Merge pull request #1480 from Azaezel/alpha1/sdlUpdate

update sdl to 2.32.6
This commit is contained in:
Brian Roberts 2025-05-25 17:27:08 -05:00 committed by GitHub
commit fc73890ca8
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
1339 changed files with 53966 additions and 19207 deletions

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@ -0,0 +1,90 @@
---
AlignConsecutiveMacros: Consecutive
AlignConsecutiveAssignments: None
AlignConsecutiveBitFields: None
AlignConsecutiveDeclarations: None
AlignEscapedNewlines: Right
AlignOperands: Align
AlignTrailingComments: true
AllowAllArgumentsOnNextLine: true
AllowAllParametersOfDeclarationOnNextLine: true
AllowShortEnumsOnASingleLine: true
AllowShortBlocksOnASingleLine: Never
AllowShortCaseLabelsOnASingleLine: false
AllowShortFunctionsOnASingleLine: All
AllowShortIfStatementsOnASingleLine: Never
AllowShortLoopsOnASingleLine: false
AlwaysBreakAfterDefinitionReturnType: None
AlwaysBreakAfterReturnType: None
AlwaysBreakBeforeMultilineStrings: false
AlwaysBreakTemplateDeclarations: MultiLine
# Custom brace breaking
BreakBeforeBraces: Custom
BraceWrapping:
AfterCaseLabel: true
AfterClass: true
AfterControlStatement: Never
AfterEnum: true
AfterFunction: true
AfterNamespace: true
AfterObjCDeclaration: true
AfterStruct: true
AfterUnion: true
AfterExternBlock: false
BeforeElse: false
BeforeWhile: false
IndentBraces: false
SplitEmptyFunction: true
SplitEmptyRecord: true
# Make the closing brace of container literals go to a new line
Cpp11BracedListStyle: false
# Never format includes
IncludeBlocks: Preserve
# clang-format version 4.0 through 12.0:
#SortIncludes: false
# clang-format version 13.0+:
#SortIncludes: Never
# No length limit, in case it breaks macros, you can
# disable it with /* clang-format off/on */ comments
ColumnLimit: 0
IndentWidth: 4
ContinuationIndentWidth: 4
IndentCaseLabels: false
IndentCaseBlocks: false
IndentGotoLabels: true
IndentPPDirectives: None
IndentExternBlock: NoIndent
PointerAlignment: Right
SpaceAfterCStyleCast: false
SpacesInCStyleCastParentheses: false
SpacesInConditionalStatement: false
SpacesInContainerLiterals: true
SpaceBeforeAssignmentOperators: true
SpaceBeforeCaseColon: false
SpaceBeforeParens: ControlStatements
SpaceAroundPointerQualifiers: Default
SpaceInEmptyBlock: false
SpaceInEmptyParentheses: false
UseCRLF: false
UseTab: Never
ForEachMacros:
[
"spa_list_for_each",
"spa_list_for_each_safe",
"wl_list_for_each",
"wl_array_for_each",
"udev_list_entry_foreach",
]
---

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@ -0,0 +1,79 @@
# For format see editorconfig.org
# Copyright 2022 Collabora Ltd.
# SPDX-License-Identifier: Zlib
root = true
[*.{c,cg,cpp,gradle,h,java,m,metal,pl,py,S,sh,txt}]
indent_size = 4
indent_style = space
insert_final_newline = true
trim_trailing_whitespace = true
[*.{html,js,json,m4,yml,yaml,vcxproj,vcxproj.filters}]
indent_size = 2
indent_style = space
[*.xml]
indent_size = 4
indent_style = space
[{CMakeLists.txt,sdl2-config*.cmake.in,cmake/*.cmake}]
indent_size = 2
indent_style = space
[{cmake_uninstall.cmake.in,test/CMakeLists.txt}]
indent_size = 4
indent_style = space
[configure.ac]
# Inconsistently 2-, 4- or occasionally 3-space indented, but mostly 4,
# so let's use 4 for new code
indent_size = 4
indent_style = space
[{Makefile.*,*.mk,*.sln,*.pbxproj,*.plist}]
indent_size = 8
indent_style = tab
tab_width = 8
[Makefile.os2]
indent_size = 4
indent_style = space
[test/Makefile.os2]
indent_size = 2
indent_style = space
[{src/core/os2/geniconv/makefile,src/core/os2/geniconv/os2cp.c}]
indent_size = 2
indent_style = space
[src/joystick/controller_type.*]
indent_style = tab
[src/joystick/hidapi/steam/*.h]
indent_style = tab
[src/libm/*.c]
indent_style = tab
[src/test/SDL_test_{crc32,md5,random}.c]
indent_size = 2
indent_style = space
[src/video/yuv2rgb/*.{c,h}]
indent_style = tab
[wayland-protocols/*.xml]
indent_size = 2
indent_style = space
[*.{markdown,md}]
indent_size = 4
indent_style = space
# Markdown syntax treats tabs as 4 spaces
tab_width = 4
[{*.bat,*.rc}]
end_of_line = crlf

190
Engine/lib/sdl/.gitignore vendored Normal file
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@ -0,0 +1,190 @@
aclocal.m4
autom4te*
config.cache
config.log
config.status
libtool
Makefile
Makefile.rules
sdl2-config
sdl2-config.cmake
sdl2-config-version.cmake
sdl2.pc
SDL2.spec
build
gen
Build
buildbot
/REVISION.txt
dist
*.so
*.so.*
*.dll
*.exe
*.o
*.obj
*.res
*.lib
*.a
*.la
*.dSYM
*,e1f
*,ff8
*.lnk
*.err
*.exp
*.map
*.orig
*~
*.swp
*.tmp
*.rej
# for CMake
CMakeFiles/
CMakeCache.txt
cmake_install.cmake
cmake_uninstall.cmake
SDL2ConfigVersion.cmake
.ninja_*
*.ninja
# for CLion
.idea
cmake-build-*
# for Xcode
*.mode1*
*.perspective*
*.pbxuser
(^|/)build($|/)
.DS_Store
xcuserdata
*.xcworkspace
# for QtCreator
CMakeLists.txt.user
build*/
*.pro.user*
# for Visual C++
.vs
Debug
Release
*.user
*.ncb
*.suo
*.sdf
VisualC/tests/controllermap/axis.bmp
VisualC/tests/controllermap/button.bmp
VisualC/tests/controllermap/controllermap.bmp
VisualC/tests/controllermap/controllermap_back.bmp
VisualC/tests/loopwave/sample.wav
VisualC/tests/testautomation/CompareSurfaces0001_Reference.bmp
VisualC/tests/testautomation/CompareSurfaces0001_TestOutput.bmp
VisualC/tests/testgamecontroller/axis.bmp
VisualC/tests/testgamecontroller/button.bmp
VisualC/tests/testgamecontroller/controllermap.bmp
VisualC/tests/testgamecontroller/controllermap_back.bmp
VisualC/tests/testoverlay2/moose.dat
VisualC/tests/testrendertarget/icon.bmp
VisualC/tests/testrendertarget/sample.bmp
VisualC/tests/testscale/icon.bmp
VisualC/tests/testscale/sample.bmp
VisualC/tests/testsprite2/icon.bmp
VisualC/tests/testyuv/testyuv.bmp
VisualC/visualtest/icon.bmp
VisualC/visualtest/testquit.actions
VisualC/visualtest/testquit.config
VisualC/visualtest/testquit.exe
VisualC/visualtest/testquit.parameters
VisualC/visualtest/testsprite2.exe
VisualC/visualtest/testsprite2_sample.actions
VisualC/visualtest/testsprite2_sample.config
VisualC/visualtest/testsprite2_sample.parameters
VisualC-GDK/**/Layout
VisualC-GDK/shaders/*.h
# for Android
android-project/local.properties
android-project/.gradle/
test/checkkeys
test/checkkeysthreads
test/controllermap
test/loopwave
test/loopwavequeue
test/testatomic
test/testaudiocapture
test/testaudiohotplug
test/testaudioinfo
test/testautomation
test/testbounds
test/testcustomcursor
test/testdisplayinfo
test/testdraw2
test/testdrawchessboard
test/testdropfile
test/testerror
test/testevdev
test/testfile
test/testfilesystem
test/testgamecontroller
test/testgeometry
test/testgesture
test/testgl2
test/testgles
test/testgles2
test/testhaptic
test/testhittesting
test/testhotplug
test/testiconv
test/testime
test/testintersections
test/testjoystick
test/testkeys
test/testloadso
test/testlocale
test/testlock
test/testmessage
test/testmouse
test/testmultiaudio
test/testnative
test/testoverlay2
test/testplatform
test/testpower
test/testqsort
test/testrelative
test/testrendercopyex
test/testrendertarget
test/testresample
test/testrumble
test/testscale
test/testsem
test/testsensor
test/testshader
test/testshape
test/testsprite2
test/testspriteminimal
test/teststreaming
test/testsurround
test/testthread
test/testtimer
test/testurl
test/testver
test/testviewport
test/testvulkan
test/testwm2
test/testyuv
test/torturethread
builddir/
!build-scripts/
debian/*.debhelper.log
debian/*.substvars
debian/*.tar.gz
debian/.debhelper/
debian/files
debian/libsdl*/
debian/tmp/

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@ -0,0 +1,31 @@
projectfullname = Simple Directmedia Layer
projectshortname = SDL
incsubdir = include
wikisubdir = SDL2
readmesubdir = docs
apiprefixregex = (SDL_|SDLK_|KMOD_|AUDIO_|[US]int\d+)
mainincludefname = SDL.h
versionfname = include/SDL_version.h
versionmajorregex = \A\#define\s+SDL_MAJOR_VERSION\s+(\d+)\Z
versionminorregex = \A\#define\s+SDL_MINOR_VERSION\s+(\d+)\Z
versionpatchregex = \A\#define\s+SDL_PATCHLEVEL\s+(\d+)\Z
selectheaderregex = \ASDL.*?\.h\Z
projecturl = https://libsdl.org/
wikiurl = https://wiki.libsdl.org/SDL2
bugreporturl = https://github.com/libsdl-org/sdlwiki/issues/new
warn_about_missing = 0
#wikipreamble = (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.)
wikiheaderfiletext = Defined in [%fname%](https://github.com/libsdl-org/SDL/blob/SDL2/include/%fname%)
manpageheaderfiletext = Defined in %fname%
# All SDL_config_*.h headers are uncategorized, in case something slips in from them.
# All SDL_test_* headers become uncategorized, everything else just converts like SDL_audio.h -> Audio
# A handful of others we fix up in the header itself with /* WIKI CATEGORY: x */ comments.
headercategoryeval = s/\ASDL_config_.*?\.h\Z//; s/\ASDL_test_.*?\.h\Z//; s/\ASDL_?(.*?)\.h\Z/$1/; ucfirst();
quickrefenabled = 0 # !!! FIXME: maybe later, but there are probably documentation gaps to fix first.
quickrefcategoryorder = Init,Hints,Error,Version,Properties,Log,Video,Events,Keyboard,Mouse,Touch,Gesture,GameController,Joystick,Haptic,Audio,Timer,Render,LoadSO,Thread,Mutex,Atomic,Filesystem,RWOPS,Pixels,Surface,Blendmode,Rect,Clipboard,Messagebox,Vulkan,Metal,Platform,Power,Sensor,Bits,Endian,Assert,CPUInfo,Locale,System,Misc,GUID,Main,Stdinc
quickreftitle = SDL2 API Quick Reference
quickrefurl = https://libsdl.org/
quickrefdesc = The latest version of this document can be found at https://wiki.libsdl.org/SDL2/QuickReference
quickrefmacroregex = \A(SDL_Atomic...Ref|SDL_assert.*?|SDL_arraysize|SDL_Swap[BL]E\d\d|SDL_[a-z]+_cast|SDL_Load...)\Z

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@ -35,6 +35,7 @@ LOCAL_SRC_FILES := \
$(wildcard $(LOCAL_PATH)/src/hidapi/android/*.cpp) \
$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
$(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/joystick/dummy/*.c) \
$(wildcard $(LOCAL_PATH)/src/joystick/hidapi/*.c) \
$(wildcard $(LOCAL_PATH)/src/joystick/virtual/*.c) \
$(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \

View file

@ -5,8 +5,8 @@ endif()
# MSVC runtime library flags are selected by an abstraction.
set(CMAKE_POLICY_DEFAULT_CMP0091 NEW)
cmake_minimum_required(VERSION 3.0.0...3.5)
project(SDL2 C CXX)
cmake_minimum_required(VERSION 3.0.0...3.10)
project(SDL2 C)
if(CMAKE_SOURCE_DIR STREQUAL PROJECT_SOURCE_DIR)
set(SDL2_SUBPROJECT OFF)
@ -15,13 +15,15 @@ else()
endif()
if (HAIKU)
enable_language(CXX)
set(LINKER_LANGUAGE CXX)
endif()
set(EXTRA_LIBS)
set(EXTRA_LDFLAGS)
set(CMAKE_DEPENDS)
set(CMAKE_LIBS)
set(PKGCONFIG_LDFLAGS)
set(PKGCONFIG_DEPENDS)
# This is a virtual "library" that just exists to collect up compiler and
@ -33,8 +35,8 @@ set(PKGCONFIG_DEPENDS)
add_library(sdl-build-options INTERFACE)
if(WINDOWS_STORE)
target_compile_definitions(sdl-build-options INTERFACE "-DSDL_BUILDING_WINRT=1")
target_compile_options(sdl-build-options INTERFACE "-ZW")
target_compile_definitions(sdl-build-options INTERFACE "-DSDL_BUILDING_WINRT=1" "WINAPI_FAMILY=WINAPI_FAMILY_APP")
target_compile_options(sdl-build-options INTERFACE "$<$<COMPILE_LANGUAGE:CXX>:-ZW>" "$<$<COMPILE_LANGUAGE:CXX>:-EHsc>")
endif()
# CMake 3.0 expands the "if(${A})" in "set(OFF 1);set(A OFF);if(${A})" to "if(1)"
@ -86,8 +88,8 @@ endif()
# See docs/release_checklist.md
set(SDL_MAJOR_VERSION 2)
set(SDL_MINOR_VERSION 28)
set(SDL_MICRO_VERSION 4)
set(SDL_MINOR_VERSION 32)
set(SDL_MICRO_VERSION 6)
set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}")
# Set defaults preventing destination file conflicts
@ -140,6 +142,7 @@ check_cpu_architecture(x86 SDL_CPU_X86)
check_cpu_architecture(x64 SDL_CPU_X64)
check_cpu_architecture(arm32 SDL_CPU_ARM32)
check_cpu_architecture(arm64 SDL_CPU_ARM64)
check_cpu_architecture(arm64ec SDL_CPU_ARM64EC)
check_cpu_architecture(loongarch64 SDL_CPU_LOONGARCH64)
# Check for 64 or 32 bit
@ -195,7 +198,7 @@ endif()
# so we'll just use libusb when it's available. libusb does not support iOS,
# so we default to yes on iOS.
# TODO: Windows can support libusb, the hid.c file just depends on Unix APIs
if((WINDOWS AND NOT WINDOWS_STORE) OR IOS OR TVOS OR ANDROID)
if((WINDOWS AND NOT WINDOWS_STORE) OR IOS OR TVOS OR VISIONOS OR WATCHOS OR ANDROID)
set(HIDAPI_SKIP_LIBUSB TRUE)
else()
set(HIDAPI_SKIP_LIBUSB FALSE)
@ -238,9 +241,14 @@ if(USE_GCC OR USE_CLANG OR USE_INTELCC OR USE_QCC)
endif()
# Default option knobs
if(UNIX OR MINGW OR MSYS OR (USE_CLANG AND NOT WINDOWS) OR VITA OR PSP OR PS2 OR N3DS)
if(UNIX OR MINGW OR MSYS OR (USE_CLANG AND NOT WINDOWS) OR VITA OR PSP OR PS2 OR N3DS OR SDL_CPU_ARM64EC)
set(OPT_DEF_LIBC ON)
endif()
if(WINDOWS OR MACOS OR IOS OR TVOS OR VISIONOS OR WATCHOS)
set(SDL_SYSTEM_ICONV_DEFAULT OFF)
else()
set(SDL_SYSTEM_ICONV_DEFAULT ON)
endif()
if(NOT ("$ENV{CFLAGS}" STREQUAL ""))
if(CMAKE_VERSION VERSION_LESS 3.11.0)
@ -355,6 +363,11 @@ if(VITA OR PSP OR PS2 OR N3DS)
set(SDL_LOADSO_ENABLED_BY_DEFAULT OFF)
endif()
set(SDL_X11_XRANDR_DEFAULT ON)
if(SOLARIS)
set(SDL_X11_XRANDR_DEFAULT OFF)
endif()
# When defined, respect CMake's BUILD_SHARED_LIBS setting:
set(SDL_STATIC_ENABLED_BY_DEFAULT ON)
if (NOT DEFINED SDL_SHARED_ENABLED_BY_DEFAULT)
@ -404,7 +417,7 @@ dep_option(SDL_SSE "Use SSE assembly routines" ON "SDL_ASSEMBLY;
dep_option(SDL_SSE2 "Use SSE2 assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
dep_option(SDL_SSE3 "Use SSE3 assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
dep_option(SDL_MMX "Use MMX assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
dep_option(SDL_3DNOW "Use 3Dnow! MMX assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
dep_option(SDL_3DNOW "Use 3Dnow! MMX assembly routines" OFF "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
dep_option(SDL_ALTIVEC "Use Altivec assembly routines" ON "SDL_ASSEMBLY" OFF)
dep_option(SDL_ARMSIMD "Use SIMD assembly blitters on ARM" OFF "SDL_ASSEMBLY;SDL_CPU_ARM32" OFF)
dep_option(SDL_ARMNEON "Use NEON assembly blitters on ARM" OFF "SDL_ASSEMBLY;SDL_CPU_ARM32" OFF)
@ -420,7 +433,8 @@ set_option(SDL_DIRECTFB "Use DirectFB video driver" OFF)
dep_option(SDL_DIRECTFB_SHARED "Dynamically load directfb support" ON "SDL_DIRECTFB" OFF)
set_option(SDL_DUMMYVIDEO "Use dummy video driver" ON)
dep_option(SDL_IBUS "Enable IBus support" ON ${UNIX_SYS} OFF)
set_option(SDL_SYSTEM_ICONV "Use iconv() from system-installed libraries" ON)
set_option(SDL_SYSTEM_ICONV "Use iconv() from system-installed libraries" ${SDL_SYSTEM_ICONV_DEFAULT})
set_option(SDL_LIBICONV "Prefer iconv() from libiconv, if available, over libc version" OFF)
set_option(SDL_OPENGL "Include OpenGL support" ON)
set_option(SDL_OPENGLES "Include OpenGL ES support" ON)
set_option(SDL_PTHREADS "Use POSIX threads for multi-threading" ${SDL_PTHREADS_ENABLED_BY_DEFAULT})
@ -450,17 +464,19 @@ set_option(SDL_RPATH "Use an rpath when linking SDL" ${UNIX_SYS})
set_option(SDL_CLOCK_GETTIME "Use clock_gettime() instead of gettimeofday()" ${SDL_CLOCK_GETTIME_ENABLED_BY_DEFAULT})
set_option(SDL_X11 "Use X11 video driver" ${UNIX_SYS})
dep_option(SDL_X11_SHARED "Dynamically load X11 support" ON "SDL_X11" OFF)
set(SDL_X11_OPTIONS Xcursor Xdbe XInput Xfixes Xrandr Xscrnsaver XShape)
foreach(_SUB ${SDL_X11_OPTIONS})
string(TOUPPER "SDL_X11_${_SUB}" _OPT)
dep_option(${_OPT} "Enable ${_SUB} support" ON "SDL_X11" OFF)
endforeach()
dep_option(SDL_X11_XCURSOR "Enable Xcursor support" ON SDL_X11 OFF)
dep_option(SDL_X11_XDBE "Enable Xdbe support" ON SDL_X11 OFF)
dep_option(SDL_X11_XINPUT "Enable XInput support" ON SDL_X11 OFF)
dep_option(SDL_X11_XFIXES "Enable Xfixes support" ON SDL_X11 OFF)
dep_option(SDL_X11_XRANDR "Enable Xrandr support" "${SDL_X11_XRANDR_DEFAULT}" SDL_X11 OFF)
dep_option(SDL_X11_XSCRNSAVER "Enable Xscrnsaver support" ON SDL_X11 OFF)
dep_option(SDL_X11_XSHAPE "Enable XShape support" ON SDL_X11 OFF)
set_option(SDL_WAYLAND "Use Wayland video driver" ${UNIX_SYS})
dep_option(SDL_WAYLAND_SHARED "Dynamically load Wayland support" ON "SDL_WAYLAND" OFF)
dep_option(SDL_WAYLAND_LIBDECOR "Use client-side window decorations on Wayland" ON "SDL_WAYLAND" OFF)
dep_option(SDL_WAYLAND_LIBDECOR_SHARED "Dynamically load libdecor support" ON "SDL_WAYLAND_LIBDECOR;SDL_WAYLAND_SHARED" OFF)
dep_option(SDL_WAYLAND_QT_TOUCH "QtWayland server support for Wayland video driver" ON "SDL_WAYLAND" OFF)
set_option(SDL_RPI "Use Raspberry Pi video driver" ${UNIX_SYS})
set_option(SDL_RPI "Use Raspberry Pi 0-3 video driver" ${UNIX_SYS})
set_option(SDL_COCOA "Use Cocoa video driver" ${APPLE})
set_option(SDL_DIRECTX "Use DirectX for Windows audio/video" ${WINDOWS})
set_option(SDL_XINPUT "Use Xinput for Windows" ${WINDOWS})
@ -585,11 +601,50 @@ if(USE_GCC OR USE_CLANG OR USE_INTELCC OR USE_QCC)
endif()
endif()
check_c_compiler_flag(-Wundef HAVE_GCC_WUNDEF)
if(HAVE_GCC_WUNDEF)
list(APPEND EXTRA_CFLAGS "-Wundef")
endif()
check_c_compiler_flag(-fno-strict-aliasing HAVE_GCC_NO_STRICT_ALIASING)
if(HAVE_GCC_NO_STRICT_ALIASING)
list(APPEND EXTRA_CFLAGS "-fno-strict-aliasing")
endif()
check_c_compiler_flag(-Wdocumentation HAVE_GCC_WDOCUMENTATION)
if(HAVE_GCC_WDOCUMENTATION)
if(SDL_WERROR)
check_c_compiler_flag(-Werror=documentation HAVE_GCC_WERROR_DOCUMENTATION)
if(HAVE_GCC_WERROR_DOCUMENTATION)
list(APPEND EXTRA_CFLAGS "-Werror=documentation")
endif()
endif()
list(APPEND EXTRA_CFLAGS "-Wdocumentation")
endif()
check_c_compiler_flag(-Wdocumentation-unknown-command HAVE_GCC_WDOCUMENTATION_UNKNOWN_COMMAND)
if(HAVE_GCC_WDOCUMENTATION_UNKNOWN_COMMAND)
if(SDL_WERROR)
check_c_compiler_flag(-Werror=documentation-unknown-command HAVE_GCC_WERROR_DOCUMENTATION_UNKNOWN_COMMAND)
if(HAVE_GCC_WERROR_DOCUMENTATION_UNKNOWN_COMMAND)
list(APPEND EXTRA_CFLAGS "-Werror=documentation-unknown-command")
endif()
endif()
list(APPEND EXTRA_CFLAGS "-Wdocumentation-unknown-command")
endif()
check_c_compiler_flag(-fcomment-block-commands=threadsafety HAVE_GCC_COMMENT_BLOCK_COMMANDS)
if(HAVE_GCC_COMMENT_BLOCK_COMMANDS)
list(APPEND EXTRA_CFLAGS "-fcomment-block-commands=threadsafety")
list(APPEND EXTRA_CFLAGS "-fcomment-block-commands=deprecated")
else()
check_c_compiler_flag(/clang:-fcomment-block-commands=threadsafety HAVE_CLANG_COMMENT_BLOCK_COMMANDS)
if(HAVE_CLANG_COMMENT_BLOCK_COMMANDS)
list(APPEND EXTRA_CFLAGS "/clang:-fcomment-block-commands=threadsafety")
list(APPEND EXTRA_CFLAGS "/clang:-fcomment-block-commands=deprecated")
endif()
endif()
check_c_compiler_flag(-Wdeclaration-after-statement HAVE_GCC_WDECLARATION_AFTER_STATEMENT)
if(HAVE_GCC_WDECLARATION_AFTER_STATEMENT)
if(SDL_WERROR)
@ -866,7 +921,7 @@ if(SDL_ASSEMBLY)
if(SDL_LSX)
cmake_push_check_state()
list(APPEND CMAKE_REQUIRED_FLAGS "-mlsx")
set(CMAKE_REQUIRED_FLAGS "-mlsx")
check_c_source_compiles("
#ifndef __loongarch_sx
#error Assembler CPP flag not enabled
@ -881,22 +936,6 @@ if(SDL_ASSEMBLY)
endif()
endif()
if(SDL_LASX)
cmake_push_check_state()
list(APPEND CMAKE_REQUIRED_FLAGS "-mlasx")
check_c_source_compiles("
#ifndef __loongarch_asx
#error Assembler CPP flag not enabled
#endif
int main(int argc, char **argv) { return 0; }" CPU_SUPPORTS_LASX)
check_include_file("lasxintrin.h" HAVE_LASXINTRIN_H)
cmake_pop_check_state()
if(CPU_SUPPORTS_LASX AND HAVE_LASXINTRIN_H)
list(APPEND EXTRA_CFLAGS "-mlasx")
set(HAVE_LASX TRUE)
endif()
endif()
if(SDL_ARMSIMD)
set(ORIG_CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS}")
set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -x assembler-with-cpp")
@ -1026,15 +1065,11 @@ if(SDL_LIBC)
sys/types.h
wchar.h
)
if(NOT EMSCRIPTEN)
list(APPEND headers_to_check libunwind.h)
endif()
foreach(_HEADER ${headers_to_check})
string(TOUPPER "HAVE_${_HEADER}" _UPPER)
string(REGEX REPLACE "[./]" "_" _HAVE_H ${_UPPER})
check_include_file("${_HEADER}" ${_HAVE_H})
endforeach()
check_include_file(linux/input.h HAVE_LINUX_INPUT_H)
set(STDC_HEADER_NAMES "stddef.h;stdarg.h;stdlib.h;string.h;stdio.h;wchar.h;float.h")
check_include_files("${STDC_HEADER_NAMES}" STDC_HEADERS)
@ -1066,6 +1101,8 @@ if(SDL_LIBC)
check_symbol_exists(getauxval "sys/auxv.h" HAVE_GETAUXVAL)
check_symbol_exists(elf_aux_info "sys/auxv.h" HAVE_ELF_AUX_INFO)
check_symbol_exists(poll "poll.h" HAVE_POLL)
check_symbol_exists(memfd_create "sys/mman.h" HAVE_MEMFD_CREATE)
check_symbol_exists(posix_fallocate "fcntl.h" HAVE_POSIX_FALLOCATE)
check_library_exists(m pow "" HAVE_LIBM)
if(HAVE_LIBM)
@ -1088,16 +1125,31 @@ if(SDL_LIBC)
endif()
if(SDL_SYSTEM_ICONV)
check_library_exists(iconv iconv_open "" HAVE_LIBICONV)
if(HAVE_LIBICONV)
list(APPEND EXTRA_LIBS iconv)
check_c_source_compiles("
#define LIBICONV_PLUG 1 /* in case libiconv header is in include path */
#include <stddef.h>
#include <iconv.h>
int main(int argc, char **argv) {
return !iconv_open(NULL,NULL);
}" ICONV_IN_LIBC)
cmake_push_check_state()
list(APPEND CMAKE_REQUIRED_LIBRARIES iconv)
check_c_source_compiles("
#include <stddef.h>
#include <iconv.h>
int main(int argc, char **argv) {
return !iconv_open(NULL,NULL);
}" ICONV_IN_LIBICONV)
cmake_pop_check_state()
if(ICONV_IN_LIBC OR ICONV_IN_LIBICONV)
set(HAVE_ICONV 1)
set(HAVE_SYSTEM_ICONV TRUE)
else()
check_library_exists(c iconv_open "" HAVE_BUILTIN_ICONV)
if(HAVE_BUILTIN_ICONV)
set(HAVE_ICONV 1)
set(HAVE_SYSTEM_ICONV TRUE)
if(ICONV_IN_LIBICONV AND (SDL_LIBICONV OR (NOT ICONV_IN_LIBC)))
set(SDL_USE_LIBICONV 1)
set(HAVE_LIBICONV TRUE)
list(APPEND EXTRA_LIBS iconv)
endif()
endif()
endif()
@ -1408,10 +1460,7 @@ elseif(EMSCRIPTEN)
endif()
CheckPTHREAD()
if(HAVE_LIBUNWIND_H)
list(APPEND EXTRA_TEST_LIBS unwind)
endif()
CheckLibUnwind()
elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
if(SDL_AUDIO)
@ -1479,7 +1528,7 @@ elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
#ifndef EVIOCGNAME
#error EVIOCGNAME() ioctl not available
#endif
int main(int argc, char** argv) { return 0; }" HAVE_INPUT_EVENTS)
int main(int argc, char** argv) { return 0; }" HAVE_LINUX_INPUT_H)
if(LINUX)
check_c_source_compiles("
@ -1515,11 +1564,11 @@ elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
}" HAVE_INPUT_WSCONS)
endif()
if(HAVE_INPUT_EVENTS)
if(HAVE_LINUX_INPUT_H)
set(SDL_INPUT_LINUXEV 1)
endif()
if(SDL_HAPTIC AND HAVE_INPUT_EVENTS)
if(SDL_HAPTIC AND HAVE_LINUX_INPUT_H)
set(SDL_HAPTIC_LINUX 1)
file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/linux/*.c)
list(APPEND SOURCE_FILES ${HAPTIC_SOURCES})
@ -1582,15 +1631,8 @@ elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
endif()
endif()
if(HAVE_LIBUNWIND_H)
# We've already found the header, so link the lib if present.
# NB: This .pc file is not present on FreeBSD where the implicitly
# linked base system libgcc_s includes all libunwind ABI.
pkg_search_module(UNWIND libunwind)
pkg_search_module(UNWIND_GENERIC libunwind-generic)
list(APPEND EXTRA_TEST_LIBS ${UNWIND_LIBRARIES} ${UNWIND_GENERIC_LIBRARIES})
endif()
endif()
CheckLibUnwind()
if(HAVE_DBUS_DBUS_H)
list(APPEND SOURCE_FILES "${SDL2_SOURCE_DIR}/src/core/linux/SDL_dbus.c")
@ -1612,7 +1654,7 @@ elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
list(APPEND SOURCE_FILES "${SDL2_SOURCE_DIR}/src/core/linux/SDL_udev.c")
endif()
if(HAVE_INPUT_EVENTS)
if(HAVE_LINUX_INPUT_H)
list(APPEND SOURCE_FILES "${SDL2_SOURCE_DIR}/src/core/linux/SDL_evdev.c")
list(APPEND SOURCE_FILES "${SDL2_SOURCE_DIR}/src/core/linux/SDL_evdev_kbd.c")
endif()
@ -1621,6 +1663,11 @@ elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
list(APPEND SOURCE_FILES "${SDL2_SOURCE_DIR}/src/core/freebsd/SDL_evdev_kbd_freebsd.c")
endif()
if(HAVE_INPUT_WSCONS)
list(APPEND SOURCE_FILES "${SDL2_SOURCE_DIR}/src/core/openbsd/SDL_wscons_kbd.c")
list(APPEND SOURCE_FILES "${SDL2_SOURCE_DIR}/src/core/openbsd/SDL_wscons_mouse.c")
endif()
# Always compiled for Linux, unconditionally:
list(APPEND SOURCE_FILES "${SDL2_SOURCE_DIR}/src/core/linux/SDL_evdev_capabilities.c")
list(APPEND SOURCE_FILES "${SDL2_SOURCE_DIR}/src/core/linux/SDL_threadprio.c")
@ -1637,7 +1684,7 @@ elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
if(FREEBSD OR NETBSD OR OPENBSD OR BSDI)
CheckUSBHID()
endif()
if(LINUX AND HAVE_LINUX_INPUT_H AND NOT ANDROID)
if((LINUX OR FREEBSD) AND HAVE_LINUX_INPUT_H AND NOT ANDROID)
set(SDL_JOYSTICK_LINUX 1)
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/linux/*.c ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
list(APPEND SOURCE_FILES ${JOYSTICK_SOURCES})
@ -1736,18 +1783,11 @@ elseif(WINDOWS)
list(APPEND SOURCE_FILES ${CORE_SOURCES})
if(WINDOWS_STORE)
enable_language(CXX)
file(GLOB WINRT_SOURCE_FILES ${SDL2_SOURCE_DIR}/src/core/winrt/*.c ${SDL2_SOURCE_DIR}/src/core/winrt/*.cpp)
list(APPEND SOURCE_FILES ${WINRT_SOURCE_FILES})
endif()
if(MSVC AND NOT SDL_LIBC)
# Prevent codegen that would use the VC runtime libraries.
set_property(DIRECTORY . APPEND PROPERTY COMPILE_OPTIONS "/GS-;/Gs1048576")
if(NOT ARCH_64 AND NOT CMAKE_GENERATOR_PLATFORM STREQUAL "ARM")
set_property(DIRECTORY . APPEND PROPERTY COMPILE_OPTIONS "/arch:SSE")
endif()
endif()
if(SDL_MISC)
if(WINDOWS_STORE)
file(GLOB MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/winrt/*.cpp)
@ -1773,13 +1813,11 @@ elseif(WINDOWS)
check_include_file(d3d9.h HAVE_D3D_H)
check_include_file(d3d11_1.h HAVE_D3D11_H)
check_c_source_compiles("
#include <winsdkver.h>
#include <sdkddkver.h>
#include <d3d12.h>
#include <d3d12sdklayers.h>
ID3D12Device1 *device;
#if WDK_NTDDI_VERSION > 0x0A000008
int main(int argc, char **argv) { return 0; }
#endif" HAVE_D3D12_H)
int main(int argc, char **argv) {return 0; }
" HAVE_D3D12_H)
check_include_file(ddraw.h HAVE_DDRAW_H)
check_include_file(dsound.h HAVE_DSOUND_H)
check_include_file(dinput.h HAVE_DINPUT_H)
@ -1791,8 +1829,10 @@ elseif(WINDOWS)
set(HAVE_DIRECTX TRUE)
if(NOT MINGW AND NOT USE_WINSDK_DIRECTX)
# TODO: change $ENV{DXSDL_DIR} to get the path from the include checks
target_link_directories(sdl-build-options INTERFACE "$$ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH}")
target_include_directories(sdl-build-options INTERFACE "$ENV{DXSDK_DIR}\\Include")
file(TO_CMAKE_PATH "$ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH}" SDL2_TMP_DXSDK_LIB_DIR)
target_link_directories(sdl-build-options INTERFACE "${SDL2_TMP_DXSDK_LIB_DIR}")
file(TO_CMAKE_PATH "$ENV{DXSDK_DIR}\\Include" SDL2_TMP_DXSDK_INCLUDE_DIR)
target_include_directories(sdl-build-options INTERFACE "${SDL2_TMP_DXSDK_INCLUDE_DIR}")
endif()
endif()
set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
@ -1804,16 +1844,6 @@ elseif(WINDOWS)
#include <windows.h>
#include <xinput.h>
int main(int argc, char **argv) { return 0; }" HAVE_XINPUT_H)
check_c_source_compiles("
#include <windows.h>
#include <xinput.h>
XINPUT_GAMEPAD_EX x1;
int main(int argc, char **argv) { return 0; }" HAVE_XINPUT_GAMEPAD_EX)
check_c_source_compiles("
#include <windows.h>
#include <xinput.h>
XINPUT_STATE_EX s1;
int main(int argc, char **argv) { return 0; }" HAVE_XINPUT_STATE_EX)
check_c_source_compiles("
#define COBJMACROS
#include <windows.gaming.input.h>
@ -2037,6 +2067,7 @@ elseif(WINDOWS)
endif()
endif()
enable_language(RC)
file(GLOB VERSION_SOURCES ${SDL2_SOURCE_DIR}/src/main/windows/*.rc)
file(GLOB SDLMAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/windows/*.c)
if(MINGW OR CYGWIN)
@ -2054,7 +2085,7 @@ elseif(APPLE)
# !!! FIXME: we need Carbon for some very old API calls in
# !!! FIXME: src/video/cocoa/SDL_cocoakeyboard.c, but we should figure out
# !!! FIXME: how to dump those.
if(DARWIN OR MACOSX)
if(MACOS)
set(SDL_FRAMEWORK_COCOA 1)
set(SDL_FRAMEWORK_CARBON 1)
endif()
@ -2068,12 +2099,12 @@ elseif(APPLE)
set(HAVE_SDL_FILE TRUE)
endif()
if(IOS OR TVOS)
if(IOS OR TVOS OR VISIONOS OR WATCHOS)
file(GLOB SDLMAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/uikit/*.c)
endif()
if(SDL_MISC)
if(IOS OR TVOS)
if(IOS OR TVOS OR VISIONOS OR WATCHOS)
file(GLOB MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/ios/*.m)
else()
file(GLOB MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/macosx/*.m)
@ -2098,10 +2129,10 @@ elseif(APPLE)
if(SDL_JOYSTICK)
file(GLOB MFI_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/iphoneos/*.m)
if(IOS OR TVOS)
if(IOS OR TVOS OR VISIONOS OR WATCHOS)
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
set(SDL_JOYSTICK_MFI 1)
if(IOS)
if(IOS OR VISIONOS OR WATCHOS)
set(SDL_FRAMEWORK_COREMOTION 1)
endif()
set(SDL_FRAMEWORK_GAMECONTROLLER 1)
@ -2142,7 +2173,7 @@ elseif(APPLE)
endif()
if(SDL_HAPTIC)
if (IOS OR TVOS)
if(IOS OR TVOS OR VISIONOS OR WATCHOS)
file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/dummy/*.c)
set(SDL_HAPTIC_DUMMY 1)
else()
@ -2156,7 +2187,7 @@ elseif(APPLE)
endif()
if(SDL_POWER)
if (IOS OR TVOS)
if(IOS OR TVOS OR VISIONOS OR WATCHOS)
file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/uikit/*.m)
set(SDL_POWER_UIKIT 1)
else()
@ -2189,7 +2220,7 @@ elseif(APPLE)
endif()
if(SDL_SENSOR)
if(IOS)
if(IOS OR VISIONOS OR WATCHOS)
set(SDL_SENSOR_COREMOTION 1)
set(HAVE_SDL_SENSORS TRUE)
file(GLOB SENSOR_SOURCES ${SDL2_SOURCE_DIR}/src/sensor/coremotion/*.m)
@ -2199,7 +2230,7 @@ elseif(APPLE)
# iOS hack needed - http://code.google.com/p/ios-cmake/ ?
if(SDL_VIDEO)
if (IOS OR TVOS)
if(IOS OR TVOS OR VISIONOS OR WATCHOS)
set(SDL_VIDEO_DRIVER_UIKIT 1)
set(SDL_FRAMEWORK_COREGRAPHICS 1)
set(SDL_FRAMEWORK_QUARTZCORE 1)
@ -2220,7 +2251,7 @@ elseif(APPLE)
endif()
if(SDL_OPENGLES)
if(IOS OR TVOS)
if(IOS OR TVOS OR VISIONOS OR WATCHOS)
set(SDL_FRAMEWORK_OPENGLES 1)
set(SDL_VIDEO_OPENGL_ES 1)
set(SDL_VIDEO_RENDER_OGL_ES 1)
@ -2263,73 +2294,96 @@ elseif(APPLE)
endif()
endif()
# Minimum version for $<LINK_LIBRARY:feature,library-list>
cmake_minimum_required(VERSION 3.24)
# Actually load the frameworks at the end so we don't duplicate include.
if(SDL_FRAMEWORK_COREVIDEO)
list(APPEND EXTRA_LDFLAGS "-Wl,-framework,CoreVideo")
list(APPEND PKGCONFIG_LDFLAGS "-Wl,-framework,CoreVideo")
list(APPEND CMAKE_LIBS "$<LINK_LIBRARY:FRAMEWORK,CoreVideo>")
endif()
if(SDL_FRAMEWORK_COCOA)
list(APPEND EXTRA_LDFLAGS "-Wl,-framework,Cocoa")
list(APPEND PKGCONFIG_LDFLAGS "-Wl,-framework,Cocoa")
list(APPEND CMAKE_LIBS "$<LINK_LIBRARY:FRAMEWORK,Cocoa>")
endif()
if(SDL_FRAMEWORK_IOKIT)
list(APPEND EXTRA_LDFLAGS "-Wl,-framework,IOKit")
list(APPEND PKGCONFIG_LDFLAGS "-Wl,-framework,IOKit")
list(APPEND CMAKE_LIBS "$<LINK_LIBRARY:FRAMEWORK,IOKit>")
endif()
if(SDL_FRAMEWORK_FF)
list(APPEND EXTRA_LDFLAGS "-Wl,-framework,ForceFeedback")
list(APPEND PKGCONFIG_LDFLAGS "-Wl,-framework,ForceFeedback")
list(APPEND CMAKE_LIBS "$<LINK_LIBRARY:FRAMEWORK,ForceFeedback>")
endif()
if(SDL_FRAMEWORK_CARBON)
list(APPEND EXTRA_LDFLAGS "-Wl,-framework,Carbon")
list(APPEND PKGCONFIG_LDFLAGS "-Wl,-framework,Carbon")
list(APPEND CMAKE_LIBS "$<LINK_LIBRARY:FRAMEWORK,Carbon>")
endif()
if(SDL_FRAMEWORK_COREAUDIO)
list(APPEND EXTRA_LDFLAGS "-Wl,-framework,CoreAudio")
list(APPEND PKGCONFIG_LDFLAGS "-Wl,-framework,CoreAudio")
list(APPEND CMAKE_LIBS "$<LINK_LIBRARY:FRAMEWORK,CoreAudio>")
endif()
if(SDL_FRAMEWORK_AUDIOTOOLBOX)
list(APPEND EXTRA_LDFLAGS "-Wl,-framework,AudioToolbox")
list(APPEND PKGCONFIG_LDFLAGS "-Wl,-framework,AudioToolbox")
list(APPEND CMAKE_LIBS "$<LINK_LIBRARY:FRAMEWORK,AudioToolbox>")
endif()
if(SDL_FRAMEWORK_AVFOUNDATION)
list(APPEND EXTRA_LDFLAGS "-Wl,-framework,AVFoundation")
list(APPEND PKGCONFIG_LDFLAGS "-Wl,-framework,AVFoundation")
list(APPEND CMAKE_LIBS "$<LINK_LIBRARY:FRAMEWORK,AVFoundation>")
endif()
if(SDL_FRAMEWORK_COREBLUETOOTH)
list(APPEND EXTRA_LDFLAGS "-Wl,-framework,CoreBluetooth")
list(APPEND PKGCONFIG_LDFLAGS "-Wl,-framework,CoreBluetooth")
list(APPEND CMAKE_LIBS "$<LINK_LIBRARY:FRAMEWORK,CoreBluetooth>")
endif()
if(SDL_FRAMEWORK_COREGRAPHICS)
list(APPEND EXTRA_LDFLAGS "-Wl,-framework,CoreGraphics")
list(APPEND PKGCONFIG_LDFLAGS "-Wl,-framework,CoreGraphics")
list(APPEND CMAKE_LIBS "$<LINK_LIBRARY:FRAMEWORK,CoreGraphics>")
endif()
if(SDL_FRAMEWORK_COREMOTION)
list(APPEND EXTRA_LDFLAGS "-Wl,-framework,CoreMotion")
list(APPEND PKGCONFIG_LDFLAGS "-Wl,-framework,CoreMotion")
list(APPEND CMAKE_LIBS "$<LINK_LIBRARY:FRAMEWORK,Coremotion>")
endif()
if(SDL_FRAMEWORK_FOUNDATION)
list(APPEND EXTRA_LDFLAGS "-Wl,-framework,Foundation")
list(APPEND PKGCONFIG_LDFLAGS "-Wl,-framework,Foundation")
list(APPEND CMAKE_LIBS "$<LINK_LIBRARY:FRAMEWORK,Foundation>")
endif()
if(SDL_FRAMEWORK_GAMECONTROLLER)
find_library(GAMECONTROLLER GameController)
if(GAMECONTROLLER)
list(APPEND EXTRA_LDFLAGS "-Wl,-weak_framework,GameController")
list(APPEND PKGCONFIG_LDFLAGS "-Wl,-weak_framework,GameController")
list(APPEND CMAKE_LIBS "$<LINK_LIBRARY:WEAK_FRAMEWORK,GameController>")
endif()
endif()
if(SDL_FRAMEWORK_METAL)
if(IOS OR TVOS)
list(APPEND EXTRA_LDFLAGS "-Wl,-framework,Metal")
if(IOS OR TVOS OR VISIONOS OR WATCHOS)
list(APPEND PKGCONFIG_LDFLAGS "-Wl,-framework,Metal")
list(APPEND CMAKE_LIBS "$<LINK_LIBRARY:FRAMEWORK,Metal>")
else()
list(APPEND EXTRA_LDFLAGS "-Wl,-weak_framework,Metal")
list(APPEND PKGCONFIG_LDFLAGS "-Wl,-weak_framework,Metal")
list(APPEND CMAKE_LIBS "$<LINK_LIBRARY:WEAK_FRAMEWORK,Metal>")
endif()
endif()
if(SDL_FRAMEWORK_OPENGLES)
list(APPEND EXTRA_LDFLAGS "-Wl,-framework,OpenGLES")
list(APPEND PKGCONFIG_LDFLAGS "-Wl,-framework,OpenGLES")
list(APPEND CMAKE_LIBS "$<LINK_LIBRARY:FRAMEWORK,OpenGLES>")
endif()
if(SDL_FRAMEWORK_QUARTZCORE)
if(IOS OR TVOS)
list(APPEND EXTRA_LDFLAGS "-Wl,-framework,QuartzCore")
if(IOS OR TVOS OR VISIONOS OR WATCHOS)
list(APPEND PKGCONFIG_LDFLAGS "-Wl,-framework,QuartzCore")
list(APPEND CMAKE_LIBS "$<LINK_LIBRARY:FRAMEWORK,QuartzCore>")
else()
list(APPEND EXTRA_LDFLAGS "-Wl,-weak_framework,QuartzCore")
list(APPEND PKGCONFIG_LDFLAGS "-Wl,-weak_framework,QuartzCore")
list(APPEND CMAKE_LIBS "$<LINK_LIBRARY:WEAK_FRAMEWORK,QuartzCore>")
endif()
endif()
if(SDL_FRAMEWORK_UIKIT)
list(APPEND EXTRA_LDFLAGS "-Wl,-framework,UIKit")
list(APPEND PKGCONFIG_LDFLAGS "-Wl,-framework,UIKit")
list(APPEND CMAKE_LIBS "$<LINK_LIBRARY:FRAMEWORK,UIKit>")
endif()
if(SDL_FRAMEWORK_COREHAPTICS)
find_library(COREHAPTICS CoreHaptics)
if(COREHAPTICS)
list(APPEND EXTRA_LDFLAGS "-Wl,-weak_framework,CoreHaptics")
list(APPEND PKGCONFIG_LDFLAGS "-Wl,-weak_framework,CoreHaptics")
list(APPEND CMAKE_LIBS "$<LINK_LIBRARY:WEAK_FRAMEWORK,CoreHaptics>")
endif()
endif()
@ -2489,7 +2543,7 @@ elseif(VITA)
${SDL2_SOURCE_DIR}/src/thread/vita/SDL_sysmutex.c
${SDL2_SOURCE_DIR}/src/thread/vita/SDL_syssem.c
${SDL2_SOURCE_DIR}/src/thread/vita/SDL_systhread.c
${SDL2_SOURCE_DIR}/src/thread/vita/SDL_syscond.c
${SDL2_SOURCE_DIR}/src/thread/generic/SDL_syscond.c
${SDL2_SOURCE_DIR}/src/thread/generic/SDL_systls.c)
set(HAVE_SDL_THREADS TRUE)
endif()
@ -2641,10 +2695,18 @@ elseif(PSP)
endif()
if(SDL_THREADS)
set(SDL_THREAD_PSP 1)
file(GLOB PSP_THREAD_SOURCES ${SDL2_SOURCE_DIR}/src/thread/generic/SDL_systls.c ${SDL2_SOURCE_DIR}/src/thread/psp/*.c)
file(GLOB PSP_THREAD_SOURCES
${SDL2_SOURCE_DIR}/src/thread/generic/SDL_systls.c
${SDL2_SOURCE_DIR}/src/thread/generic/SDL_syscond.c
${SDL2_SOURCE_DIR}/src/thread/psp/*.c)
list(APPEND SOURCE_FILES ${PSP_THREAD_SOURCES})
set(HAVE_SDL_THREADS TRUE)
endif()
if(SDL_LOCALE)
file(GLOB PSP_LOCALE_SOURCES ${SDL2_SOURCE_DIR}/src/locale/psp/*.c)
list(APPEND SOURCE_FILES ${PSP_LOCALE_SOURCES})
set(HAVE_SDL_LOCALE TRUE)
endif()
if(SDL_TIMERS)
set(SDL_TIMER_PSP 1)
file(GLOB PSP_TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/psp/*.c)
@ -2677,7 +2739,6 @@ elseif(PSP)
endif()
elseif(PS2)
list(APPEND EXTRA_CFLAGS "-DPS2" "-D__PS2__" "-I$ENV{PS2SDK}/ports/include" "-I$ENV{PS2DEV}/gsKit/include")
file(GLOB PS2_MAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/ps2/*.c)
set(SDLMAIN_SOURCES ${SDLMAIN_SOURCES} ${PS2_MAIN_SOURCES})
@ -2702,7 +2763,11 @@ elseif(PS2)
endif()
if(SDL_THREADS)
set(SDL_THREAD_PS2 1)
file(GLOB PS2_THREAD_SOURCES ${SDL2_SOURCE_DIR}/src/thread/generic/SDL_systls.c ${SDL2_SOURCE_DIR}/src/thread/generic/SDL_sysmutex.c ${SDL2_SOURCE_DIR}/src/thread/ps2/*.c)
file(GLOB PS2_THREAD_SOURCES
${SDL2_SOURCE_DIR}/src/thread/generic/SDL_systls.c
${SDL2_SOURCE_DIR}/src/thread/generic/SDL_sysmutex.c
${SDL2_SOURCE_DIR}/src/thread/generic/SDL_syscond.c
${SDL2_SOURCE_DIR}/src/thread/ps2/*.c)
list(APPEND SOURCE_FILES ${PS2_THREAD_SOURCES})
set(HAVE_SDL_THREADS TRUE)
endif()
@ -2833,7 +2898,9 @@ elseif(N3DS)
if(SDL_THREADS)
set(SDL_THREAD_N3DS 1)
file(GLOB N3DS_THREAD_SOURCES ${SDL2_SOURCE_DIR}/src/thread/n3ds/*.c)
list(APPEND SOURCE_FILES ${N3DS_THREAD_SOURCES} ${SDL2_SOURCE_DIR}/src/thread/generic/SDL_systls.c)
list(APPEND SOURCE_FILES ${N3DS_THREAD_SOURCES}
${SDL2_SOURCE_DIR}/src/thread/generic/SDL_systls.c
${SDL2_SOURCE_DIR}/src/thread/generic/SDL_syscond.c)
set(HAVE_SDL_THREADS TRUE)
endif()
@ -3021,10 +3088,14 @@ endif()
listtostr(EXTRA_CFLAGS _EXTRA_CFLAGS)
set(EXTRA_CFLAGS ${_EXTRA_CFLAGS})
if(USE_GCC OR USE_CLANG)
string(REGEX REPLACE "(^| )-I" "\\1 -isystem" EXTRA_CFLAGS "${EXTRA_CFLAGS}")
endif()
# Compat helpers for the configuration files
if(EXISTS "${PROJECT_SOURCE_DIR}/VERSION.txt")
file(READ "${PROJECT_SOURCE_DIR}/VERSION.txt" SDL_SOURCE_VERSION)
if(EXISTS "${PROJECT_SOURCE_DIR}/REVISION.txt")
file(READ "${PROJECT_SOURCE_DIR}/REVISION.txt" SDL_SOURCE_VERSION)
string(STRIP "${SDL_SOURCE_VERSION}" SDL_SOURCE_VERSION)
endif()
@ -3083,9 +3154,17 @@ else()
set(sdl_static_libname "SDL2")
endif()
set(prefix ${CMAKE_INSTALL_PREFIX})
# CMAKE_PREFIX_PATH and CMAKE_INSTALL_FULL_BINDIR can be a non-absolute path
# when a master-project does e.g. `set(CMAKE_INSTALL_PREFIX "libs/SDL2" CACHE PATH "prefix" FORCE)`.
if(NOT IS_ABSOLUTE "${CMAKE_INSTALL_PREFIX}")
set(CMAKE_INSTALL_PREFIX "${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_PREFIX}")
endif()
if(NOT IS_ABSOLUTE "${CMAKE_INSTALL_FULL_BINDIR}")
set(CMAKE_INSTALL_FULL_BINDIR "${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_FULL_BINDIR}")
endif()
file(RELATIVE_PATH bin_prefix_relpath "${CMAKE_INSTALL_FULL_BINDIR}" "${CMAKE_INSTALL_PREFIX}")
set(prefix ${CMAKE_INSTALL_PREFIX})
set(exec_prefix "\${prefix}")
set(libdir "\${exec_prefix}/${CMAKE_INSTALL_LIBDIR}")
set(bindir "\${exec_prefix}/${CMAKE_INSTALL_BINDIR}")
@ -3110,7 +3189,7 @@ endif()
# Clean up the different lists
listtostr(EXTRA_LIBS _EXTRA_LIBS "-l")
set(SDL_STATIC_LIBS ${SDL_LIBS} ${EXTRA_LDFLAGS} ${_EXTRA_LIBS})
set(SDL_STATIC_LIBS ${EXTRA_LDFLAGS} ${_EXTRA_LIBS} ${PKGCONFIG_LDFLAGS})
list(REMOVE_DUPLICATES SDL_STATIC_LIBS)
listtostr(SDL_STATIC_LIBS _SDL_STATIC_LIBS)
set(SDL_STATIC_LIBS ${_SDL_STATIC_LIBS})
@ -3144,9 +3223,11 @@ macro(check_add_debug_flag FLAG SUFFIX)
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} ${FLAG}")
endif()
check_cxx_compiler_flag(${FLAG} HAS_CXX_${SUFFIX})
if (HAS_CXX_${SUFFIX})
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${FLAG}")
if(CMAKE_CXX_COMPILER)
check_cxx_compiler_flag(${FLAG} HAS_CXX_${SUFFIX})
if (HAS_CXX_${SUFFIX})
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${FLAG}")
endif()
endif()
endmacro()
@ -3165,18 +3246,20 @@ macro(asan_check_add_debug_flag2 ASAN_FLAG)
set (STORED_REQLIBS ${CMAKE_REQUIRED_LIBRARIES})
set (CMAKE_REQUIRED_LIBRARIES "${FLAG};asan")
check_c_compiler_flag (${FLAG} HAS_C_FLAG_${ASAN_FLAG})
check_cxx_compiler_flag (${FLAG} HAS_CXX_FLAG_${ASAN_FLAG})
set (CMAKE_REQUIRED_LIBRARIES ${STORED_REQLIBS})
check_c_compiler_flag (${FLAG} HAS_C_FLAG_${ASAN_FLAG})
if (HAS_C_FLAG_${ASAN_FLAG})
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} ${FLAG}")
endif()
if (HAS_CXX_${ASAN_FLAG})
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${FLAG}")
if(CMAKE_CXX_COMPILER)
check_cxx_compiler_flag (${FLAG} HAS_CXX_FLAG_${ASAN_FLAG})
if (HAS_CXX_${ASAN_FLAG})
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${FLAG}")
endif()
endif()
set (CMAKE_REQUIRED_LIBRARIES ${STORED_REQLIBS})
if(HAS_C_${ASAN_FLAG} OR HAS_CXX_${ASAN_FLAG})
set(HAVE_ASAN ON)
endif()
@ -3329,6 +3412,12 @@ if(ANDROID)
endif()
if(APPLE)
cmake_push_check_state(RESET)
check_c_compiler_flag(-fobjc-arc COMPILER_SUPPORTS_FOBJC_ARC)
cmake_pop_check_state()
if(NOT COMPILER_SUPPORTS_FOBJC_ARC)
message(FATAL_ERROR "Compiler does not support -fobjc-arc: this is required on Apple platforms")
endif()
target_compile_options(sdl-build-options INTERFACE "-fobjc-arc")
endif()
@ -3394,7 +3483,7 @@ if(SDL_SHARED)
set_property(TARGET SDL2 APPEND_STRING PROPERTY STATIC_LIBRARY_FLAGS " /NODEFAULTLIB")
endif()
# FIXME: if CMAKE_VERSION >= 3.13, use target_link_options for EXTRA_LDFLAGS
target_link_libraries(SDL2 PRIVATE ${EXTRA_LIBS} ${EXTRA_LDFLAGS} ${EXTRA_LDFLAGS_BUILD} ${CMAKE_DEPENDS})
target_link_libraries(SDL2 PRIVATE ${EXTRA_LIBS} ${EXTRA_LDFLAGS} ${EXTRA_LDFLAGS_BUILD} ${CMAKE_LIBS})
target_include_directories(SDL2 PUBLIC
"$<BUILD_INTERFACE:${SDL2_BINARY_DIR}/include>"
"$<BUILD_INTERFACE:${SDL2_BINARY_DIR}/include/SDL2>"
@ -3430,7 +3519,7 @@ if(SDL_STATIC)
target_compile_definitions(SDL2-static PRIVATE SDL_STATIC_LIB)
# TODO: Win32 platforms keep the same suffix .lib for import and static
# libraries - do we need to consider this?
target_link_libraries(SDL2-static PRIVATE ${EXTRA_LIBS} ${EXTRA_LDFLAGS} ${CMAKE_DEPENDS})
target_link_libraries(SDL2-static PRIVATE ${EXTRA_LIBS} ${EXTRA_LDFLAGS} ${CMAKE_LIBS})
target_include_directories(SDL2-static PUBLIC
"$<BUILD_INTERFACE:${SDL2_BINARY_DIR}/include>"
"$<BUILD_INTERFACE:${SDL2_BINARY_DIR}/include/SDL2>"
@ -3470,10 +3559,28 @@ if(SDL_TEST)
"$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>"
"$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/SDL2>")
target_link_libraries(SDL2_test PRIVATE ${EXTRA_TEST_LIBS})
target_include_directories(SDL2_test PRIVATE ${EXTRA_TEST_INCLUDES})
set_property(TARGET SDL2_test APPEND PROPERTY COMPATIBLE_INTERFACE_STRING "SDL_VERSION")
set_property(TARGET SDL2_test PROPERTY INTERFACE_SDL_VERSION "SDL2")
endif()
if(MSVC AND NOT SDL_LIBC)
set(targets )
if(TARGET SDL2)
list(APPEND targets SDL2)
endif()
if(TARGET SDL2-static)
list(APPEND targets SDL2-static)
endif()
if(TARGET SDL2_test)
list(APPEND targets SDL2_test)
endif()
set_property(TARGET ${targets} APPEND PROPERTY COMPILE_OPTIONS "/GS-;/Gs1048576")
if(NOT ARCH_64 AND NOT CMAKE_GENERATOR_PLATFORM STREQUAL "ARM")
set_property(TARGET ${targets} APPEND PROPERTY COMPILE_OPTIONS "/arch:SSE")
endif()
endif()
##### Installation targets #####
if(NOT SDL2_DISABLE_INSTALL)
if(SDL_SHARED)
@ -3481,6 +3588,9 @@ if(NOT SDL2_DISABLE_INSTALL)
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}")
if(MSVC)
SDL_install_pdb(SDL2 "${CMAKE_INSTALL_BINDIR}")
endif()
endif()
if(NOT WINDOWS_STORE AND NOT SDL2_DISABLE_SDL2MAIN)
@ -3488,6 +3598,9 @@ if(NOT SDL2_DISABLE_INSTALL)
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}")
if(MSVC)
SDL_install_pdb(SDL2main "${CMAKE_INSTALL_LIBDIR}")
endif()
endif()
if(SDL_STATIC)
@ -3495,6 +3608,9 @@ if(NOT SDL2_DISABLE_INSTALL)
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}")
if(MSVC)
SDL_install_pdb(SDL2-static "${CMAKE_INSTALL_LIBDIR}")
endif()
endif()
if(SDL_TEST)
@ -3502,6 +3618,9 @@ if(NOT SDL2_DISABLE_INSTALL)
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}")
if(MSVC)
SDL_install_pdb(SDL2_test "${CMAKE_INSTALL_LIBDIR}")
endif()
endif()
##### Export files #####

View file

@ -1,4 +1,4 @@
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

View file

@ -52,7 +52,7 @@ WAYLAND_SCANNER_CODE_MODE = @WAYLAND_SCANNER_CODE_MODE@
INSTALL_SDL2_CONFIG = @INSTALL_SDL2_CONFIG@
SRC_DIST = *.md *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac docs include Makefile.* mingw sdl2-config.cmake.in sdl2-config-version.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake.in src test VisualC VisualC-WinRT Xcode Xcode-iOS wayland-protocols
SRC_DIST = *.md *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac docs include Makefile.* mingw sdl2-config.cmake.in sdl2-config-version.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake.in src test VisualC VisualC-GDK VisualC-WinRT Xcode Xcode-iOS wayland-protocols
GEN_DIST = SDL2.spec
ifneq ($V,1)

View file

@ -1,4 +1,4 @@
# Open Watcom makefile to build SDL2.dll for OS/2
# Open Watcom makefile to build SDL2.dll for OS/2:
# wmake -f Makefile.os2
#
# If you have GNU libiconv installed (iconv2.dll), you
@ -14,8 +14,8 @@
LIBNAME = SDL2
MAJOR_VERSION = 2
MINOR_VERSION = 28
MICRO_VERSION = 4
MINOR_VERSION = 32
MICRO_VERSION = 6
VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
DESCRIPTION = Simple DirectMedia Layer 2
@ -56,7 +56,7 @@ CFLAGS_DLL+= -bd
# iconv:
LIBICONV_LIB=iconv2.lib
!ifeq LIBICONV 1
CFLAGS_DLL+= -DHAVE_ICONV=1 -DHAVE_ICONV_H=1
CFLAGS_DLL+= -DHAVE_ICONV=1 -DHAVE_ICONV_H=1 -DSDL_USE_LIBICONV
LIBS+= $(ICONVLIB)
!else
LIBS+= libuls.lib libconv.lib
@ -81,7 +81,7 @@ SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
SDL_sensor.c SDL_touch.c
SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c controller_type.c
SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
SRCS+= SDL_render.c yuv_rgb_sse.c yuv_rgb_std.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
SDL_render_sw.c SDL_rotate.c SDL_triangle.c
SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
@ -94,7 +94,7 @@ SRCS+= SDL_systimer.c
SRCS+= SDL_sysloadso.c
SRCS+= SDL_sysfilesystem.c
SRCS+= SDL_os2joystick.c SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c SDL_hidapi_steamdeck.c SDL_steam_virtual_gamepad.c
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
SRCS+= SDL_dummysensor.c
@ -152,6 +152,8 @@ SDL_blendpoint.obj: SDL_blendpoint.c
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
SDL_RLEaccel.obj: SDL_RLEaccel.c
wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
yuv_rgb_sse.obj: yuv_rgb_sse.c
wcc386 $(CFLAGS_DLL) -wcd=202 -fo=$^@ $<
!ifeq HIDAPI 1
# c99 mode needed because of structs with flexible array members in libusb.h
SDL_hidapi.obj: SDL_hidapi.c

View file

@ -1,12 +1,12 @@
# Open Watcom makefile to build SDL2.dll for Win32
# Open Watcom makefile to build SDL2.dll for Win32:
# wmake -f Makefile.w32
#
# To error out upon warnings: wmake -f Makefile.w32 ENABLE_WERROR=1
LIBNAME = SDL2
MAJOR_VERSION = 2
MINOR_VERSION = 28
MICRO_VERSION = 4
MINOR_VERSION = 32
MICRO_VERSION = 6
VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
LIBHOME = .
@ -60,7 +60,7 @@ SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
SDL_sensor.c SDL_touch.c
SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c controller_type.c
SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
SRCS+= SDL_render.c yuv_rgb_sse.c yuv_rgb_std.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
SDL_render_sw.c SDL_rotate.c SDL_triangle.c
SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
@ -73,7 +73,7 @@ SRCS+= SDL_systimer.c
SRCS+= SDL_sysloadso.c
SRCS+= SDL_sysfilesystem.c
SRCS+= SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c SDL_hidapi_steamdeck.c
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
SRCS+= SDL_dummysensor.c
@ -93,7 +93,7 @@ SRCS+= SDL_render_gl.c SDL_shaders_gl.c
SRCS+= SDL_render_gles2.c SDL_shaders_gles2.c
SRCS+= SDL_windowssensor.c
SRCS+= SDL_syscond_cv.c
SRCS+= SDL_windowsclipboard.c SDL_windowsevents.c SDL_windowsframebuffer.c SDL_windowskeyboard.c SDL_windowsmessagebox.c SDL_windowsmodes.c SDL_windowsmouse.c SDL_windowsopengl.c SDL_windowsopengles.c SDL_windowsshape.c SDL_windowsvideo.c SDL_windowsvulkan.c SDL_windowswindow.c
SRCS+= SDL_windowsclipboard.c SDL_windowsevents.c SDL_windowsframebuffer.c SDL_windowskeyboard.c SDL_windowsmessagebox.c SDL_windowsmodes.c SDL_windowsmouse.c SDL_windowsopengl.c SDL_windowsopengles.c SDL_windowsshape.c SDL_windowsvideo.c SDL_windowsvulkan.c SDL_windowswindow.c SDL_steam_virtual_gamepad.c
SRCS+= SDL_dynapi.c
@ -147,6 +147,9 @@ SDL_RLEaccel.obj: SDL_RLEaccel.c
SDL_malloc.obj: SDL_malloc.c
wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
yuv_rgb_sse.obj: yuv_rgb_sse.c
wcc386 $(CFLAGS_DLL) -wcd=202 -fo=$^@ $<
# SDL2libm
MSRCS= e_atan2.c e_exp.c e_fmod.c e_log10.c e_log.c e_pow.c e_rem_pio2.c e_sqrt.c &
k_cos.c k_rem_pio2.c k_sin.c k_tan.c &

View file

@ -1,119 +0,0 @@
Summary: Simple DirectMedia Layer
Name: SDL2
Version: 2.28.4
Release: 2
Source: http://www.libsdl.org/release/%{name}-%{version}.tar.gz
URL: http://www.libsdl.org/
License: zlib
Group: System Environment/Libraries
BuildRoot: %{_tmppath}/%{name}-%{version}-buildroot
Prefix: %{_prefix}
%ifos linux
Provides: libSDL2-2.0.so.0
%endif
%define __defattr %defattr(-,root,root)
%define __soext so
%description
This is the Simple DirectMedia Layer, a generic API that provides low
level access to audio, keyboard, mouse, and display framebuffer across
multiple platforms.
%package devel
Summary: Libraries, includes and more to develop SDL applications.
Group: Development/Libraries
Requires: %{name} = %{version}
%description devel
This is the Simple DirectMedia Layer, a generic API that provides low
level access to audio, keyboard, mouse, and display framebuffer across
multiple platforms.
This is the libraries, include files and other resources you can use
to develop SDL applications.
%prep
%setup -q
%build
%ifos linux
CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{prefix} --disable-video-directfb
%else
%configure
%endif
make
%install
rm -rf $RPM_BUILD_ROOT
%ifos linux
make install prefix=$RPM_BUILD_ROOT%{prefix} \
bindir=$RPM_BUILD_ROOT%{_bindir} \
libdir=$RPM_BUILD_ROOT%{_libdir} \
includedir=$RPM_BUILD_ROOT%{_includedir} \
datadir=$RPM_BUILD_ROOT%{_datadir} \
mandir=$RPM_BUILD_ROOT%{_mandir}
%else
%makeinstall
%endif
%clean
rm -rf $RPM_BUILD_ROOT
%files
%{__defattr}
%doc README*.txt LICENSE.txt CREDITS.txt BUGS.txt
%{_libdir}/lib*.%{__soext}.*
%files devel
%{__defattr}
%doc docs/README*.md
%{_bindir}/*-config
%{_libdir}/lib*.a
%{_libdir}/lib*.la
%{_libdir}/lib*.%{__soext}
%{_includedir}/*/*.h
%{_libdir}/cmake/*
%{_libdir}/pkgconfig/SDL2/*
%{_datadir}/aclocal/*
%changelog
* Thu Jun 04 2015 Ryan C. Gordon <icculus@icculus.org>
- Fixed README paths.
* Sun Dec 07 2014 Simone Contini <s.contini@oltrelinux.com>
- Fixed changelog date issue and docs filenames
* Sun Jan 22 2012 Sam Lantinga <slouken@libsdl.org>
- Updated for SDL 2.0
* Tue May 16 2006 Sam Lantinga <slouken@libsdl.org>
- Removed support for Darwin, due to build problems on ps2linux
* Sat Jan 03 2004 Anders Bjorklund <afb@algonet.se>
- Added support for Darwin, updated spec file
* Wed Jan 19 2000 Sam Lantinga <slouken@libsdl.org>
- Re-integrated spec file into SDL distribution
- 'name' and 'version' come from configure
- Some of the documentation is devel specific
- Removed SMP support from %build - it doesn't work with libtool anyway
* Tue Jan 18 2000 Hakan Tandogan <hakan@iconsult.com>
- Hacked Mandrake sdl spec to build 1.1
* Sun Dec 19 1999 John Buswell <johnb@mandrakesoft.com>
- Build Release
* Sat Dec 18 1999 John Buswell <johnb@mandrakesoft.com>
- Add symlink for libSDL-1.0.so.0 required by sdlbomber
- Added docs
* Thu Dec 09 1999 Lenny Cartier <lenny@mandrakesoft.com>
- v 1.0.0
* Mon Nov 1 1999 Chmouel Boudjnah <chmouel@mandrakesoft.com>
- First spec file for Mandrake distribution.
# end of file

View file

@ -1 +0,0 @@
release-2.28.4-0-gcc016b004

View file

@ -0,0 +1,7 @@
#!/bin/sh
find . -type f \( -name '*.user' -o -name '*.sdf' -o -name '*.ncb' -o -name '*.suo' \) -print -delete
find . -type f \( -name '*.bmp' -o -name '*.wav' -o -name '*.dat' \) -print -delete
find . -depth -type d \( -name Gaming.Desktop.x64 \) -exec rm -rv {} \;
find . -depth -type d \( -name Gaming.Xbox.Scarlett.x64 \) -exec rm -rv {} \;
find . -depth -type d \( -name Gaming.Xbox.XboxOne.x64 \) -exec rm -rv {} \;
rm shaders/*.h

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@ -0,0 +1,19 @@
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define ColorRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
"DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
"DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
"DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0)"
[RootSignature(ColorRS)]
float4 main(PixelShaderInput input) : SV_TARGET0
{
return input.color;
}

View file

@ -0,0 +1,43 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureUV : register(t1);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(NVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.1644, 0.0000, 1.5960};
const float3 Gcoeff = {1.1644, -0.3918, -0.8130};
const float3 Bcoeff = {1.1644, 2.0172, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.yz = theTextureUV.Sample(theSampler, input.tex).rg;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

View file

@ -0,0 +1,43 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureUV : register(t1);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(NVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.1644, 0.0000, 1.7927};
const float3 Gcoeff = {1.1644, -0.2132, -0.5329};
const float3 Bcoeff = {1.1644, 2.1124, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.yz = theTextureUV.Sample(theSampler, input.tex).rg;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

View file

@ -0,0 +1,43 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureUV : register(t1);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(NVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {0.0, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.0000, 0.0000, 1.4020};
const float3 Gcoeff = {1.0000, -0.3441, -0.7141};
const float3 Bcoeff = {1.0000, 1.7720, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.yz = theTextureUV.Sample(theSampler, input.tex).rg;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

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@ -0,0 +1,43 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureUV : register(t1);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(NVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.1644, 0.0000, 1.5960};
const float3 Gcoeff = {1.1644, -0.3918, -0.8130};
const float3 Bcoeff = {1.1644, 2.0172, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.yz = theTextureUV.Sample(theSampler, input.tex).gr;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

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@ -0,0 +1,43 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureUV : register(t1);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(NVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.1644, 0.0000, 1.7927};
const float3 Gcoeff = {1.1644, -0.2132, -0.5329};
const float3 Bcoeff = {1.1644, 2.1124, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.yz = theTextureUV.Sample(theSampler, input.tex).gr;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

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@ -0,0 +1,43 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureUV : register(t1);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(NVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {0.0, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.0000, 0.0000, 1.4020};
const float3 Gcoeff = {1.0000, -0.3441, -0.7141};
const float3 Bcoeff = {1.0000, 1.7720, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.yz = theTextureUV.Sample(theSampler, input.tex).gr;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

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@ -0,0 +1,24 @@
Texture2D theTexture : register(t0);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define TextureRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(TextureRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
return theTexture.Sample(theSampler, input.tex) * input.color;
}

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@ -0,0 +1,46 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureU : register(t1);
Texture2D theTextureV : register(t2);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define YUVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(YUVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.1644, 0.0000, 1.5960};
const float3 Gcoeff = {1.1644, -0.3918, -0.8130};
const float3 Bcoeff = {1.1644, 2.0172, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.y = theTextureU.Sample(theSampler, input.tex).r;
yuv.z = theTextureV.Sample(theSampler, input.tex).r;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

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@ -0,0 +1,46 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureU : register(t1);
Texture2D theTextureV : register(t2);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define YUVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(YUVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {-0.0627451017, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.1644, 0.0000, 1.7927};
const float3 Gcoeff = {1.1644, -0.2132, -0.5329};
const float3 Bcoeff = {1.1644, 2.1124, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.y = theTextureU.Sample(theSampler, input.tex).r;
yuv.z = theTextureV.Sample(theSampler, input.tex).r;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

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@ -0,0 +1,46 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureU : register(t1);
Texture2D theTextureV : register(t2);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define YUVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(YUVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {0.0, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.0000, 0.0000, 1.4020};
const float3 Gcoeff = {1.0000, -0.3441, -0.7141};
const float3 Bcoeff = {1.0000, 1.7720, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.y = theTextureU.Sample(theSampler, input.tex).r;
yuv.z = theTextureV.Sample(theSampler, input.tex).r;
yuv += offset;
Output.r = dot(yuv, Rcoeff);
Output.g = dot(yuv, Gcoeff);
Output.b = dot(yuv, Bcoeff);
Output.a = 1.0f;
return Output * input.color;
}

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@ -0,0 +1,95 @@
#pragma pack_matrix( row_major )
struct VertexShaderConstants
{
matrix model;
matrix projectionAndView;
};
ConstantBuffer<VertexShaderConstants> Constants : register(b0);
struct VertexShaderInput
{
float3 pos : POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
struct VertexShaderOutput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define ColorRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
"DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
"DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
"DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0)"
#define TextureRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
#define YUVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(ColorRS)]
VertexShaderOutput mainColor(VertexShaderInput input)
{
VertexShaderOutput output;
float4 pos = float4(input.pos, 1.0f);
// Transform the vertex position into projected space.
pos = mul(pos, Constants.model);
pos = mul(pos, Constants.projectionAndView);
output.pos = pos;
// Pass through texture coordinates and color values without transformation
output.tex = input.tex;
output.color = input.color;
return output;
}
[RootSignature(TextureRS)]
VertexShaderOutput mainTexture(VertexShaderInput input)
{
return mainColor(input);
}
[RootSignature(YUVRS)]
VertexShaderOutput mainYUV(VertexShaderInput input)
{
return mainColor(input);
}
[RootSignature(NVRS)]
VertexShaderOutput mainNV(VertexShaderInput input)
{
return mainColor(input);
}

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@ -0,0 +1,35 @@
if %2.==one. goto setxboxone
rem Xbox Series compile
set XBOXDXC="%GameDKLatest%\GXDK\bin\Scarlett\DXC.exe"
set SUFFIX=_Series.h
goto startbuild
:setxboxone
set XBOXDXC="%GameDKLatest%\GXDK\bin\XboxOne\DXC.exe"
set SUFFIX=_One.h
:startbuild
echo Building with %XBOXDXC%
cd "%1\shaders"
rem Root Signatures
%XBOXDXC% -E ColorRS -T rootsig_1_1 -rootsig-define ColorRS -Fh D3D12_RootSig_Color%SUFFIX% -Vn D3D12_RootSig_Color D3D12_VertexShader.hlsl
%XBOXDXC% -E TextureRS -T rootsig_1_1 -rootsig-define TextureRS -Fh D3D12_RootSig_Texture%SUFFIX% -Vn D3D12_RootSig_Texture D3D12_VertexShader.hlsl
%XBOXDXC% -E YUVRS -T rootsig_1_1 -rootsig-define YUVRS -Fh D3D12_RootSig_YUV%SUFFIX% -Vn D3D12_RootSig_YUV D3D12_VertexShader.hlsl
%XBOXDXC% -E NVRS -T rootsig_1_1 -rootsig-define NVRS -Fh D3D12_RootSig_NV%SUFFIX% -Vn D3D12_RootSig_NV D3D12_VertexShader.hlsl
rem Vertex Shaders
%XBOXDXC% -E mainColor -T vs_6_0 -Fh D3D12_VertexShader_Color%SUFFIX% -Vn D3D12_VertexShader_Color D3D12_VertexShader.hlsl
%XBOXDXC% -E mainTexture -T vs_6_0 -Fh D3D12_VertexShader_Texture%SUFFIX% -Vn D3D12_VertexShader_Texture D3D12_VertexShader.hlsl
%XBOXDXC% -E mainNV -T vs_6_0 -Fh D3D12_VertexShader_NV%SUFFIX% -Vn D3D12_VertexShader_NV D3D12_VertexShader.hlsl
%XBOXDXC% -E mainYUV -T vs_6_0 -Fh D3D12_VertexShader_YUV%SUFFIX% -Vn D3D12_VertexShader_YUV D3D12_VertexShader.hlsl
rem Pixel Shaders
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_Colors%SUFFIX% -Vn D3D12_PixelShader_Colors D3D12_PixelShader_Colors.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV12_BT601%SUFFIX% -Vn D3D12_PixelShader_NV12_BT601 D3D12_PixelShader_NV12_BT601.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV12_BT709%SUFFIX% -Vn D3D12_PixelShader_NV12_BT709 D3D12_PixelShader_NV12_BT709.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV12_JPEG%SUFFIX% -Vn D3D12_PixelShader_NV12_JPEG D3D12_PixelShader_NV12_JPEG.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV21_BT601%SUFFIX% -Vn D3D12_PixelShader_NV21_BT601 D3D12_PixelShader_NV21_BT601.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV21_BT709%SUFFIX% -Vn D3D12_PixelShader_NV21_BT709 D3D12_PixelShader_NV21_BT709.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_NV21_JPEG%SUFFIX% -Vn D3D12_PixelShader_NV21_JPEG D3D12_PixelShader_NV21_JPEG.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_Textures%SUFFIX% -Vn D3D12_PixelShader_Textures D3D12_PixelShader_Textures.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_YUV_BT601%SUFFIX% -Vn D3D12_PixelShader_YUV_BT601 D3D12_PixelShader_YUV_BT601.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_YUV_BT709%SUFFIX% -Vn D3D12_PixelShader_YUV_BT709 D3D12_PixelShader_YUV_BT709.hlsl
%XBOXDXC% -E main -T ps_6_0 -Fh D3D12_PixelShader_YUV_JPEG%SUFFIX% -Vn D3D12_PixelShader_YUV_JPEG D3D12_PixelShader_YUV_JPEG.hlsl

View file

@ -0,0 +1,9 @@
<Package>
<Chunk Id="1000" Marker="Launch">
<FileGroup DestinationPath="." SourcePath="." Include="testgamecontroller.exe" />
<FileGroup DestinationPath="." SourcePath="." Include="MicrosoftGame.config" />
<FileGroup DestinationPath="." SourcePath="." Include="*.bmp" />
<FileGroup DestinationPath="." SourcePath="." Include="*.png" />
<FileGroup DestinationPath="." SourcePath="." Include="*.dll" />
</Chunk>
</Package>

View file

@ -0,0 +1,34 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testgamecontroller.exe"
TargetDeviceFamily="PC"
Id="Game" />
</ExecutableList>
<DesktopRegistration>
<DependencyList>
<KnownDependency Name="VC14"/>
</DependencyList>
</DesktopRegistration>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testgamecontroller"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
Description="testgamecontroller"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>

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@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testgamecontroller.exe"
TargetDeviceFamily="XboxOne"
Id="Game" />
</ExecutableList>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testgamecontroller"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
SplashScreenImage="SplashScreenImage.png"
Description="testgamecontroller"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>

View file

@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testgamecontroller.exe"
TargetDeviceFamily="Scarlett"
Id="Game" />
</ExecutableList>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testgamecontroller"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
SplashScreenImage="SplashScreenImage.png"
Description="testgamecontroller"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>

View file

@ -0,0 +1,10 @@
<Package>
<Chunk Id="1000" Marker="Launch">
<FileGroup DestinationPath="." SourcePath="." Include="testgdk.exe" />
<FileGroup DestinationPath="." SourcePath="." Include="MicrosoftGame.config" />
<FileGroup DestinationPath="." SourcePath="." Include="*.bmp" />
<FileGroup DestinationPath="." SourcePath="." Include="*.wav" />
<FileGroup DestinationPath="." SourcePath="." Include="*.png" />
<FileGroup DestinationPath="." SourcePath="." Include="*.dll" />
</Chunk>
</Package>

View file

@ -0,0 +1,503 @@
/*
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* testgdk: Basic tests of using task queue/xbl (with simple drawing) in GDK.
* NOTE: As of June 2022 GDK, login will only work if MicrosoftGame.config is
* configured properly. See README-gdk.md.
*/
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include "SDL_test.h"
#include "SDL_test_common.h"
#include "../src/core/windows/SDL_windows.h"
extern "C" {
#include "../test/testutils.h"
}
#include <XGameRuntime.h>
#define NUM_SPRITES 100
#define MAX_SPEED 1
static SDLTest_CommonState *state;
static int num_sprites;
static SDL_Texture **sprites;
static SDL_bool cycle_color;
static SDL_bool cycle_alpha;
static int cycle_direction = 1;
static int current_alpha = 0;
static int current_color = 0;
static int sprite_w, sprite_h;
static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND;
int done;
static struct
{
SDL_AudioSpec spec;
Uint8 *sound; /* Pointer to wave data */
Uint32 soundlen; /* Length of wave data */
int soundpos; /* Current play position */
} wave;
static SDL_AudioDeviceID device;
static void
close_audio()
{
if (device != 0) {
SDL_CloseAudioDevice(device);
device = 0;
}
}
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
SDL_free(sprites);
close_audio();
SDL_FreeWAV(wave.sound);
SDLTest_CommonQuit(state);
/* If rc is 0, just let main return normally rather than calling exit.
* This allows testing of platforms where SDL_main is required and does meaningful cleanup.
*/
if (rc != 0) {
exit(rc);
}
}
static void
open_audio()
{
/* Initialize fillerup() variables */
device = SDL_OpenAudioDevice(NULL, SDL_FALSE, &wave.spec, NULL, 0);
if (!device) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s\n", SDL_GetError());
SDL_FreeWAV(wave.sound);
quit(2);
}
/* Let the audio run */
SDL_PauseAudioDevice(device, SDL_FALSE);
}
static void
reopen_audio()
{
close_audio();
open_audio();
}
void SDLCALL
fillerup(void *unused, Uint8 *stream, int len)
{
Uint8 *waveptr;
int waveleft;
/* Set up the pointers */
waveptr = wave.sound + wave.soundpos;
waveleft = wave.soundlen - wave.soundpos;
/* Go! */
while (waveleft <= len) {
SDL_memcpy(stream, waveptr, waveleft);
stream += waveleft;
len -= waveleft;
waveptr = wave.sound;
waveleft = wave.soundlen;
wave.soundpos = 0;
}
SDL_memcpy(stream, waveptr, len);
wave.soundpos += len;
}
void
UserLoggedIn(XUserHandle user)
{
HRESULT hr;
char gamertag[128];
hr = XUserGetGamertag(user, XUserGamertagComponent::UniqueModern, sizeof(gamertag), gamertag, NULL);
if (SUCCEEDED(hr)) {
SDL_Log("User logged in: %s", gamertag);
} else {
SDL_Log("[GDK] UserLoggedIn -- XUserGetGamertag failed: 0x%08x.", hr);
}
XUserCloseHandle(user);
}
void
AddUserUICallback(XAsyncBlock *asyncBlock)
{
HRESULT hr;
XUserHandle user = NULL;
hr = XUserAddResult(asyncBlock, &user);
if (SUCCEEDED(hr)) {
uint64_t userId;
hr = XUserGetId(user, &userId);
if (FAILED(hr)) {
/* If unable to get the user ID, it means the account is banned, etc. */
SDL_Log("[GDK] AddUserSilentCallback -- XUserGetId failed: 0x%08x.", hr);
XUserCloseHandle(user);
/* Per the docs, likely should call XUserResolveIssueWithUiAsync here. */
} else {
UserLoggedIn(user);
}
} else {
SDL_Log("[GDK] AddUserUICallback -- XUserAddAsync failed: 0x%08x.", hr);
}
delete asyncBlock;
}
void
AddUserUI()
{
HRESULT hr;
XAsyncBlock *asyncBlock = new XAsyncBlock;
asyncBlock->context = NULL;
asyncBlock->queue = NULL; /* A null queue will use the global process task queue */
asyncBlock->callback = &AddUserUICallback;
hr = XUserAddAsync(XUserAddOptions::None, asyncBlock);
if (FAILED(hr)) {
delete asyncBlock;
SDL_Log("[GDK] AddUserSilent -- failed: 0x%08x", hr);
}
}
void
AddUserSilentCallback(XAsyncBlock *asyncBlock)
{
HRESULT hr;
XUserHandle user = NULL;
hr = XUserAddResult(asyncBlock, &user);
if (SUCCEEDED(hr)) {
uint64_t userId;
hr = XUserGetId(user, &userId);
if (FAILED(hr)) {
/* If unable to get the user ID, it means the account is banned, etc. */
SDL_Log("[GDK] AddUserSilentCallback -- XUserGetId failed: 0x%08x. Trying with UI.", hr);
XUserCloseHandle(user);
AddUserUI();
} else {
UserLoggedIn(user);
}
} else {
SDL_Log("[GDK] AddUserSilentCallback -- XUserAddAsync failed: 0x%08x. Trying with UI.", hr);
AddUserUI();
}
delete asyncBlock;
}
void
AddUserSilent()
{
HRESULT hr;
XAsyncBlock *asyncBlock = new XAsyncBlock;
asyncBlock->context = NULL;
asyncBlock->queue = NULL; /* A null queue will use the global process task queue */
asyncBlock->callback = &AddUserSilentCallback;
hr = XUserAddAsync(XUserAddOptions::AddDefaultUserSilently, asyncBlock);
if (FAILED(hr)) {
delete asyncBlock;
SDL_Log("[GDK] AddUserSilent -- failed: 0x%08x", hr);
}
}
int
LoadSprite(const char *file)
{
int i;
for (i = 0; i < state->num_windows; ++i) {
/* This does the SDL_LoadBMP step repeatedly, but that's OK for test code. */
sprites[i] = LoadTexture(state->renderers[i], file, SDL_TRUE, &sprite_w, &sprite_h);
if (!sprites[i]) {
return -1;
}
if (SDL_SetTextureBlendMode(sprites[i], blendMode) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set blend mode: %s\n", SDL_GetError());
SDL_DestroyTexture(sprites[i]);
return -1;
}
}
/* We're ready to roll. :) */
return 0;
}
void
DrawSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
{
SDL_Rect viewport, temp;
/* Query the sizes */
SDL_RenderGetViewport(renderer, &viewport);
/* Cycle the color and alpha, if desired */
if (cycle_color) {
current_color += cycle_direction;
if (current_color < 0) {
current_color = 0;
cycle_direction = -cycle_direction;
}
if (current_color > 255) {
current_color = 255;
cycle_direction = -cycle_direction;
}
SDL_SetTextureColorMod(sprite, 255, (Uint8) current_color,
(Uint8) current_color);
}
if (cycle_alpha) {
current_alpha += cycle_direction;
if (current_alpha < 0) {
current_alpha = 0;
cycle_direction = -cycle_direction;
}
if (current_alpha > 255) {
current_alpha = 255;
cycle_direction = -cycle_direction;
}
SDL_SetTextureAlphaMod(sprite, (Uint8) current_alpha);
}
/* Draw a gray background */
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);
/* Test points */
SDL_SetRenderDrawColor(renderer, 0xFF, 0x00, 0x00, 0xFF);
SDL_RenderDrawPoint(renderer, 0, 0);
SDL_RenderDrawPoint(renderer, viewport.w-1, 0);
SDL_RenderDrawPoint(renderer, 0, viewport.h-1);
SDL_RenderDrawPoint(renderer, viewport.w-1, viewport.h-1);
/* Test horizontal and vertical lines */
SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
SDL_RenderDrawLine(renderer, 1, 0, viewport.w-2, 0);
SDL_RenderDrawLine(renderer, 1, viewport.h-1, viewport.w-2, viewport.h-1);
SDL_RenderDrawLine(renderer, 0, 1, 0, viewport.h-2);
SDL_RenderDrawLine(renderer, viewport.w-1, 1, viewport.w-1, viewport.h-2);
/* Test fill and copy */
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
temp.x = 1;
temp.y = 1;
temp.w = sprite_w;
temp.h = sprite_h;
SDL_RenderFillRect(renderer, &temp);
SDL_RenderCopy(renderer, sprite, NULL, &temp);
temp.x = viewport.w-sprite_w-1;
temp.y = 1;
temp.w = sprite_w;
temp.h = sprite_h;
SDL_RenderFillRect(renderer, &temp);
SDL_RenderCopy(renderer, sprite, NULL, &temp);
temp.x = 1;
temp.y = viewport.h-sprite_h-1;
temp.w = sprite_w;
temp.h = sprite_h;
SDL_RenderFillRect(renderer, &temp);
SDL_RenderCopy(renderer, sprite, NULL, &temp);
temp.x = viewport.w-sprite_w-1;
temp.y = viewport.h-sprite_h-1;
temp.w = sprite_w;
temp.h = sprite_h;
SDL_RenderFillRect(renderer, &temp);
SDL_RenderCopy(renderer, sprite, NULL, &temp);
/* Test diagonal lines */
SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
SDL_RenderDrawLine(renderer, sprite_w, sprite_h,
viewport.w-sprite_w-2, viewport.h-sprite_h-2);
SDL_RenderDrawLine(renderer, viewport.w-sprite_w-2, sprite_h,
sprite_w, viewport.h-sprite_h-2);
/* Update the screen! */
SDL_RenderPresent(renderer);
}
void
loop()
{
int i;
SDL_Event event;
/* Check for events */
while (SDL_PollEvent(&event)) {
if (event.type == SDL_KEYDOWN && !event.key.repeat) {
SDL_Log("Initial SDL_KEYDOWN: %s", SDL_GetScancodeName(event.key.keysym.scancode));
}
#if defined(__XBOXONE__) || defined(__XBOXSERIES__)
/* On Xbox, ignore the keydown event because the features aren't supported */
if (event.type != SDL_KEYDOWN) {
SDLTest_CommonEvent(state, &event, &done);
}
#else
SDLTest_CommonEvent(state, &event, &done);
#endif
}
for (i = 0; i < state->num_windows; ++i) {
if (state->windows[i] == NULL) {
continue;
}
DrawSprites(state->renderers[i], sprites[i]);
}
}
int
main(int argc, char *argv[])
{
int i;
const char *icon = "icon.bmp";
char *soundname = NULL;
/* Initialize parameters */
num_sprites = NUM_SPRITES;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO | SDL_INIT_AUDIO);
if (!state) {
return 1;
}
for (i = 1; i < argc;) {
int consumed;
consumed = SDLTest_CommonArg(state, i);
if (consumed == 0) {
consumed = -1;
if (SDL_strcasecmp(argv[i], "--blend") == 0) {
if (argv[i + 1]) {
if (SDL_strcasecmp(argv[i + 1], "none") == 0) {
blendMode = SDL_BLENDMODE_NONE;
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) {
blendMode = SDL_BLENDMODE_BLEND;
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "add") == 0) {
blendMode = SDL_BLENDMODE_ADD;
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) {
blendMode = SDL_BLENDMODE_MOD;
consumed = 2;
} else if (SDL_strcasecmp(argv[i + 1], "sub") == 0) {
blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_SUBTRACT, SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_SUBTRACT);
consumed = 2;
}
}
} else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) {
cycle_color = SDL_TRUE;
consumed = 1;
} else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) {
cycle_alpha = SDL_TRUE;
consumed = 1;
} else if (SDL_isdigit(*argv[i])) {
num_sprites = SDL_atoi(argv[i]);
consumed = 1;
} else if (argv[i][0] != '-') {
icon = argv[i];
consumed = 1;
}
}
if (consumed < 0) {
static const char *options[] = {
"[--blend none|blend|add|mod]",
"[--cyclecolor]",
"[--cyclealpha]",
"[num_sprites]",
"[icon.bmp]",
NULL };
SDLTest_CommonLogUsage(state, argv[0], options);
quit(1);
}
i += consumed;
}
if (!SDLTest_CommonInit(state)) {
quit(2);
}
/* Create the windows, initialize the renderers, and load the textures */
sprites =
(SDL_Texture **) SDL_malloc(state->num_windows * sizeof(*sprites));
if (!sprites) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
quit(2);
}
for (i = 0; i < state->num_windows; ++i) {
SDL_Renderer *renderer = state->renderers[i];
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);
}
if (LoadSprite(icon) < 0) {
quit(2);
}
soundname = GetResourceFilename(argc > 1 ? argv[1] : NULL, "sample.wav");
if (!soundname) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
quit(1);
}
/* Load the wave file into memory */
if (SDL_LoadWAV(soundname, &wave.spec, &wave.sound, &wave.soundlen) == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", soundname, SDL_GetError());
quit(1);
}
wave.spec.callback = fillerup;
/* Show the list of available drivers */
SDL_Log("Available audio drivers:");
for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) {
SDL_Log("%i: %s", i, SDL_GetAudioDriver(i));
}
SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
open_audio();
/* Main render loop */
done = 0;
/* Try to add the default user silently */
AddUserSilent();
while (!done) {
loop();
}
quit(0);
SDL_free(soundname);
return 0;
}
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -0,0 +1,34 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testgdk.exe"
TargetDeviceFamily="PC"
Id="Game" />
</ExecutableList>
<DesktopRegistration>
<DependencyList>
<KnownDependency Name="VC14"/>
</DependencyList>
</DesktopRegistration>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testgdk"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
Description="testgdk"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>

View file

@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testgdk.exe"
TargetDeviceFamily="XboxOne"
Id="Game" />
</ExecutableList>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testgdk"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
SplashScreenImage="SplashScreenImage.png"
Description="testgdk"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>

View file

@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testgdk.exe"
TargetDeviceFamily="Scarlett"
Id="Game" />
</ExecutableList>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testgdk"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
SplashScreenImage="SplashScreenImage.png"
Description="testgdk"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>

View file

@ -0,0 +1,9 @@
<Package>
<Chunk Id="1000" Marker="Launch">
<FileGroup DestinationPath="." SourcePath="." Include="testsprite2.exe" />
<FileGroup DestinationPath="." SourcePath="." Include="MicrosoftGame.config" />
<FileGroup DestinationPath="." SourcePath="." Include="*.bmp" />
<FileGroup DestinationPath="." SourcePath="." Include="*.png" />
<FileGroup DestinationPath="." SourcePath="." Include="*.dll" />
</Chunk>
</Package>

View file

@ -0,0 +1,34 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testsprite2.exe"
TargetDeviceFamily="PC"
Id="Game" />
</ExecutableList>
<DesktopRegistration>
<DependencyList>
<KnownDependency Name="VC14"/>
</DependencyList>
</DesktopRegistration>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testsprite2"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
Description="testsprite2"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>

View file

@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testsprite2.exe"
TargetDeviceFamily="XboxOne"
Id="Game" />
</ExecutableList>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testsprite2"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
SplashScreenImage="SplashScreenImage.png"
Description="testsprite2"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>

View file

@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<Game configVersion="1">
<!-- Set these to the correct identifiers from Partner Center -->
<Identity Name="SDL"
Version="1.0.0.0"
Publisher="CN=Publisher"/>
<ExecutableList>
<Executable Name="testsprite2.exe"
TargetDeviceFamily="Scarlett"
Id="Game" />
</ExecutableList>
<!-- Set these to the correct values from Partner Center -->
<MSAAppId>PleaseChangeMe</MSAAppId>
<TitleId>FFFFFFFF</TitleId>
<ShellVisuals DefaultDisplayName="testsprite2"
PublisherDisplayName="SDL"
Square480x480Logo="Logo480x480.png"
Square150x150Logo="Logo150x150.png"
Square44x44Logo="Logo44x44.png"
Description="testsprite2"
SplashScreenImage="SplashScreenImage.png"
ForegroundText="light"
BackgroundColor="#000000"
StoreLogo="Logo100x100.png"/>
</Game>

View file

@ -1,7 +1,7 @@
# SDL2 CMake configuration file:
# This file is meant to be placed in a cmake subfolder of SDL2-devel-2.x.y-VC
cmake_minimum_required(VERSION 3.0...3.5)
cmake_minimum_required(VERSION 3.0...3.28)
include(FeatureSummary)
set_package_properties(SDL2 PROPERTIES
@ -79,6 +79,8 @@ endif()
unset(_sdl2_library)
unset(_sdl2_dll_library)
set(SDL2_SDL2-static_FOUND FALSE)
set(_sdl2main_library "${SDL2_LIBDIR}/SDL2main.lib")
if(EXISTS "${_sdl2main_library}")
if(NOT TARGET SDL2::SDL2main)
@ -92,7 +94,7 @@ if(EXISTS "${_sdl2main_library}")
endif()
set(SDL2_SDL2main_FOUND TRUE)
else()
set(SDL2_SDL2_FOUND FALSE)
set(SDL2_SDL2main_FOUND FALSE)
endif()
unset(_sdl2main_library)
@ -110,7 +112,7 @@ if(EXISTS "${_sdl2test_library}")
endif()
set(SDL2_SDL2test_FOUND TRUE)
else()
set(SDL2_SDL2_FOUND FALSE)
set(SDL2_SDL2test_FOUND FALSE)
endif()
unset(_sdl2test_library)

View file

@ -1,9 +1,28 @@
This is a list of major changes in SDL's version history.
---------------------------------------------------------------------------
2.30.0:
---------------------------------------------------------------------------
General:
* Added support for 2 bits-per-pixel indexed surface formats
* Added the function SDL_GameControllerGetSteamHandle() to get the Steam API handle for a controller, if available
* Added the event SDL_CONTROLLERSTEAMHANDLEUPDATED which is sent when the Steam API handle for a controller changes. This could also change the name, VID, and PID of the controller.
* Added the environment variable SDL_LOGGING to control default log output
macOS:
* Added the hint SDL_HINT_JOYSTICK_IOKIT to control whether the IOKit controller driver should be used
* Added the hint SDL_HINT_JOYSTICK_MFI to control whether the GCController controller driver should be used
* Added the hint SDL_HINT_RENDER_METAL_PREFER_LOW_POWER_DEVICE to choose whether high or low power GPU should be used for rendering, in the case where there are multiple GPUs available
Xbox:
* Added the function SDL_GDKGetDefaultUser()
---------------------------------------------------------------------------
2.28.2:
---------------------------------------------------------------------------
General:
* Added the hint SDL_HINT_JOYSTICK_WGI to control whether to use Windows.Gaming.Input for controllers

View file

@ -118,7 +118,7 @@ initializeTextures(SDL_Renderer *renderer)
/* load the ship */
bmp_surface = SDL_LoadBMP("ship.bmp");
if (bmp_surface == NULL) {
if (!bmp_surface) {
fatalError("could not ship.bmp");
}
/* set blue to transparent on the ship */
@ -127,7 +127,7 @@ initializeTextures(SDL_Renderer *renderer)
/* create ship texture from surface */
ship = SDL_CreateTextureFromSurface(renderer, bmp_surface);
if (ship == NULL) {
if (!ship) {
fatalError("could not create ship texture");
}
SDL_SetTextureBlendMode(ship, SDL_BLENDMODE_BLEND);
@ -140,12 +140,12 @@ initializeTextures(SDL_Renderer *renderer)
/* load the space background */
bmp_surface = SDL_LoadBMP("space.bmp");
if (bmp_surface == NULL) {
if (!bmp_surface) {
fatalError("could not load space.bmp");
}
/* create space texture from surface */
space = SDL_CreateTextureFromSurface(renderer, bmp_surface);
if (space == NULL) {
if (!space) {
fatalError("could not create space texture");
}
SDL_FreeSurface(bmp_surface);
@ -179,7 +179,7 @@ main(int argc, char *argv[])
printf("There are %d joysticks available\n", SDL_NumJoysticks());
printf("Default joystick (index 0) is %s\n", SDL_JoystickName(0));
accelerometer = SDL_JoystickOpen(0);
if (accelerometer == NULL) {
if (!accelerometer) {
fatalError("Could not open joystick (accelerometer)");
}
printf("joystick number of axis = %d\n",

View file

@ -52,9 +52,9 @@ void spawnTrailFromEmitter(struct particle *emitter);
void spawnEmitterParticle(GLfloat x, GLfloat y);
void explodeEmitter(struct particle *emitter);
void initializeParticles(void);
void initializeTexture();
void initializeTexture(void);
int nextPowerOfTwo(int x);
void drawParticles();
void drawParticles(void);
void stepParticles(double deltaTime);
/* helper function (used in texture loading)
@ -159,7 +159,7 @@ stepParticles(double deltaTime)
This draws all the particles shown on screen
*/
void
drawParticles()
drawParticles(void)
{
/* draw the background */
@ -324,7 +324,7 @@ initializeParticles(void)
loads the particle texture
*/
void
initializeTexture()
initializeTexture(void)
{
int bpp; /* texture bits per pixel */
@ -334,7 +334,7 @@ initializeTexture()
to format passed into OpenGL */
bmp_surface = SDL_LoadBMP("stroke.bmp");
if (bmp_surface == NULL) {
if (!bmp_surface) {
fatalError("could not load stroke.bmp");
}

View file

@ -108,7 +108,7 @@ initializeTexture(SDL_Renderer *renderer)
SDL_Surface *bmp_surface;
/* load the bmp */
bmp_surface = SDL_LoadBMP("icon.bmp");
if (bmp_surface == NULL) {
if (!bmp_surface) {
fatalError("could not load bmp");
}
/* set white to transparent on the happyface */
@ -117,7 +117,7 @@ initializeTexture(SDL_Renderer *renderer)
/* convert RGBA surface to texture */
texture = SDL_CreateTextureFromSurface(renderer, bmp_surface);
if (texture == NULL) {
if (!texture) {
fatalError("could not create texture");
}
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);

View file

@ -165,7 +165,7 @@ loadFont(void)
{
SDL_Surface *surface = SDL_LoadBMP("kromasky_16x16.bmp");
if (surface == NULL) {
if (!surface) {
printf("Error loading bitmap: %s\n", SDL_GetError());
return 0;
} else {
@ -183,7 +183,7 @@ loadFont(void)
SDL_BlitSurface(surface, NULL, converted, NULL);
/* create our texture */
texture = SDL_CreateTextureFromSurface(renderer, converted);
if (texture == NULL) {
if (!texture) {
printf("texture creation failed: %s\n", SDL_GetError());
} else {
/* set blend mode for our texture */
@ -196,7 +196,7 @@ loadFont(void)
}
void
draw()
draw(void)
{
SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, bg_color.a);
SDL_RenderClear(renderer);

View file

@ -58,11 +58,11 @@ main(int argc, char *argv[])
/* create window and renderer */
window = SDL_CreateWindow(NULL, 0, 0, 320, 480, SDL_WINDOW_ALLOW_HIGHDPI);
if (window == NULL) {
if (!window) {
fatalError("Could not initialize Window");
}
renderer = SDL_CreateRenderer(window, -1, 0);
if (renderer == NULL) {
if (!renderer) {
fatalError("Could not create renderer");
}

View file

@ -57,13 +57,13 @@ initializeTexture(SDL_Renderer *renderer)
{
SDL_Surface *bmp_surface;
bmp_surface = SDL_LoadBMP("stroke.bmp");
if (bmp_surface == NULL) {
if (!bmp_surface) {
fatalError("could not load stroke.bmp");
}
brush =
SDL_CreateTextureFromSurface(renderer, bmp_surface);
SDL_FreeSurface(bmp_surface);
if (brush == NULL) {
if (!brush) {
fatalError("could not create brush texture");
}
/* additive blending -- laying strokes on top of eachother makes them brighter */

View file

@ -19,10 +19,10 @@
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>2.28.4</string>
<string>2.32.6</string>
<key>CFBundleSignature</key>
<string>SDLX</string>
<key>CFBundleVersion</key>
<string>2.28.4</string>
<string>2.32.6</string>
</dict>
</plist>

File diff suppressed because it is too large Load diff

View file

@ -1,4 +1,4 @@
Title SDL 2.28.4
Title SDL 2.32.6
Version 1
Description SDL Library for Mac OS X (http://www.libsdl.org)
DefaultLocation /Library/Frameworks

View file

@ -31,8 +31,15 @@ endmacro()
set(SDL2_FOUND TRUE)
string(REGEX REPLACE "SDL2\\.framework.*" "SDL2.framework" SDL2_FRAMEWORK_PATH "${CMAKE_CURRENT_LIST_DIR}")
string(REGEX REPLACE "SDL2\\.framework.*" "" SDL2_FRAMEWORK_PARENT_PATH "${CMAKE_CURRENT_LIST_DIR}")
# Compute the installation prefix relative to this file.
set(SDL2_FRAMEWORK_PATH "${CMAKE_CURRENT_LIST_DIR}") # > /SDL2.framework/Resources/CMake/
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" REALPATH) # > /SDL2.framework/Versions/Current/Resources/CMake
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" REALPATH) # > /SDL2.framework/Versions/A/Resources/CMake/
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /SDL2.framework/Versions/A/Resources/
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /SDL2.framework/Versions/A/
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /SDL2.framework/Versions/
get_filename_component(SDL2_FRAMEWORK_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /SDL2.framework/
get_filename_component(SDL2_FRAMEWORK_PARENT_PATH "${SDL2_FRAMEWORK_PATH}" PATH) # > /
# For compatibility with autotools sdl2-config.cmake, provide SDL2_* variables.
@ -49,12 +56,12 @@ set(SDL2_LIBRARIES "SDL2::SDL2")
# This is done for compatibility with CMake generated SDL2-target.cmake files.
if(NOT TARGET SDL2::SDL2)
add_library(SDL2::SDL2 INTERFACE IMPORTED)
add_library(SDL2::SDL2 SHARED IMPORTED)
set_target_properties(SDL2::SDL2
PROPERTIES
INTERFACE_COMPILE_OPTIONS "SHELL:-F \"${SDL2_FRAMEWORK_PARENT_PATH}\""
FRAMEWORK "TRUE"
IMPORTED_LOCATION "${SDL2_FRAMEWORK_PATH}/Versions/A/SDL2"
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIRS}"
INTERFACE_LINK_OPTIONS "SHELL:-F \"${SDL2_FRAMEWORK_PARENT_PATH}\";SHELL:-framework SDL2"
COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED"
INTERFACE_SDL2_SHARED "ON"
COMPATIBLE_INTERFACE_STRING "SDL_VERSION"

View file

@ -1,6 +1,6 @@
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

File diff suppressed because it is too large Load diff

View file

@ -219,8 +219,8 @@ esac
ofile=libtool
can_build_shared=yes
# All known linkers require a '.a' archive for static linking (except MSVC,
# which needs '.lib').
# All known linkers require a '.a' archive for static linking (except MSVC and
# ICC, which need '.lib').
libext=a
with_gnu_ld=$lt_cv_prog_gnu_ld
@ -1023,6 +1023,21 @@ m4_defun_once([_LT_REQUIRED_DARWIN_CHECKS],[
rm -f conftest.*
fi])
# Feature test to disable chained fixups since it is not
# compatible with '-undefined dynamic_lookup'
AC_CACHE_CHECK([for -no_fixup_chains linker flag],
[lt_cv_support_no_fixup_chains],
[ save_LDFLAGS=$LDFLAGS
LDFLAGS="$LDFLAGS -Wl,-no_fixup_chains"
AC_LINK_IFELSE(
[AC_LANG_PROGRAM([],[])],
lt_cv_support_no_fixup_chains=yes,
lt_cv_support_no_fixup_chains=no
)
LDFLAGS=$save_LDFLAGS
]
)
AC_CACHE_CHECK([for -exported_symbols_list linker flag],
[lt_cv_ld_exported_symbols_list],
[lt_cv_ld_exported_symbols_list=no
@ -1047,7 +1062,7 @@ _LT_EOF
echo "$RANLIB libconftest.a" >&AS_MESSAGE_LOG_FD
$RANLIB libconftest.a 2>&AS_MESSAGE_LOG_FD
cat > conftest.c << _LT_EOF
int main() { return 0;}
int main(void) { return 0;}
_LT_EOF
echo "$LTCC $LTCFLAGS $LDFLAGS -o conftest conftest.c -Wl,-force_load,./libconftest.a" >&AS_MESSAGE_LOG_FD
$LTCC $LTCFLAGS $LDFLAGS -o conftest conftest.c -Wl,-force_load,./libconftest.a 2>conftest.err
@ -1072,7 +1087,12 @@ _LT_EOF
10.[[012]],*|,*powerpc*-darwin[[5-8]]*)
_lt_dar_allow_undefined='$wl-flat_namespace $wl-undefined ${wl}suppress' ;;
*)
_lt_dar_allow_undefined='$wl-undefined ${wl}dynamic_lookup' ;;
if test yes = "$lt_cv_support_no_fixup_chains"; then
_lt_dar_allow_undefined='$wl-undefined ${wl}dynamic_lookup $wl-no_fixup_chains'
else
_lt_dar_allow_undefined='$wl-undefined ${wl}dynamic_lookup'
fi
;;
esac
;;
esac
@ -1365,7 +1385,7 @@ mips64*-*linux*)
;;
x86_64-*kfreebsd*-gnu|x86_64-*linux*|powerpc*-*linux*| \
s390*-*linux*|s390*-*tpf*|sparc*-*linux*)
s390*-*linux*|s390*-*tpf*|sparc*-*linux*|x86_64-gnu*)
# Find out what ABI is being produced by ac_compile, and set linker
# options accordingly. Note that the listed cases only cover the
# situations where additional linker options are needed (such as when
@ -1380,7 +1400,7 @@ s390*-*linux*|s390*-*tpf*|sparc*-*linux*)
x86_64-*kfreebsd*-gnu)
LD="${LD-ld} -m elf_i386_fbsd"
;;
x86_64-*linux*)
x86_64-*linux*|x86_64-gnu*)
case `/usr/bin/file conftest.o` in
*x86-64*)
LD="${LD-ld} -m elf32_x86_64"
@ -1409,7 +1429,7 @@ s390*-*linux*|s390*-*tpf*|sparc*-*linux*)
x86_64-*kfreebsd*-gnu)
LD="${LD-ld} -m elf_x86_64_fbsd"
;;
x86_64-*linux*)
x86_64-*linux*|x86_64-gnu*)
LD="${LD-ld} -m elf_x86_64"
;;
powerpcle-*linux*|powerpc64le-*linux*)
@ -1540,15 +1560,8 @@ old_postinstall_cmds='chmod 644 $oldlib'
old_postuninstall_cmds=
if test -n "$RANLIB"; then
case $host_os in
bitrig* | openbsd*)
old_postinstall_cmds="$old_postinstall_cmds~\$RANLIB -t \$tool_oldlib"
;;
*)
old_postinstall_cmds="$old_postinstall_cmds~\$RANLIB \$tool_oldlib"
;;
esac
old_archive_cmds="$old_archive_cmds~\$RANLIB \$tool_oldlib"
old_postinstall_cmds="$old_postinstall_cmds~\$RANLIB \$tool_oldlib"
fi
case $host_os in
@ -1687,7 +1700,7 @@ AC_CACHE_VAL([lt_cv_sys_max_cmd_len], [dnl
lt_cv_sys_max_cmd_len=-1;
;;
cygwin* | mingw* | cegcc*)
cygwin* | mingw* | windows* | cegcc*)
# On Win9x/ME, this test blows up -- it succeeds, but takes
# about 5 minutes as the teststring grows exponentially.
# Worse, since 9x/ME are not pre-emptively multitasking,
@ -1869,11 +1882,11 @@ else
/* When -fvisibility=hidden is used, assume the code has been annotated
correspondingly for the symbols needed. */
#if defined __GNUC__ && (((__GNUC__ == 3) && (__GNUC_MINOR__ >= 3)) || (__GNUC__ > 3))
int fnord () __attribute__((visibility("default")));
int fnord (void) __attribute__((visibility("default")));
#endif
int fnord () { return 42; }
int main ()
int fnord (void) { return 42; }
int main (void)
{
void *self = dlopen (0, LT_DLGLOBAL|LT_DLLAZY_OR_NOW);
int status = $lt_dlunknown;
@ -1930,7 +1943,7 @@ else
lt_cv_dlopen_self=yes
;;
mingw* | pw32* | cegcc*)
mingw* | windows* | pw32* | cegcc*)
lt_cv_dlopen=LoadLibrary
lt_cv_dlopen_libs=
;;
@ -2298,7 +2311,7 @@ if test yes = "$GCC"; then
*) lt_awk_arg='/^libraries:/' ;;
esac
case $host_os in
mingw* | cegcc*) lt_sed_strip_eq='s|=\([[A-Za-z]]:\)|\1|g' ;;
mingw* | windows* | cegcc*) lt_sed_strip_eq='s|=\([[A-Za-z]]:\)|\1|g' ;;
*) lt_sed_strip_eq='s|=/|/|g' ;;
esac
lt_search_path_spec=`$CC -print-search-dirs | awk $lt_awk_arg | $SED -e "s/^libraries://" -e $lt_sed_strip_eq`
@ -2356,7 +2369,7 @@ BEGIN {RS = " "; FS = "/|\n";} {
# AWK program above erroneously prepends '/' to C:/dos/paths
# for these hosts.
case $host_os in
mingw* | cegcc*) lt_search_path_spec=`$ECHO "$lt_search_path_spec" |\
mingw* | windows* | cegcc*) lt_search_path_spec=`$ECHO "$lt_search_path_spec" |\
$SED 's|/\([[A-Za-z]]:\)|\1|g'` ;;
esac
sys_lib_search_path_spec=`$ECHO "$lt_search_path_spec" | $lt_NL2SP`
@ -2525,7 +2538,7 @@ bsdi[[45]]*)
# libtool to hard-code these into programs
;;
cygwin* | mingw* | pw32* | cegcc*)
cygwin* | mingw* | windows* | pw32* | cegcc*)
version_type=windows
shrext_cmds=.dll
need_version=no
@ -2554,14 +2567,14 @@ cygwin* | mingw* | pw32* | cegcc*)
cygwin*)
# Cygwin DLLs use 'cyg' prefix rather than 'lib'
#soname_spec='`echo $libname | sed -e 's/^lib/cyg/'``echo $release | $SED -e 's/[[.]]/-/g'`$versuffix$shared_ext'
soname_spec='`echo $libname | sed -e 's/^lib//'`$shared_ext' # SDL customization
soname_spec='`echo $libname | sed -e 's/^lib//'`$shared_ext' # SDL customization.
m4_if([$1], [],[
sys_lib_search_path_spec="$sys_lib_search_path_spec /usr/lib/w32api"])
;;
mingw* | cegcc*)
mingw* | windows* | cegcc*)
# MinGW DLLs use traditional 'lib' prefix
#soname_spec='$libname`echo $release | $SED -e 's/[[.]]/-/g'`$versuffix$shared_ext'
soname_spec='`echo $libname | $SED -e 's/^lib//'`$shared_ext' # SDL customization
soname_spec='`echo $libname | $SED -e 's/^lib//'`$shared_ext' # SDL customization.
;;
pw32*)
# pw32 DLLs use 'pw' prefix rather than 'lib'
@ -2571,14 +2584,14 @@ m4_if([$1], [],[
dynamic_linker='Win32 ld.exe'
;;
*,cl*)
# Native MSVC
*,cl* | *,icl*)
# Native MSVC or ICC
libname_spec='$name'
soname_spec='$libname`echo $release | $SED -e 's/[[.]]/-/g'`$versuffix$shared_ext'
library_names_spec='$libname.dll.lib'
case $build_os in
mingw*)
mingw* | windows*)
sys_lib_search_path_spec=
lt_save_ifs=$IFS
IFS=';'
@ -2628,7 +2641,7 @@ m4_if([$1], [],[
;;
*)
# Assume MSVC wrapper
# Assume MSVC and ICC wrapper
library_names_spec='$libname`echo $release | $SED -e 's/[[.]]/-/g'`$versuffix$shared_ext $libname.lib'
dynamic_linker='Win32 ld.exe'
;;
@ -3267,7 +3280,7 @@ if test yes = "$GCC"; then
# Check if gcc -print-prog-name=ld gives a path.
AC_MSG_CHECKING([for ld used by $CC])
case $host in
*-*-mingw*)
*-*-mingw* | *-*-windows*)
# gcc leaves a trailing carriage return, which upsets mingw
ac_prog=`($CC -print-prog-name=ld) 2>&5 | tr -d '\015'` ;;
*)
@ -3376,7 +3389,7 @@ case $reload_flag in
esac
reload_cmds='$LD$reload_flag -o $output$reload_objs'
case $host_os in
cygwin* | mingw* | pw32* | cegcc*)
cygwin* | mingw* | windows* | pw32* | cegcc*)
if test yes != "$GCC"; then
reload_cmds=false
fi
@ -3473,10 +3486,10 @@ cygwin*)
# func_win32_libid is a shell function defined in ltmain.sh
lt_cv_deplibs_check_method='file_magic ^x86 archive import|^x86 DLL'
lt_cv_file_magic_cmd='func_win32_libid'
lt_cv_deplibs_check_method=pass_all # SDL customization
lt_cv_deplibs_check_method=pass_all # SDL customization.
;;
mingw* | pw32*)
mingw* | windows* | pw32*)
# Base MSYS/MinGW do not provide the 'file' command needed by
# func_win32_libid shell function, so use a weaker test based on 'objdump',
# unless we find 'file', for example because we are cross-compiling.
@ -3485,10 +3498,10 @@ mingw* | pw32*)
lt_cv_file_magic_cmd='func_win32_libid'
else
# Keep this pattern in sync with the one in func_win32_libid.
lt_cv_deplibs_check_method='file_magic file format (pei*-i386(.*architecture: i386)?|pe-arm-wince|pe-x86-64)'
lt_cv_deplibs_check_method='file_magic file format (pei*-i386(.*architecture: i386)?|pe-arm-wince|pe-x86-64|pe-aarch64)'
lt_cv_file_magic_cmd='$OBJDUMP -f'
fi
lt_cv_deplibs_check_method=pass_all # SDL customization
lt_cv_deplibs_check_method=pass_all # SDL customization.
;;
cegcc*)
@ -3641,7 +3654,7 @@ file_magic_glob=
want_nocaseglob=no
if test "$build" = "$host"; then
case $host_os in
mingw* | pw32*)
mingw* | windows* | pw32*)
if ( shopt | grep nocaseglob ) >/dev/null 2>&1; then
want_nocaseglob=yes
else
@ -3693,7 +3706,7 @@ else
# Tru64's nm complains that /dev/null is an invalid object file
# MSYS converts /dev/null to NUL, MinGW nm treats NUL as empty
case $build_os in
mingw*) lt_bad_file=conftest.nm/nofile ;;
mingw* | windows*) lt_bad_file=conftest.nm/nofile ;;
*) lt_bad_file=/dev/null ;;
esac
case `"$tmp_nm" -B $lt_bad_file 2>&1 | sed '1q'` in
@ -3784,7 +3797,7 @@ lt_cv_sharedlib_from_linklib_cmd,
[lt_cv_sharedlib_from_linklib_cmd='unknown'
case $host_os in
cygwin* | mingw* | pw32* | cegcc*)
cygwin* | mingw* | windows* | pw32* | cegcc*)
# two different shell functions defined in ltmain.sh;
# decide which one to use based on capabilities of $DLLTOOL
case `$DLLTOOL --help 2>&1` in
@ -3929,7 +3942,7 @@ case $host_os in
aix*)
symcode='[[BCDT]]'
;;
cygwin* | mingw* | pw32* | cegcc*)
cygwin* | mingw* | windows* | pw32* | cegcc*)
symcode='[[ABCDGISTW]]'
;;
hpux*)
@ -4008,7 +4021,7 @@ $lt_c_name_lib_hook\
# Handle CRLF in mingw tool chain
opt_cr=
case $build_os in
mingw*)
mingw* | windows*)
opt_cr=`$ECHO 'x\{0,1\}' | tr x '\015'` # option cr in regexp
;;
esac
@ -4023,7 +4036,7 @@ for ac_symprfx in "" "_"; do
if test "$lt_cv_nm_interface" = "MS dumpbin"; then
# Fake it for dumpbin and say T for any non-static function,
# D for any global variable and I for any imported variable.
# Also find C++ and __fastcall symbols from MSVC++,
# Also find C++ and __fastcall symbols from MSVC++ or ICC,
# which start with @ or ?.
lt_cv_sys_global_symbol_pipe="$AWK ['"\
" {last_section=section; section=\$ 3};"\
@ -4059,7 +4072,7 @@ void nm_test_func(void){}
#ifdef __cplusplus
}
#endif
int main(){nm_test_var='a';nm_test_func();return(0);}
int main(void){nm_test_var='a';nm_test_func();return(0);}
_LT_EOF
if AC_TRY_EVAL(ac_compile); then
@ -4235,7 +4248,7 @@ m4_if([$1], [CXX], [
beos* | irix5* | irix6* | nonstopux* | osf3* | osf4* | osf5*)
# PIC is the default for these OSes.
;;
mingw* | cygwin* | os2* | pw32* | cegcc*)
mingw* | windows* | cygwin* | os2* | pw32* | cegcc*)
# This hack is so that the source file can tell whether it is being
# built for inclusion in a dll (and should export symbols for example).
# Although the cygwin gcc ignores -fPIC, still need this for old-style
@ -4311,7 +4324,7 @@ m4_if([$1], [CXX], [
;;
esac
;;
mingw* | cygwin* | os2* | pw32* | cegcc*)
mingw* | windows* | cygwin* | os2* | pw32* | cegcc*)
# This hack is so that the source file can tell whether it is being
# built for inclusion in a dll (and should export symbols for example).
m4_if([$1], [GCJ], [],
@ -4559,7 +4572,7 @@ m4_if([$1], [CXX], [
# PIC is the default for these OSes.
;;
mingw* | cygwin* | pw32* | os2* | cegcc*)
mingw* | windows* | cygwin* | pw32* | os2* | cegcc*)
# This hack is so that the source file can tell whether it is being
# built for inclusion in a dll (and should export symbols for example).
# Although the cygwin gcc ignores -fPIC, still need this for old-style
@ -4663,7 +4676,7 @@ m4_if([$1], [CXX], [
esac
;;
mingw* | cygwin* | pw32* | os2* | cegcc*)
mingw* | windows* | cygwin* | pw32* | os2* | cegcc*)
# This hack is so that the source file can tell whether it is being
# built for inclusion in a dll (and should export symbols for example).
m4_if([$1], [GCJ], [],
@ -4938,9 +4951,9 @@ m4_if([$1], [CXX], [
pw32*)
_LT_TAGVAR(export_symbols_cmds, $1)=$ltdll_cmds
;;
cygwin* | mingw* | cegcc*)
cygwin* | mingw* | windows* | cegcc*)
case $cc_basename in
cl*)
cl* | icl*)
_LT_TAGVAR(exclude_expsyms, $1)='_NULL_IMPORT_DESCRIPTOR|_IMPORT_DESCRIPTOR_.*'
;;
*)
@ -4996,16 +5009,16 @@ dnl Note also adjust exclude_expsyms for C++ above.
extract_expsyms_cmds=
case $host_os in
cygwin* | mingw* | pw32* | cegcc*)
# FIXME: the MSVC++ port hasn't been tested in a loooong time
cygwin* | mingw* | windows* | pw32* | cegcc*)
# FIXME: the MSVC++ and ICC port hasn't been tested in a loooong time
# When not using gcc, we currently assume that we are using
# Microsoft Visual C++.
# Microsoft Visual C++ or Intel C++ Compiler.
if test yes != "$GCC"; then
with_gnu_ld=no
fi
;;
interix*)
# we just hope/assume this is gcc and not c89 (= MSVC++)
# we just hope/assume this is gcc and not c89 (= MSVC++ or ICC)
with_gnu_ld=yes
;;
openbsd* | bitrig*)
@ -5111,7 +5124,7 @@ _LT_EOF
fi
;;
cygwin* | mingw* | pw32* | cegcc*)
cygwin* | mingw* | windows* | pw32* | cegcc*)
# _LT_TAGVAR(hardcode_libdir_flag_spec, $1) is actually meaningless,
# as there is no search path for DLLs.
_LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-L$libdir'
@ -5568,14 +5581,14 @@ _LT_EOF
_LT_TAGVAR(export_dynamic_flag_spec, $1)=-rdynamic
;;
cygwin* | mingw* | pw32* | cegcc*)
cygwin* | mingw* | windows* | pw32* | cegcc*)
# When not using gcc, we currently assume that we are using
# Microsoft Visual C++.
# Microsoft Visual C++ or Intel C++ Compiler.
# hardcode_libdir_flag_spec is actually meaningless, as there is
# no search path for DLLs.
case $cc_basename in
cl*)
# Native MSVC
cl* | icl*)
# Native MSVC or ICC
_LT_TAGVAR(hardcode_libdir_flag_spec, $1)=' '
_LT_TAGVAR(allow_undefined_flag, $1)=unsupported
_LT_TAGVAR(always_export_symbols, $1)=yes
@ -5585,14 +5598,14 @@ _LT_EOF
# Tell ltmain to make .dll files, not .so files.
shrext_cmds=.dll
# FIXME: Setting linknames here is a bad hack.
_LT_TAGVAR(archive_cmds, $1)='$CC -o $output_objdir/$soname $libobjs $compiler_flags $deplibs -Wl,-DLL,-IMPLIB:"$tool_output_objdir$libname.dll.lib"~linknames='
_LT_TAGVAR(archive_cmds, $1)='$CC -Fe $output_objdir/$soname $libobjs $compiler_flags $deplibs -Wl,-DLL,-IMPLIB:"$tool_output_objdir$libname.dll.lib"~linknames='
_LT_TAGVAR(archive_expsym_cmds, $1)='if _LT_DLL_DEF_P([$export_symbols]); then
cp "$export_symbols" "$output_objdir/$soname.def";
echo "$tool_output_objdir$soname.def" > "$output_objdir/$soname.exp";
else
$SED -e '\''s/^/-link -EXPORT:/'\'' < $export_symbols > $output_objdir/$soname.exp;
fi~
$CC -o $tool_output_objdir$soname $libobjs $compiler_flags $deplibs "@$tool_output_objdir$soname.exp" -Wl,-DLL,-IMPLIB:"$tool_output_objdir$libname.dll.lib"~
$CC -Fe $tool_output_objdir$soname $libobjs $compiler_flags $deplibs "@$tool_output_objdir$soname.exp" -Wl,-DLL,-IMPLIB:"$tool_output_objdir$libname.dll.lib"~
linknames='
# The linker will not automatically build a static lib if we build a DLL.
# _LT_TAGVAR(old_archive_from_new_cmds, $1)='true'
@ -5616,7 +5629,7 @@ _LT_EOF
fi'
;;
*)
# Assume MSVC wrapper
# Assume MSVC and ICC wrapper
_LT_TAGVAR(hardcode_libdir_flag_spec, $1)=' '
_LT_TAGVAR(allow_undefined_flag, $1)=unsupported
# Tell ltmain to make .lib files, not .a files.
@ -6225,7 +6238,7 @@ _LT_TAGVAR(objext, $1)=$objext
lt_simple_compile_test_code="int some_variable = 0;"
# Code to be used in simple link tests
lt_simple_link_test_code='int main(){return(0);}'
lt_simple_link_test_code='int main(void){return(0);}'
_LT_TAG_COMPILER
# Save the default compiler, since it gets overwritten when the other
@ -6435,7 +6448,7 @@ if test yes != "$_lt_caught_CXX_error"; then
# Commands to make compiler produce verbose output that lists
# what "hidden" libraries, object files and flags are used when
# linking a shared library.
output_verbose_link_cmd='$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "\-L"'
output_verbose_link_cmd='$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "[[-]]L"'
else
GXX=no
@ -6644,10 +6657,10 @@ if test yes != "$_lt_caught_CXX_error"; then
esac
;;
cygwin* | mingw* | pw32* | cegcc*)
cygwin* | mingw* | windows* | pw32* | cegcc*)
case $GXX,$cc_basename in
,cl* | no,cl*)
# Native MSVC
,cl* | no,cl* | ,icl* | no,icl*)
# Native MSVC or ICC
# hardcode_libdir_flag_spec is actually meaningless, as there is
# no search path for DLLs.
_LT_TAGVAR(hardcode_libdir_flag_spec, $1)=' '
@ -6811,7 +6824,7 @@ if test yes != "$_lt_caught_CXX_error"; then
# explicitly linking system object files so we need to strip them
# from the output so that they don't get included in the library
# dependencies.
output_verbose_link_cmd='templist=`($CC -b $CFLAGS -v conftest.$objext 2>&1) | $EGREP "\-L"`; list= ; for z in $templist; do case $z in conftest.$objext) list="$list $z";; *.$objext);; *) list="$list $z";;esac; done; func_echo_all "$list"'
output_verbose_link_cmd='templist=`($CC -b $CFLAGS -v conftest.$objext 2>&1) | $EGREP "[[-]]L"`; list= ; for z in $templist; do case $z in conftest.$objext) list="$list $z";; *.$objext);; *) list="$list $z";;esac; done; func_echo_all "$list"'
;;
*)
if test yes = "$GXX"; then
@ -6876,7 +6889,7 @@ if test yes != "$_lt_caught_CXX_error"; then
# explicitly linking system object files so we need to strip them
# from the output so that they don't get included in the library
# dependencies.
output_verbose_link_cmd='templist=`($CC -b $CFLAGS -v conftest.$objext 2>&1) | $GREP "\-L"`; list= ; for z in $templist; do case $z in conftest.$objext) list="$list $z";; *.$objext);; *) list="$list $z";;esac; done; func_echo_all "$list"'
output_verbose_link_cmd='templist=`($CC -b $CFLAGS -v conftest.$objext 2>&1) | $GREP "[[-]]L"`; list= ; for z in $templist; do case $z in conftest.$objext) list="$list $z";; *.$objext);; *) list="$list $z";;esac; done; func_echo_all "$list"'
;;
*)
if test yes = "$GXX"; then
@ -7215,7 +7228,7 @@ if test yes != "$_lt_caught_CXX_error"; then
# Commands to make compiler produce verbose output that lists
# what "hidden" libraries, object files and flags are used when
# linking a shared library.
output_verbose_link_cmd='$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "\-L"'
output_verbose_link_cmd='$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "[[-]]L"'
else
# FIXME: insert proper C++ library support
@ -7299,7 +7312,7 @@ if test yes != "$_lt_caught_CXX_error"; then
# Commands to make compiler produce verbose output that lists
# what "hidden" libraries, object files and flags are used when
# linking a shared library.
output_verbose_link_cmd='$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "\-L"'
output_verbose_link_cmd='$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "[[-]]L"'
else
# g++ 2.7 appears to require '-G' NOT '-shared' on this
# platform.
@ -7310,7 +7323,7 @@ if test yes != "$_lt_caught_CXX_error"; then
# Commands to make compiler produce verbose output that lists
# what "hidden" libraries, object files and flags are used when
# linking a shared library.
output_verbose_link_cmd='$CC -G $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "\-L"'
output_verbose_link_cmd='$CC -G $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "[[-]]L"'
fi
_LT_TAGVAR(hardcode_libdir_flag_spec, $1)='$wl-R $wl$libdir'
@ -8331,7 +8344,7 @@ AC_CACHE_VAL(lt_cv_to_host_file_cmd,
[case $host in
*-*-mingw* )
case $build in
*-*-mingw* ) # actually msys
*-*-mingw* | *-*-windows* ) # actually msys
lt_cv_to_host_file_cmd=func_convert_file_msys_to_w32
;;
*-*-cygwin* )
@ -8344,7 +8357,7 @@ AC_CACHE_VAL(lt_cv_to_host_file_cmd,
;;
*-*-cygwin* )
case $build in
*-*-mingw* ) # actually msys
*-*-mingw* | *-*-windows* ) # actually msys
lt_cv_to_host_file_cmd=func_convert_file_msys_to_cygwin
;;
*-*-cygwin* )
@ -8370,9 +8383,9 @@ AC_CACHE_VAL(lt_cv_to_tool_file_cmd,
[#assume ordinary cross tools, or native build.
lt_cv_to_tool_file_cmd=func_convert_file_noop
case $host in
*-*-mingw* )
*-*-mingw* | *-*-windows* )
case $build in
*-*-mingw* ) # actually msys
*-*-mingw* | *-*-windows* ) # actually msys
lt_cv_to_tool_file_cmd=func_convert_file_msys_to_w32
;;
esac

View file

@ -128,7 +128,7 @@ LT_OPTION_DEFINE([LT_INIT], [win32-dll],
[enable_win32_dll=yes
case $host in
*-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-cegcc*)
*-*-cygwin* | *-*-mingw* | *-*-windows* | *-*-pw32* | *-*-cegcc*)
AC_CHECK_TOOL(AS, as, false)
AC_CHECK_TOOL(DLLTOOL, dlltool, false)
AC_CHECK_TOOL(OBJDUMP, objdump, false)

View file

@ -0,0 +1 @@
../android-project/app/src/main/AndroidManifest.xml

View file

@ -0,0 +1,17 @@
# This file is used to override default values used by the Ant build system.
#
# This file must be checked into Version Control Systems, as it is
# integral to the build system of your project.
# This file is only used by the Ant script.
# You can use this to override default values such as
# 'source.dir' for the location of your java source folder and
# 'out.dir' for the location of your output folder.
# You can also use it define how the release builds are signed by declaring
# the following properties:
# 'key.store' for the location of your keystore and
# 'key.alias' for the name of the key to use.
# The password will be asked during the build when you use the 'release' target.

View file

@ -0,0 +1,17 @@
# This file is used to override default values used by the Ant build system.
#
# This file must be checked in Version Control Systems, as it is
# integral to the build system of your project.
# This file is only used by the Ant script.
# You can use this to override default values such as
# 'source.dir' for the location of your java source folder and
# 'out.dir' for the location of your output folder.
# You can also use it define how the release builds are signed by declaring
# the following properties:
# 'key.store' for the location of your keystore and
# 'key.alias' for the name of the key to use.
# The password will be asked during the build when you use the 'release' target.

View file

@ -0,0 +1,93 @@
<?xml version="1.0" encoding="UTF-8"?>
<!-- This should be changed to the name of your project -->
<project name="SDLActivity" default="help">
<!-- The local.properties file is created and updated by the 'android' tool.
It contains the path to the SDK. It should *NOT* be checked into
Version Control Systems. -->
<property file="local.properties" />
<!-- The ant.properties file can be created by you. It is only edited by the
'android' tool to add properties to it.
This is the place to change some Ant specific build properties.
Here are some properties you may want to change/update:
source.dir
The name of the source directory. Default is 'src'.
out.dir
The name of the output directory. Default is 'bin'.
For other overridable properties, look at the beginning of the rules
files in the SDK, at tools/ant/build.xml
Properties related to the SDK location or the project target should
be updated using the 'android' tool with the 'update' action.
This file is an integral part of the build system for your
application and should be checked into Version Control Systems.
-->
<property file="ant.properties" />
<!-- if sdk.dir was not set from one of the property file, then
get it from the ANDROID_HOME env var.
This must be done before we load project.properties since
the proguard config can use sdk.dir -->
<property environment="env" />
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
<isset property="env.ANDROID_HOME" />
</condition>
<!-- The project.properties file is created and updated by the 'android'
tool, as well as ADT.
This contains project specific properties such as project target, and library
dependencies. Lower level build properties are stored in ant.properties
(or in .classpath for Eclipse projects).
This file is an integral part of the build system for your
application and should be checked into Version Control Systems. -->
<loadproperties srcFile="project.properties" />
<!-- quick check on sdk.dir -->
<fail
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
unless="sdk.dir"
/>
<!--
Import per project custom build rules if present at the root of the project.
This is the place to put custom intermediary targets such as:
-pre-build
-pre-compile
-post-compile (This is typically used for code obfuscation.
Compiled code location: ${out.classes.absolute.dir}
If this is not done in place, override ${out.dex.input.absolute.dir})
-post-package
-post-build
-pre-clean
-->
<import file="custom_rules.xml" optional="true" />
<!-- Import the actual build file.
To customize existing targets, there are two options:
- Customize only one target:
- copy/paste the target into this file, *before* the
<import> task.
- customize it to your needs.
- Customize the whole content of build.xml
- copy/paste the content of the rules files (minus the top node)
into this file, replacing the <import> task.
- customize to your needs.
***********************
****** IMPORTANT ******
***********************
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
in order to avoid having your file be overridden by tools such as "android update project"
-->
<!-- version-tag: 1 -->
<import file="${sdk.dir}/tools/ant/build.xml" />
</project>

View file

@ -0,0 +1,11 @@
# This file is automatically generated by Android Tools.
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
#
# This file must be checked in Version Control Systems.
#
# To customize properties used by the Ant build system use,
# "build.properties", and override values to adapt the script to your
# project structure.
# Project target.
target=android-16

View file

@ -0,0 +1 @@
include $(call all-subdir-makefiles)

View file

@ -0,0 +1,10 @@
# Uncomment this if you're using STL in your project
# See CPLUSPLUS-SUPPORT.html in the NDK documentation for more information
# APP_STL := stlport_static
APP_ABI := armeabi armeabi-v7a x86
# Min SDK level
APP_PLATFORM=android-10

View file

@ -0,0 +1,18 @@
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := main
SDL_PATH := ../SDL
LOCAL_C_INCLUDES := $(LOCAL_PATH)/$(SDL_PATH)/include
# Add your application source files here...
LOCAL_SRC_FILES := YourSourceHere.c
LOCAL_SHARED_LIBRARIES := SDL2
LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -llog
include $(BUILD_SHARED_LIBRARY)

View file

@ -0,0 +1,12 @@
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := main
LOCAL_SRC_FILES := YourSourceHere.c
LOCAL_STATIC_LIBRARIES := SDL2_static
include $(BUILD_SHARED_LIBRARY)
$(call import-module,SDL)LOCAL_PATH := $(call my-dir)

View file

@ -0,0 +1,20 @@
# To enable ProGuard in your project, edit project.properties
# to define the proguard.config property as described in that file.
#
# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in ${sdk.dir}/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the ProGuard
# include property in project.properties.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# Add any project specific keep options here:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}

View file

@ -0,0 +1,14 @@
# This file is automatically generated by Android Tools.
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
#
# This file must be checked in Version Control Systems.
#
# To customize properties used by the Ant build system edit
# "ant.properties", and override values to adapt the script to your
# project structure.
#
# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
# Project target.
target=android-16

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<TextView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="Hello World, SDLActivity"
/>
</LinearLayout>

View file

@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">SDL App</string>
</resources>

View file

@ -0,0 +1 @@
../android-project/app/src/main/java

View file

@ -15,3 +15,84 @@
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLInputConnection {
void nativeCommitText(java.lang.String, int);
void nativeGenerateScancodeForUnichar(char);
}
-keep,includedescriptorclasses class org.libsdl.app.SDLActivity {
# for some reason these aren't compatible with allowoptimization modifier
boolean supportsRelativeMouse();
void setWindowStyle(boolean);
}
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLActivity {
java.lang.String nativeGetHint(java.lang.String); # Java-side doesn't use this, so it gets minified, but C-side still tries to register it
boolean onNativeSoftReturnKey();
void onNativeKeyboardFocusLost();
boolean isScreenKeyboardShown();
android.util.DisplayMetrics getDisplayDPI();
java.lang.String clipboardGetText();
boolean clipboardHasText();
void clipboardSetText(java.lang.String);
int createCustomCursor(int[], int, int, int, int);
void destroyCustomCursor(int);
android.content.Context getContext();
boolean getManifestEnvironmentVariables();
android.view.Surface getNativeSurface();
void initTouch();
boolean isAndroidTV();
boolean isChromebook();
boolean isDeXMode();
boolean isTablet();
void manualBackButton();
int messageboxShowMessageBox(int, java.lang.String, java.lang.String, int[], int[], java.lang.String[], int[]);
void minimizeWindow();
int openURL(java.lang.String);
void requestPermission(java.lang.String, int);
int showToast(java.lang.String, int, int, int, int);
boolean sendMessage(int, int);
boolean setActivityTitle(java.lang.String);
boolean setCustomCursor(int);
void setOrientation(int, int, boolean, java.lang.String);
boolean setRelativeMouseEnabled(boolean);
boolean setSystemCursor(int);
boolean shouldMinimizeOnFocusLoss();
boolean showTextInput(int, int, int, int);
}
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.HIDDeviceManager {
boolean initialize(boolean, boolean);
boolean openDevice(int);
int sendOutputReport(int, byte[]);
int sendFeatureReport(int, byte[]);
boolean getFeatureReport(int, byte[]);
void closeDevice(int);
}
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLAudioManager {
int[] getAudioOutputDevices();
int[] getAudioInputDevices();
int[] audioOpen(int, int, int, int, int);
void audioWriteFloatBuffer(float[]);
void audioWriteShortBuffer(short[]);
void audioWriteByteBuffer(byte[]);
void audioClose();
int[] captureOpen(int, int, int, int, int);
int captureReadFloatBuffer(float[], boolean);
int captureReadShortBuffer(short[], boolean);
int captureReadByteBuffer(byte[], boolean);
void captureClose();
void audioSetThreadPriority(boolean, int);
native int nativeSetupJNI();
native void removeAudioDevice(boolean, int);
native void addAudioDevice(boolean, int);
}
-keep,includedescriptorclasses,allowoptimization class org.libsdl.app.SDLControllerManager {
void pollInputDevices();
void pollHapticDevices();
void hapticRun(int, float, int);
void hapticStop(int);
}

View file

@ -62,7 +62,7 @@
<application android:label="@string/app_name"
android:icon="@mipmap/ic_launcher"
android:allowBackup="true"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:theme="@style/AppTheme"
android:hardwareAccelerated="true" >
<!-- Example of setting SDL hints from AndroidManifest.xml:

View file

@ -273,9 +273,11 @@ public class HIDDeviceManager {
final int XB1_IFACE_SUBCLASS = 71;
final int XB1_IFACE_PROTOCOL = 208;
final int[] SUPPORTED_VENDORS = {
0x03f0, // HP
0x044f, // Thrustmaster
0x045e, // Microsoft
0x0738, // Mad Catz
0x0b05, // ASUS
0x0e6f, // PDP
0x0f0d, // Hori
0x10f5, // Turtle Beach
@ -284,6 +286,7 @@ public class HIDDeviceManager {
0x24c6, // PowerA
0x2dc8, // 8BitDo
0x2e24, // Hyperkin
0x3537, // GameSir
};
if (usbInterface.getId() == 0 &&
@ -357,6 +360,12 @@ public class HIDDeviceManager {
private void initializeBluetooth() {
Log.d(TAG, "Initializing Bluetooth");
if (Build.VERSION.SDK_INT >= 31 /* Android 12 */ &&
mContext.getPackageManager().checkPermission(android.Manifest.permission.BLUETOOTH_CONNECT, mContext.getPackageName()) != PackageManager.PERMISSION_GRANTED) {
Log.d(TAG, "Couldn't initialize Bluetooth, missing android.permission.BLUETOOTH_CONNECT");
return;
}
if (Build.VERSION.SDK_INT <= 30 /* Android 11.0 (R) */ &&
mContext.getPackageManager().checkPermission(android.Manifest.permission.BLUETOOTH, mContext.getPackageName()) != PackageManager.PERMISSION_GRANTED) {
Log.d(TAG, "Couldn't initialize Bluetooth, missing android.permission.BLUETOOTH");
@ -582,7 +591,13 @@ public class HIDDeviceManager {
} else {
flags = 0;
}
mUsbManager.requestPermission(usbDevice, PendingIntent.getBroadcast(mContext, 0, new Intent(HIDDeviceManager.ACTION_USB_PERMISSION), flags));
if (Build.VERSION.SDK_INT >= 33 /* Android 14.0 (U) */) {
Intent intent = new Intent(HIDDeviceManager.ACTION_USB_PERMISSION);
intent.setPackage(mContext.getPackageName());
mUsbManager.requestPermission(usbDevice, PendingIntent.getBroadcast(mContext, 0, intent, flags));
} else {
mUsbManager.requestPermission(usbDevice, PendingIntent.getBroadcast(mContext, 0, new Intent(HIDDeviceManager.ACTION_USB_PERMISSION), flags));
}
} catch (Exception e) {
Log.v(TAG, "Couldn't request permission for USB device " + usbDevice);
HIDDeviceOpenResult(deviceID, false);

View file

@ -38,6 +38,10 @@ public class SDL {
}
public static void loadLibrary(String libraryName) throws UnsatisfiedLinkError, SecurityException, NullPointerException {
loadLibrary(libraryName, mContext);
}
public static void loadLibrary(String libraryName, Context context) throws UnsatisfiedLinkError, SecurityException, NullPointerException {
if (libraryName == null) {
throw new NullPointerException("No library name provided.");
@ -53,10 +57,10 @@ public class SDL {
// To use ReLinker, just add it as a dependency. For more information, see
// https://github.com/KeepSafe/ReLinker for ReLinker's repository.
//
Class<?> relinkClass = mContext.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker");
Class<?> relinkListenerClass = mContext.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker$LoadListener");
Class<?> contextClass = mContext.getClassLoader().loadClass("android.content.Context");
Class<?> stringClass = mContext.getClassLoader().loadClass("java.lang.String");
Class<?> relinkClass = context.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker");
Class<?> relinkListenerClass = context.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker$LoadListener");
Class<?> contextClass = context.getClassLoader().loadClass("android.content.Context");
Class<?> stringClass = context.getClassLoader().loadClass("java.lang.String");
// Get a 'force' instance of the ReLinker, so we can ensure libraries are reinstalled if
// they've changed during updates.
@ -66,7 +70,7 @@ public class SDL {
// Actually load the library!
Method loadMethod = relinkInstanceClass.getDeclaredMethod("loadLibrary", contextClass, stringClass, stringClass, relinkListenerClass);
loadMethod.invoke(relinkInstance, mContext, libraryName, null, null);
loadMethod.invoke(relinkInstance, context, libraryName, null, null);
}
catch (final Throwable e) {
// Fall back

View file

@ -60,8 +60,8 @@ import java.util.Locale;
public class SDLActivity extends Activity implements View.OnSystemUiVisibilityChangeListener {
private static final String TAG = "SDL";
private static final int SDL_MAJOR_VERSION = 2;
private static final int SDL_MINOR_VERSION = 28;
private static final int SDL_MICRO_VERSION = 4;
private static final int SDL_MINOR_VERSION = 32;
private static final int SDL_MICRO_VERSION = 6;
/*
// Display InputType.SOURCE/CLASS of events and devices
//
@ -89,7 +89,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
| InputDevice.SOURCE_CLASS_POSITION
| InputDevice.SOURCE_CLASS_TRACKBALL);
if (s2 != 0) cls += "Some_Unkown";
if (s2 != 0) cls += "Some_Unknown";
s2 = s_copy & InputDevice.SOURCE_ANY; // keep source only, no class;
@ -163,7 +163,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
if (s == FLAG_TAINTED) src += " FLAG_TAINTED";
s2 &= ~FLAG_TAINTED;
if (s2 != 0) src += " Some_Unkown";
if (s2 != 0) src += " Some_Unknown";
Log.v(TAG, prefix + "int=" + s_copy + " CLASS={" + cls + " } source(s):" + src);
}
@ -281,7 +281,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
// Load the .so
public void loadLibraries() {
for (String lib : getLibraries()) {
SDL.loadLibrary(lib);
SDL.loadLibrary(lib, this);
}
}
@ -790,6 +790,9 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
window.clearFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN);
SDLActivity.mFullscreenModeActive = false;
}
if (Build.VERSION.SDK_INT >= 28 /* Android 9 (Pie) */) {
window.getAttributes().layoutInDisplayCutoutMode = WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES;
}
}
} else {
Log.e(TAG, "error handling message, getContext() returned no Activity");
@ -995,8 +998,8 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
/* No valid hint, nothing is explicitly allowed */
if (!is_portrait_allowed && !is_landscape_allowed) {
if (resizable) {
/* All orientations are allowed */
req = ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR;
/* All orientations are allowed, respecting user orientation lock setting */
req = ActivityInfo.SCREEN_ORIENTATION_FULL_USER;
} else {
/* Fixed window and nothing specified. Get orientation from w/h of created window */
req = (w > h ? ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE : ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT);
@ -1005,8 +1008,8 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
/* At least one orientation is allowed */
if (resizable) {
if (is_portrait_allowed && is_landscape_allowed) {
/* hint allows both landscape and portrait, promote to full sensor */
req = ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR;
/* hint allows both landscape and portrait, promote to full user */
req = ActivityInfo.SCREEN_ORIENTATION_FULL_USER;
} else {
/* Use the only one allowed "orientation" */
req = (is_landscape_allowed ? orientation_landscape : orientation_portrait);

View file

@ -546,13 +546,15 @@ class SDLHapticHandler {
if (haptic == null) {
InputDevice device = InputDevice.getDevice(deviceIds[i]);
Vibrator vib = device.getVibrator();
if (vib.hasVibrator()) {
haptic = new SDLHaptic();
haptic.device_id = deviceIds[i];
haptic.name = device.getName();
haptic.vib = vib;
mHaptics.add(haptic);
SDLControllerManager.nativeAddHaptic(haptic.device_id, haptic.name);
if (vib != null) {
if (vib.hasVibrator()) {
haptic = new SDLHaptic();
haptic.device_id = deviceIds[i];
haptic.name = device.getName();
haptic.vib = vib;
mHaptics.add(haptic);
SDLControllerManager.nativeAddHaptic(haptic.device_id, haptic.name);
}
}
}
}

View file

@ -1,8 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Base application theme. -->
<style name="AppTheme" parent="android:Theme.Holo.Light.DarkActionBar">
<style name="AppTheme" parent="android:Theme.NoTitleBar.Fullscreen">
<!-- Customize your theme here. -->
</style>
</resources>

View file

@ -80,7 +80,8 @@ do
cd $folder
done
ACTIVITY="${folder}Activity"
# Uppercase the first char in the activity class name because it's Java
ACTIVITY="$(echo $folder | awk '{$1=toupper(substr($1,0,1))substr($1,2)}1')Activity"
sed -i -e "s|\"SDLActivity\"|\"$ACTIVITY\"|g" $BUILDPATH/app/src/main/AndroidManifest.xml
# Fill in a default Activity

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,18 @@
set(CMAKE_SYSTEM_NAME Windows)
set(CMAKE_SYSTEM_PROCESSOR x86)
find_program(CMAKE_C_COMPILER NAMES i686-w64-mingw32-gcc)
find_program(CMAKE_CXX_COMPILER NAMES i686-w64-mingw32-g++)
find_program(CMAKE_RC_COMPILER NAMES i686-w64-mingw32-windres windres)
if(NOT CMAKE_C_COMPILER)
message(FATAL_ERROR "Failed to find CMAKE_C_COMPILER.")
endif()
if(NOT CMAKE_CXX_COMPILER)
message(FATAL_ERROR "Failed to find CMAKE_CXX_COMPILER.")
endif()
if(NOT CMAKE_RC_COMPILER)
message(FATAL_ERROR "Failed to find CMAKE_RC_COMPILER.")
endif()

View file

@ -0,0 +1,18 @@
set(CMAKE_SYSTEM_NAME Windows)
set(CMAKE_SYSTEM_PROCESSOR x86_64)
find_program(CMAKE_C_COMPILER NAMES x86_64-w64-mingw32-gcc)
find_program(CMAKE_CXX_COMPILER NAMES x86_64-w64-mingw32-g++)
find_program(CMAKE_RC_COMPILER NAMES x86_64-w64-mingw32-windres windres)
if(NOT CMAKE_C_COMPILER)
message(FATAL_ERROR "Failed to find CMAKE_C_COMPILER.")
endif()
if(NOT CMAKE_CXX_COMPILER)
message(FATAL_ERROR "Failed to find CMAKE_CXX_COMPILER.")
endif()
if(NOT CMAKE_RC_COMPILER)
message(FATAL_ERROR "Failed to find CMAKE_RC_COMPILER.")
endif()

View file

@ -1,10 +1,10 @@
#! /bin/sh
# Attempt to guess a canonical system name.
# Copyright 1992-2023 Free Software Foundation, Inc.
# Copyright 1992-2024 Free Software Foundation, Inc.
# shellcheck disable=SC2006,SC2268 # see below for rationale
timestamp='2023-08-22'
timestamp='2024-07-27'
# This file is free software; you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by
@ -60,7 +60,7 @@ version="\
GNU config.guess ($timestamp)
Originally written by Per Bothner.
Copyright 1992-2023 Free Software Foundation, Inc.
Copyright 1992-2024 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE."
@ -123,7 +123,7 @@ set_cc_for_build() {
dummy=$tmp/dummy
case ${CC_FOR_BUILD-},${HOST_CC-},${CC-} in
,,) echo "int x;" > "$dummy.c"
for driver in cc gcc c89 c99 ; do
for driver in cc gcc c17 c99 c89 ; do
if ($driver -c -o "$dummy.o" "$dummy.c") >/dev/null 2>&1 ; then
CC_FOR_BUILD=$driver
break
@ -165,6 +165,8 @@ Linux|GNU|GNU/*)
LIBC=dietlibc
#elif defined(__GLIBC__)
LIBC=gnu
#elif defined(__LLVM_LIBC__)
LIBC=llvm
#else
#include <stdarg.h>
/* First heuristic to detect musl libc. */
@ -632,7 +634,8 @@ EOF
sed 's/^ //' << EOF > "$dummy.c"
#include <sys/systemcfg.h>
main()
int
main ()
{
if (!__power_pc())
exit(1);
@ -716,7 +719,8 @@ EOF
#include <stdlib.h>
#include <unistd.h>
int main ()
int
main ()
{
#if defined(_SC_KERNEL_BITS)
long bits = sysconf(_SC_KERNEL_BITS);
@ -1593,6 +1597,9 @@ EOF
*:Unleashed:*:*)
GUESS=$UNAME_MACHINE-unknown-unleashed$UNAME_RELEASE
;;
*:Ironclad:*:*)
GUESS=$UNAME_MACHINE-unknown-ironclad
;;
esac
# Do we have a guess based on uname results?
@ -1616,6 +1623,7 @@ cat > "$dummy.c" <<EOF
#endif
#endif
#endif
int
main ()
{
#if defined (sony)

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,43 @@
#!/usr/bin/env python3
import argparse
from pathlib import Path
import json
import logging
import re
import subprocess
ROOT = Path(__file__).resolve().parents[1]
def determine_remote() -> str:
text = (ROOT / "build-scripts/release-info.json").read_text()
release_info = json.loads(text)
if "remote" in release_info:
return release_info["remote"]
project_with_version = release_info["name"]
project, _ = re.subn("([^a-zA-Z_])", "", project_with_version)
return f"libsdl-org/{project}"
def main():
default_remote = determine_remote()
current_commit = subprocess.check_output(["git", "rev-parse", "HEAD"], cwd=ROOT, text=True).strip()
parser = argparse.ArgumentParser(allow_abbrev=False)
parser.add_argument("--ref", required=True, help=f"Name of branch or tag containing release.yml")
parser.add_argument("--remote", "-R", default=default_remote, help=f"Remote repo (default={default_remote})")
parser.add_argument("--commit", default=current_commit, help=f"Commit (default={current_commit})")
args = parser.parse_args()
print(f"Running release.yml workflow:")
print(f" commit = {args.commit}")
print(f" remote = {args.remote}")
subprocess.check_call(["gh", "-R", args.remote, "workflow", "run", "release.yml", "--ref", args.ref, "-f", f"commit={args.commit}"], cwd=ROOT)
if __name__ == "__main__":
raise SystemExit(main())

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -395,7 +395,7 @@ int main(void)
printf(
"/*\n"
" Simple DirectMedia Layer\n"
" Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>\n"
" Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>\n"
"\n"
" This software is provided 'as-is', without any express or implied\n"
" warranty. In no event will the authors be held liable for any damages\n"

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -113,7 +113,7 @@ int main(void)
printf(
"/*\n"
" Simple DirectMedia Layer\n"
" Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>\n"
" Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>\n"
"\n"
" This software is provided 'as-is', without any express or implied\n"
" warranty. In no event will the authors be held liable for any damages\n"

View file

@ -2415,10 +2415,10 @@ libtool_validate_options ()
# preserve --debug
test : = "$debug_cmd" || func_append preserve_args " --debug"
case $host in
case $host_os in
# Solaris2 added to fix http://debbugs.gnu.org/cgi/bugreport.cgi?bug=16452
# see also: http://gcc.gnu.org/bugzilla/show_bug.cgi?id=59788
*cygwin* | *mingw* | *pw32* | *cegcc* | *solaris2* | *os2*)
cygwin* | mingw* | windows* | pw32* | cegcc* | solaris2* | os2*)
# don't eliminate duplications in $postdeps and $predeps
opt_duplicate_compiler_generated_deps=:
;;
@ -2750,7 +2750,7 @@ EOF
# func_convert_core_file_wine_to_w32 ARG
# Helper function used by file name conversion functions when $build is *nix,
# and $host is mingw, cygwin, or some other w32 environment. Relies on a
# and $host is mingw, windows, cygwin, or some other w32 environment. Relies on a
# correctly configured wine environment available, with the winepath program
# in $build's $PATH.
#
@ -2782,9 +2782,10 @@ func_convert_core_file_wine_to_w32 ()
# func_convert_core_path_wine_to_w32 ARG
# Helper function used by path conversion functions when $build is *nix, and
# $host is mingw, cygwin, or some other w32 environment. Relies on a correctly
# configured wine environment available, with the winepath program in $build's
# $PATH. Assumes ARG has no leading or trailing path separator characters.
# $host is mingw, windows, cygwin, or some other w32 environment. Relies on a
# correctly configured wine environment available, with the winepath program
# in $build's $PATH. Assumes ARG has no leading or trailing path separator
# characters.
#
# ARG is path to be converted from $build format to win32.
# Result is available in $func_convert_core_path_wine_to_w32_result.
@ -3439,7 +3440,7 @@ func_mode_compile ()
# On Cygwin there's no "real" PIC flag so we must build both object types
case $host_os in
cygwin* | mingw* | pw32* | os2* | cegcc*)
cygwin* | mingw* | windows* | pw32* | os2* | cegcc*)
pic_mode=default
;;
esac
@ -4316,7 +4317,7 @@ func_mode_install ()
'exit $?'
tstripme=$stripme
case $host_os in
cygwin* | mingw* | pw32* | cegcc*)
cygwin* | mingw* | windows* | pw32* | cegcc*)
case $realname in
*.dll.a)
tstripme=
@ -4429,7 +4430,7 @@ func_mode_install ()
# Do a test to see if this is really a libtool program.
case $host in
*cygwin* | *mingw*)
*cygwin* | *mingw* | *windows*)
if func_ltwrapper_executable_p "$file"; then
func_ltwrapper_scriptname "$file"
wrapper=$func_ltwrapper_scriptname_result
@ -4657,7 +4658,7 @@ extern \"C\" {
$RM $export_symbols
eval "$SED -n -e '/^: @PROGRAM@ $/d' -e 's/^.* \(.*\)$/\1/p' "'< "$nlist" > "$export_symbols"'
case $host in
*cygwin* | *mingw* | *cegcc* )
*cygwin* | *mingw* | *windows* | *cegcc* )
eval "echo EXPORTS "'> "$output_objdir/$outputname.def"'
eval 'cat "$export_symbols" >> "$output_objdir/$outputname.def"'
;;
@ -4669,7 +4670,7 @@ extern \"C\" {
eval '$GREP -f "$output_objdir/$outputname.exp" < "$nlist" > "$nlist"T'
eval '$MV "$nlist"T "$nlist"'
case $host in
*cygwin* | *mingw* | *cegcc* )
*cygwin* | *mingw* | *windows* | *cegcc* )
eval "echo EXPORTS "'> "$output_objdir/$outputname.def"'
eval 'cat "$nlist" >> "$output_objdir/$outputname.def"'
;;
@ -4683,7 +4684,7 @@ extern \"C\" {
func_basename "$dlprefile"
name=$func_basename_result
case $host in
*cygwin* | *mingw* | *cegcc* )
*cygwin* | *mingw* | *windows* | *cegcc* )
# if an import library, we need to obtain dlname
if func_win32_import_lib_p "$dlprefile"; then
func_tr_sh "$dlprefile"
@ -4858,7 +4859,7 @@ static const void *lt_preloaded_setup() {
# Transform the symbol file into the correct name.
symfileobj=$output_objdir/${my_outputname}S.$objext
case $host in
*cygwin* | *mingw* | *cegcc* )
*cygwin* | *mingw* | *windows* | *cegcc* )
if test -f "$output_objdir/$my_outputname.def"; then
compile_command=`$ECHO "$compile_command" | $SED "s%@SYMFILE@%$output_objdir/$my_outputname.def $symfileobj%"`
finalize_command=`$ECHO "$finalize_command" | $SED "s%@SYMFILE@%$output_objdir/$my_outputname.def $symfileobj%"`
@ -4934,7 +4935,7 @@ func_win32_libid ()
*ar\ archive*) # could be an import, or static
# Keep the egrep pattern in sync with the one in _LT_CHECK_MAGIC_METHOD.
if eval $OBJDUMP -f $1 | $SED -e '10q' 2>/dev/null |
$EGREP 'file format (pei*-i386(.*architecture: i386)?|pe-arm-wince|pe-x86-64)' >/dev/null; then
$EGREP 'file format (pei*-i386(.*architecture: i386)?|pe-arm-wince|pe-x86-64|pe-aarch64)' >/dev/null; then
case $nm_interface in
"MS dumpbin")
if func_cygming_ms_implib_p "$1" ||
@ -5201,7 +5202,7 @@ func_extract_archives ()
#
# Emit a libtool wrapper script on stdout.
# Don't directly open a file because we may want to
# incorporate the script contents within a cygwin/mingw
# incorporate the script contents within a cygwin/mingw/windows
# wrapper executable. Must ONLY be called from within
# func_mode_link because it depends on a number of variables
# set therein.
@ -5209,7 +5210,7 @@ func_extract_archives ()
# ARG is the value that the WRAPPER_SCRIPT_BELONGS_IN_OBJDIR
# variable will take. If 'yes', then the emitted script
# will assume that the directory where it is stored is
# the $objdir directory. This is a cygwin/mingw-specific
# the $objdir directory. This is a cygwin/mingw/windows-specific
# behavior.
func_emit_wrapper ()
{
@ -5333,7 +5334,7 @@ func_exec_program_core ()
"
case $host in
# Backslashes separate directories on plain windows
*-*-mingw | *-*-os2* | *-cegcc*)
*-*-mingw* | *-*-windows* | *-*-os2* | *-cegcc*)
$ECHO "\
if test -n \"\$lt_option_debug\"; then
\$ECHO \"$outputname:$output:\$LINENO: newargv[0]: \$progdir\\\\\$program\" 1>&2
@ -5401,7 +5402,7 @@ func_exec_program ()
file=\`ls -ld \"\$thisdir/\$file\" | $SED -n 's/.*-> //p'\`
done
# Usually 'no', except on cygwin/mingw when embedded into
# Usually 'no', except on cygwin/mingw/windows when embedded into
# the cwrapper.
WRAPPER_SCRIPT_BELONGS_IN_OBJDIR=$func_emit_wrapper_arg1
if test \"\$WRAPPER_SCRIPT_BELONGS_IN_OBJDIR\" = \"yes\"; then
@ -5533,7 +5534,7 @@ EOF
#endif
#include <stdio.h>
#include <stdlib.h>
#ifdef _MSC_VER
#if defined _WIN32 && !defined __GNUC__
# include <direct.h>
# include <process.h>
# include <io.h>
@ -5558,7 +5559,7 @@ EOF
/* declarations of non-ANSI functions */
#if defined __MINGW32__
# ifdef __STRICT_ANSI__
int _putenv (const char *);
_CRTIMP int __cdecl _putenv (const char *);
# endif
#elif defined __CYGWIN__
# ifdef __STRICT_ANSI__
@ -5756,7 +5757,7 @@ main (int argc, char *argv[])
{
EOF
case $host in
*mingw* | *cygwin* )
*mingw* | *windows* | *cygwin* )
# make stdout use "unix" line endings
echo " setmode(1,_O_BINARY);"
;;
@ -5859,7 +5860,7 @@ EOF
EOF
case $host_os in
mingw*)
mingw* | windows*)
cat <<"EOF"
{
char* p;
@ -5901,7 +5902,7 @@ EOF
EOF
case $host_os in
mingw*)
mingw* | windows*)
cat <<"EOF"
/* execv doesn't actually work on mingw as expected on unix */
newargz = prepare_spawn (newargz);
@ -6320,7 +6321,7 @@ lt_update_lib_path (const char *name, const char *value)
EOF
case $host_os in
mingw*)
mingw* | windows*)
cat <<"EOF"
/* Prepares an argument vector before calling spawn().
@ -6495,12 +6496,12 @@ func_mode_link ()
$debug_cmd
case $host in
*-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-os2* | *-cegcc*)
*-*-cygwin* | *-*-mingw* | *-*-windows* | *-*-pw32* | *-*-os2* | *-cegcc*)
# It is impossible to link a dll without this setting, and
# we shouldn't force the makefile maintainer to figure out
# what system we are compiling for in order to pass an extra
# flag for every libtool invocation.
# SDL customization: SDL code doesn't have any undefined symbols
# SDL customization: SDL code doesn't have any undefined symbols.
allow_undefined=no
# FIXME: Unfortunately, there are problems with the above when trying
@ -6508,7 +6509,7 @@ func_mode_link ()
# even a static library is built. For now, we need to specify
# -no-undefined on the libtool link line when we can be certain
# that all symbols are satisfied, otherwise we get a static library.
# SDL customization: SDL code doesn't have any undefined symbols
# SDL customization: SDL code doesn't have any undefined symbols.
# allow_undefined=yes
;;
*)
@ -7003,7 +7004,7 @@ func_mode_link ()
;;
esac
case $host in
*-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-os2* | *-cegcc*)
*-*-cygwin* | *-*-mingw* | *-*-windows* | *-*-pw32* | *-*-os2* | *-cegcc*)
testbindir=`$ECHO "$dir" | $SED 's*/lib$*/bin*'`
case :$dllsearchpath: in
*":$dir:"*) ;;
@ -7023,7 +7024,7 @@ func_mode_link ()
-l*)
if test X-lc = "X$arg" || test X-lm = "X$arg"; then
case $host in
*-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-beos* | *-cegcc* | *-*-haiku*)
*-*-cygwin* | *-*-mingw* | *-*-windows* | *-*-pw32* | *-*-beos* | *-cegcc* | *-*-haiku*)
# These systems don't actually have a C or math library (as such)
continue
;;
@ -7095,7 +7096,7 @@ func_mode_link ()
continue
;;
-mt|-mthreads|-kthread|-Kthread|-pthreads|--thread-safe \
|-threads|-fopenmp|-openmp|-mp|-xopenmp|-omp|-qsmp=*)
|-threads|-fopenmp|-fopenmp=*|-openmp|-mp|-xopenmp|-omp|-qsmp=*)
func_append compiler_flags " $arg"
func_append compile_command " $arg"
func_append finalize_command " $arg"
@ -7118,7 +7119,7 @@ func_mode_link ()
-no-install)
case $host in
*-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-os2* | *-*-darwin* | *-cegcc*)
*-*-cygwin* | *-*-mingw* | *-*-windows* | *-*-pw32* | *-*-os2* | *-*-darwin* | *-cegcc*)
# The PATH hackery in wrapper scripts is required on Windows
# and Darwin in order for the loader to find any dlls it needs.
func_warning "'-no-install' is ignored for $host"
@ -7303,13 +7304,29 @@ func_mode_link ()
# -O*, -g*, -flto*, -fwhopr*, -fuse-linker-plugin GCC link-time optimization
# -specs=* GCC specs files
# -stdlib=* select c++ std lib with clang
# -fdiagnostics-color* simply affects output
# -frecord-gcc-switches used to verify flags were respected
# -fsanitize=* Clang/GCC memory and address sanitizer
# -fno-sanitize* Clang/GCC memory and address sanitizer
# -shared-libsan Link with shared sanitizer runtimes (Clang)
# -static-libsan Link with static sanitizer runtimes (Clang)
# -no-canonical-prefixes Do not expand any symbolic links
# -fuse-ld=* Linker select flags for GCC
# -static-* direct GCC to link specific libraries statically
# -fcilkplus Cilk Plus language extension features for C/C++
# -rtlib=* select c runtime lib with clang
# --unwindlib=* select unwinder library with clang
# -f{file|debug|macro|profile}-prefix-map=* needed for lto linking
# -Wa,* Pass flags directly to the assembler
# -Werror, -Werror=* Report (specified) warnings as errors
-64|-mips[0-9]|-r[0-9][0-9]*|-xarch=*|-xtarget=*|+DA*|+DD*|-q*|-m*| \
-t[45]*|-txscale*|-p|-pg|--coverage|-fprofile-*|-F*|@*|-tp=*|--sysroot=*| \
-O*|-g*|-flto*|-fwhopr*|-fuse-linker-plugin|-fstack-protector*|-stdlib=*| \
-specs=*|-fsanitize=*|-fuse-ld=*|-Wa,*)
-O*|-g*|-flto*|-fwhopr*|-fuse-linker-plugin|-fstack-protector*|-no-canonical-prefixes| \
-stdlib=*|-rtlib=*|--unwindlib=*| \
-specs=*|-fsanitize=*|-fno-sanitize*|-shared-libsan|-static-libsan| \
-ffile-prefix-map=*|-fdebug-prefix-map=*|-fmacro-prefix-map=*|-fprofile-prefix-map=*| \
-fdiagnostics-color*|-frecord-gcc-switches| \
-fuse-ld=*|-static-*|-fcilkplus|-Wa,*|-Werror|-Werror=*)
func_quote_for_eval "$arg"
arg=$func_quote_for_eval_result
func_append compile_command " $arg"
@ -7639,7 +7656,7 @@ func_mode_link ()
found=false
case $deplib in
-mt|-mthreads|-kthread|-Kthread|-pthread|-pthreads|--thread-safe \
|-threads|-fopenmp|-openmp|-mp|-xopenmp|-omp|-qsmp=*)
|-threads|-fopenmp|-fopenmp=*|-openmp|-mp|-xopenmp|-omp|-qsmp=*)
if test prog,link = "$linkmode,$pass"; then
compile_deplibs="$deplib $compile_deplibs"
finalize_deplibs="$deplib $finalize_deplibs"
@ -8022,7 +8039,7 @@ func_mode_link ()
fi
case $host in
# special handling for platforms with PE-DLLs.
*cygwin* | *mingw* | *cegcc* )
*cygwin* | *mingw* | *windows* | *cegcc* )
# Linker will automatically link against shared library if both
# static and shared are present. Therefore, ensure we extract
# symbols from the import library if a shared library is present
@ -8165,8 +8182,8 @@ func_mode_link ()
fi
if test -n "$library_names" &&
{ test no = "$use_static_libs" || test -z "$old_library"; }; then
case $host in
*cygwin* | *mingw* | *cegcc* | *os2*)
case $host_os in
cygwin* | mingw* | windows* | cegcc* | os2*)
# No point in relinking DLLs because paths are not encoded
func_append notinst_deplibs " $lib"
need_relink=no
@ -8235,8 +8252,8 @@ func_mode_link ()
soname=$dlname
elif test -n "$soname_spec"; then
# bleh windows
case $host in
*cygwin* | mingw* | *cegcc*) # | *os2* # SDL customization: removed OS/2 versioning support.
case $host_os in
cygwin* | mingw* | windows* | cegcc*) # | os2* # SDL customization: removed OS/2 versioning support.
func_arith $current - $age
major=$func_arith_result
versuffix=-$major
@ -8378,7 +8395,7 @@ func_mode_link ()
test no = "$hardcode_direct_absolute"; then
add=$libdir/$linklib
elif test yes = "$hardcode_minus_L"; then
add_dir=-L$libdir
add_dir=-L$lt_sysroot$libdir
add=-l$name
elif test yes = "$hardcode_shlibpath_var"; then
case :$finalize_shlibpath: in
@ -8395,7 +8412,7 @@ func_mode_link ()
fi
else
# We cannot seem to hardcode it, guess we'll fake it.
add_dir=-L$libdir
add_dir=-L$lt_sysroot$libdir
# Try looking first in the location we're being installed to.
if test -n "$inst_prefix_dir"; then
case $libdir in
@ -8666,7 +8683,7 @@ func_mode_link ()
test CXX = "$tagname" && {
case $host_os in
linux*)
case `$CC -V 2>&1 | sed 5q` in
case `$CC -V 2>&1 | $SED 5q` in
*Sun\ C*) # Sun C++ 5.9
func_suncc_cstd_abi
@ -8839,13 +8856,13 @@ func_mode_link ()
#
case $version_type in
# correct linux to gnu/linux during the next big refactor
darwin|freebsd-elf|linux|midnightbsd-elf|osf|windows|none)
darwin|freebsd-elf|linux|midnightbsd-elf|osf|qnx|windows|none)
func_arith $number_major + $number_minor
current=$func_arith_result
age=$number_minor
revision=$number_revision
;;
freebsd-aout|qnx|sunos)
freebsd-aout|sco|sunos)
current=$number_major
revision=$number_minor
age=0
@ -8992,8 +9009,9 @@ func_mode_link ()
;;
qnx)
major=.$current
versuffix=.$current
func_arith $current - $age
major=.$func_arith_result
versuffix=$major.$age.$revision
;;
sco)
@ -9146,7 +9164,7 @@ func_mode_link ()
if test yes = "$build_libtool_libs"; then
if test -n "$rpath"; then
case $host in
*-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-os2* | *-*-beos* | *-cegcc* | *-*-haiku*)
*-*-cygwin* | *-*-mingw* | *-*-windows* | *-*-pw32* | *-*-os2* | *-*-beos* | *-cegcc* | *-*-haiku*)
# these systems don't actually have a c library (as such)!
;;
*-*-rhapsody* | *-*-darwin1.[012])
@ -9660,7 +9678,7 @@ EOF
orig_export_symbols=
case $host_os in
cygwin* | mingw* | cegcc*)
cygwin* | mingw* | windows* | cegcc*)
if test -n "$export_symbols" && test -z "$export_symbols_regex"; then
# exporting using user supplied symfile
func_dll_def_p "$export_symbols" || {
@ -10330,7 +10348,7 @@ EOF
esac
fi
case $host in
*-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-os2* | *-cegcc*)
*-*-cygwin* | *-*-mingw* | *-*-windows* | *-*-pw32* | *-*-os2* | *-cegcc*)
testbindir=`$ECHO "$libdir" | $SED -e 's*/lib$*/bin*'`
case :$dllsearchpath: in
*":$libdir:"*) ;;
@ -10408,7 +10426,7 @@ EOF
# Disable wrappers for cegcc and mingw32ce hosts, we are cross compiling anyway.
wrappers_required=false
;;
*cygwin* | *mingw* )
*cygwin* | *mingw* | *windows* )
test yes = "$build_libtool_libs" || wrappers_required=false
;;
*)
@ -10561,7 +10579,7 @@ EOF
*) exeext= ;;
esac
case $host in
*cygwin* | *mingw* )
*cygwin* | *mingw* | windows* )
func_dirname_and_basename "$output" "" "."
output_name=$func_basename_result
output_path=$func_dirname_result
@ -10893,7 +10911,7 @@ EOF
# tests/bindir.at for full details.
tdlname=$dlname
case $host,$output,$installed,$module,$dlname in
*cygwin*,*lai,yes,no,*.dll | *mingw*,*lai,yes,no,*.dll | *cegcc*,*lai,yes,no,*.dll)
*cygwin*,*lai,yes,no,*.dll | *mingw*,*lai,yes,no,*.dll | *windows*,*lai,yes,no,*.dll | *cegcc*,*lai,yes,no,*.dll)
# If a -bindir argument was supplied, place the dll there.
if test -n "$bindir"; then
func_relative_path "$install_libdir" "$bindir"

View file

@ -0,0 +1,108 @@
{
"name": "SDL2",
"remote": "libsdl-org/SDL",
"version": {
"file": "include/SDL_version.h",
"re_major": "^#define SDL_MAJOR_VERSION\\s+([0-9]+)$",
"re_minor": "^#define SDL_MINOR_VERSION\\s+([0-9]+)$",
"re_micro": "^#define SDL_PATCHLEVEL\\s+([0-9]+)$"
},
"source": {
"checks": [
"src/SDL.c",
"include/SDL.h",
"test/testsprite2.c",
"android-project/app/src/main/java/org/libsdl/app/SDLActivity.java"
]
},
"dmg": {
"project": "Xcode/SDL/SDL.xcodeproj",
"path": "Xcode/SDL/build/SDL2.dmg",
"target": "Standard DMG"
},
"mingw": {
"autotools": {
"archs": ["x86", "x64"],
"args": [
],
"files": {
"@<@TRIPLET@>@/include/SDL2": [
"include/SDL_config*.h"
]
}
},
"files": {
"": [
"mingw/pkg-support/INSTALL.txt",
"mingw/pkg-support/Makefile",
"BUGS.txt",
"CREDITS.txt",
"README-SDL.txt",
"WhatsNew.txt",
"LICENSE.txt",
"README.md"
],
"cmake": [
"mingw/pkg-support/cmake/sdl2-config.cmake",
"mingw/pkg-support/cmake/sdl2-config-version.cmake"
],
"docs": [
"docs/*"
],
"test": [
"test/*"
]
}
},
"msvc": {
"msbuild": {
"archs": [
"x86",
"x64"
],
"projects": [
"VisualC/SDL/SDL.vcxproj",
"VisualC/SDLmain/SDLmain.vcxproj",
"VisualC/SDLtest/SDLtest.vcxproj"
],
"files-lib": {
"": [
"VisualC/SDL/@<@PLATFORM@>@/@<@CONFIGURATION@>@/SDL2.dll"
]
},
"files-devel": {
"lib/@<@ARCH@>@": [
"VisualC/SDL/@<@PLATFORM@>@/@<@CONFIGURATION@>@/SDL2.dll",
"VisualC/SDL/@<@PLATFORM@>@/@<@CONFIGURATION@>@/SDL2.lib",
"VisualC/SDL/@<@PLATFORM@>@/@<@CONFIGURATION@>@/SDL2.pdb",
"VisualC/SDLmain/@<@PLATFORM@>@/@<@CONFIGURATION@>@/SDL2main.lib",
"VisualC/SDLtest/@<@PLATFORM@>@/@<@CONFIGURATION@>@/SDL2test.lib"
]
}
},
"files-lib": {
"": [
"README-SDL.txt"
]
},
"files-devel": {
"": [
"README-SDL.txt",
"BUGS.txt",
"LICENSE.txt",
"README.md",
"WhatsNew.txt"
],
"cmake": [
"VisualC/pkg-support/cmake/sdl2-config.cmake",
"VisualC/pkg-support/cmake/sdl2-config-version.cmake"
],
"docs": [
"docs/*"
],
"include": [
"include/*.h"
]
}
}
}

View file

@ -0,0 +1,303 @@
#!/usr/bin/env python
import argparse
import functools
import logging
import os
from pathlib import Path
import re
import shutil
import subprocess
import tempfile
import textwrap
import urllib.request
import zipfile
# Update both variables when updating the GDK
GIT_REF = "June_2024_Update_1"
GDK_EDITION = "240601" # YYMMUU
logger = logging.getLogger(__name__)
class GdDesktopConfigurator:
def __init__(self, gdk_path, arch, vs_folder, vs_version=None, vs_toolset=None, temp_folder=None, git_ref=None, gdk_edition=None):
self.git_ref = git_ref or GIT_REF
self.gdk_edition = gdk_edition or GDK_EDITION
self.gdk_path = gdk_path
self.temp_folder = temp_folder or Path(tempfile.gettempdir())
self.dl_archive_path = Path(self.temp_folder) / f"{ self.git_ref }.zip"
self.gdk_extract_path = Path(self.temp_folder) / f"GDK-{ self.git_ref }"
self.arch = arch
self.vs_folder = vs_folder
self._vs_version = vs_version
self._vs_toolset = vs_toolset
def download_archive(self) -> None:
gdk_url = f"https://github.com/microsoft/GDK/archive/refs/tags/{ GIT_REF }.zip"
logger.info("Downloading %s to %s", gdk_url, self.dl_archive_path)
urllib.request.urlretrieve(gdk_url, self.dl_archive_path)
assert self.dl_archive_path.is_file()
def extract_zip_archive(self) -> None:
extract_path = self.gdk_extract_path.parent
assert self.dl_archive_path.is_file()
logger.info("Extracting %s to %s", self.dl_archive_path, extract_path)
with zipfile.ZipFile(self.dl_archive_path) as zf:
zf.extractall(extract_path)
assert self.gdk_extract_path.is_dir(), f"{self.gdk_extract_path} must exist"
def extract_development_kit(self) -> None:
extract_dks_cmd = self.gdk_extract_path / "SetupScripts/ExtractXboxOneDKs.cmd"
assert extract_dks_cmd.is_file()
logger.info("Extracting GDK Development Kit: running %s", extract_dks_cmd)
cmd = ["cmd.exe", "/C", str(extract_dks_cmd), str(self.gdk_extract_path), str(self.gdk_path)]
logger.debug("Running %r", cmd)
subprocess.check_call(cmd)
def detect_vs_version(self) -> str:
vs_regex = re.compile("VS([0-9]{4})")
supported_vs_versions = []
for p in self.gaming_grdk_build_path.iterdir():
if not p.is_dir():
continue
if m := vs_regex.match(p.name):
supported_vs_versions.append(m.group(1))
logger.info(f"Supported Visual Studio versions: {supported_vs_versions}")
vs_versions = set(self.vs_folder.parts).intersection(set(supported_vs_versions))
if not vs_versions:
raise RuntimeError("Visual Studio version is incompatible")
if len(vs_versions) > 1:
raise RuntimeError(f"Too many compatible VS versions found ({vs_versions})")
vs_version = vs_versions.pop()
logger.info(f"Used Visual Studio version: {vs_version}")
return vs_version
def detect_vs_toolset(self) -> str:
toolset_paths = []
for ts_path in self.gdk_toolset_parent_path.iterdir():
if not ts_path.is_dir():
continue
ms_props = ts_path / "Microsoft.Cpp.props"
if not ms_props.is_file():
continue
toolset_paths.append(ts_path.name)
logger.info("Detected Visual Studio toolsets: %s", toolset_paths)
assert toolset_paths, "Have we detected at least one toolset?"
def toolset_number(toolset: str) -> int:
if m:= re.match("[^0-9]*([0-9]+).*", toolset):
return int(m.group(1))
return -9
return max(toolset_paths, key=toolset_number)
@property
def vs_version(self) -> str:
if self._vs_version is None:
self._vs_version = self.detect_vs_version()
return self._vs_version
@property
def vs_toolset(self) -> str:
if self._vs_toolset is None:
self._vs_toolset = self.detect_vs_toolset()
return self._vs_toolset
@staticmethod
def copy_files_and_merge_into(srcdir: Path, dstdir: Path) -> None:
logger.info(f"Copy {srcdir} to {dstdir}")
for root, _, files in os.walk(srcdir):
dest_root = dstdir / Path(root).relative_to(srcdir)
if not dest_root.is_dir():
dest_root.mkdir()
for file in files:
srcfile = Path(root) / file
dstfile = dest_root / file
shutil.copy(srcfile, dstfile)
def copy_msbuild(self) -> None:
vc_toolset_parent_path = self.vs_folder / "MSBuild/Microsoft/VC"
if 1:
logger.info(f"Detected compatible Visual Studio version: {self.vs_version}")
srcdir = vc_toolset_parent_path
dstdir = self.gdk_toolset_parent_path
assert srcdir.is_dir(), "Source directory must exist"
assert dstdir.is_dir(), "Destination directory must exist"
self.copy_files_and_merge_into(srcdir=srcdir, dstdir=dstdir)
@property
def game_dk_path(self) -> Path:
return self.gdk_path / "Microsoft GDK"
@property
def game_dk_latest_path(self) -> Path:
return self.game_dk_path / self.gdk_edition
@property
def windows_sdk_path(self) -> Path:
return self.gdk_path / "Windows Kits/10"
@property
def gaming_grdk_build_path(self) -> Path:
return self.game_dk_latest_path / "GRDK"
@property
def gdk_toolset_parent_path(self) -> Path:
return self.gaming_grdk_build_path / f"VS{self.vs_version}/flatDeployment/MSBuild/Microsoft/VC"
@property
def env(self) -> dict[str, str]:
game_dk = self.game_dk_path
game_dk_latest = self.game_dk_latest_path
windows_sdk_dir = self.windows_sdk_path
gaming_grdk_build = self.gaming_grdk_build_path
return {
"GRDKEDITION": f"{self.gdk_edition}",
"GameDK": f"{game_dk}\\",
"GameDKLatest": f"{ game_dk_latest }\\",
"WindowsSdkDir": f"{ windows_sdk_dir }\\",
"GamingGRDKBuild": f"{ gaming_grdk_build }\\",
"VSInstallDir": f"{ self.vs_folder }\\",
}
def create_user_props(self, path: Path) -> None:
vc_targets_path = self.gaming_grdk_build_path / f"VS{ self.vs_version }/flatDeployment/MSBuild/Microsoft/VC/{ self.vs_toolset }"
vc_targets_path16 = self.gaming_grdk_build_path / f"VS2019/flatDeployment/MSBuild/Microsoft/VC/{ self.vs_toolset }"
vc_targets_path17 = self.gaming_grdk_build_path / f"VS2022/flatDeployment/MSBuild/Microsoft/VC/{ self.vs_toolset }"
additional_include_directories = ";".join(str(p) for p in self.gdk_include_paths)
additional_library_directories = ";".join(str(p) for p in self.gdk_library_paths)
durango_xdk_install_path = self.gdk_path / "Microsoft GDK"
with path.open("w") as f:
f.write(textwrap.dedent(f"""\
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<VCTargetsPath>{ vc_targets_path }\\</VCTargetsPath>
<VCTargetsPath16>{ vc_targets_path16 }\\</VCTargetsPath16>
<VCTargetsPath17>{ vc_targets_path17 }\\</VCTargetsPath17>
<BWOI_GDK_Path>{ self.gaming_grdk_build_path }\\</BWOI_GDK_Path>
<Platform Condition="'$(Platform)' == ''">Gaming.Desktop.x64</Platform>
<Configuration Condition="'$(Configuration)' == ''">Debug</Configuration>
<XdkEditionTarget>{ self.gdk_edition }</XdkEditionTarget>
<DurangoXdkInstallPath>{ durango_xdk_install_path }</DurangoXdkInstallPath>
<DefaultXdkEditionRootVS2019>$(DurangoXdkInstallPath)\\{self.gdk_edition}\\GRDK\\VS2019\\flatDeployment\\MSBuild\\Microsoft\\VC\\{self.vs_toolset}\\Platforms\\$(Platform)\\</DefaultXdkEditionRootVS2019>
<XdkEditionRootVS2019>$(DurangoXdkInstallPath)\\{self.gdk_edition}\\GRDK\\VS2019\\flatDeployment\\MSBuild\\Microsoft\\VC\\{self.vs_toolset}\\Platforms\\$(Platform)\\</XdkEditionRootVS2019>
<DefaultXdkEditionRootVS2022>$(DurangoXdkInstallPath)\\{self.gdk_edition}\\GRDK\\VS2022\\flatDeployment\\MSBuild\\Microsoft\\VC\\{self.vs_toolset}\\Platforms\\$(Platform)\\</DefaultXdkEditionRootVS2022>
<XdkEditionRootVS2022>$(DurangoXdkInstallPath)\\{self.gdk_edition}\\GRDK\\VS2022\\flatDeployment\\MSBuild\\Microsoft\\VC\\{self.vs_toolset}\\Platforms\\$(Platform)\\</XdkEditionRootVS2022>
<Deterministic>true</Deterministic>
<DisableInstalledVCTargetsUse>true</DisableInstalledVCTargetsUse>
<ClearDevCommandPromptEnvVars>true</ClearDevCommandPromptEnvVars>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Platform)' == 'Gaming.Desktop.x64'">
<ClCompile>
<AdditionalIncludeDirectories>{ additional_include_directories };%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalLibraryDirectories>{ additional_library_directories };%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
</Project>
"""))
@property
def gdk_include_paths(self) -> list[Path]:
return [
self.gaming_grdk_build_path / "gamekit/include",
]
@property
def gdk_library_paths(self) -> list[Path]:
return [
self.gaming_grdk_build_path / f"gamekit/lib/{self.arch}",
]
@property
def gdk_binary_path(self) -> list[Path]:
return [
self.gaming_grdk_build_path / "bin",
self.game_dk_path / "bin",
]
@property
def build_env(self) -> dict[str, str]:
gdk_include = ";".join(str(p) for p in self.gdk_include_paths)
gdk_lib = ";".join(str(p) for p in self.gdk_library_paths)
gdk_path = ";".join(str(p) for p in self.gdk_binary_path)
return {
"GDK_INCLUDE": gdk_include,
"GDK_LIB": gdk_lib,
"GDK_PATH": gdk_path,
}
def print_env(self) -> None:
for k, v in self.env.items():
print(f"set \"{k}={v}\"")
print()
for k, v in self.build_env.items():
print(f"set \"{k}={v}\"")
print()
print(f"set \"PATH=%GDK_PATH%;%PATH%\"")
print(f"set \"LIB=%GDK_LIB%;%LIB%\"")
print(f"set \"INCLUDE=%GDK_INCLUDE%;%INCLUDE%\"")
def main():
logging.basicConfig(level=logging.INFO)
parser = argparse.ArgumentParser(allow_abbrev=False)
parser.add_argument("--arch", choices=["amd64"], default="amd64", help="Architecture")
parser.add_argument("--download", action="store_true", help="Download GDK")
parser.add_argument("--extract", action="store_true", help="Extract downloaded GDK")
parser.add_argument("--copy-msbuild", action="store_true", help="Copy MSBuild files")
parser.add_argument("--temp-folder", help="Temporary folder where to download and extract GDK")
parser.add_argument("--gdk-path", required=True, type=Path, help="Folder where to store the GDK")
parser.add_argument("--ref-edition", type=str, help="Git ref and GDK edition separated by comma")
parser.add_argument("--vs-folder", required=True, type=Path, help="Installation folder of Visual Studio")
parser.add_argument("--vs-version", required=False, type=int, help="Visual Studio version")
parser.add_argument("--vs-toolset", required=False, help="Visual Studio toolset (e.g. v150)")
parser.add_argument("--props-folder", required=False, type=Path, default=Path(), help="Visual Studio toolset (e.g. v150)")
parser.add_argument("--no-user-props", required=False, dest="user_props", action="store_false", help="Don't ")
args = parser.parse_args()
logging.basicConfig(level=logging.INFO)
git_ref = None
gdk_edition = None
if args.ref_edition is not None:
git_ref, gdk_edition = args.ref_edition.split(",", 1)
try:
int(gdk_edition)
except ValueError:
parser.error("Edition should be an integer (YYMMUU) (Y=year M=month U=update)")
configurator = GdDesktopConfigurator(
arch=args.arch,
git_ref=git_ref,
gdk_edition=gdk_edition,
vs_folder=args.vs_folder,
vs_version=args.vs_version,
vs_toolset=args.vs_toolset,
gdk_path=args.gdk_path,
temp_folder=args.temp_folder,
)
if args.download:
configurator.download_archive()
if args.extract:
configurator.extract_zip_archive()
configurator.extract_development_kit()
if args.copy_msbuild:
configurator.copy_msbuild()
if args.user_props:
configurator.print_env()
configurator.create_user_props(args.props_folder / "Directory.Build.props")
if __name__ == "__main__":
raise SystemExit(main())

View file

@ -5,8 +5,8 @@
SDL_ROOT=$(dirname $0)/..
cd $SDL_ROOT
if [ -e ./VERSION.txt ]; then
cat ./VERSION.txt
if [ -e ./REVISION.txt ]; then
cat ./REVISION.txt
exit 0
fi

View file

@ -1,7 +1,15 @@
#!/bin/sh
find . -type f -exec grep -Il "Copyright" {} \; \
if [ "$SED" = "" ]; then
if type gsed >/dev/null; then
SED=gsed
else
SED=sed
fi
fi
find . -type f \
| grep -v \.git \
| while read file; do \
LC_ALL=C sed -b -i "s/\(.*Copyright.*\)[0-9]\{4\}\( *Sam Lantinga\)/\1`date +%Y`\2/" "$file"; \
LC_ALL=C $SED -b -i "s/\(.*Copyright.*\)[0-9]\{4\}\( *Sam Lantinga\)/\1`date +%Y`\2/" "$file"; \
done

View file

@ -29,7 +29,7 @@ done
rev=`sh showrev.sh 2>/dev/null`
if [ "$rev" != "" ]; then
if [ -n "$dist" ]; then
echo "$rev" > "$outdir/VERSION.txt"
echo "$rev" > "$outdir/REVISION.txt"
fi
echo "/* Generated by updaterev.sh, do not edit */" >"$header.new"
if [ -n "$vendor" ]; then

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