Commit graph

4149 commits

Author SHA1 Message Date
Areloch c809dbb4be - Ensures if there is a $pref::server::password set and you're creating a localConnection game, you can connect even if you don't have a client password set
- Changed ChooseLevelMenu layout to have a vertical list for levels with a static preview set, as well as a separate tab for server configs if trying to create a server
- Added field to set password for connecting to passworded servers on the JoinServerMenu
- Added sanity check so you can't try and activate a menuList that has no children(caused error spam)
2024-01-03 23:45:36 -06:00
Areloch 67ac556ecd - Added ability to explicitly execute a guiControl's console and altConsole command
- Fixed formatting of resolution strings for the internal values, allowing them to be properly parsed and applied by the options menu/canvas
- Fixed display of Display Device on option's menu
- Fixed Issue of it not displaying any keybinds in keyboard/gamepad options if there's only a single actionmap
- Added 'hold to scroll' action to optionsMenu
- Added apply button to options menu
- Added remap button to options menu when on keyboard/gamepad keybinds categories
- Fixed up the remap logic so remapping a key only unbinds the matched device being bound, so binds for different devices are untouched
- Made keybinds options properly refresh when keybinds are changed
- Shifted keyboard "go" keybind for menu nav from Enter to Space for easier use
- Removed stick keybinds from gamepad
2023-12-31 12:46:48 -06:00
Areloch f5ab97242f - Added logic to guiButtonBaseCtrl so if highlighted and is part of a group, will signal the siblings in the group as well
- Standardizes highlighting behavior between keybind and mouse highlighting of buttons
- Standardized onHighlighted callback for buttonBase
- Fixed handling of up/down nav with gamepad stick
- Added logic to make holding down nav keybinds iterate over buttons in menu lists
2023-12-27 11:42:43 -06:00
Areloch 6e101595d6 Merge branch 'BaseUIUpdateWipwork_20231219' of https://github.com/Areloch/Torque3D into development 2023-12-26 21:29:24 -06:00
Areloch 4c58a3601f
Merge pull request #1163 from Azaezel/alpha41/filtefuntimeztoo
filter inspector buttons out of the following:
2023-12-23 01:34:33 -06:00
AzaezelX 4ed617f7df fix type list popup display 2023-12-20 18:51:12 -06:00
AzaezelX 78147821a0 filter inspector buttons out of the following:
PersistenceManager::updateObject
SimObject::writeFields
SimObject::assignFieldsFrom
DefineEngineMethod( SimObject, getFieldCount, S32, (),,
DefineEngineMethod( SimObject, getField, const char*, ( S32 index ),,
SimObject::writeObject

do not do so for
SimObject::setDataField
DefineEngineMethod( SimObject, dump, void, ( bool detailed ), ( false ),
2023-12-19 23:29:46 -06:00
AzaezelX 1f837304ea theoratexture can't downsample
so don't.
this stops $pref::Video::textureReductionLevel from crashing the applicaton in that scenario
2023-12-19 13:15:12 -06:00
Areloch 55697cffdb Streamlined baseUI profiles
Implemented audioOptions file with structure to comply to BaseUI options menu
Implemented majority of keybind remapping logic for options menu
2023-12-18 23:49:13 -06:00
AzaezelX ea01bf57ed fix theora inclusion and macro set 2023-12-18 15:10:35 -06:00
Areloch ce4c8dabc9 Ongoing wipwork of the BaseUI update. Some bugfixes pending 2023-12-16 23:18:33 -06:00
Brian Roberts 385143f9e5
Merge pull request #1158 from Azaezel/alpha41/sillySun
fix sun corona
2023-12-12 13:47:54 -06:00
AzaezelX d54de2a349 fix sun corona
by locking in the material feature variation to ensure it uses vertex lighting due to colorization, as well as a few other switches, and applying an explicit vs default stateblock blend
do similar with moon so you don't have to set that to explicitly translucent either
2023-12-12 12:49:05 -06:00
Brian Roberts b56626e8ca
Merge pull request #1156 from Azaezel/alpha41/canHasCapturz
fix singular pobe capture
2023-12-06 21:23:21 -06:00
AzaezelX 62e23d10b4 fix singular pobe capture 2023-12-06 21:06:26 -06:00
Areloch 616d974212 Wipwork for updating the BaseUI
Adds ability to select an actionmap for a GuiInputCtrl which will push it onto the stack, so menus can enact an action map
Update of the MainMenuGUI to fit new style and have the logic needed for KBM and gamepad navigation
Very early wipwork of OptionsMenu overhaul for new standard
2023-12-06 19:50:51 -06:00
AzaezelX d16f2df63a make cubic reflectors respect the reflectordesc->detailAdjust 2023-12-06 18:23:31 -06:00
Brian Roberts 674a7a0212
Merge pull request #1153 from marauder2k9-torque/CMakeSuppressThirdPartyWarnings
Suppress 3rdParty Warnings
2023-12-05 23:51:32 -06:00
Brian Roberts c1eaa73ee6
Merge pull request #1151 from Azaezel/alpha41/fixCaptureFlag
probe capture fixes
2023-12-05 23:20:58 -06:00
Brian Roberts 378c5481ee
Merge pull request #1146 from Azaezel/alpha41/guiObjectViewObjections
Alpha41/gui object view objections
2023-12-05 23:20:21 -06:00
marauder2k7 c6b8a59de1 Update CMakeLists.txt 2023-12-06 04:58:08 +00:00
Brian Roberts 32c7f2c30a
Merge pull request #1152 from Azaezel/achingArches
fix archlinux compilation issue
2023-12-05 21:56:53 -06:00
AzaezelX ff67efbb19 fix archlinux compilation issue 2023-12-05 21:56:11 -06:00
AzaezelX 8c38448428 probe capture fixes
review of per and post bake protocols showed that the CAPTURING shader macro was not being properly recompiled in. as opengl was not playing nice with a simple batch shader recompilation for all effected shaders, a full lightmanager restart is at time of writing required. once we have a proper globally cached scene structure stored off GPU side, we'll want to change  GFXShader::addGlobalMacro("CAPTURING", String("1")); on over to dirtying that value in the cached buffer via setting a shader global uniform
review of prefilter examples shows a fixed sample count of 1024 across multiple implementations, so we'll use the standard barring further research into where that number is comming from for a scalar approach
review of gl shaders shows a doubleup in compiled state testing, so slimmed that down and added additional debugging reports
2023-12-05 13:32:03 -06:00
marauder2k7 962a2cffa3 Update skySphere.cpp
Skysphere doesnt render behind everything. This fix sorts that out
2023-12-03 19:28:15 +00:00
AzaezelX dc81e4e267 guiobjectview crash and compatibility fixes
rev1 wipwork
2023-11-29 14:04:20 -06:00
Brian Roberts f63371432e
Merge pull request #1141 from Azaezel/alpha41/nonobutton
filter out component inspector button callbacks
2023-11-29 02:27:04 -06:00
AzaezelX c1e81e0327 stop spamming the console every spawnObject call
assuming there was a spawnscript, the eval was also dumping that to the log
2023-11-27 21:10:39 -06:00
AzaezelX 113b3324a8 filter out component inspector button callbacks
specifically targets the undo manager via avoiding onInspectorFieldModified et al tripping on clicks
2023-11-27 19:45:15 -06:00
Brian Roberts 0738562296
Merge pull request #1139 from Azaezel/alpah41/ambientfix
ambient scales ibl
2023-11-20 15:26:56 -06:00
AzaezelX 456334fc55 ambient scales ibl
so default to 1,1,1, not 1/3rds
2023-11-20 15:26:30 -06:00
AzaezelX 593d0ef9f0 lighting corrections:
1) fix spotlight shadow casting. we weren't properly accounting for reversedepthbuffer there
2) fix mismatched variables in forward lit spotlight param array
3) use disney diffuse in the generalized brdf, and apply it for spotlights after angular attenuation, not before
4) .provide a generailze luxTargMultiplier approach for spot and point lights (as well as future growth areas) so that range, angle ect can impact the brightness variable sent to a given light source shader without perpixel overhead
5) for spotlightParams in particular, use sizeof(point4f) for the alignedarray untill that's properly reviewed/revised
6) narrow attenuation slightly based on a given lights dot product to prevent tool vs outcome leakage, plus provide safeties for when a given spotslight's inner and outter angles match identially
2023-11-18 19:05:12 -06:00
Brian Roberts 917cb882e9
Merge pull request #1136 from Areloch/TabbedEditorFormBaseline
Moves the world Editor guis to be based through a tabbed structure
2023-11-14 19:31:42 -06:00
Areloch 59247bd9ca Moves the world Editor guis to be based through a tabbed structure to make it easier to begin separating out editor/tool guis into their own tabs or elements for better separation.
Currently establishes the MainScene tab and otherwise retains existing behavior directly
2023-11-14 18:58:58 -06:00
Brian Roberts 52b5ab197c
Merge pull request #1134 from Azaezel/alpha41/spotlightFix
revert b5d1d1a02c
2023-11-14 12:10:00 -06:00
AzaezelX 182fec8b1a revert b5d1d1a02c
turns out that caused lighting 'occlusion' artifacting
2023-11-14 12:09:32 -06:00
Brian Roberts fcd611353d
Merge pull request #1133 from Azaezel/alpha41/updateAudioStateCrashFix
fix updateAudioState null crash
2023-11-12 21:32:56 -06:00
AzaezelX 155477492d fix updateAudioState null crash 2023-11-12 21:32:24 -06:00
AzaezelX 7a9715654d fix bitmap button state display 2023-11-12 19:49:45 -06:00
AzaezelX 1cf754dbca asset load refactor
genral load method, now returns loadedstate across the board
2023-11-12 16:33:17 -06:00
AzaezelX eeb42632f5 Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/clusterCluck
# Conflicts:
#	Engine/source/gui/worldEditor/guiConvexShapeEditorCtrl.cpp
#	Engine/source/gui/worldEditor/guiConvexShapeEditorCtrl.h
#	Engine/source/scene/sceneContainer.h
2023-11-10 02:50:13 -06:00
Brian Roberts e20e31072b
Merge pull request #1129 from Azaezel/alpha41/sigSour
fix getPrototypeSig
2023-11-10 02:46:10 -06:00
AzaezelX b0aadfb6e6 fix getPrototypeSig for cases of no input values whatsoever for a given method 2023-11-10 02:31:58 -06:00
AzaezelX 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2023-11-09 16:09:27 -06:00
AzaezelX fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following:
SceneObject now defaults to a category of "misc"
getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit
categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
2023-11-08 20:42:47 -06:00
Brian Roberts a44c57aee4
Merge pull request #1127 from Azaezel/alpha41/playAudioCrashfix
fix playAudio crash
2023-11-05 15:31:09 -06:00
AzaezelX 12d0688abd fix playAudio crash 2023-11-05 15:30:19 -06:00
James Urquhart 97d7d2e992 Alternate fix for castRay issue 2023-11-04 22:06:13 +00:00
AzaezelX 0303cadcc0 imageasset entries can be blank
don't spam the console. and definitely don't try and load it
2023-10-31 12:00:35 -05:00
James Urquhart e8271413e1 Set ri.object for castRay so convex shape editing works 2023-10-28 19:39:21 +01:00