mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
use of get<some name> methods that already return nulls/false when attempting to load
in contexts where we would want to try first
This commit is contained in:
parent
a43458677a
commit
40974dd14b
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@ -332,7 +332,7 @@ void BasicClouds::_initTexture()
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{
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for ( U32 i = 0; i < TEX_COUNT; i++ )
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{
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if ( mLayerEnabled[i] && mTextureAsset[i].notNull())
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if ( mLayerEnabled[i])
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{
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// load the resource.
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getTexture(i);
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@ -239,7 +239,7 @@ U32 CloudLayer::packUpdate( NetConnection *conn, U32 mask, BitStream *stream )
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{
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U32 retMask = Parent::packUpdate( conn, mask, stream );
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if (stream->writeFlag(mTextureAsset.notNull())) {
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if (stream->writeFlag(getTexture())) {
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NetStringHandle assetIdStr = mTextureAsset.getAssetId(); conn->packNetStringHandleU(stream, assetIdStr);
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}
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@ -296,7 +296,7 @@ void GuiIconButtonCtrl::renderButton( Point2I &offset, const RectI& updateRect )
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RectI iconRect( 0, 0, 0, 0 );
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// Render the icon
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if ( mBitmapAsset.notNull() && mIconLocation != GuiIconButtonCtrl::IconLocNone)
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if ( getBitmap() && mIconLocation != GuiIconButtonCtrl::IconLocNone)
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{
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// Render the normal bitmap
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drawer->clearBitmapModulation();
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@ -88,7 +88,7 @@ void GuiToolboxButtonCtrl::inspectPostApply()
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// set it's extent to be exactly the size of the normal bitmap (if present)
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Parent::inspectPostApply();
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if ((getWidth() == 0) && (getHeight() == 0) && mNormalBitmapAsset.notNull())
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if ((getWidth() == 0) && (getHeight() == 0) && getNormalBitmap())
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{
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setExtent(getNormalBitmap()->getWidth(), getNormalBitmap()->getHeight());
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}
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@ -142,7 +142,7 @@ void GuiToolboxButtonCtrl::onRender(Point2I offset, const RectI& updateRect)
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}
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// Now render the image
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if( mNormalBitmapAsset.notNull() )
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if(getNormalBitmap())
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{
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renderButton(getNormalBitmap(), offset, updateRect );
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return;
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@ -101,7 +101,7 @@ void GuiBitmapCtrl::inspectPostApply()
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// set it's extent to be exactly the size of the bitmap (if present)
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Parent::inspectPostApply();
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if (!mWrap && (getExtent().x == 0) && (getExtent().y == 0) && mBitmapAsset.notNull())
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if (!mWrap && (getExtent().x == 0) && (getExtent().y == 0) && getBitmap())
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{
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setExtent(mBitmap->getWidth(), mBitmap->getHeight());
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}
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@ -126,7 +126,7 @@ void GuiBitmapCtrl::setBitmap(const char* name, bool resize)
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mBitmap = mBitmapAsset->getTexture(&GFXDefaultGUIProfile);
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if (mBitmapAsset.notNull() && resize)
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if (getBitmap() && resize)
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{
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setExtent(mBitmap->getWidth(), mBitmap->getHeight());
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@ -212,7 +212,7 @@ void GuiBitmapCtrl::onRender(Point2I offset, const RectI& updateRect)
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void GuiBitmapCtrl::setValue(S32 x, S32 y)
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{
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if (mBitmapAsset.notNull())
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if (getBitmap())
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{
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x += mBitmapAsset->getTextureBitmapWidth() / 2;
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y += mBitmapAsset->getTextureBitmapHeight() / 2;
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@ -184,7 +184,7 @@ void GuiGameSettingsCtrl::onRenderListOption(Point2I currentOffset)
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bool arrowOnR = (isSelected() || isHighlighted()) && (mWrapOptions || (mSelectedOption < mOptions.size() - 1));
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if (arrowOnL)
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{
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if (mPreviousBitmapAsset.notNull())
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if (getPreviousBitmap())
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{
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arrowOffset.x = currentOffset.x + mColumnSplit;
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arrowOffset.y = currentOffset.y + arrowOffsetY;
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@ -205,7 +205,7 @@ void GuiGameSettingsCtrl::onRenderListOption(Point2I currentOffset)
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}
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if (arrowOnR)
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{
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if (mNextBitmapAsset.notNull())
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if (getNextBitmap())
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{
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arrowOffset.x = currentOffset.x + getWidth() - mRightPad - mArrowSize;
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arrowOffset.y = currentOffset.y + arrowOffsetY;
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@ -369,7 +369,7 @@ void GuiGameSettingsCtrl::onRenderKeybindOption(Point2I currentOffset)
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buttonSize.x = height;
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buttonSize.y = height;
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if (mKeybindBitmapAsset.notNull())
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if (getKeybindBitmap())
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{
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RectI rect(button, buttonSize);
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drawer->clearBitmapModulation();
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@ -891,13 +891,13 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
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}
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// Draw a bitmap over the background?
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if ( mBitmapAsset[Depressed].notNull() )
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if (getBitmap(Depressed))
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{
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RectI rect(offset, mBitmapBounds);
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drawUtil->clearBitmapModulation();
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drawUtil->drawBitmapStretch( getBitmap(Depressed), rect );
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}
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else if ( mBitmapAsset[Normal].notNull() )
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else if (getBitmap(Normal))
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{
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RectI rect(offset, mBitmapBounds);
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drawUtil->clearBitmapModulation();
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@ -941,7 +941,7 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
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}
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// Draw a bitmap over the background?
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if ( mBitmapAsset[Normal].notNull() )
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if (getBitmap(Normal))
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{
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RectI rect( offset, mBitmapBounds );
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drawUtil->clearBitmapModulation();
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@ -977,7 +977,7 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
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}
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// Draw a bitmap over the background?
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if (mBitmapAsset[Normal].notNull())
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if (getBitmap(Normal))
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{
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RectI rect(offset, mBitmapBounds);
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drawUtil->clearBitmapModulation();
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@ -1090,13 +1090,13 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
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}
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// Draw a bitmap over the background?
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if ( mBitmapAsset[Depressed].notNull() )
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if (getBitmap(Depressed))
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{
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RectI rect(offset, mBitmapBounds);
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drawUtil->clearBitmapModulation();
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drawUtil->drawBitmapStretch(getBitmap(Depressed), rect );
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}
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else if (mBitmapAsset[Normal].notNull())
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else if (getBitmap(Normal))
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{
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RectI rect(offset, mBitmapBounds);
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drawUtil->clearBitmapModulation();
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@ -1134,7 +1134,7 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
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}
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// Draw a bitmap over the background?
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if (mBitmapAsset[Normal].notNull())
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if (getBitmap(Normal))
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{
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RectI rect( offset, mBitmapBounds );
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drawUtil->clearBitmapModulation();
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@ -1164,7 +1164,7 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
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}
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// Draw a bitmap over the background?
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if (mBitmapAsset[Normal].notNull())
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if (getBitmap(Normal))
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{
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RectI rect(offset, mBitmapBounds);
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drawUtil->clearBitmapModulation();
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@ -112,7 +112,7 @@ void GuiCursor::onRemove()
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void GuiCursor::render(const Point2I &pos)
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{
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if (mBitmapAsset.notNull())
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if (getBitmap())
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{
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mExtent.set(getBitmap()->getWidth(), getBitmap()->getHeight());
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}
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@ -155,7 +155,7 @@ void GuiChunkedBitmapCtrl::renderRegion(const Point2I &offset, const Point2I &ex
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void GuiChunkedBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
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{
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if( mBitmapAsset.notNull() )
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if(getBitmap())
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{
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RectI boundsRect( offset, getExtent());
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GFX->getDrawUtil()->drawBitmapStretch(getBitmap(), boundsRect, GFXBitmapFlip_None, GFXTextureFilterLinear);
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@ -393,7 +393,7 @@ void ProcessedMaterial::_setStageData()
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for (i = 0; i < Material::MAX_STAGES; i++)
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{
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// DiffuseMap
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if (mMaterial->getDiffuseMapAsset(i).notNull())
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if (mMaterial->getDiffuseMap(i))
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{
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mStages[i].setTex(MFT_DiffuseMap, mMaterial->getDiffuseMap(i));
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if (!mStages[i].getTex(MFT_DiffuseMap))
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@ -406,7 +406,7 @@ void ProcessedMaterial::_setStageData()
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}
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}
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// OverlayMap
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if (mMaterial->getOverlayMapAsset(i).notNull())
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if (mMaterial->getOverlayMap(i))
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{
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mStages[i].setTex(MFT_OverlayMap, mMaterial->getOverlayMap(i));
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if (!mStages[i].getTex(MFT_OverlayMap))
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@ -414,7 +414,7 @@ void ProcessedMaterial::_setStageData()
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}
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// LightMap
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if (mMaterial->getLightMapAsset(i).notNull())
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if (mMaterial->getLightMap(i))
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{
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mStages[i].setTex(MFT_LightMap, mMaterial->getLightMap(i));
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if (!mStages[i].getTex(MFT_LightMap))
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@ -422,7 +422,7 @@ void ProcessedMaterial::_setStageData()
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}
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// ToneMap
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if (mMaterial->getToneMapAsset(i).notNull())
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if (mMaterial->getToneMap(i))
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{
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mStages[i].setTex(MFT_ToneMap, mMaterial->getToneMap(i));
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if (!mStages[i].getTex(MFT_ToneMap))
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@ -430,7 +430,7 @@ void ProcessedMaterial::_setStageData()
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}
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// DetailMap
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if (mMaterial->getDetailMapAsset(i).notNull())
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if (mMaterial->getDetailMap(i))
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{
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mStages[i].setTex(MFT_DetailMap, mMaterial->getDetailMap(i));
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if (!mStages[i].getTex(MFT_DetailMap))
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@ -438,7 +438,7 @@ void ProcessedMaterial::_setStageData()
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}
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// NormalMap
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if (mMaterial->getNormalMapAsset(i).notNull())
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if (mMaterial->getNormalMap(i))
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{
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mStages[i].setTex(MFT_NormalMap, mMaterial->getNormalMap(i));
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if (!mStages[i].getTex(MFT_NormalMap))
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@ -450,7 +450,7 @@ void ProcessedMaterial::_setStageData()
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}
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// Detail Normal Map
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if (mMaterial->getDetailNormalMapAsset(i).notNull())
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if (mMaterial->getDetailNormalMap(i))
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{
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mStages[i].setTex(MFT_DetailNormalMap, mMaterial->getDetailNormalMap(i));
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if (!mStages[i].getTex(MFT_DetailNormalMap))
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@ -463,7 +463,7 @@ void ProcessedMaterial::_setStageData()
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profile = &GFXStaticTextureSRGBProfile;
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// ORMConfig
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if (mMaterial->getORMConfigMapAsset(i).notNull())
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if (mMaterial->getORMConfigMap(i))
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{
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mStages[i].setTex(MFT_OrmMap, mMaterial->getORMConfigMap(profile, i));
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if (!mStages[i].getTex(MFT_OrmMap))
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@ -471,7 +471,7 @@ void ProcessedMaterial::_setStageData()
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}
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else
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{
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if ((mMaterial->getAOMapAsset(i).notNull()) || (mMaterial->getRoughMapAsset(i).notNull()) || (mMaterial->getMetalMapAsset(i).notNull()))
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if ((mMaterial->getAOMap(i)) || (mMaterial->getRoughMap(i)) || (mMaterial->getMetalMap(i)))
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{
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U32 inputKey[4];
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inputKey[0] = mMaterial->mAOChan[i];
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@ -485,7 +485,7 @@ void ProcessedMaterial::_setStageData()
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mMaterial->logError("Failed to dynamically create ORM Config map for stage %i", i);
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}
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}
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if (mMaterial->getGlowMapAsset(i).notNull())
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if (mMaterial->getGlowMap(i))
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{
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mStages[i].setTex(MFT_GlowMap, mMaterial->getGlowMap(i));
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if (!mStages[i].getTex(MFT_GlowMap))
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