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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
fix a couple cases of old direct references
use getBitmap(), not mBitmap
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e557f5962b
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@ -219,7 +219,7 @@ bool guiAnimBitmapCtrl::ptSetFrameRanges(void *object, const char *index, const
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void guiAnimBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
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{
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if (mBitmap)
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if (getBitmap())
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{
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if (mFrameTime->getElapsedMs() > 1000 / mFramesPerSec) //fps to msfp conversion
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{
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@ -278,7 +278,7 @@ void guiAnimBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
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GFX->getDrawUtil()->clearBitmapModulation();
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GFX->getDrawUtil()->setBitmapModulation(mColor);
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GFXTextureObject* texture = mBitmap;
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GFXTextureObject* texture = getBitmap();
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Point2I modifiedSRC = Point2I(texture->mBitmapSize.x / mAnimTexTiling.x, texture->mBitmapSize.y / mAnimTexTiling.y);
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RectI srcRegion;
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@ -292,7 +292,7 @@ void guiAnimBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
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GFX->getDrawUtil()->drawBitmapStretchSR(texture, updateRect, srcRegion, GFXBitmapFlip_None, GFXTextureFilterLinear, false);
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}
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if (mProfile->mBorder || !mBitmap)
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if (mProfile->mBorder || !getBitmap())
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{
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RectI rect(offset, getExtent());
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GFX->getDrawUtil()->drawRect(rect, mProfile->mBorderColor);
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@ -56,12 +56,12 @@ void GuiBitmapBarCtrl::initPersistFields()
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void GuiBitmapBarCtrl::onRender(Point2I offset, const RectI &updateRect)
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{
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if (mBitmap)
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if (getBitmap())
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{
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GFX->getDrawUtil()->clearBitmapModulation();
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GFX->getDrawUtil()->setBitmapModulation(mColor);
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F32 pct = (mPercent / 100.0);
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GFXTextureObject* texture = mBitmap;
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GFXTextureObject* texture = getBitmap();
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Point2I modifiedSRC;
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modifiedSRC.x = mVertical ? (F32)texture->mBitmapSize.x : (F32)(texture->mBitmapSize.x*pct);
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modifiedSRC.y = mVertical ? (F32)(texture->mBitmapSize.y*pct) : (F32)texture->mBitmapSize.y;
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@ -92,7 +92,7 @@ void GuiBitmapBarCtrl::onRender(Point2I offset, const RectI &updateRect)
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GFX->getDrawUtil()->drawBitmapStretchSR(texture, destRegion, srcRegion, GFXBitmapFlip_None, GFXTextureFilterLinear, false);
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}
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if (mProfile->mBorder || !mBitmap)
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if (mProfile->mBorder || !getBitmap())
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{
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RectI rect(offset, getExtent());
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GFX->getDrawUtil()->drawRect(rect, mProfile->mBorderColor);
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