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https://github.com/TorqueGameEngines/Torque3D.git
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Merge pull request #1492 from Azaezel/alpha41/imageAssetCleanups
remove stray methods.
This commit is contained in:
commit
6f92701330
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@ -149,7 +149,6 @@ ImageAsset::ImageAsset() :
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mUseMips(true),
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mIsHDRImage(false),
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mImageType(Albedo),
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mTextureHandle(NULL),
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mIsNamedTarget(false),
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mImageWidth(-1),
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mImageHeight(-1),
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@ -473,7 +472,8 @@ U32 ImageAsset::load()
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return mLoadedState;
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}
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Con::errorf("ImageAsset::initializeAsset: Attempted to load file %s but it was not valid!", mImageFile);
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if (mLoadedState != AssetErrCode::BadFileReference && mLoadedState != AssetErrCode::Failed)
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Con::errorf("ImageAsset::initializeAsset: Attempted to load file %s but it was not valid!", mImageFile);
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mLoadedState = BadFileReference;
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return mLoadedState;
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}
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@ -487,7 +487,15 @@ U32 ImageAsset::load()
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GFXTexHandle ImageAsset::getTexture(GFXTextureProfile* requestedProfile)
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{
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load();
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if (mLoadedState == Ok && mResourceMap.contains(requestedProfile))
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{
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return mResourceMap.find(requestedProfile)->value;
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}
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else
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{
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//try a reload
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load();
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}
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if (isNamedTarget())
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{
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@ -499,77 +507,32 @@ GFXTexHandle ImageAsset::getTexture(GFXTextureProfile* requestedProfile)
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tex = getNamedTarget()->getTexture();
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if (tex.isNull())
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{
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return fallbackAsset->getTexture();
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return fallbackAsset->getTexture(requestedProfile);
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}
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mResourceMap.insert(requestedProfile, tex);
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return tex;
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}
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else
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{
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return fallbackAsset->getTexture();
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return fallbackAsset->getTexture(requestedProfile);
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}
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}
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if (mLoadedState == Ok)
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{
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if (mResourceMap.contains(requestedProfile))
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{
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return mResourceMap.find(requestedProfile)->value;
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}
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else
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{
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//If we don't have an existing map case to the requested format, we'll just create it and insert it in
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GFXTexHandle newTex;
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newTex.set(mImageFile, requestedProfile, avar("%s %s() - mTextureObject (line %d)", mImageFile, __FUNCTION__, __LINE__));
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if (newTex)
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{
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mLoadedState = AssetErrCode::Ok;
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mResourceMap.insert(requestedProfile, newTex);
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return newTex;
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}
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}
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}
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mLoadedState = AssetErrCode::Failed;
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return nullptr;
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}
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void ImageAsset::generateTexture(void)
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{
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// already have a generated texture, get out.
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if (mTextureHandle.isValid())
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return;
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// implement some defaults, eventually SRGB should be optional.
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U32 flags = GFXTextureProfile::Static | GFXTextureProfile::SRGB;
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// dont want mips?
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if (!mUseMips)
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{
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flags |= GFXTextureProfile::NoMipmap;
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}
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GFXTextureProfile::Types type = GFXTextureProfile::Types::DiffuseMap;
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if (mImageType == ImageTypes::Normal) {
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type = GFXTextureProfile::Types::NormalMap;
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}
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GFXTextureProfile* genProfile = new GFXTextureProfile("ImageAssetGennedProfile", type, flags);
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mTextureHandle.set(mImageFile, genProfile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));
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mResourceMap.insert(genProfile, mTextureHandle);
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if (mTextureHandle.isValid())
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mLoadedState = AssetErrCode::Ok;
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else
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mLoadedState = AssetErrCode::Failed;
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ResourceManager::get().getChangedSignal().notify(this, &ImageAsset::_onResourceChanged);
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}
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const char* ImageAsset::getImageTypeNameFromType(ImageAsset::ImageTypes type)
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{
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// must match ImageTypes order
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@ -136,7 +136,6 @@ private:
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StringTableEntry mImageFile;
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bool mUseMips;
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bool mIsHDRImage;
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GFXTexHandle mTextureHandle;
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ImageTypes mImageType;
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ImageTextureMap mResourceMap;
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bool mIsNamedTarget;
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@ -144,8 +143,6 @@ private:
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S32 mImageHeight;
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S32 mImageDepth;
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S32 mImageChannels;
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void generateTexture(void);
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public:
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ImageAsset();
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virtual ~ImageAsset();
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@ -179,7 +176,6 @@ public:
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void setTextureHDR(const bool pIsHDR);
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inline bool getTextureHDR(void) const { return mIsHDRImage; };
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inline GFXTexHandle& getTexture(void) { load(); generateTexture(); return mTextureHandle; }
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GFXTexHandle getTexture(GFXTextureProfile* requestedProfile);
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static StringTableEntry getImageTypeNameFromType(ImageTypes type);
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@ -188,14 +184,9 @@ public:
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void setImageType(ImageTypes type) { mImageType = type; }
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ImageTypes getImageType() { return mImageType; }
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inline U32 getTextureWidth(void) const { return isAssetValid() ? mTextureHandle->getWidth() : 0; }
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inline U32 getTextureHeight(void) const { return isAssetValid() ? mTextureHandle->getHeight() : 0; }
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inline U32 getTextureDepth(void) const { return isAssetValid() ? mTextureHandle->getDepth() : 0; }
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inline U32 getTextureBitmapWidth(void) const { return mImageWidth; }
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inline U32 getTextureBitmapHeight(void) const { return mImageHeight; }
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inline U32 getTextureBitmapDepth(void) const { return mImageDepth; }
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bool isAssetValid(void) const override { return !mTextureHandle.isNull(); }
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bool isNamedTarget(void) const { return mIsNamedTarget; }
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NamedTexTargetRef getNamedTarget(void) const { return NamedTexTarget::find(mImageFile + 1); }
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@ -227,7 +227,7 @@ StringTableEntry LevelAsset::getPreviewImageAsset() const
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StringTableEntry LevelAsset::getPreviewImagePath(void) const
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{
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if (mPreviewImageAsset.notNull() && mPreviewImageAsset->isAssetValid())
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if (mPreviewImageAsset.notNull())
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{
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return mPreviewImageAsset->getImageFile();
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}
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@ -329,8 +329,8 @@ void VolumetricFog::handleResize(VolumetricFogRTManager *RTM, bool resize)
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// load texture.
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getTexture();
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mTexScale.x = 2.0f - ((F32)mTextureAsset->getTextureWidth() / width);
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mTexScale.y = 2.0f - ((F32)mTextureAsset->getTextureHeight() / height);
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mTexScale.x = 2.0f - ((F32)mTextureAsset->getTextureBitmapWidth() / width);
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mTexScale.y = 2.0f - ((F32)mTextureAsset->getTextureBitmapHeight() / height);
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}
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UpdateBuffers(0,true);
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@ -1228,8 +1228,8 @@ void VolumetricFog::InitTexture()
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F32 width = (F32)mPlatformWindow->getClientExtent().x;
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F32 height = (F32)mPlatformWindow->getClientExtent().y;
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mTexScale.x = 2.0f - ((F32)mTextureAsset->getTextureWidth() / width);
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mTexScale.y = 2.0f - ((F32)mTextureAsset->getTextureHeight() / height);
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mTexScale.x = 2.0f - ((F32)mTextureAsset->getTextureBitmapWidth() / width);
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mTexScale.y = 2.0f - ((F32)mTextureAsset->getTextureBitmapHeight() / height);
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}
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}
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