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Increse FrameBuffer size for use on OpenGL.
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@ -143,10 +143,10 @@
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/// This #define is used by the FrameAllocator to set the size of the frame.
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///
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/// It was previously set to 3MB but I've increased it to 16MB due to the
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/// It was previously set to 3MB but I've increased it to 32MB due to the
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/// FrameAllocator being used as temporary storage for bitmaps in the D3D9
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/// texture manager.
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#define TORQUE_FRAME_SIZE 16 << 20
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#define TORQUE_FRAME_SIZE 16 << 21
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// Finally, we define some dependent #defines. This enables some subsidiary
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// functionality to get automatically turned on in certain configurations.
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@ -164,10 +164,10 @@
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/// This #define is used by the FrameAllocator to set the size of the frame.
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///
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/// It was previously set to 3MB but I've increased it to 16MB due to the
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/// It was previously set to 3MB but I've increased it to 32MB due to the
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/// FrameAllocator being used as temporary storage for bitmaps in the D3D9
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/// texture manager.
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#define TORQUE_FRAME_SIZE 16 << 20
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#define TORQUE_FRAME_SIZE 16 << 21
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// Finally, we define some dependent #defines. This enables some subsidiary
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// functionality to get automatically turned on in certain configurations.
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