Torque3D/Engine/source
2020-09-13 17:57:19 -05:00
..
afx uninitialized variables-afx 2020-05-11 13:54:23 -05:00
app uninitialized variables-core 2020-05-11 14:00:35 -05:00
assets Adds function for sceneObjects to report utilized assets 2020-08-19 18:30:42 -05:00
cinterface Integrate new CInterface into the engine-console 2018-04-21 12:04:15 +02:00
collision looks like distance needs to default to 0, not max, for raycast purposes. 2020-05-11 15:15:48 -05:00
console Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented 2020-09-02 01:26:43 -05:00
core crashfix-string deconstructor 2020-06-02 17:10:39 -05:00
environment followup to array acess breaches: waterobject and guiparticlegraphctrl need to check >=, not just > 2020-07-27 10:45:45 -05:00
forest Fix for crash in _onZoningChanged methods when called by hidden objects. 2020-07-02 15:50:29 -04:00
gfx Fixes the backend logic for setting/creating 3DTextures in D3D11 2020-08-07 01:10:36 -05:00
gui Fixes de-selection logic in editor that caused special cases to permanently be selected such as mounted Lights 2020-08-28 01:57:06 -05:00
i18n Eliminate unnecessary uses of ConsoleFunction 2018-04-17 21:41:29 +02:00
lighting Fixes de-selection logic in editor that caused special cases to permanently be selected such as mounted Lights 2020-08-28 01:57:06 -05:00
main requested revision: use dword just in case of compiler shenanigans 2018-02-26 22:34:21 -06:00
materials Adds function to get material definition by mapTo usage 2020-08-24 04:41:17 -05:00
math Moves the delta-based rounding function Verve used up into the engine so it wouldn't override the regular mRound function. Now is mRoundDelta. 2020-07-18 02:53:34 -05:00
module adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order 2019-10-05 07:53:43 -05:00
navigation uninitialized variables-navigation 2020-05-11 15:08:57 -05:00
persistence uninitialized variables-persistence 2020-05-11 15:12:50 -05:00
platform Fix gamepad binds on non-windows. 2020-08-05 02:50:04 -04:00
platformMac corrects compilation errors on mac 2019-01-01 13:11:46 -06:00
platformPOSIX Use strncat instead of strcat to prevent some buffer overflows 2018-03-06 00:48:44 -05:00
platformSDL uninitialized variables-platform 2020-05-11 15:15:01 -05:00
platformWin32 fixed cpu detection on 64bit windows (and removing nasty assembly for win32). 2020-07-07 01:05:08 -04:00
platformX86UNIX Change shorts to ints 2020-08-11 15:27:52 -07:00
postFx Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 2019-10-20 02:47:15 -05:00
renderInstance Re-implements the dynamic cubemap mode option for reflection probes 2020-09-11 02:13:05 -05:00
scene Adds function for sceneObjects to report utilized assets 2020-08-19 18:30:42 -05:00
sfx fix out of bound initializations 2020-07-27 10:22:39 -05:00
shaderGen give shadergen tags for the other two potential rendertargets for use down the line 2020-08-03 16:45:37 -05:00
sim uninitialized variables-sim 2020-05-11 15:26:52 -05:00
sqlite Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
T3D Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload 2020-09-13 17:57:19 -05:00
terrain Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets 2020-09-08 01:04:41 -05:00
testing corrects a pair of conversions. one object oriented, one not. 2018-12-12 14:52:14 -06:00
ts Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 2020-05-13 02:10:11 -05:00
util Adds sorting to the settings class so when it saves out to file, it puts them in alphabetical order which keeps things consistent. 2020-08-23 14:29:17 -05:00
Verve uninitialized variables-verve 2020-05-11 15:53:14 -05:00
windowManager Captures secondary window close events so secondary windows can be closed via hitting the x on the window itself. 2020-07-26 15:58:53 -05:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt