Commit graph

1226 commits

Author SHA1 Message Date
Areloch
5b7e2edb66 WIP hook-in of the cubemap array.
Also inversed probe transforms to make them correct.
2019-01-21 01:50:13 -06:00
Azaezel
1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 2018-12-12 14:54:22 -06:00
Areloch
835513b861 Deleting a probe in the editor now automatically does a cleanup of it's baked cubemap files
Also added it to do the prefilter/irrad processing on any StaticCubemap selected.
2018-12-10 00:46:28 -06:00
Areloch
bb30de04f7 Merge branch 'development' into ConvexProxies 2018-12-09 15:34:12 -06:00
Areloch
900816fcd0 Merge pull request #2186 from rextimmy/physx_3_4
Physx 3.4
2018-12-09 15:28:43 -06:00
Areloch
6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
Areloch
1fc38d496f Added deletion tracking so when we delete a probe, it'll delete the prefilter/irrad bakes if they exist.
WIP of static cubemap bake(not working).
2018-12-07 00:30:08 -06:00
Tim Barnes
6937989d61 RGBA16F saving support for probes 2018-12-05 20:01:58 +10:00
Azaezel
0d915b31ae bump effective LOD (Level Of Detail) up during the capture phase to work arround things like trying to capture within a building with agressive optimization killing off the internals due to the smaller effective 'screen' being rendered. 2018-12-03 11:15:17 -06:00
Tim Barnes
ab10cc0c87 timmy merge work 2018-11-28 17:51:52 +10:00
Azaezel
b2ca85b988 couple additinal places for scroe to be set 2018-11-25 12:35:02 -06:00
Tim Barnes
9e65e940d0 lighting single buffer 2018-11-21 15:53:02 +10:00
Areloch
c4a4fe5304 Implemented registration of probes to avoid rendering all probes when unneeded. 2018-11-19 01:18:09 -06:00
Azaezel
29e78d2034 mUseHDRCaptures needs more work. shut that back off till we've time to circle back 2018-11-10 00:34:23 -06:00
Azaezel
9ec243cb87 fix to display that second box 2018-11-10 00:33:42 -06:00
Azaezel
79e2d5d459 REVIEW LATER: invert the world transform for probes to shove them into cam space as far as rotation goes. keep position. 2018-11-09 20:16:15 -06:00
Azaezel
73a7d205e2 add in secondary bounds box display for probes as that is not actually linked to the radius/box-based-on-radius 2018-11-06 20:00:34 -06:00
Tim Barnes
6e17475f86 WIP shader work - not complete! 2018-11-02 09:08:45 +10:00
Areloch
43c1abbc96 Added propagated multibake mode.
Temporarily disabled Precapture post effect.
2018-10-27 02:21:46 -05:00
Areloch
78b2bcde0c Added the temporary 'use HDR cubemaps' override to use the in-memory full HDR range prefilter and irradiance cubemaps instead of the saved LDR ones.
Also fixed the target order with the skylight shader so it renders to the right targets.
2018-10-26 01:19:14 -05:00
Areloch
ef81708e12 Corrected box influence logic for probes to accommodate rotations.
Also uncommented line so probe transform is passed along to the render manager.
2018-10-16 16:18:22 -05:00
Areloch
57f8549abe Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. 2018-10-07 17:32:23 -05:00
Areloch
9e88e9feca Getting the GL side up-to-date to match. 2018-10-06 17:50:15 -05:00
Areloch
f31445751f Updates and fixes to probe and lighting logic. 2018-09-17 01:52:18 -05:00
Areloch
b19a4b22c8 Implementation of reflection and skylight probes.
Moves lighting math to the diffuse/specular two-channel logic.
2018-09-16 22:15:07 -05:00
Areloch
b4a1d18f42 Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
Areloch
3101637512 Merge pull request #2259 from OTHGMars/staticraycast
Changes TSStatic::castRayRendered to use passed texcoord argument.
2018-09-05 10:52:40 -05:00
Areloch
11d9a13c6a Merge pull request #2255 from pacomont/Particles_go_downwind
Particles should go downwind (while windCoefficient >0)
2018-07-12 15:34:35 -05:00
OTHGMars
82338fa9f4 Changes TSStatic::castRayRendered to used passed texcoord argument.
This fixes a bug where TSStatic::castRayRendered() ignored the state of generateTexCoord in the passed RayInfo structure and never returned texture coordinates if requested.
2018-06-08 20:32:38 -04:00
Areloch
5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess
cleans up all 'hides' warnings (at time of writing)
2018-05-30 20:36:43 -05:00
Francisco Montañés García
f4be184d33 Particles should go downwind (while windCoefficient >0) 2018-05-09 18:24:21 +02:00
Areloch
18edce6b2e Merge pull request #2092 from Azaezel/AIAimpoint
adds fallbacks to the aiTurret's scannode to operate similar to the aimNode
2018-04-30 23:40:15 -05:00
Areloch
1f2847bc11 Merge pull request #2108 from Azaezel/reskinRedux
allows for arbitrary reskinning
2018-04-30 23:37:36 -05:00
Areloch
a7107744f3 Merge pull request #2204 from Azaezel/badPrefabEntryHandling
don't try to physically interact with a prefab with invalid entries
2018-04-30 23:06:24 -05:00
Areloch
903995ee34 Merge pull request #2232 from Azaezel/phyzZonePhun
PhysicalZone editing-display tools.
2018-04-30 22:58:38 -05:00
Azaezel
13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
# Conflicts:
#	Engine/source/sfx/sfxSystem.cpp
2018-04-23 10:08:14 -05:00
Lukas Joergensen
7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 2018-04-20 22:09:58 +02:00
Lukas Joergensen
0fff33869c Eliminate unnecessary uses of ConsoleMethod 2018-04-17 22:36:32 +02:00
Lukas Joergensen
2bbc716db6 Eliminate unnecessary uses of ConsoleFunction 2018-04-17 21:41:29 +02:00
Lukas Joergensen
76908eae3c Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
Lukas Joergensen
e718841467 Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00
Areloch
bc1b506205 Merge pull request #2146 from Azaezel/specializationShenanigans
changes find, swap, for_each, and delete_pointer from global to t3d namespace
2018-04-17 03:02:03 -05:00
Azaezel
f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 2018-03-28 23:41:47 -05:00
Azaezel
cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
# Conflicts:
#	Engine/source/console/consoleFunctions.cpp
2018-03-28 15:42:34 -05:00
Azaezel
8ab76967e0 retooled spherical force ammount display to be based on mAppliedForce 2018-03-27 20:25:46 -05:00
Azaezel
e8ac28b463 visualization augmentations for PhysicalZone. colorizes based on force vector, scales based on lengths 2018-03-27 14:58:40 -05:00
Areloch
19e66ceabb Merge pull request #2215 from Areloch/MeshBaking_Expanded
Expanded mesh baking functionality
2018-03-17 00:41:37 -05:00
Azaezel
189595670a shadowvar cleanup 2018-03-16 20:05:19 -05:00
Azaezel
d95af847e4 flipped debug rendering on for convexShapes, and added the following prefs:
$pref::convexDBG::ShowWorldBox = (bool);
$pref::convexDBG::ShowEdges = (bool); <-----------aparantly nonfucntional
$pref::convexDBG::ShowFaceColors = (bool);
$pref::convexDBG::ShowWinding = (bool);
$pref::convexDBG::ShowSurfaceTransforms = (bool);
2018-03-16 17:14:12 -05:00
Azaezel
c3698c1db6 unnecessarily duplicated var definitions 2018-03-16 17:12:22 -05:00