Commit graph

8034 commits

Author SHA1 Message Date
marauder2k7
b29de841ea we should be failing on error
fail when a unit test fails
2025-11-16 14:19:01 +00:00
marauder2k7
fe982c730c Revert "Update astNodes.cpp"
This reverts commit 9d9fe0db77.
2025-11-16 14:17:14 +00:00
marauder2k7
9d9fe0db77 Update astNodes.cpp 2025-11-16 06:02:53 +00:00
marauder2k7
b0f8a5f9bd tscript change
Adds the ability to declare defaults for function arguments

eg
function testFunc(%x = 1, %y = 1)
{
    return %x + %y;
}

can now be called as
testFunc(10) and it will return the value of 11.
2025-11-15 17:38:13 +00:00
Brian Roberts
7e64493dbf
Merge pull request #1586 from Azaezel/alpha41/missionMarkerFilter
Some checks failed
Linux Build / ${{matrix.config.name}} (map[build_type:Release cc:gcc cxx:g++ generator:Ninja name:Ubuntu Latest GCC]) (push) Has been cancelled
MacOSX Build / ${{matrix.config.name}} (map[build_type:Release cc:clang cxx:clang++ generator:Ninja name:MacOSX Latest Clang]) (push) Has been cancelled
Windows Build / ${{matrix.config.name}} (map[build_type:Release cc:cl cxx:cl environment_script:C:/Program Files (x86)/Microsoft Visual Studio/2022/Enterprise/VC/Auxiliary/Build/vcvars64.bat generator:Visual Studio 17 2022 name:Windows Latest MSVC]) (push) Has been cancelled
add conditional filter for missionmarker autospawn
2025-11-13 15:24:33 -06:00
Brian Roberts
8c0e7492f6
Merge pull request #1585 from Azaezel/alpha41/miscFixes11.13.25
misc fixes
2025-11-13 15:24:09 -06:00
AzaezelX
cbf407bc10 add conditional filter for missionmarker autospawn 2025-11-13 14:58:36 -06:00
AzaezelX
cce40efd35 fix particle glow
multiple preloads were failing to return false or mesages on failure of mandatory entries.
clear out redundant isScriptFile definition
fix default order of /scripts/managedData script files
2025-11-13 14:29:25 -06:00
Areloch
9ec752b646
Merge pull request #1584 from marauder2k9-torque/libsndfile_sharedbuildFix
LibSndFile compile as DLL
2025-11-07 13:03:27 -06:00
marauder2k7
01873502e3 Update portfile.cmake
add the "d"
2025-10-29 14:15:25 +00:00
marauder2k7
28b7babfc0 Update torque_configs.cmake
add clean after build
2025-10-29 02:19:03 +00:00
marauder2k7
0ff57142cd Update torque_configs.cmake 2025-10-29 02:15:14 +00:00
marauder2k7
ebc6566cee Update torque_configs.cmake 2025-10-29 01:48:33 +00:00
marauder2k7
320b91fe34 link libs 2025-10-29 01:47:22 +00:00
marauder2k7
873fbbf1fe usse vcpkg just for the libsndfile build chain 2025-10-29 01:40:27 +00:00
marauder2k7
a577d36679 Update CMakeLists.txt 2025-10-28 17:11:25 +00:00
marauder2k7
574ca023d9 update libsndfile to fix linux build 2025-10-28 17:10:28 +00:00
marauder2k7
d4cc9a8324 Update CMakeLists.txt 2025-10-28 16:33:33 +00:00
marauder2k7
cbd3edf872 Update CMakeLists.txt 2025-10-28 16:26:15 +00:00
marauder2k7
44921231a6 Update CMakeLists.txt 2025-10-28 16:24:01 +00:00
marauder2k7
20c0d0c940 Update CMakeLists.txt 2025-10-28 16:19:35 +00:00
marauder2k7
c065943cb4 fix builds 2025-10-28 15:47:36 +00:00
marauder2k7
582c20fbce Update CMakeLists.txt 2025-10-28 15:44:45 +00:00
Brian Roberts
ca2c502269
Merge pull request #1581 from Azaezel/alpha41/netpipeNarrowing
Alpha41/netpipe narrowing
2025-10-23 14:47:40 -05:00
AzaezelX
3ff3a5eef4 sceneobject xform transmission review 2025-10-23 09:42:47 -05:00
AzaezelX
4579f327b4 network reductons
first pass, tsstatic
sceneobject under review
2025-10-22 23:35:35 -05:00
Brian Roberts
486cb63528
Merge pull request #1580 from Azaezel/alpha41/ParticleGlow
Alpha41/particle glow
2025-10-20 19:57:28 -05:00
AzaezelX
c0bd8de143 shift glow logic to use a bool. we'll likely make that a scalar at some point, but not at the last second
gl math parity. for proper *command* parity we'll need to hunt down why it' forcing it to version 110
2025-10-20 12:11:56 -05:00
AzaezelX
ab80a842aa fix particle glow 2025-10-20 10:56:19 -05:00
Brian Roberts
5d260bc58f
Merge pull request #1578 from Azaezel/development
PROFILE_START_IF profiler macro
2025-10-16 19:37:48 -05:00
AzaezelX
ba18fdbe6d PROFILE_START_IF profiler macro
sig is an action, a stringtable variable, and an unquoted string to compare against
demonstrated with bitmapSTB
2025-10-16 18:11:29 -05:00
Brian Roberts
fda3e7bf86
Merge pull request #1577 from Azaezel/alpha41/channelVolume0
fix $pref::SFX::channelVolume0 default
2025-10-16 15:28:27 -05:00
AzaezelX
886a782e40 fix $pref::SFX::channelVolume0 default
should be 1
2025-10-16 15:28:13 -05:00
Brian Roberts
c9c775afb4
Merge pull request #1575 from Areloch/ManualAssetLoadMethodTweak
Shifts the console method for manually invoking load() from being ShapeAsset specific to being generalized to AssetBase
2025-10-13 10:37:02 -05:00
JeffR
6b3fcd8e74 Shifts the console method for manually invoking load() from being ShapeAsset specific to being generalized to AssetBase 2025-10-13 08:13:37 -05:00
Brian Roberts
1277b1a347
Merge pull request #1573 from marauder2k9-torque/Taml-Json
Taml Binary compilation and JSON format
2025-10-13 07:26:42 -05:00
Brian Roberts
10ac5cc293
Merge pull request #1574 from Areloch/MiscShapeEdFixups
Fixes various reported issues with the ShapeEd update
2025-10-13 07:26:08 -05:00
JeffR
e02981c848 Fixes various reported issues with the ShapeEd update
- Updates addSequence for the TSShapeConstructor so it can properly understand if it's handed an assetId or not, and if it is, stores that as the source data for use later
- Has the added benefit of ensuring no erroneous double-ups of data causing accidental overwrites when saving the shapeConstructor because it thinks the data 'changed'
- Fixed saving of new added sequences in shape constructor to properly trip whitespace
- Adds ability to manually trigger a ShapeAsset to load the shape data
- Adjusted the logic for getting a shape/animation asset's constructor when adding a new sequence to avoid false reporting of no constructor existing(by manually loading it)
- Fixed formatting on ShapeEd Anim window to properly scale
- Added onWake calls for the ShapeEd select and properties windows to better prep them position/extents-wise so they should behave more consistently
- Fixed issue of Not closing material editor if it was opened via the Edit Selected Material button in the ShapeEd
- Fixed issue of highlighting of material not going away when ShapeEditor is closed
2025-10-13 00:07:46 -05:00
marauder2k7
e1bcced905 Update assetManager.cpp
load compiled binary if it exists and is newer than the asset file
2025-10-12 19:43:50 +01:00
marauder2k7
48680700ab Update taml_ScriptBinding.h
even simpler
2025-10-12 19:43:48 +01:00
marauder2k7
efe8c184d4 Update taml_ScriptBinding.h
fix spam on saving, we only care about compression when baml is being written out. set it to false for all apart from where specified as binary, if the format is specified then turn off auto format. This warning was also wrong its binary format
2025-10-12 19:43:46 +01:00
marauder2k7
b074b9fc1f binary parsing working
finally....
2025-10-12 19:43:44 +01:00
marauder2k7
140e9dbfc6 taml binary parsing
added taml binary parser
2025-10-12 19:43:42 +01:00
marauder2k7
55afef7b3d Update assetManager.cpp
fs
2025-10-12 19:43:41 +01:00
marauder2k7
91fc70f15a Update assetManager.cpp 2025-10-12 19:43:39 +01:00
marauder2k7
64605a5c00 Update assetManager_ScriptBinding.h 2025-10-12 19:43:38 +01:00
marauder2k7
f1658d2e1e add compile options to asset manager
CompileAll - allows us to compile all assets to binary
CompileModuleAssets - allows us to just compile assets for a specific module
CompileAsset - compile a single asset
2025-10-12 19:43:36 +01:00
marauder2k7
7d497383da adds json back to taml
Allow taml to be compiled and read as json

All of this was already there just was hidden from cmake and code was commented out so just a commit to reapply this. The rest is just some cleanup
2025-10-12 19:43:35 +01:00
Brian Roberts
6c9263b625
Merge pull request #1572 from Azaezel/alpha41/cmakeCleanups
cmake cleanups
2025-10-10 17:02:27 -05:00
AzaezelX
d38389b525 revert cmake part 2025-10-08 15:06:55 -05:00