LuisAntonRebollo
3336bffad2
Changes for Linux.
2015-01-19 01:44:36 +01:00
LuisAntonRebollo
aa35157eef
PlatformSDL implementation.
2015-01-19 01:17:37 +01:00
LuisAntonRebollo
21d58bb191
Modified files for SDL2.
2015-01-19 00:33:23 +01:00
Luis Anton Rebollo
9eb05b2bdc
Merge pull request #1083 from BeamNG/opengl_intel_WIP
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Fix/walkaround for OpenGL on Intel
2014-12-27 01:13:14 +01:00
Daniel Buckmaster
7d376386d1
Merge pull request #1074 from Azaezel/AccuVolumes_2
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Accumulation volumes
2014-12-26 13:18:00 +11:00
LuisAntonRebollo
4e530f413e
Fix glowBlurP.glsl shader.
2014-12-25 19:40:42 +01:00
Daniel Buckmaster
c85ac03c16
Merge pull request #1020 from eightyeight/simdictionary-improvement
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SimDictionary improvement
2014-12-24 09:54:54 +11:00
Daniel Buckmaster
450a6c6c80
Merge pull request #969 from eightyeight/options-for-godrays
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Added settings for god-ray PostFX.
2014-12-22 14:52:09 +11:00
Azaezel
c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
2014-12-21 14:07:42 -06:00
Daniel Buckmaster
4af7227559
Fixed some ranges.
2014-12-21 23:20:48 +11:00
Daniel Buckmaster
154be2ae0e
Merge pull request #974 from Azaezel/sound_provider_fallback_request
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re-orders sound device provider wieghting
2014-12-21 19:06:06 +11:00
Azaezel
98048fd974
Merge branch 'GlowingParticles' of https://github.com/lukaspj/Torque3D into glowParticles
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Conflicts:
Engine/source/renderInstance/renderParticleMgr.cpp
2014-12-16 18:48:28 -06:00
LuisAntonRebollo
cf195152d6
Workaround for OpenGL terrain blend on Intel drivers.
2014-12-16 00:30:50 +01:00
LuisAntonRebollo
0718875ac3
OpenGL Intel - Fix a error on DOF_DownSample_P.glsl.
2014-12-11 22:58:02 +01:00
LuisAntonRebollo
5e4a0fbaa1
Merge pull request #1005 from BeamNG/revert_terrain_opengl
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Revert terrain opengl
2014-12-10 00:08:35 +01:00
Daniel Buckmaster
116276a105
Tweaks so I'm happy with it.
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* Change #define usage
* Fix tabs
2014-12-08 10:20:38 +11:00
LuisAntonRebollo
c20f29c672
Merge pull request #1003 from Lopuska/ribbon_opengl
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Ribbon port for opengl
2014-12-05 22:58:38 +01:00
Anis A. Hireche
d16a236937
ribbon_opengl
2014-12-03 22:19:02 +01:00
LuisAntonRebollo
f3e737e001
3 textures blending fix for OpenGL.
2014-12-03 21:59:53 +01:00
LuisAntonRebollo
7962eef7dd
Revert - Merge pull request #962 Fix OpenGL new terrain blend
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from BeamNG/fix_opengl_new_terrain_blend (reverted from commit a0d5dc25cd )
2014-12-03 21:54:57 +01:00
LuisAntonRebollo
ed0febea39
Clean GLSL fragment shader out.
2014-11-30 23:00:18 +01:00
LuisAntonRebollo
4409a12af6
Fix GLSL out fragment shader color.
2014-11-30 05:32:40 +01:00
LuisAntonRebollo
ff83e8c209
Merge remote-tracking branch 'GG-Github/development' into fix_opengl_new_terrain_blend
2014-11-30 04:47:38 +01:00
LuisAntonRebollo
98e3651db5
Merge pull request #940 from BeamNG/add_opengl_support
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Add/Activate OpenGL render.
2014-11-30 02:48:13 +01:00
LuisAntonRebollo
04d069daa0
Merge pull request #939 from BeamNG/templates_opengl
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Templates changes for OpenGL shaders.
2014-11-30 02:23:37 +01:00
LuisAntonRebollo
ad5ecee46d
Merge pull request #937 from BeamNG/increase_frame_buffer_size
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Increase FrameBuffer size for use on OpenGL.
2014-11-30 02:23:23 +01:00
LuisAntonRebollo
ac31cf18b7
Merge pull request #611 from BeamNG/templates_shader_data_decl
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Add sampler names to Templates ShaderData declarations necesary for OpenGL.
2014-11-30 02:20:24 +01:00
Azaezel
55c3717ffa
re-orders sound device provider wieghting to preffer xaudio over directsound as d-sound is getting tossed soon.
2014-11-29 05:20:46 -06:00
LukasPJ
30a8401d14
Add support for rendering particles to the glow buffer
2014-11-28 23:34:26 +01:00
ChelaruCatalin
cea768a3b1
Improved God Ray
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Add control for the number of samples and other controls for God Rays
shader.
2014-11-29 07:53:31 +11:00
Anis A. Hireche
18213a7fa9
missing some file
2014-11-27 20:56:25 +01:00
Anis
09b6a06bbc
wrong merge fix
2014-11-27 20:56:24 +01:00
Anis A. Hireche
a954daa43f
terrain_blending_opengl_port_from_lukas_code
2014-11-27 20:56:23 +01:00
LuisAntonRebollo
dd08fd2e7d
Add OpenGL support.
2014-11-08 20:21:50 +01:00
LuisAntonRebollo
5bcd1458c4
Templates changes for OpenGL shaders.
2014-11-08 20:19:50 +01:00
LuisAntonRebollo
2103fd40c4
Increse FrameBuffer size for use on OpenGL.
2014-11-08 19:01:46 +01:00
Vincent Gee
f0a16bb9e3
More comments added, move #include
2014-11-05 16:47:07 -05:00
Daniel Buckmaster
3082bb3adc
Merge pull request #884 from GarageGames/development-3.6
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Version 3.6.2
2014-11-05 20:28:01 +11:00
Vincent Gee
a91e5a2590
Improvements to SimDictionary for when you have a large number of objects in the game. Under light load (i.e. under 5000 objects) this code actually runs slower that the stock simdictionary. When you exceed 5000 objects, the template class actually runs faster and more consistently.
2014-11-04 06:30:35 -05:00
Daniel Buckmaster
9e4446046f
Merge pull request #710 from lukaspj/3-Textures-Blending-Fix
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3 textures blending fix
2014-11-04 17:06:04 +11:00
Daniel Buckmaster
be75d5eaab
Merge pull request #886 from eightyeight/fix-postfx-manager
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Reduce minimum tab width in PostFX manager
2014-11-04 14:20:03 +11:00
Daniel Buckmaster
719fcd7d2d
Reduce minimum tab width in PostFX manager.
2014-11-04 14:16:32 +11:00
Daniel Buckmaster
ed820f2dd4
Merge pull request #761 from J0linar/PostFx_Vignette
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Added Vignette PostFx
2014-11-04 13:30:47 +11:00
Daniel Buckmaster
f3b08501c0
Enable gamepad input when the startup GUI wakes.
2014-10-31 08:07:19 +11:00
Daniel Buckmaster
ef9bc91bff
Merge pull request #744 from lukaspj/Ribbon-Implementation
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Ribbon and RibbonNode
2014-10-28 15:19:17 +11:00
Daniel Buckmaster
e02e542717
Merge pull request #749 from lukaspj/MixedParticleRendering
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Re-enable Mixed particle rendering
2014-10-28 09:50:02 +11:00
unkown
c527313284
Fixed a crash when ribbons are loaded
2014-10-20 21:09:41 -06:00
Daniel Buckmaster
b9ebe479a3
Disable all post effects by default.
2014-10-19 20:45:27 +11:00
Daniel Buckmaster
effa335c26
Merge pull request #693 from 'Azaezel/Metrics_Keybind'
2014-10-12 15:06:56 +11:00
Daniel Buckmaster
a8d9f6c499
Fixed Full template art a bit.
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Player can now swim properly, and the physical zone elevator is a bit
more helpful (i.e. it sends you to the landing rather than leaving you
floating in midair). Fiddled some more with PostFX settings.
2014-10-06 12:58:32 +11:00