Areloch
af14de2bb7
Implements a Material Instance viewer to the material editor to see a feature-filtered dump of the generated shaders for a given material.
2019-05-17 01:48:45 -05:00
Areloch
13fb5cd5b9
Merge pull request #2311 from Bloodknight/TerrainSnapOffsetZ
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Snap to terrain Z offset.
2019-05-04 14:25:03 -05:00
Areloch
5cefad72b3
Failed to get the Scene changes for the Full template rolled up. This corrects that.
2019-03-31 22:12:38 -05:00
Areloch
582e4f0130
Merge pull request #2000 from saxonschmauderer/patch-3
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Fix for bug #1975
2019-03-31 14:45:15 -05:00
Areloch
6daf0c8d34
Merge pull request #2338 from Areloch/MoreMenubarFixes
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Fixes some outstanding menubar problems.
2019-03-31 12:39:31 -05:00
Areloch
0f22f2b20a
Merge pull request #2310 from Azaezel/vertColorCorrection
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Vert color correction
2019-03-30 16:30:01 -05:00
Areloch
33f8a75529
Merge pull request #2281 from marauder2k7/OpenALDevBuildBranch
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OpenALEffects
2019-03-30 14:39:06 -05:00
Areloch
3a93a30ced
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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Fixes the menubar not resizing with the Window
Fixes the Editors Menubar item not being repopulated if the editor was closed/reopened
Fixes the Physics menubar item not appearing if the editor was closed/reopened
Fixes issue where findMenu could fail if the StringTableEntry happened to trip against a different capitalization.
2019-03-16 02:38:40 -05:00
Marc Chapman
c92c508a5d
Adds the capability to add a small offset to the Z value of items being told to snap to terrain
2019-02-12 03:14:01 +00:00
Azaezel
b418e178f8
add vertex colors to standard cube sample mesh as a validation tool
2019-02-11 07:41:09 -06:00
Areloch
166df7aada
Update audioEnvironments.cs
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Fixed a typo and spacing issues(as much as github allows)
2019-02-01 23:32:28 -06:00
Areloch
bb30de04f7
Merge branch 'development' into ConvexProxies
2018-12-09 15:34:12 -06:00
marauder2k7
ffa93fafa6
OpenALEffects
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Ground work, this commit enables reverb zones and opens the slots for
other effects to be added later. Tested using the full template. Build
your openal dll and your full.exe use one of the environment presets and
it will work
2018-10-29 18:01:56 +00:00
Ratfish Studios
fea3724f4e
Rearranges the right-mouse click popup menus for the world editor and gui editors to a) be organized more logically and b) be more flexible.
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This also fixes some insecure behavior relying on %this value eval'ing, which has also been modified to be better.
Also fixes up some old calls for getting menubar menus by internal name, which is no longer supported, instead using the findMenu function call.
2018-05-08 00:30:15 -05:00
Areloch
dd626417a3
Includes some renderbin declarations that are needed for AFX that got missed in the original PR.
2018-03-26 23:31:10 -05:00
Areloch
8f947d5251
Adds a convenience function to refresh the console dialog.
2018-03-17 14:37:07 -05:00
Areloch
485f5bc942
Merge branch 'LinuxCompatabilityFixes' of https://github.com/Bloodknight/Torque3D into development
2018-03-17 14:07:26 -05:00
Areloch
5bf3d67959
Merge pull request #2090 from Areloch/ConsoleLogFilters
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Adds some filtering options to the console log gui
2018-03-16 23:41:00 -05:00
Areloch
619191bf4f
Merge pull request #2202 from Areloch/ScriptObject_PopupFixes
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Removes the GameObject folder insert for the scripted object creator grid
2018-02-14 01:28:56 -06:00
Marc Chapman
05c5f9ff14
Fixed defects in Turret material, Fixed TP Ryder material and added a spec map
2018-02-12 13:05:30 +00:00
Areloch
7e0e46d66c
Removes the folder insert for the scripted object creator grid, which was causing a UI screwup making the scripted objects overlap and jumble up.
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Also reorgs the popup controls to match what's in the BaseGame template's setup, which should fix editor popups.
2018-02-12 00:02:20 -06:00
Marc Chapman
54426f1295
rock_* fixes
2018-02-11 17:27:04 +00:00
Marc Chapman
7b36a618a6
PostFX.hlsl
2018-02-11 17:12:34 +00:00
Marc Chapman
c357fdb897
ShaderModelAutoGen
2018-02-11 17:12:17 +00:00
rextimmy
e35857ba92
removed isSky from template sky material files.
2018-02-01 07:42:36 +10:00
Areloch
c23c99dbea
Merge pull request #2118 from Areloch/MenuAndPopups
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Refactors the Popup menus and GuiMenuBars
2018-01-27 18:41:00 -06:00
Areloch
7fc023df7e
Merge pull request #2123 from nev7n/forestEditorFix
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Fix forest editor failing to load forest
2017-11-27 01:18:19 -06:00
Marc Chapman
75b85f9ac5
Correct orientation of images
2017-11-22 15:16:49 +00:00
Areloch
9c3687b839
Changes the buttons to be a checkbox button, which is easier to identity as being activated or not compared to the stock togglebutton.
2017-11-15 18:52:41 -06:00
Justin Knight
c772f8044a
Fix forest editor failing to load forest because of space after object ID
2017-11-14 11:57:13 +00:00
Areloch
fac951e30d
Prior commit had mangled files somehow. Fixed.
2017-11-12 11:42:44 -06:00
Areloch
2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
2017-11-11 01:21:48 -06:00
Areloch
0c21ef1b45
Removes Entity/Component stuff from being behind an experimental flag.
2017-10-15 06:03:59 -05:00
Areloch
b5dfdf1fbb
Adds functionality to automate convex proxy objects for appropriate types. Instead of having to manually convert a zone or portal or occlusion volume to convex to edit it's shape, then back again, simply entering the convex editor will automatically convert them to proxy convex shapes, with a special material to denote them.
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When the convex shape editor is exited, it converts them back to their original type, with the changes made to the proxy convex applied to them.
2017-10-12 01:41:27 -05:00
Areloch
9b83e47302
Adds some filtering options to the console log gui so you can specify if you wish to be able to see errors, warnings and regular messages. It also denotes how many errors and warnings are currently in the log.
2017-09-23 12:37:55 -05:00
Areloch
f8702b717b
Sets the default grid snap size to 1 rather than 10. 1 Seems like a more neutral default value, and also makes it match the displayed '1' in the UI interface as the default as well.
2017-09-17 18:24:44 -05:00
Johxz
d1d75ebff7
add nav path from inside of editor
2017-08-15 22:41:36 -05:00
Areloch
412c0380f4
Merge pull request #2031 from rextimmy/intel_gl_fix
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Intel GL Fix
2017-07-05 23:06:13 -05:00
rextimmy
e2a3bf1d19
Intel GL Fix
2017-07-05 14:45:00 +10:00
Areloch
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
Areloch
edd1e0a270
Removes Direct3D9 functionality.
2017-05-28 16:51:31 -05:00
Areloch
35ddfd53b2
Does the prepass->deferred rename for the full template as well to make it play nice while we prep for the swap over to the BaseGame template.
2017-05-08 18:33:14 -05:00
saxonschmauderer
1c18cfe5b1
Fix for bug #1975
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The change was made to the function that is executed when entering the world editor. The boolean variable for first person shooter was set to true, since the camera always defaults to first person on entering the world editor. On setting this boolean variable to be true, the correct camera setting will always be displayed on entering the world editor. This does not affect other camera labels.
2017-04-30 16:39:05 -04:00
Areloch
bb7440ee5a
Merge pull request #1982 from aaravamudan2014/development
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Added gui functionality for vehicle re-mapping as per #950
2017-04-28 21:48:23 -05:00
Areloch
5a4c9adc0f
Merge pull request #1992 from AlexBarys/DecalPropertiesNamedWrong
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Fixed old names of decal properties
2017-04-26 23:54:09 -05:00
AlexBarys
4ab37dec76
Fixed misspelling of dragCoefficient property
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As noted in issue #1501 , the dragCoefficient property was misspelled in multiple locations as "dragCoeffiecient"
This corrects the spelling in all of those locations.
2017-04-26 13:10:32 -04:00
aaravamudan2014
170e2ea532
Added new config file save for vehicle re-mappings
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Added gui functionality for vehicle re-mapping
Update optionsDlg.cs
Fixed some coding guidelines problem
Fix some of the indentation problems (tabs replaced by spaces).
Curly bracket guidelines followed.
fixed some indentation problems
just noticed a few more indentation problem, my bad.
2017-04-26 09:40:38 -04:00
AlexBarys
a5fefe4bea
Fixed old names of decal properties
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Renamed the screenStartRadius and screenEndRadius properties in the bulletHoleDecal datablock and ScorchRXDecal datablock to fadeStartPixelSize and fadeEndPixelSize properties, respectively, to match names of the properties as defined in the decalData.cpp file, as noted in issue #1498
Among other possible fixes, this makes the size of the bullet hole decal's actually random in size now, instead of always being the exact same size.
2017-04-23 19:06:36 -04:00
Azaezel
f8a81d2634
Merge branch 'development' into snapwork
2017-03-05 22:58:29 -06:00
Areloch
1520bc83b2
Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used.
2017-02-27 15:29:35 -06:00