LuisAntonRebollo
b18bcfb709
Fix compiler warnings with CMAKE and TORQUE_DISABLE_MEMORY_MANAGER.
2014-09-28 20:27:29 +02:00
Daniel Buckmaster
929f6cf371
Merge pull request #791 from GarageGames/cmake-minimum-version
...
Bumped minimum CMake version
2014-09-26 13:25:59 +10:00
Daniel Buckmaster
f809252b79
Merge pull request #792 from eightyeight/ubuntu-cmake
...
Link against librt
2014-09-26 13:25:54 +10:00
LuisAntonRebollo
069509f5bb
Merge pull request #789 from eightyeight/fix-eventmanager
...
Make mSubscribers case-insensitive
2014-09-22 23:48:05 +02:00
Daniel Buckmaster
65f6a4fe0a
Link against librt.
2014-09-22 22:11:03 +10:00
Daniel Buckmaster
5e59a08ed9
Bumped minimum CMake version.
...
2.8.12 is the lowest known working version number for all platforms. 2.8.7 is known not to work on Ubuntu 12.10.
2014-09-22 13:06:41 +10:00
Daniel Buckmaster
94d32b5fae
Make mSubscribers case-insensitive.
2014-09-21 22:50:47 +10:00
Daniel Buckmaster
d08e594316
Merge pull request #682 from Azaezel/extended_onendSequence
...
Extended onend sequence
2014-09-16 10:25:25 +10:00
Azaezel
db089ab45f
consistency
2014-09-15 19:10:23 -05:00
Daniel Buckmaster
8f5166393b
Merge pull request #780 from eightyeight/fix-shapebase-animation-networking
...
Fixed ShapeBase animation networking
2014-09-16 09:55:50 +10:00
Daniel Buckmaster
439dc9c56d
Fixed ShapeBase animation networking.
...
We essentially just need to remember to Update ShapeBase::Thread::position
every time we advance the thread in the shape. With a little bit of
supporting code these changes will be passed to the client's shape.
2014-09-15 10:01:13 +10:00
Daniel Buckmaster
40cefe1002
Merge pull request #717 from eightyeight/navpath-always-render
...
Make NavPath::alwaysRender work the same as NavMesh::alwaysRender
2014-09-13 10:57:32 +10:00
Daniel Buckmaster
ae3b726dfc
Merge pull request #754 from Azaezel/zeroLightsMeansZero
...
requested correction
2014-09-13 10:57:12 +10:00
Daniel Buckmaster
f702063d0b
Merge pull request #773 from eightyeight/remove-thread-sound
...
Removed ShapeBase::Thread::sound
2014-09-13 10:57:01 +10:00
Daniel Buckmaster
f799a2fd6e
Merge pull request #769 from Azaezel/groundcoverMaterials
...
Adds material definitions for groundcover referencing.
2014-09-13 10:56:27 +10:00
Daniel Buckmaster
69179cf809
Removed ShapeBase::Thread::sound.
...
Weird feature that's not script-accessible or actually implemented.
2014-09-05 14:09:35 +10:00
Daniel Buckmaster
1b06b0d92e
Merge pull request #649 from Azaezel/aiPlayer_utility
...
AIPlayer utility methods
2014-09-05 11:14:09 +10:00
Azaezel
ae55b5f552
Adds material definitions for groundcover referencing.
2014-09-01 19:39:29 -05:00
Daniel Buckmaster
84ebe885e3
Merge pull request #760 from eightyeight/fix-thread-statics
...
Fixed thread statics
2014-08-21 11:16:39 +10:00
Daniel Buckmaster
4110fe51b2
Fixed thread statics.
2014-08-20 10:00:46 +10:00
Daniel Buckmaster
2554cf6c1a
Merge pull request #755 from eightyeight/fix_splash
...
Fix splashscreen
2014-08-16 13:21:47 +10:00
Daniel Buckmaster
e4f4305325
Merge pull request #756 from eightyeight/fix_dll_loading
...
Load new DLL first so existing projects don't see odd behavior
2014-08-16 13:21:28 +10:00
Daniel Buckmaster
868b20cfb5
Load new DLL first so old projects don't see odd behavior.
2014-08-16 11:55:46 +10:00
Daniel Buckmaster
76b2e4e975
Fixed template scripts.
2014-08-16 11:52:50 +10:00
Daniel Buckmaster
346ad5bdaa
Finished up splash screen implementation.
...
* Added stub methods for non-Windows platforms
* Move canvas show to after tools have loaded
* Fix a tab
2014-08-16 11:28:53 +10:00
Daniel Buckmaster
5a1f6967ce
Merge remote-tracking branch 'Areloch/SplashScreenFix' into development
2014-08-16 09:53:02 +10:00
Daniel Buckmaster
3c1cc9b32c
Merge pull request #742 from dahnielson/dahnielson_cmake
...
Improving CMake build system for power users
2014-08-16 09:44:24 +10:00
Daniel Buckmaster
1bb95bdb81
Merge pull request #747 from BeamNG/fix_water_reflection
...
WaterObject reflection fix.
2014-08-16 09:43:49 +10:00
Azaezel
9e404b3707
kills off the presence of a fake light when there are no others in a given scene
2014-08-14 21:46:48 -05:00
Areloch
0878f005c0
Fixed the pure virtual function to be an empty one, which should resolve the linux build failure.
...
Also tweaked the loading methodology to have the canvas by default assume it should force the window display as soon as it can. You can set the canvas to not do that when it's created via the new displayWindow variable.
This way, old templates and projects should work as normal without changes, while the new templates are built to take advantage of the nicer splash screen arrangement.
2014-08-04 21:28:36 -05:00
LuisAntonRebollo
ada24b3d8c
Fix WaterObject loose reflection bug.
2014-08-03 12:56:11 +02:00
Anders Dahnielson
0ca4dc75a8
Improving CMake build system for power user
...
* Making it possible to override the project directory location
by setting TORQUE_APP_DIR.
* Making it possible to skip template installation (copying) to
project directory by setting TORQUE_TEMPLATE to OFF.
2014-07-28 13:06:33 +02:00
LuisAntonRebollo
69838bdc8c
Merge pull request #738 from LuisAntonRebollo/add_cmake_license
...
Add GG(c) and MIT license to CMake files.
2014-07-19 00:19:09 +02:00
LuisAntonRebollo
57ac2f8546
Add GG(c) and MIT license to CMake files.
2014-07-18 22:07:38 +02:00
Areloch
2864edf291
Fixed spacing
2014-07-15 17:52:27 -05:00
Areloch
c2da67d473
Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads.
2014-07-15 17:44:19 -05:00
Daniel Buckmaster
8390c4159f
Merge pull request #732 from eightyeight/revert-540
...
Revert #540
2014-07-14 15:33:53 +02:00
Daniel Buckmaster
b7c720d01d
Reverted #540
2014-07-14 15:13:30 +02:00
Azaezel
e332609003
requested alterations.
...
bool AIPlayer::checkLosClear(Point3F _pos) removed as not fit for purpose at the present time. Something to revisit when I'm spread less thin, or give someone else a crack at it.
2014-07-13 12:24:17 -05:00
Areloch
ceccd06198
Merge pull request #729 from LuisAntonRebollo/fix_mem_corruption_on_precipitation
...
Fix #224 Memory corruption on Precipitation::destroySplash.
2014-07-12 09:36:53 -05:00
Daniel Buckmaster
c8153cfd29
Merge pull request #731 from LuisAntonRebollo/fix_cmake_testing_module
...
Fix CMake testing module.
2014-07-12 16:06:42 +02:00
LuisAntonRebollo
a030f47178
Fix CMake testing module.
2014-07-12 13:44:48 +02:00
LuisAntonRebollo
e09a09005d
Merge pull request #706 from eightyeight/add-gtest
...
Add Google test library
2014-07-12 12:53:57 +02:00
LuisAntonRebollo
a3bdaf128f
Fix memory corruption on Precipitation::destroySplash.
2014-07-12 02:03:20 +02:00
Daniel Buckmaster
d1070210c2
Fixed tool support.
2014-07-12 00:00:46 +02:00
LuisAntonRebollo
4510e29463
Merge pull request #698 from eightyeight/fix-vs-link-time
...
Append ' DLL' to DLL name to fix linker times
2014-07-11 22:58:30 +02:00
Azaezel
9bed39b7d0
logical inversion to stock functionality as requested. Now assumes if it has a target and does not hit anything Static by the time the ray terminates, then it must be the right target.
2014-07-11 07:47:31 -05:00
Azaezel
ae55ad2b50
revised checkInLos and CheckFoV. boith now take all parameters as optional as suggested, with a target value of NULL resulting in checking the present one.
...
cleaned up internal usage of checkInLos, tightened the typemask used, and provided further documentation.
2014-07-11 06:58:19 -05:00
Daniel Buckmaster
0ca672721b
Merge pull request #718 from eightyeight/fix-quat-from-euler
...
Fixed Euler to Quaternion conversion
2014-07-11 11:40:44 +02:00
Daniel Buckmaster
27df22f18e
Merge pull request #724 from eightyeight/fix-draw2dsquare-angle
...
Allow drawing 2D squares with 0 rotation angle
2014-07-11 11:33:38 +02:00