Increse FrameBuffer size for use on OpenGL.

This commit is contained in:
LuisAntonRebollo 2014-11-08 17:35:11 +01:00
parent c354f59b72
commit 2103fd40c4
2 changed files with 4 additions and 4 deletions

View file

@ -143,10 +143,10 @@
/// This #define is used by the FrameAllocator to set the size of the frame.
///
/// It was previously set to 3MB but I've increased it to 16MB due to the
/// It was previously set to 3MB but I've increased it to 32MB due to the
/// FrameAllocator being used as temporary storage for bitmaps in the D3D9
/// texture manager.
#define TORQUE_FRAME_SIZE 16 << 20
#define TORQUE_FRAME_SIZE 16 << 21
// Finally, we define some dependent #defines. This enables some subsidiary
// functionality to get automatically turned on in certain configurations.

View file

@ -164,10 +164,10 @@
/// This #define is used by the FrameAllocator to set the size of the frame.
///
/// It was previously set to 3MB but I've increased it to 16MB due to the
/// It was previously set to 3MB but I've increased it to 32MB due to the
/// FrameAllocator being used as temporary storage for bitmaps in the D3D9
/// texture manager.
#define TORQUE_FRAME_SIZE 16 << 20
#define TORQUE_FRAME_SIZE 16 << 21
// Finally, we define some dependent #defines. This enables some subsidiary
// functionality to get automatically turned on in certain configurations.