Brian Roberts
8a252458d4
Merge pull request #356 from Azaezel/alpha40_mountchainCollisions
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sceneobject mountchain enable/disable collision aug
2020-10-11 16:00:56 -05:00
Brian Roberts
8e4edc3545
Merge pull request #237 from Azaezel/alpha40_notKnotNoNo
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safety check
2020-10-09 20:00:10 -05:00
AzaezelX
1afd1996fe
sceneobject mountchain enable/disable collision aug
2020-10-09 16:51:26 -05:00
Brian Roberts
6860bddf35
Merge pull request #354 from Azaezel/alpha40_compositCreationCoughup
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fix for empty r channel creation of composites crashing out
2020-10-08 19:15:13 -05:00
AzaezelX
ed260548c5
fix for empty r channel creation of composites crashing out
2020-10-08 19:14:50 -05:00
AzaezelX
d1cc5964c4
fix GCC compile
2020-10-08 18:17:35 -05:00
AzaezelX
eaf814f2e3
EngineExportScope(){} *can't* be initialized by default, aparantly
2020-10-05 13:44:08 -05:00
Brian Roberts
0c29847943
Merge pull request #343 from lukaspj/feature/mesh-road-profile-editor
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Profile editor for the meshRoad object
2020-10-03 17:48:00 -05:00
Brian Roberts
2dae903a18
Merge pull request #341 from lukaspj/fix/break-shape-invalid-box
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breakShape() - remove parts created with invalid object box .
2020-10-03 17:47:47 -05:00
Lukas Aldershaab
7dc2521c76
Use string.compare instead of String::compare when comparing strings
2020-10-04 00:33:21 +02:00
Lukas Aldershaab
973fd44c6a
Profile editor for the meshRoad object
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credit to Ryan Mounts (RDM)
found originally at http://www.garagegames.com/community/forums/viewthread/105391
2020-10-04 00:19:43 +02:00
Brian Roberts
d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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Replace uses of dStrCmp with new String::compare
2020-10-03 17:01:12 -05:00
Lukas Aldershaab
197a62f6ea
Convert dStrcmp to String::compare for more cases
2020-10-04 00:00:01 +02:00
Lukas Aldershaab
d0f9aca859
Code style improvement
2020-10-03 23:53:45 +02:00
Brian Roberts
6dedf6330b
Merge pull request #327 from lukaspj/fix/interpreter-foreach
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Fix global variables not being able to be used inside of a foreach$ loop
2020-10-03 15:59:20 -05:00
AzaezelX
411cd009f4
fix terrain compilation
2020-10-03 13:32:16 -05:00
AzaezelX
33f17ea759
pathshape gravity suppression injection
2020-10-03 12:21:16 -05:00
Brian Roberts
681dbe108c
Merge pull request #323 from Azaezel/alpha40_smoothToRough_clean
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shift pbrconfig to ORM in keeping with the prepoderance of industry standards
2020-10-03 11:49:10 -05:00
Brian Roberts
40f9dfe712
Merge pull request #334 from lukaspj/fix/sfx-player-bitstream-data
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SFX Player fixes #74
2020-10-03 11:39:31 -05:00
Brian Roberts
777a50683d
Merge pull request #329 from lukaspj/fix/temporary-spotlight-fix
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Temporary fix for the geometry feed in spotlights
2020-10-03 11:36:52 -05:00
Brian Roberts
bbfa55c206
Merge pull request #328 from lukaspj/feature/guiRenderTargetVizCtrl
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Implementation of guiRenderTargetVizCtrl
2020-10-03 11:34:50 -05:00
Brian Roberts
8c49019958
Merge pull request #337 from lukaspj/feature/disable-update-of-basetexture
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extra option for terrain block to disable the update of the basetexture
2020-10-03 11:31:48 -05:00
Brian Roberts
612a3e3358
Merge pull request #309 from Azaezel/alpha40_triggerTricksTre
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new trigger features: triponce, tripcondition, and trippedby.
2020-10-03 11:26:59 -05:00
Brian Roberts
c7cabe7081
Merge pull request #261 from Azaezel/alpha40_animCleanups
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groundframe generation cleanup work
2020-10-03 11:26:14 -05:00
Brian Roberts
e5014fb24e
Merge pull request #212 from Azaezel/alpha40_export_LOD_rounding
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export rounds LODs to the nearest power of 2
2020-10-03 11:25:53 -05:00
Lukas Aldershaab
c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
yourarcade
7480dea1a9
breakShape() - remove parts created with invalid object box along with empty parts.
2020-10-03 14:09:16 +02:00
Lukas Aldershaab
f87dde254d
extra option for terrain block to disable the update of the basetexture
2020-10-03 11:31:02 +02:00
Lukas Aldershaab
70de01e34c
SFX Player fixes #74 SFX Playlist currently writes an absurd amount of data into the bitstream.
2020-10-03 11:11:34 +02:00
Lukas Aldershaab
b5d1d1a02c
Temporary fix for the geometry feed in spotlights
2020-10-03 01:07:17 +02:00
Lukas Aldershaab
dca2dc0074
Implementation of guiRenderTargetVizCtrl
2020-10-03 00:58:38 +02:00
Jeff Hutchinson
2bf3c8384c
Fix global variables not being able to be used inside of a foreach$ loop.
2020-10-03 00:47:20 +02:00
AzaezelX
3a67ddd34c
so ok, looks like there's *still* wonkiness with processtick runing through from vehicle to rigidshape. we'll have to review that at a later date. mean time, explicitly specifying shapebase so folks can proceede with thier project requests
2020-10-02 14:44:43 -05:00
AzaezelX
321c25a401
profiler tracking name collision fix
2020-10-02 14:16:27 -05:00
AzaezelX
afb39d398f
code review:
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1) got rid of evey class having it's own gravity
2) rigidshape inheritance simplifications
3) gravitymod from physicszones taking buoyancy into account natively (we still track raw bouyancy to cancel it out for player)
4) disableMove used throughout
5) items can now also be influenced by the appliedforce from physicszones
2020-10-02 13:53:46 -05:00
AzaezelX
0c7811bd1a
shift pbrconfig to ORM
2020-09-30 13:51:12 -05:00
AzaezelX
22b0785c73
augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency
2020-09-30 13:50:23 -05:00
AzaezelX
e88b7a0783
minor cleanups:
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clean up mismatched PROFILE_START+PROFILE_END() that was in/out of the mip packign for loop on the gl side, leaving just the self-cleaning PROFILE_SCOPE(GFXGLTextureObject_copyToBmp); similar to the dx11 side
void GuiGameListMenuCtrl::removeRow(const S32& row); (the GuiGameListMenuCtrl:: bit in the class iteslf is redundant and making linux unhappy)
2020-09-26 22:43:26 -05:00
AzaezelX
1d71ee70e8
memleak fix
2020-09-25 12:25:35 -05:00
Brian Roberts
add299e1b8
Merge pull request #316 from Areloch/UpdatedWindowsSettingsOptions
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Updated version of OTHGMars' updated window and resolution options modes.
2020-09-20 16:02:35 -05:00
Areloch
26ef40950b
Updated version of OTHGMars' updated window and resolution options modes.
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Additional changes include disabling certain options when they are not valid(ie, resolution is disabled when in borderless mode)
2020-09-20 02:06:15 -05:00
Areloch
350d3e6702
Fixes 2 minor mistake corrections
2020-09-20 01:19:08 -05:00
Areloch
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
2020-09-19 18:25:10 -05:00
Areloch
8fbad31b43
Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload
2020-09-13 17:57:19 -05:00
Brian Roberts
721320b612
Merge pull request #312 from Areloch/PostFXReorgAndUpdate
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Reorgs the layout and editing of PostFX with some supplemental level save/load changes
2020-09-11 15:51:36 -05:00
Areloch
b05d5fd3bd
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
2020-09-11 03:21:56 -05:00
Areloch
3c0c106051
Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene
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Changes the saving of postfx from saving via the editor to instead save on level save
Reorganizes the core postfx folder to subfolders for better organization, as well as moving the shaders to group with the respective postFX
Changes the postfx editor so it only edits postFXs that are actively enabled in the scene, and only saves out similarly.
Adjusts the level download logic to pass asset id for both data compactness compared to the full level filename, as well as easier lookup reference for associated files like the postFX preset file or decal files from the asset def.
Updated the PostFXAsset template to provide an up-to-date starting point/template.
2020-09-11 02:28:15 -05:00
Areloch
5289fdf7f1
Re-implements the dynamic cubemap mode option for reflection probes
2020-09-11 02:13:05 -05:00
Areloch
c5bccd8ff4
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
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Adds handling for prefabs with getUtilizedAssets
2020-09-08 01:04:41 -05:00
AzaezelX
b160017c7d
aitriggers a navtool. not ready for general consumption just yet
2020-09-04 19:34:17 -05:00