NoboKani
a56fe4037e
Fixing bug Terrain Editor bug #91
2020-12-08 22:12:45 +03:00
Brian Roberts
d18721d78e
Merge pull request #398 from Azaezel/alpha40_fixCubeMips
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mMipCount was never being filled out. just use mPrefilterArray->getMi…
2020-12-05 12:36:49 -06:00
AzaezelX
53f9f49410
mMipCount was never being filled out. just use mPrefilterArray->getMipMapLevels() direct
2020-12-05 00:04:19 -06:00
Areloch
87217e2365
Removes unneeded redundant asserts when the functions already have range sanity checks
2020-12-04 11:22:25 -06:00
Areloch
e8564680e4
Better handling for finding modules by file path. Mainly used in asset importer
2020-12-02 23:57:17 -06:00
Brian Roberts
80eb4ab2ba
Merge pull request #386 from Azaezel/alpha40_createCompositeCopypasta
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adress #385
2020-11-29 21:04:58 -06:00
AzaezelX
0fa8e23475
adress #385
2020-11-29 21:04:11 -06:00
AzaezelX
c626bc10e0
get shapeassetID read. TODO: find further flaws and unrem the filter
2020-11-27 19:03:20 -06:00
Brian Roberts
6441ecd941
Merge pull request #317 from Areloch/ShapeBaseDataAssetify
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Implements hook-look-up logic for shape assets to ShapeBaseData including autoimport handling
2020-11-27 18:04:16 -06:00
Areloch
efa84660bc
Added handling for gamepad key input consumption as well.
2020-11-21 02:52:39 -06:00
Areloch
bca972ae24
Adds a flag to the guiGameListMenuCtrl to allow consuming of key input events. This allows for overriding other active keybinds that may be in play when a menu is active.
2020-11-21 02:35:05 -06:00
Lukas Aldershaab
44dcdc7515
Revert wrong rename of addEffect in comment
2020-11-15 21:37:54 +01:00
Lukas Aldershaab
9c4191702c
Properly specify type of console types with a different native type
2020-11-15 21:32:29 +01:00
Lukas Aldershaab
763c205451
Add type of Children in SimGroup and GuiControl
2020-11-15 21:32:29 +01:00
Lukas Aldershaab
55f459cf2d
Add missing call to CInterface::IsMethod
2020-11-15 21:32:29 +01:00
Lukas Aldershaab
97edf1ae34
Remove duplicate definition of glowMul
2020-11-15 21:32:29 +01:00
Lukas Aldershaab
158bf5528c
Remove name-clashes in AFX code-base
2020-11-15 21:32:29 +01:00
Lukas Aldershaab
f4c8e2683e
Improve type detection of EngineAPI types
2020-11-15 21:32:29 +01:00
Lukas Aldershaab
a7f3724dd1
Handle MatrixF default values
2020-11-15 21:32:29 +01:00
Lukas
47411e2d3a
Properly mark Parent class of DebugDrawer for Console hierarchy
2020-11-15 21:30:45 +01:00
Lukas
90d460d9a4
Remove object and function namespace from argument list
2020-11-15 21:30:45 +01:00
Lukas
e69c4f0f6a
Remove typename from ArgumentToValue specifier in MethodTrampoline
2020-11-15 21:30:45 +01:00
Lukas
42ca155301
Fix non-mvc compilation in EngineDefaultArguments
2020-11-15 21:30:45 +01:00
Lukas
bcb75e21ac
Remove typename from ArgumentToValue specifier
2020-11-15 21:30:45 +01:00
Lukas Joergensen
c9609fbdbf
CInterface integration in CodeInterpreter null ptr fix
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mNSEntry can be null if there is no TorqueScript defintion, but there could still be a result from an externally defined source.
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Furthermore fixes an issue where StringStackConsoleWrapper would die before the value was read.
2020-11-15 21:30:45 +01:00
Lukas Joergensen
d567bc9735
Improve Engine API export, robust Default Value logic and allow _ in arg
2020-11-15 21:30:45 +01:00
Lukas Joergensen
8bede52d3b
Comment out unused Call Ins for setting SFXSource transform
2020-11-15 21:30:45 +01:00
Lukas Joergensen
6dae9981b5
Remove double quotes inside string definition in UndoManagerpushCompound
2020-11-15 21:30:45 +01:00
Lukas Joergensen
c0eec93d55
Avoid nameclash in guiScriptNotifyControl fields
2020-11-15 21:30:45 +01:00
Lukas Joergensen
84960633b3
Fix typo in reverbModDepth field name
2020-11-15 21:30:45 +01:00
Lukas Joergensen
b76a3fa508
Correct name of EaseF param in struct EngineAPI export
2020-11-15 21:30:45 +01:00
Lukas Joergensen
03769bb79d
Remove superfluous Get/SetField API methods
2020-11-15 21:30:45 +01:00
Lukas Joergensen
e95a5bf139
Expose SimPersistID to EngineAPI
2020-11-15 21:30:45 +01:00
Lukas Joergensen
fe09d6e125
ModuleSystem: Lookup CInterface methods when calling module create func
2020-11-15 21:30:45 +01:00
Lukas Joergensen
68b6884665
EngineAPI: Expose strings as UTF8 instead of UTF16
2020-11-15 21:30:45 +01:00
Lukas Joergensen
0b5fd8db6e
Engine API: Pass structs by reference
2020-11-15 21:30:45 +01:00
Lukas Joergensen
6a9c09f145
Update EngineAPI, use fixed_tuple as main underlying data structure
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This also fixes a few issues related to type conversions before data is sent to the engine function.
Squash
2020-11-15 21:30:45 +01:00
Lukas Joergensen
4eabbd5bb0
GuiFilterCtrl: Rename identity function to resetFiltering to avoid clash
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The field "identity" previously clashed with the method "identity"
2020-11-15 21:30:45 +01:00
Lukas Joergensen
a069496ad3
ModuleDefinition: Remove duplicate addProtectedField for ModuleId
2020-11-15 21:30:45 +01:00
Lukas Joergensen
e1a6fa01ca
PostEffect: Rename isEnabled field to enabled, to fix name clash
2020-11-15 21:30:45 +01:00
Lukas Joergensen
5a994bdddc
Rename GuiSpeedometer::mColor to mNeedleColor to avoid clash with parent
2020-11-15 21:30:45 +01:00
Lukas Joergensen
a241d27b58
Expand EngineAPI type definitions
2020-11-15 21:30:45 +01:00
AzaezelX
c746871b0a
zlib - remove modified mini variant from assimp. we're using the big one elsewhere
2020-11-07 22:03:04 -06:00
AzaezelX
5de19404d9
mac compile fixes
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1) `/` not `\` for includes
2) had to clean up a few extra ## bits that work fine winside, but trip up macs (only needed when stitching, had 5 spots where that was pointless)
2020-11-06 02:11:13 -06:00
Areloch
9ca276fef0
Misc fixes to ensure that the default postFX save, load and editing process is valid
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Also fixes it so if a level asset doesn't point to a valid postfx preset file, it'll generate a clean one on save
2020-11-01 15:39:30 -06:00
Areloch
94e6d19fb2
Ensures that baking is consistently set to use HDR formats or not which avoids an occasional mismatch crash
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Also corrected a string formatting issue with loading static cubemaps on probes that could lead to a crash
Fixed the resources loaded handling so it would correctly initialize the probe's cubemaps even if the initial ghost network packet assigned a cubemap before we fully init'd the client object
2020-10-29 23:27:07 -05:00
Brian Roberts
0e2fff00d2
Merge pull request #339 from lukaspj/fix/forcefov-on-guitscontrol
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ForceFOV is not working on GuiTSControl.
2020-10-28 20:38:25 -05:00
Brian Roberts
72ee2260ca
Merge pull request #370 from Areloch/MiscBaseGameUIFixes
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Misc. BaseGame UI fixes
2020-10-28 20:24:33 -05:00
Areloch
db6c63d424
Adjusts guiGameListMenuCtrl.cpp to handle Left and Right keys to adjust options, which simultaneously fixes the 'jiggle' issue on the options menu of the BaseGame base UI
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Per Steve's suggestion, put a pause on gameplay sounds alongside the game sim being paused when the pause menu is opened.
Nudges the keybind preview image for guiGameListMenuCtrl to be better centered
2020-10-25 02:51:52 -05:00
Tony
a5b31a3cef
Added space to append to timestamps if they're used
2020-10-24 20:39:27 -04:00