code
- Overlays are implemented (sans input for the moment)
- Fixed a problem where the movemanager was using the wrong values for hmd rotation & position
2016-09-11 22:42:42 +01:00
James Urquhart
b58f34da9b Correctly handle invalid openvr adapters 2016-09-11 22:42:42 +01:00
James Urquhart
126828131d Improve openvr, also add a module for it. 2016-09-11 22:42:42 +01:00
James Urquhart
ba91478fad Baseline working openvr code 2016-09-11 22:42:42 +01:00
James Urquhart
64b751a7c8 Basic port of code 2016-09-11 22:42:42 +01:00
RexTimmy
28a9e99258 Correctly copy mipmap sub resources for DX11 cubemap. 2016-09-08 10:30:47 +10:00
Azaezel
125b7aa636 banding: conforms misbehaving postfx to the hdr buffer format until we have a proper srgb compatible buffer to minimize that with 2016-09-05 22:16:49 -05:00
James Urquhart
ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl 2016-08-21 01:43:30 +01:00
James Urquhart
6283a6b9da Fix the pink water in D3D9 2016-08-21 01:43:30 +01:00