Commit graph

3029 commits

Author SHA1 Message Date
Lukas Joergensen
ae6b035f10 Improve console dump with additional information, such as array sizes and variadic function 2017-12-08 20:50:44 +01:00
Areloch
4f78143dc8 Merge pull request #2121 from JeffProgrammer/TSImprovementsDevMerge
TorqueScript Improvements - Faster Interpreter.
2017-11-27 01:35:17 -06:00
Areloch
7fc023df7e Merge pull request #2123 from nev7n/forestEditorFix
Fix forest editor failing to load forest
2017-11-27 01:18:19 -06:00
Areloch
3df64bf6b0 Merge pull request #2125 from Bloodknight/FixGridImages
Correct orientation of Grid images
2017-11-27 00:00:55 -06:00
Marc Chapman
75b85f9ac5 Correct orientation of images 2017-11-22 15:16:49 +00:00
Justin Knight
c772f8044a Fix forest editor failing to load forest because of space after object ID 2017-11-14 11:57:13 +00:00
Jeff Hutchinson
d7287914c7 fix arg corruption on functioncall compilation. 2017-11-12 14:21:49 -05:00
Jeff Hutchinson
c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 2017-11-12 13:39:14 -05:00
Areloch
d666322a1b Merging 2017-11-05 22:33:32 -06:00
Areloch
f51ce3084f Merge pull request #2114 from Areloch/lightInfo_case_sensitivity
Corrects an include's case sensitivity being wrong
2017-11-03 13:06:35 -05:00
Areloch
ce9c28dc5d Corrects an include's case sensitivity being wrong, causing issues on linux. 2017-10-30 13:53:12 -05:00
Areloch
fafc2929e0 Merge pull request #2106 from block8437/development
Fixed a typo where the value of outBytesWritten was being clamped incorrectly.
2017-10-28 00:38:19 -05:00
Areloch
7f134ed76e Merge pull request #2096 from Areloch/GetCursorPosLocal
Adds a function to get the cursor position in local coords
2017-10-26 02:42:03 -05:00
Areloch
95053c6038 Merge pull request #2095 from Areloch/SetForwardVector
Enables setting the forward vector of a Scene Object
2017-10-26 02:41:52 -05:00
Areloch
fb63babdcd Merge pull request #2097 from Areloch/Entity_Component_Improvements
Fixes up various parts of the entity and component classes.
2017-10-26 02:41:42 -05:00
Areloch
a81c2e00da Merge pull request #2099 from Areloch/RemoveECExperimentalFlag
Removes Entity/Component stuff from being behind an experimental flag.
2017-10-26 02:41:31 -05:00
Areloch
db683b0276 Merge pull request #2101 from Areloch/Autoloaded_Assets
Adds the ability to define types of assets to be auto-loaded
2017-10-26 02:41:20 -05:00
Areloch
b028349990 Merge pull request #2102 from Areloch/updateLibPNG
Update libPNG to latest build.
2017-10-26 02:41:05 -05:00
Brian Smith
b8959e2bbb Fixed a typo where the value of outBytesWritten was being clamped incorrectly. 2017-10-23 17:00:16 -04:00
Areloch
8f8dbb16eb Merge pull request #2098 from Areloch/mRotation_asMatrix_Tweaks
Tweaks the asMatrixF for RotationF
2017-10-19 23:24:42 -05:00
Areloch
526d4ea31a Remove unneeded isParent handling for entities in the GuiTreeViewCtrl 2017-10-18 00:35:37 -05:00
Areloch
9359b72b93 Removes EXTENDED_MOVE block because that's mostly for VR and we'll be implementing a separate VR controller. 2017-10-18 00:26:57 -05:00
Areloch
0fde97f254 Corrects the documentation. 2017-10-17 21:50:53 -05:00
Areloch
d6ccaa7fe8 Corrected documentation. 2017-10-17 21:00:42 -05:00
Areloch
e6755c4b61 Update libPNG to latest build. 2017-10-17 14:55:57 -05:00
Areloch
0c21ef1b45 Removes Entity/Component stuff from being behind an experimental flag. 2017-10-15 06:03:59 -05:00
Areloch
1fdbc6594e Fixes up various parts of the entity and component classes. 2017-10-15 04:42:30 -05:00
Areloch
4ea3c90b5b Adds a function to get the cursor position in local coords 2017-10-15 04:02:43 -05:00
Areloch
bdac9286ee Enables setting the forward vector of a Scene Object 2017-10-15 03:49:18 -05:00
Areloch
1407f3953c Tweaks the asMatrixF for RotationF, as well as exposes additional console methods for rotation manipulation 2017-10-15 03:41:26 -05:00
Areloch
950723eb51 Implements support of autoloaded assets. 2017-10-14 22:10:42 -05:00
Areloch
6479c7592a Merge pull request #2088 from Areloch/EditorTool
Initial implementation of the EditorTool class and world editor hook-in.
2017-10-11 12:00:21 -05:00
Areloch
e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main
Afx merge main
2017-10-11 08:47:47 -05:00
Areloch
f9b7f66571 Merge pull request #2089 from Areloch/VariableInspectorRefactor
Updates the VariableInspector, VariableGroup and VariableField objects
2017-09-27 15:31:26 -05:00
Areloch
73ad69c2f3 Merge pull request #2091 from Areloch/DragNDrop
Enables SDL's ability to drag and drop files onto the game window
2017-09-27 14:01:48 -05:00
Areloch
71d31c57fd Enables SDL's ability to drag and drop files onto the game window and have it call back into script for handling. 2017-09-23 15:43:09 -05:00
Areloch
217df073b4 Merge pull request #2057 from OTHGMars/GFXFormatStrs
Adds missing GFX Texture format strings
2017-09-21 16:56:15 -05:00
Areloch
451b46eeb3 Merge pull request #2087 from Areloch/GridSnapDefaultSizeFix
Sets the default grid snap size to 1 rather than 10.
2017-09-21 02:56:22 -05:00
Areloch
629a25185d Updates the VariableInspector, VariableGroup and VariableField objects to actually be useful. In addition to the original functionality of being able to have a var name passed in and search for all vars with that in it, it also lets you build out a completely custom Inspector.
Unlike the regular Inspector, which requires a specific object or objects, from which the fields are pulled from, this lets you manually create fields, which can tie into any given object and their fields, global vars, and also not only supports the engine types for fields, but also triggers a callback to script if a field type is not found allowing fully custom fields to be handled as needed.
2017-09-21 02:49:36 -05:00
Areloch
bc898e1150 Initial implementation of the EditorTool class and world editor hook-in. 2017-09-21 00:10:44 -05:00
Areloch
f8702b717b Sets the default grid snap size to 1 rather than 10. 1 Seems like a more neutral default value, and also makes it match the displayed '1' in the UI interface as the default as well. 2017-09-17 18:24:44 -05:00
Areloch
6db2f2f5bf Merge pull request #2083 from Azaezel/loopyLODs
Sanity check to ensure detail levels shift in tandem for skinned meshes
2017-09-17 04:52:14 -05:00
Areloch
cd2b97819d Merge pull request #2080 from Areloch/ShaderCommonPathOrderFix
Fixes smCommonShaderPath init order
2017-09-17 04:20:29 -05:00
Areloch
84ec076f97 Merge pull request #2086 from Azaezel/ProfileProblemPing
textureProfile conflict reporting
2017-09-14 22:19:01 -05:00
Azaezel
f70e11c7d7 from@rextimmy: reports the same texture used with 2 conflicting textureProfiles (flipping back and forth causes duplicates) 2017-09-14 13:28:13 -05:00
Azaezel
debfd9b780 Sanity check to ensure detail levels shift in tandem for skinned meshes 2017-09-13 14:58:54 -05:00
Areloch
c57e4f14d2 Merge pull request #2078 from rextimmy/zbias_fixes
Corrects OpenGL projection matrix
2017-09-12 22:49:12 -05:00
Areloch
5220032bd4 Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields. 2017-09-11 23:48:49 -05:00
Areloch
df619808cd Merge pull request #2075 from rextimmy/sqlite_fixes
sqlite fixes
2017-09-10 03:43:38 -05:00
rextimmy
bdfe44cc93 Disable sqlite support by default 2017-09-10 09:56:09 +10:00