..
assets
Merge pull request #2190 from Areloch/AssetCodeCleanupRoundOne
2018-02-13 14:54:50 -06:00
components
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
2018-03-28 15:42:34 -05:00
decal
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
2018-04-23 10:08:14 -05:00
examples
bounds to mBounds conflict avoidance
2018-03-13 01:05:15 -05:00
fps
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
fx
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
2018-04-23 10:08:14 -05:00
gameBase
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
2018-03-28 23:41:47 -05:00
physics
bounds to mBounds conflict avoidance
2018-03-13 01:05:15 -05:00
sceneComponent
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
sfx
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
systems
shadowvar cleanup
2018-03-14 17:42:18 -05:00
turret
Merge pull request #2092 from Azaezel/AIAimpoint
2018-04-30 23:40:15 -05:00
vehicles
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
2018-03-28 23:41:47 -05:00
accumulationVolume.cpp
shadowvar cleanups for scattersky and accumulationVolume
2018-03-13 21:29:09 -05:00
accumulationVolume.h
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
2014-12-21 14:07:42 -06:00
aiClient.cpp
Fixed String comparisons.
2014-11-05 23:29:08 -05:00
aiClient.h
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
aiConnection.cpp
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
aiConnection.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
aiPlayer.cpp
anim-clip -- sequence selection by afx effects
2017-07-27 00:31:43 +01:00
aiPlayer.h
anim-clip -- sequence selection by afx effects
2017-07-27 00:31:43 +01:00
camera.cpp
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
2017-05-15 00:58:36 -05:00
camera.h
obj-select -- object selection functionality
2017-07-26 23:59:44 +01:00
cameraSpline.cpp
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
2016-06-21 20:53:08 -05:00
cameraSpline.h
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
2016-06-21 20:53:08 -05:00
containerQuery.cpp
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
2017-07-27 01:10:20 +01:00
containerQuery.h
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
convexShape.cpp
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
2018-03-28 15:42:34 -05:00
convexShape.h
Cleanup of export function to remove redundant arg
2018-03-04 16:03:39 -06:00
debris.cpp
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
2018-03-28 23:41:47 -05:00
debris.h
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
2017-07-26 21:10:43 +01:00
entity.cpp
shadowvar cleanup
2018-03-16 11:13:26 -05:00
entity.h
Some code cleanup, tweak and optimizations for assets, entities and components.
2018-02-04 16:21:07 -06:00
gameFunctions.cpp
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
2017-07-07 02:55:56 -05:00
gameFunctions.h
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
2017-07-07 02:55:56 -05:00
gameTSCtrl.cpp
Removing stuff pertaining to demo modes and trials, as they're redundant now.
2015-07-01 23:36:56 -05:00
gameTSCtrl.h
Removing stuff pertaining to demo modes and trials, as they're redundant now.
2015-07-01 23:36:56 -05:00
groundPlane.cpp
Phase 2: #ifdef for Zodiacs and particles
2018-01-23 22:03:18 +00:00
groundPlane.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiMaterialPreview.cpp
cleaned up member::radius
2018-03-13 15:31:00 -05:00
guiMaterialPreview.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiNoMouseCtrl.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiObjectView.cpp
cleaned up member::radius
2018-03-13 15:31:00 -05:00
guiObjectView.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
item.cpp
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
2018-03-28 15:42:34 -05:00
item.h
delta to mDelta to resolve another class var vs method var confusionpoint
2018-03-12 23:07:34 -05:00
levelInfo.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
levelInfo.h
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
2016-06-09 12:51:43 -05:00
lightAnimData.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
lightAnimData.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
lightBase.cpp
localRenderViz -- Implements per-light renderViz setting.
2017-07-27 01:15:57 +01:00
lightBase.h
localRenderViz -- Implements per-light renderViz setting.
2017-07-27 01:15:57 +01:00
lightDescription.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
lightDescription.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
lightFlareData.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
lightFlareData.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
missionArea.cpp
Use fixed buffer size var when allocating return buffer from console.
2014-06-11 13:09:55 +04:00
missionArea.h
Updated logic in MissionArea::getServerObject.
2012-11-14 09:25:38 +11:00
missionMarker.cpp
Replaced StringTable->insert("") with StringTable->EmptyString()
2017-01-11 23:36:04 -05:00
missionMarker.h
WaypointTeam never worked and if you look at the code you can see its not very clean.
2014-11-04 20:14:50 -05:00
objectTypes.h
afxModel-type -- defines a type bit for afxModel objects.
2017-07-27 01:18:57 +01:00
occlusionVolume.cpp
PolyhedronVectorData core membervar cleanups
2018-03-14 15:18:00 -05:00
occlusionVolume.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
pathCamera.cpp
Fix stack balancing problems by refactoring execution calls
2015-02-08 00:08:18 +00:00
pathCamera.h
Fix stack balancing problems by refactoring execution calls
2015-02-08 00:08:18 +00:00
physicalZone.cpp
Merge pull request #2236 from Azaezel/memberMess
2018-05-30 20:36:43 -05:00
physicalZone.h
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
2017-07-27 01:10:20 +01:00
player.cpp
Merge pull request #2236 from Azaezel/memberMess
2018-05-30 20:36:43 -05:00
player.h
layer, and playerControllerComponent shadowvar cleanups
2018-03-14 13:12:26 -05:00
pointLight.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
pointLight.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
portal.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
portal.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
prefab.cpp
Merge pull request #2204 from Azaezel/badPrefabEntryHandling
2018-04-30 23:06:24 -05:00
prefab.h
Cleanup of export function to remove redundant arg
2018-03-04 16:03:39 -06:00
projectile.cpp
bounds to mBounds conflict avoidance
2018-03-13 01:05:15 -05:00
projectile.h
enhanced-projectile
2017-07-27 01:27:13 +01:00
proximityMine.cpp
delta to mDelta to resolve another class var vs method var confusionpoint
2018-03-12 23:07:34 -05:00
proximityMine.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
resource.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
rigid.cpp
Backend correction for the rigid vs rigid collision resolver:
2015-10-06 15:34:26 -05:00
rigid.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
rigidShape.cpp
CollisionState membervar clarification
2018-03-15 17:31:28 -05:00
rigidShape.h
Fix stack balancing problems by refactoring execution calls
2015-02-08 00:08:18 +00:00
scopeAlwaysShape.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
shapeBase.cpp
Merge pull request #2236 from Azaezel/memberMess
2018-05-30 20:36:43 -05:00
shapeBase.h
Collision events
2017-07-27 01:41:40 +01:00
shapeCollision.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
shapeImage.cpp
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
2018-03-28 23:41:47 -05:00
spotLight.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
spotLight.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
staticShape.cpp
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
2017-07-26 21:10:43 +01:00
staticShape.h
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
2017-07-26 21:10:43 +01:00
trigger.cpp
PolyhedronVectorData core membervar cleanups
2018-03-14 15:18:00 -05:00
trigger.h
Made Trigger friendlier towards inheritance.
2012-11-18 21:32:51 +11:00
tsStatic.cpp
Changes TSStatic::castRayRendered to used passed texcoord argument.
2018-06-08 20:32:38 -04:00
tsStatic.h
Cleanup of export function to remove redundant arg
2018-03-04 16:03:39 -06:00
zone.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
zone.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00