thecelloman
aee045bd50
Removing the old TGE era "Buggy" vehicle.
2013-04-02 15:51:48 -04:00
thecelloman
608869d504
Remove unused OOBSign from PlayGui
2013-03-27 23:35:21 -04:00
thecelloman
1452c407d9
Set the Ryder as the default starting weapon instead of the Lurker.
2013-03-27 22:49:58 -04:00
SilentMike
769268784f
Merge pull request #268 from eightyeight/terrain-import-flipped
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Importing terrain heightmaps flips Y-axis
2013-03-25 14:03:11 -07:00
thecelloman
07c16a2f38
Relocating the particles image directory out of art/shapes/particles to art/particles. This should be a more logical and intuitive location. Relevant managed particle related datablock save location defaults have been adjusted as well.
2013-03-25 16:49:08 -04:00
Daniel Buckmaster
b868906ba5
Added a checkbox to the terrain import GUI and fixed a space.
2013-03-23 09:24:02 +11:00
thecelloman
d1b18ad887
Some default particles now have additional defaults for their times[n] array. This resolves some console warning spam.
2013-03-22 16:29:15 -04:00
thecelloman
25efdb4a06
Adding a basic rule-based terrain painting implementation.
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http://www.garagegames.com/community/resources/view/17145
2013-03-21 17:45:23 -04:00
thecelloman
b452597696
Removing the controlsHelpDlg to reduce maintenance overhead.
2013-03-20 16:51:42 -04:00
thecelloman
c1831e4bd8
Relocates several game specific GUIs (with relevant art and scripts) out of the "core".
2013-03-20 12:10:08 -04:00
thecelloman
d3ba8e8e44
Remove unused and (partially) unworking UnifiedShell.
2013-03-18 10:02:05 -04:00
thecelloman
ceff8d72e0
Tools GuiProfile Separation.
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This effectively duplicates (where necessary) and moves tools specific GuiProfiles out of the core and into the tools. This will allow future modifications to either the game guis or tools guis that use these profiles to not conflict with each other.
2013-03-18 06:38:48 -04:00
David Wyand
845931296e
Merge pull request #248 from DavidWyand-GG/HardCodedPaths2
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Removed hard coded directory paths
2013-03-07 15:58:43 -08:00
DavidWyand-GG
4b1334db9f
Removed hard coded directory paths
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- Removed references to core directory.
- Switch some references to tools directory
- Added preferences variables where appropriate
2013-03-07 18:56:53 -05:00
Tim Newell
31036c4031
Bug fixes for alternative zip layout and define to toggle it on
2013-02-28 16:46:46 -05:00
DavidWyand-GG
35374f939e
ExtendedMove class and support
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The ExtendedMove class can optionally replace the standard Move class to
allow the passing of absolute position and rotation information from the
client's input device to the server. It is enabled by changing
$TORQUE_EXTENDED_MOVE to true in buildFiles/config/project.conf and
re-running the project generator.
2013-01-23 01:52:46 -05:00
DavidWyand-GG
63b8c275a5
Fix for Issue #172 for Turret Crash on Dedicated Server
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The Cheetah's turret fire sound datablock happened to be named the same
as the player's turret weapon's datablock. This caused the sound
profile's description to be NULL on the dedicated server.
2012-12-13 16:46:05 -05:00
DavidWyand-GG
5dd5814a9b
Fix for Issue #170 Asset loading under Linux
2012-12-12 13:53:32 -05:00
DavidWyand-GG
fa1a0124a9
Merge branch 'healthtexthud' of https://github.com/T3DCE/CE-OSLab into T3DCE-healthtexthud
2012-11-15 11:04:09 -05:00
DavidWyand-GG
e65d404171
Work for Issue #141 for Remove Toolbox
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Removed the old Toolbox and the Qt libraries, as well as all of the
Templates' game binaries.
2012-11-13 18:40:01 -05:00
DavidWyand-GG
dc25f17a69
Fix for Issue #122 for Material Sounds
2012-11-08 14:59:22 -05:00
DavidWyand-GG
497f3c96dc
Fix for Issue #90 for Camera orbit object bug
2012-10-16 18:43:11 -04:00
thecelloman
f73655782c
Script changes for the Full PhysX Template to remove the scripted numerical health hud, replacing it with the c++ GuiHealthTextHud GuiControl.
2012-10-05 16:32:14 -04:00
thecelloman
3f9faad881
Rename AiPlayer::produce() to AiPlayer::spawnAtLocation()
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... does what it says.
2012-10-04 18:53:46 -04:00
thecelloman
00f72f1325
Removed the scripted numerical health hud in the Full Template and added the new GuiHealthTextHud control to the playGui.
2012-10-04 16:13:34 -04:00
David Wyand
349f6f238f
Merge branch 'development' of https://github.com/TwistedJenius/Torque3D into TwistedJenius-development
2012-10-04 12:48:53 -04:00
TwistedJenius
e82b7b96b5
Changed function name to fit standards.
2012-10-04 02:27:55 -05:00
David Wyand
a59a6ef8b1
Merge pull request #55 from DavidWyand-GG/issue54-PhysXCrash
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Fix for Issue #54 for PhysX client crash on exit
2012-10-03 13:03:29 -07:00
David Wyand
f6627f98af
Fix for Issue #54 for PhysX client crash on exit
2012-10-03 15:59:34 -04:00
bank
109a766748
All *.command files should have 'executable bit' set on.
2012-09-23 15:31:45 +04:00
bank
27d50fae46
Added conf files for ProjectGen (Linux platform support).
2012-09-23 15:31:33 +04:00
bank
546e3a219a
Copied generateProjects.command from Full template into Empty, so we can build it on Linux too.
2012-09-23 15:28:39 +04:00
TwistedJenius
50edf31992
Got rid of AIManager related comments.
2012-09-21 07:10:36 -05:00
TwistedJenius
f922bc4fd0
AI related bug fixes and improvements.
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Removed references to AIObjective and aiAvoidThis which are not used.
Made minor improvements to the spawning system in the aiPlayer.cs file.
2012-09-21 06:51:53 -05:00
DavidWyand-GG
c9c833c56c
Full PhysX Template for ticket #1
2012-09-19 12:29:35 -04:00
DavidWyand-GG
f439dc8dcd
Full Template for ticket #1
2012-09-19 11:54:25 -04:00
DavidWyand-GG
74f265b3b3
Empty PhysX Template for ticket #1
2012-09-19 11:48:32 -04:00
DavidWyand-GG
40220512d3
Empty Template for ticket #1
2012-09-19 11:29:55 -04:00