JeffR
e2d0cc1981
Fixes issue where Regenerate Bounds button for SceneGroup/SubScenes wasn't displaying by moving it to Editing inspector group
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Added mode toggle for if changing the transform influences the child objects of a SubScene or not
Added onSelected/onUnselected callbacks for SimObjects to allow contextual behavior in the editor
Added functionality of programmatic/dynamic Tool Button Palettes
Added logic so when selecting SubScenes the world editor palette has new buttons for letting the move/rotate actions influence the child objects
2024-11-05 20:14:36 -06:00
AzaezelX
eaa09a6db7
corrections:
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fill in missing SceneObjectTypes enums.
parity with simobject.cpp and objecttypes.h
correct inspector display
2024-07-24 20:43:36 -05:00
Areloch
b77911bdcd
Exposes the SceneObjectTypeMasks as an enum type, allowing it to be utilized in inspectors.
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Updated Trigger triggeredBy field to utilize new enum type for editing
Updated MaterialDefinition's animFlags field to utilize appropriate enum type for editing
Fixed image reference in bitmask inspectorField type to use correct image asset name
2024-05-04 09:56:04 -05:00
Areloch
51c1ab6b83
Adds a sanity check to SimObject's setFieldValue console method so if you pass in a blank field name it doesn't crash, instead asserting in debug, and logging the error in release
2024-04-19 00:00:37 -05:00
marauder2k7
2b295fb7f0
rest of virtuals removed
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virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00
AzaezelX
5791ee68a7
adds a getFieldCountNS and getFieldNS method to allow field lookup by namespace
2023-12-24 03:15:56 -06:00
AzaezelX
b03cb4c49b
add a getMethodSigsNS
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takes a namespace as an explici value fed to it as oposed to inferring from an passed object
2023-12-24 02:46:26 -06:00
AzaezelX
428f22d728
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into classPrototypingPresenter
2023-12-23 21:29:17 -06:00
AzaezelX
78147821a0
filter inspector buttons out of the following:
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PersistenceManager::updateObject
SimObject::writeFields
SimObject::assignFieldsFrom
DefineEngineMethod( SimObject, getFieldCount, S32, (),,
DefineEngineMethod( SimObject, getField, const char*, ( S32 index ),,
SimObject::writeObject
do not do so for
SimObject::setDataField
DefineEngineMethod( SimObject, dump, void, ( bool detailed ), ( false ),
2023-12-19 23:29:46 -06:00
AzaezelX
c10808873d
hook PrototypeClass(%objectName) on up to inspector
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fix dialog close, fix dynamic variable gui element alignment
2023-11-24 15:44:54 -06:00
JeffR
92743f6fd8
Adjusts the logic for when creating a simObject from a taml so that array elements(like material slots or sound asset slots) properly can handle prefixed field values, such as referencing loose asset files.
2023-10-20 17:51:49 -05:00
Lukas Aldershaab
5615cc33d8
Remove CInterface script hooks, superseded by console refactor
2023-09-27 14:11:13 -05:00
Lukas Aldershaab
89b0c7f73b
Console Refactor
2023-09-13 10:33:20 +02:00
AzaezelX
25e96b613b
better callback filtering for getMethodSigs
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add a bool filter to getMethodSigs so it can also return script commands
example code reminder note:
//MainMenuGui.getPrototypeList();
//MainMenuGui.getPrototypeDef("onAdd");
function simObject::getPrototypeList(%this)
{
%methodArray = %this.getMethodSigs();
%methodCount = %methodArray.count();
for (%i=0;%i<%methodCount;%i++)
{
%methodDef = getRecord(%methodArray.getValue(%i),0);
%methodName = strreplace(%methodDef,"::"," ");
%methodName = getWord(strreplace(%methodName,"("," "),2);
warn(%methodName);
}
}
function simObject::getPrototypeDef(%this, %funcName)
{
%methodArray = %this.getMethodSigs();
%methodCount = %methodArray.count();
for (%i=0;%i<%methodCount;%i++)
{
%methodDef = %methodArray.getValue(%i);
%methodName = strreplace(%methodDef,"::"," ");
%methodName = getWord(strreplace(%methodName,"("," "),2);
if (%funcName $= %methodName)
warn(%methodDef);
}
}
2023-03-15 00:14:20 -05:00
AzaezelX
7872f01689
since we do in fact allow arbitrary tack on variables to scriptobject derivatives, and thus tamls, reporting theres a non hardcoded variable entry is actively counterproductive to flexibility.
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plus minor format fix
2023-03-07 16:10:46 -06:00
Brian Roberts
59ed9ee7b6
Merge pull request #982 from Areloch/OnInspectEditorLogic
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Adds logic and handling for Inspected SimObjects to be able to injectnew InspectorGroups and InspectorFields when being inspected for editing.
2023-03-04 20:07:25 -06:00
Areloch
3991019912
Adds logic and handling for Inspected SimObjects to be able to inject new InspectorGroups and InspectorFields when being inspected for editing.
...
Allows for expanded editing capabilities of existing classes without needing to add static fields to classes
2023-03-04 19:04:44 -06:00
AzaezelX
a8e74787b7
new method, getMethodSigs. spits out callback proto-functions
2023-02-15 17:38:45 -06:00
AzaezelX
1b33b01eb1
add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values
2023-01-28 16:12:05 -06:00
AzaezelX
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
Jeff Hutchinson
1940becb2d
Compilation fixes for C++20
2022-11-28 21:39:06 -05:00
JeffR
a0f8b29da7
Improves logical checks for the default value so it's more sane and stable
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Allows creation of polyhedrons via constructor with a origin and vector format, allowing to have default polyhedron values on triggers and physical zones
2022-02-14 01:07:39 -06:00
JeffR
696c2e2eec
Add sanity check for default value results checking when filtering out default values
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Add additional utility functions for updating parsed object data in the project importer
Adds logic to find and associate FX materials to their terrainMaterials and adding them to the terrian material asset if found on project importer
2022-02-02 01:11:33 -06:00
JeffR
b4e346aa3f
Adjustments to save out code when writing fields such that if the TAML writer is marked as not writing defaults, it doesn't. And makes the regular simobject save out not write default values as the default behavior
2022-01-31 20:57:57 -06:00
JeffR
630285def6
Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
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Also updates importers to correctly handle this change
Adds ability for taml XML serialization to properly assign array'd fields
Adds 'inheritFrom' field to simobjects for when objects with parent objects are serialized
AssetBase how inherits from SimGroup so it can have objects like material definitions embedded in them for save/load in the taml definition file
Updated loading/handling logic in terrain material asset to be more similar to regular material assets
2022-01-30 11:50:16 -06:00
Robert MacGregor
1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
2021-10-04 20:04:21 -04:00
Jeff Hutchinson
35b33f1864
various fixes and memory corruption bug.
2021-09-09 19:30:32 -04:00
Jeff Hutchinson
27a4868b6e
Fix buffer corruption.
2021-09-07 21:52:36 -04:00
Jeff Hutchinson
717c7acca9
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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# Conflicts:
# Templates/BaseGame/game/data/ui/guis/loadingGui.gui
# Templates/BaseGame/game/data/ui/guis/mainMenu.gui
# Templates/BaseGame/game/tools/MainEditor/guis/MainEditorWindow.gui
# Templates/BaseGame/game/tools/assetBrowser/guis/assetPreviewButtonsTemplate.gui
# Templates/BaseGame/game/tools/forestEditor/brushes.tscript
2021-08-13 20:14:39 -04:00
AzaezelX
313466f57c
new method from JeffH and Marauder: getClassHierarchy(classname). dumps a list of the class inhericance in reverse ancestor order (so that class first, next parent, *it's* parent, ect
2021-07-22 11:55:34 -05:00
Areloch
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00
Jeff Hutchinson
f776e73b04
cleanup
2021-04-02 00:57:49 -04:00
Jeff Hutchinson
02447f0996
compile fixes.
2021-03-31 22:12:58 -04:00
Jeff Hutchinson
50df52ecfc
more console refactor.
2021-03-31 21:09:23 -04:00
Lukas Joergensen
fe09d6e125
ModuleSystem: Lookup CInterface methods when calling module create func
2020-11-15 21:30:45 +01:00
Lukas Aldershaab
c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
Areloch
2c2c9659e1
Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups
2020-05-16 02:17:24 -05:00
AzaezelX
2c1508c169
uninitialized variables-console
2020-05-11 14:40:31 -05:00
AzaezelX
bf50af7954
show/hide children automagically for simgroups via inspector
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operates by shifting oninspectpostapply callback further down the inheritance hieracrchy and add some scripts to trigger sethidden and setlocked for all sceneobjects in a given simgroup if the states are set for that group
2020-03-29 17:36:33 -05:00
Areloch
701ae6034d
Update simObject.cpp
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Accidental redefine
2019-02-23 21:41:22 -06:00
Areloch
173dbc8868
Update simObject.cpp
...
better way to handle the validity check for const char*
2019-02-23 20:14:10 -06:00
Areloch
728511b137
Sanity check so calling getFieldValue on a blank fieldName doesn't cause a crash.
2019-02-23 16:50:05 -06:00
Areloch
6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
Lukas Joergensen
7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
2018-04-20 22:09:58 +02:00
Lukas Joergensen
76908eae3c
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
Azaezel
cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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# Conflicts:
# Engine/source/console/consoleFunctions.cpp
2018-03-28 15:42:34 -05:00
Azaezel
f36826605f
simobject, dictionary, stringtable, and taml clarificationsand cleanups
2018-03-13 17:30:33 -05:00
Azaezel
2e7d406860
variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary.
2018-03-12 02:36:52 -05:00
Glenn Smith
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
2018-03-06 02:35:33 -05:00
Glenn Smith
7769da9434
Use strncat instead of strcat to prevent some buffer overflows
2018-03-06 00:48:44 -05:00