Commit graph

7756 commits

Author SHA1 Message Date
Brian Roberts
b4ca6c6e88
Merge pull request #1493 from Areloch/MakeSelectedAMeshFix
Corrects handling for creating new folders via asset/AB workflow
2025-06-03 15:48:09 -05:00
JeffR
970394c42d Corrects handling for creating new folders via asset/AB workflow
Also fixes issue where Make Selected a Mesh action wasn't working properly because it lacked a ShapeAsset createNew method
2025-06-03 15:13:33 -05:00
Brian Roberts
6f92701330
Merge pull request #1492 from Azaezel/alpha41/imageAssetCleanups
remove stray methods.
2025-06-01 13:34:22 -05:00
AzaezelX
a3d2d13d39 remove stray methods.
revisit loadedstate shortcutting of already loaded textures
2025-06-01 12:41:31 -05:00
Brian Roberts
f709130e72
Merge pull request #1489 from Areloch/DirectImageFileOption
Direct image file option
2025-05-31 07:18:24 -05:00
JeffR
0e6c33f78a Fixed gui editor drag and drop behavior for image, shape, and sound
Ensure BitmapFile is given a proper default
2025-05-30 20:21:13 -05:00
Brian Roberts
4ccbc37322
Merge pull request #1491 from Azaezel/alpha41/shaderConstConkOut
remove shaderconst timer clamp
2025-05-30 20:10:07 -05:00
AzaezelX
1e2b6c4e35 remove shaderconst timer clamp
looks ike the postfx shaderconst update cycle rate limiter is the source of our flickering
2025-05-30 20:01:30 -05:00
JeffR
5397c168bc Merge branch 'DirectImageFileOption' of https://github.com/Areloch/Torque3D into development 2025-05-30 00:08:29 -05:00
Brian Roberts
ed2cd11709
Merge pull request #1490 from marauder2k9-torque/development
Update bitmapSTB.cpp
2025-05-29 22:18:04 -05:00
marauder2k7
ea751eb62f Update bitmapSTB.cpp 2025-05-30 04:00:45 +01:00
JeffR
41957cb98f Compares path and filename, excludes png in case the user swapped a dds for a png or the like 2025-05-29 16:06:04 -05:00
Brian Roberts
849f3e9cb2
Merge pull request #1488 from Azaezel/alpha41/imagessetReview
imagesset safeties review
2025-05-29 12:48:57 -05:00
JeffR
029427d51c Fixes imageAsset lookup so if we're looking up a full filename path, we compare the actual full paths 2025-05-28 23:23:08 -05:00
JeffR
8ed3bab44c Re-added prefix handling for named texture lookups for image asset fields
Changed render-out of shape preview images to use png
Added filter against previewCache folder
2025-05-28 17:47:23 -05:00
AzaezelX
8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load
in contexts where we would want to try first (pt2)
2025-05-28 17:45:02 -05:00
JeffR
0fa8b97f91 Reimplements ability to utilize direct file load alongside ImageAsset fields when utilizing the ImageAsset macros
Updates Asset Browser generated preview images to not utilize full assets, but just the preview image files themselves
2025-05-27 17:12:03 -05:00
AzaezelX
40974dd14b use of get<some name> methods that already return nulls/false when attempting to load
in contexts where we would want to try first
2025-05-27 17:07:08 -05:00
Brian Roberts
a43458677a
Merge pull request #1481 from Areloch/MiscFixes_20250525
Misc Fixes and improvements including updated autosave handling
2025-05-27 08:03:08 -05:00
Brian Roberts
63b8713e52
Merge pull request #1487 from marauder2k9-torque/Fix-Material-editor-empty-diffuse
Update materialEditor.ed.tscript
2025-05-27 08:02:45 -05:00
marauder2k7
d21bd8dab4 Update materialEditor.ed.tscript 2025-05-27 09:04:33 +01:00
JeffR
51a43d5be1 Fixed bad return type for AssetManager::getAssetLooseFile 2025-05-26 22:18:14 -05:00
Brian Roberts
3e7a2a8f91
Merge pull request #1486 from Azaezel/alpha41/uninitializedVars
uninitialized variable cleanups
2025-05-26 19:55:47 -05:00
AzaezelX
2f19db7607 overflow avoidance 2025-05-26 15:17:01 -05:00
AzaezelX
76b33ab57b unintialized variable cleanups 2025-05-26 15:16:48 -05:00
AzaezelX
6596865d92 overflow avoidance 2025-05-26 15:16:18 -05:00
AzaezelX
ddac695252 unintialized variable cleanups 2025-05-26 14:20:22 -05:00
Brian Roberts
deb17b16fa
Merge pull request #1485 from Azaezel/alpha41/volfogCleanups
volfog destructor safties
2025-05-25 23:20:07 -05:00
AzaezelX
ba09744c6b volfog destructor safties 2025-05-25 23:04:10 -05:00
Brian Roberts
dceaf91f5d
Merge pull request #1484 from Azaezel/alpha41/sfxShanked
sfxemitter destructor
2025-05-25 22:42:09 -05:00
AzaezelX
7a97ad6099 Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/sfxShanked
# Conflicts:
#	Engine/source/T3D/sfx/sfxEmitter.cpp
2025-05-25 22:09:53 -05:00
AzaezelX
9fe13d6a32 sfxEmitter destrctor safties
be more paranoid
2025-05-25 21:56:56 -05:00
Brian Roberts
fc73890ca8
Merge pull request #1480 from Azaezel/alpha1/sdlUpdate
update sdl to 2.32.6
2025-05-25 17:27:08 -05:00
Brian Roberts
04129b111a
Merge pull request #1482 from Areloch/CameraImageCaseFix
renames Camera_image asset to comply to caps formatting to fix assert on case-sensitive platforms.
2025-05-25 17:26:56 -05:00
JeffR
d227e2e056 renames Camera_image asset to comply to caps formatting to fix assert on case-sensitive platforms. 2025-05-25 15:30:13 -05:00
JeffR
bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
- Adds entry to RMB menu in Asset Browser to restore an asset to a backup copy taken from autosaves
- Adds reparent out-of-bounds objects button to SceneGroup inspector
- Adds ability to have SubScene have a different loading bounds from the actual subscene bounds, allowing load triggering to happen ahead of the bounds of the subscene itself
- Fixes asset importer handling of animFPS field to be the correct type
- Adds onInspect handling to GameBase allowing better handling for any game class type with editor integration
- Add getAssetLooseFileCount and getAssetLooseFile to AssetManager to be able to iterate over all loose files associated to an asset
- Add standard/default preload function def to forestItem
- Fixes handling of text placement on GuiIconButtonCtrl when text is set to the right
- Adds setGlobalCenter utility function
- Adds ability to set guiInputCtrl active state
- Matched util functions for tracking if left and right mouse buttons are down to EditTSCtrl alongside the existing middle mouse
- Add empty element sanity check to appMesh loader
- Add callback for GameBase when game is created
- Add default graphics options config for steamdeck
- Fix typo in assetImportConfig default
- Filters SceneGroup utility buttons in inspector to only show for relevent class types
2025-05-25 07:40:10 -05:00
AzaezelX
ddc1f8c1e2 update sdl to 2.32.6 2025-05-24 13:39:03 -05:00
Brian Roberts
3c85ff2c8e
Merge pull request #1479 from Azaezel/alpha41/sfxEmitterCleanup
clean up sfxemitter
2025-05-21 21:14:57 -05:00
AzaezelX
0c67f3642b clean up sfxemitter 2025-05-21 21:14:40 -05:00
Brian Roberts
95fb6a3768
Merge pull request #1478 from Azaezel/alpha41/bitmapBonk
fix a couple cases of old direct references
2025-05-21 12:42:08 -05:00
AzaezelX
73af7f6c3e third case 2025-05-21 11:06:50 -05:00
AzaezelX
38de3d866c fix a couple cases of old direct references
use getBitmap(), not mBitmap
2025-05-21 11:02:31 -05:00
Brian Roberts
e557f5962b
Merge pull request #1477 from marauder2k9-torque/development
Fix UBO OpenGL
2025-05-21 10:12:11 -05:00
marauder2k7
f40c20d2f4 Update gfxGLShader.cpp
restore assertfatal if the bindPoint ==-1 as these require a location, ubo uniforms location returns -1
2025-05-21 07:16:45 +01:00
marauder2k7
ab36fe24ec fixes for opengl uniform buffer loading
This fix allows uniform buffers to be used with glsl shaders.

Small issue with uniform buffers not being initialized correctly.
2025-05-21 07:10:54 +01:00
Brian Roberts
85d4fa1bda
Merge pull request #1476 from Azaezel/alpha41/dialback
dial back a case of stringtable over use
2025-05-20 14:01:19 -05:00
AzaezelX
c7275300fb dial back a case of stringtable over use 2025-05-20 14:01:03 -05:00
Brian Roberts
2325756e36
Merge pull request #1475 from marauder2k9-torque/development
Update ScriptTest.cpp
2025-05-20 10:50:02 -05:00
marauder2k7
d128e0aa97 Update CMakeLists.txt 2025-05-20 16:48:23 +01:00
marauder2k7
78667ca43f Update ScriptTest.cpp
use case insensitive tests when interacting with script
2025-05-20 16:14:53 +01:00