Areloch
b8ae99e70e
Merge pull request #1590 from Azaezel/alpha41/glCVBSafety
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circular volatile buffer safety
2025-11-21 21:55:47 -06:00
AzaezelX
473a45fbca
circular volatile buffer safety
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add padding to the circular volative buffer overlap test to avoid loop artifacting
2025-11-20 10:04:20 -06:00
Brian Roberts
d563583feb
Merge pull request #1589 from Azaezel/alpha41/splineColor
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Linux Build / ${{matrix.config.name}} (map[build_type:Release cc:gcc cxx:g++ generator:Ninja name:Ubuntu Latest GCC]) (push) Has been cancelled
MacOSX Build / ${{matrix.config.name}} (map[build_type:Release cc:clang cxx:clang++ generator:Ninja name:MacOSX Latest Clang]) (push) Has been cancelled
Windows Build / ${{matrix.config.name}} (map[build_type:Release cc:cl cxx:cl environment_script:C:/Program Files (x86)/Microsoft Visual Studio/2022/Enterprise/VC/Auxiliary/Build/vcvars64.bat generator:Visual Studio 17 2022 name:Windows Latest MSVC]) (push) Has been cancelled
spline color visibility tweak
2025-11-18 18:57:04 -06:00
AzaezelX
6c7f15cff2
spline color visibility tweak
2025-11-18 18:56:24 -06:00
Brian Roberts
7e64493dbf
Merge pull request #1586 from Azaezel/alpha41/missionMarkerFilter
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Linux Build / ${{matrix.config.name}} (map[build_type:Release cc:gcc cxx:g++ generator:Ninja name:Ubuntu Latest GCC]) (push) Has been cancelled
MacOSX Build / ${{matrix.config.name}} (map[build_type:Release cc:clang cxx:clang++ generator:Ninja name:MacOSX Latest Clang]) (push) Has been cancelled
Windows Build / ${{matrix.config.name}} (map[build_type:Release cc:cl cxx:cl environment_script:C:/Program Files (x86)/Microsoft Visual Studio/2022/Enterprise/VC/Auxiliary/Build/vcvars64.bat generator:Visual Studio 17 2022 name:Windows Latest MSVC]) (push) Has been cancelled
add conditional filter for missionmarker autospawn
2025-11-13 15:24:33 -06:00
Brian Roberts
8c0e7492f6
Merge pull request #1585 from Azaezel/alpha41/miscFixes11.13.25
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misc fixes
2025-11-13 15:24:09 -06:00
AzaezelX
cbf407bc10
add conditional filter for missionmarker autospawn
2025-11-13 14:58:36 -06:00
AzaezelX
cce40efd35
fix particle glow
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multiple preloads were failing to return false or mesages on failure of mandatory entries.
clear out redundant isScriptFile definition
fix default order of /scripts/managedData script files
2025-11-13 14:29:25 -06:00
Areloch
9ec752b646
Merge pull request #1584 from marauder2k9-torque/libsndfile_sharedbuildFix
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LibSndFile compile as DLL
2025-11-07 13:03:27 -06:00
marauder2k7
01873502e3
Update portfile.cmake
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add the "d"
2025-10-29 14:15:25 +00:00
marauder2k7
28b7babfc0
Update torque_configs.cmake
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add clean after build
2025-10-29 02:19:03 +00:00
marauder2k7
0ff57142cd
Update torque_configs.cmake
2025-10-29 02:15:14 +00:00
marauder2k7
ebc6566cee
Update torque_configs.cmake
2025-10-29 01:48:33 +00:00
marauder2k7
320b91fe34
link libs
2025-10-29 01:47:22 +00:00
marauder2k7
873fbbf1fe
usse vcpkg just for the libsndfile build chain
2025-10-29 01:40:27 +00:00
marauder2k7
a577d36679
Update CMakeLists.txt
2025-10-28 17:11:25 +00:00
marauder2k7
574ca023d9
update libsndfile to fix linux build
2025-10-28 17:10:28 +00:00
marauder2k7
d4cc9a8324
Update CMakeLists.txt
2025-10-28 16:33:33 +00:00
marauder2k7
cbd3edf872
Update CMakeLists.txt
2025-10-28 16:26:15 +00:00
marauder2k7
44921231a6
Update CMakeLists.txt
2025-10-28 16:24:01 +00:00
marauder2k7
20c0d0c940
Update CMakeLists.txt
2025-10-28 16:19:35 +00:00
marauder2k7
c065943cb4
fix builds
2025-10-28 15:47:36 +00:00
marauder2k7
582c20fbce
Update CMakeLists.txt
2025-10-28 15:44:45 +00:00
Brian Roberts
ca2c502269
Merge pull request #1581 from Azaezel/alpha41/netpipeNarrowing
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Alpha41/netpipe narrowing
2025-10-23 14:47:40 -05:00
AzaezelX
3ff3a5eef4
sceneobject xform transmission review
2025-10-23 09:42:47 -05:00
AzaezelX
4579f327b4
network reductons
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first pass, tsstatic
sceneobject under review
2025-10-22 23:35:35 -05:00
Brian Roberts
486cb63528
Merge pull request #1580 from Azaezel/alpha41/ParticleGlow
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Alpha41/particle glow
2025-10-20 19:57:28 -05:00
AzaezelX
c0bd8de143
shift glow logic to use a bool. we'll likely make that a scalar at some point, but not at the last second
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gl math parity. for proper *command* parity we'll need to hunt down why it' forcing it to version 110
2025-10-20 12:11:56 -05:00
AzaezelX
ab80a842aa
fix particle glow
2025-10-20 10:56:19 -05:00
Brian Roberts
5d260bc58f
Merge pull request #1578 from Azaezel/development
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PROFILE_START_IF profiler macro
2025-10-16 19:37:48 -05:00
AzaezelX
ba18fdbe6d
PROFILE_START_IF profiler macro
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sig is an action, a stringtable variable, and an unquoted string to compare against
demonstrated with bitmapSTB
2025-10-16 18:11:29 -05:00
Brian Roberts
fda3e7bf86
Merge pull request #1577 from Azaezel/alpha41/channelVolume0
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fix $pref::SFX::channelVolume0 default
2025-10-16 15:28:27 -05:00
AzaezelX
886a782e40
fix $pref::SFX::channelVolume0 default
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should be 1
2025-10-16 15:28:13 -05:00
Brian Roberts
c9c775afb4
Merge pull request #1575 from Areloch/ManualAssetLoadMethodTweak
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Shifts the console method for manually invoking load() from being ShapeAsset specific to being generalized to AssetBase
2025-10-13 10:37:02 -05:00
JeffR
6b3fcd8e74
Shifts the console method for manually invoking load() from being ShapeAsset specific to being generalized to AssetBase
2025-10-13 08:13:37 -05:00
Brian Roberts
1277b1a347
Merge pull request #1573 from marauder2k9-torque/Taml-Json
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Taml Binary compilation and JSON format
2025-10-13 07:26:42 -05:00
Brian Roberts
10ac5cc293
Merge pull request #1574 from Areloch/MiscShapeEdFixups
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Fixes various reported issues with the ShapeEd update
2025-10-13 07:26:08 -05:00
JeffR
e02981c848
Fixes various reported issues with the ShapeEd update
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- Updates addSequence for the TSShapeConstructor so it can properly understand if it's handed an assetId or not, and if it is, stores that as the source data for use later
- Has the added benefit of ensuring no erroneous double-ups of data causing accidental overwrites when saving the shapeConstructor because it thinks the data 'changed'
- Fixed saving of new added sequences in shape constructor to properly trip whitespace
- Adds ability to manually trigger a ShapeAsset to load the shape data
- Adjusted the logic for getting a shape/animation asset's constructor when adding a new sequence to avoid false reporting of no constructor existing(by manually loading it)
- Fixed formatting on ShapeEd Anim window to properly scale
- Added onWake calls for the ShapeEd select and properties windows to better prep them position/extents-wise so they should behave more consistently
- Fixed issue of Not closing material editor if it was opened via the Edit Selected Material button in the ShapeEd
- Fixed issue of highlighting of material not going away when ShapeEditor is closed
2025-10-13 00:07:46 -05:00
marauder2k7
e1bcced905
Update assetManager.cpp
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load compiled binary if it exists and is newer than the asset file
2025-10-12 19:43:50 +01:00
marauder2k7
48680700ab
Update taml_ScriptBinding.h
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even simpler
2025-10-12 19:43:48 +01:00
marauder2k7
efe8c184d4
Update taml_ScriptBinding.h
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fix spam on saving, we only care about compression when baml is being written out. set it to false for all apart from where specified as binary, if the format is specified then turn off auto format. This warning was also wrong its binary format
2025-10-12 19:43:46 +01:00
marauder2k7
b074b9fc1f
binary parsing working
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finally....
2025-10-12 19:43:44 +01:00
marauder2k7
140e9dbfc6
taml binary parsing
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added taml binary parser
2025-10-12 19:43:42 +01:00
marauder2k7
55afef7b3d
Update assetManager.cpp
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fs
2025-10-12 19:43:41 +01:00
marauder2k7
91fc70f15a
Update assetManager.cpp
2025-10-12 19:43:39 +01:00
marauder2k7
64605a5c00
Update assetManager_ScriptBinding.h
2025-10-12 19:43:38 +01:00
marauder2k7
f1658d2e1e
add compile options to asset manager
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CompileAll - allows us to compile all assets to binary
CompileModuleAssets - allows us to just compile assets for a specific module
CompileAsset - compile a single asset
2025-10-12 19:43:36 +01:00
marauder2k7
7d497383da
adds json back to taml
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Allow taml to be compiled and read as json
All of this was already there just was hidden from cmake and code was commented out so just a commit to reapply this. The rest is just some cleanup
2025-10-12 19:43:35 +01:00
Brian Roberts
6c9263b625
Merge pull request #1572 from Azaezel/alpha41/cmakeCleanups
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cmake cleanups
2025-10-10 17:02:27 -05:00
AzaezelX
d38389b525
revert cmake part
2025-10-08 15:06:55 -05:00