- Added logic to guiButtonBaseCtrl so if highlighted and is part of a group, will signal the siblings in the group as well

- Standardizes highlighting behavior between keybind and mouse highlighting of buttons
- Standardized onHighlighted callback for buttonBase
- Fixed handling of up/down nav with gamepad stick
- Added logic to make holding down nav keybinds iterate over buttons in menu lists
This commit is contained in:
Areloch 2023-12-27 11:42:43 -06:00
parent 36d00e09d3
commit f5ab97242f
4 changed files with 301 additions and 247 deletions

View file

@ -31,14 +31,14 @@
#include "sfx/sfxTrack.h"
IMPLEMENT_CONOBJECT( GuiButtonBaseCtrl );
IMPLEMENT_CONOBJECT(GuiButtonBaseCtrl);
ConsoleDocClass( GuiButtonBaseCtrl,
ConsoleDocClass(GuiButtonBaseCtrl,
"@brief The base class for the various button controls.\n\n"
"This is the base class for the various types of button controls. If no more specific functionality is required than "
"offered by this class, then it can be instantiated and used directly. Otherwise, its subclasses should be used:\n"
"- GuiRadioCtrl (radio buttons)\n"
"- GuiCheckBoxCtrl (checkboxes)\n"
"- GuiButtonCtrl (push buttons with text labels)\n"
@ -47,51 +47,54 @@ ConsoleDocClass( GuiButtonBaseCtrl,
"- GuiToggleButtonCtrl (toggle buttons, i.e. push buttons with \"sticky\" behavior)\n"
"- GuiSwatchButtonCtrl (color swatch buttons)\n"
"- GuiBorderButtonCtrl (push buttons for surrounding child controls)\n\n"
"@ingroup GuiButtons"
);
IMPLEMENT_CALLBACK( GuiButtonBaseCtrl, onMouseDown, void, (), (),
IMPLEMENT_CALLBACK(GuiButtonBaseCtrl, onMouseDown, void, (), (),
"If #useMouseEvents is true, this is called when the left mouse button is pressed on an (active) "
"button." );
"button.");
IMPLEMENT_CALLBACK( GuiButtonBaseCtrl, onMouseUp, void, (), (),
IMPLEMENT_CALLBACK(GuiButtonBaseCtrl, onMouseUp, void, (), (),
"If #useMouseEvents is true, this is called when the left mouse button is release over an (active) "
"button.\n\n"
"@note To trigger actions, better use onClick() since onMouseUp() will also be called when the mouse was "
"not originally pressed on the button." );
"not originally pressed on the button.");
IMPLEMENT_CALLBACK( GuiButtonBaseCtrl, onClick, void, (), (),
"Called when the primary action of the button is triggered (e.g. by a left mouse click)." );
IMPLEMENT_CALLBACK(GuiButtonBaseCtrl, onClick, void, (), (),
"Called when the primary action of the button is triggered (e.g. by a left mouse click).");
IMPLEMENT_CALLBACK( GuiButtonBaseCtrl, onDoubleClick, void, (), (),
"Called when the left mouse button is double-clicked on the button." );
IMPLEMENT_CALLBACK(GuiButtonBaseCtrl, onDoubleClick, void, (), (),
"Called when the left mouse button is double-clicked on the button.");
IMPLEMENT_CALLBACK( GuiButtonBaseCtrl, onRightClick, void, (), (),
"Called when the right mouse button is clicked on the button." );
IMPLEMENT_CALLBACK(GuiButtonBaseCtrl, onRightClick, void, (), (),
"Called when the right mouse button is clicked on the button.");
IMPLEMENT_CALLBACK( GuiButtonBaseCtrl, onMouseEnter, void, (), (),
IMPLEMENT_CALLBACK(GuiButtonBaseCtrl, onMouseEnter, void, (), (),
"If #useMouseEvents is true, this is called when the mouse cursor moves over the button (only if the button "
"is the front-most visible control, though)." );
"is the front-most visible control, though).");
IMPLEMENT_CALLBACK( GuiButtonBaseCtrl, onMouseLeave, void, (), (),
IMPLEMENT_CALLBACK(GuiButtonBaseCtrl, onMouseLeave, void, (), (),
"If #useMouseEvents is true, this is called when the mouse cursor moves off the button (only if the button "
"had previously received an onMouseEvent() event)." );
"had previously received an onMouseEvent() event).");
IMPLEMENT_CALLBACK( GuiButtonBaseCtrl, onMouseDragged, void, (), (),
IMPLEMENT_CALLBACK(GuiButtonBaseCtrl, onMouseDragged, void, (), (),
"If #useMouseEvents is true, this is called when a left mouse button drag is detected, i.e. when the user "
"pressed the left mouse button on the control and then moves the mouse over a certain distance threshold with "
"the mouse button still pressed." );
"the mouse button still pressed.");
IMPLEMENT_CALLBACK(GuiButtonBaseCtrl, onHighlighted, void, (bool highlighted), (highlighted),
"Called when the status of the button being highlighted changes.");
"This is called when the highlighted state of the button is changed.");
ImplementEnumType( GuiButtonType,
ImplementEnumType(GuiButtonType,
"Type of button control.\n\n"
"@ingroup GuiButtons" )
{ GuiButtonBaseCtrl::ButtonTypePush, "PushButton", "A button that triggers an action when clicked." },
{ GuiButtonBaseCtrl::ButtonTypeCheck, "ToggleButton", "A button that is toggled between on and off state." },
{ GuiButtonBaseCtrl::ButtonTypeRadio, "RadioButton", "A button placed in groups for presenting choices." },
"@ingroup GuiButtons")
{
GuiButtonBaseCtrl::ButtonTypePush, "PushButton", "A button that triggers an action when clicked."
},
{ GuiButtonBaseCtrl::ButtonTypeCheck, "ToggleButton", "A button that is toggled between on and off state." },
{ GuiButtonBaseCtrl::ButtonTypeRadio, "RadioButton", "A button placed in groups for presenting choices." },
EndImplementEnumType;
@ -102,7 +105,7 @@ GuiButtonBaseCtrl::GuiButtonBaseCtrl()
mDepressed = false;
mHighlighted = false;
mActive = true;
static StringTableEntry sButton = StringTable->insert( "Button" );
static StringTableEntry sButton = StringTable->insert("Button");
mButtonText = sButton;
mButtonTextID = StringTable->EmptyString();
mStateOn = false;
@ -117,27 +120,27 @@ GuiButtonBaseCtrl::GuiButtonBaseCtrl()
void GuiButtonBaseCtrl::initPersistFields()
{
docsURL;
addGroup( "Button" );
addField( "text", TypeCaseString, Offset(mButtonText, GuiButtonBaseCtrl),
"Text label to display on button (if button class supports text labels)." );
addField( "textID", TypeString, Offset(mButtonTextID, GuiButtonBaseCtrl),
"ID of string in string table to use for text label on button.\n\n"
"@see setTextID\n"
"@see GuiControl::langTableMod\n"
"@see LangTable\n\n" );
addField( "groupNum", TypeS32, Offset(mRadioGroup, GuiButtonBaseCtrl),
"Radio button toggle group number. All radio buttons that are assigned the same #groupNum and that "
"are parented to the same control will synchronize their toggle state, i.e. if one radio button is toggled on "
"all other radio buttons in its group will be toggled off.\n\n"
"The default group is -1." );
addField( "buttonType", TYPEID< ButtonType >(), Offset(mButtonType, GuiButtonBaseCtrl),
"Button behavior type.\n" );
addField( "useMouseEvents", TypeBool, Offset(mUseMouseEvents, GuiButtonBaseCtrl),
"If true, mouse events will be passed on to script. Default is false.\n" );
endGroup( "Button" );
addGroup("Button");
addField("text", TypeCaseString, Offset(mButtonText, GuiButtonBaseCtrl),
"Text label to display on button (if button class supports text labels).");
addField("textID", TypeString, Offset(mButtonTextID, GuiButtonBaseCtrl),
"ID of string in string table to use for text label on button.\n\n"
"@see setTextID\n"
"@see GuiControl::langTableMod\n"
"@see LangTable\n\n");
addField("groupNum", TypeS32, Offset(mRadioGroup, GuiButtonBaseCtrl),
"Radio button toggle group number. All radio buttons that are assigned the same #groupNum and that "
"are parented to the same control will synchronize their toggle state, i.e. if one radio button is toggled on "
"all other radio buttons in its group will be toggled off.\n\n"
"The default group is -1.");
addField("buttonType", TYPEID< ButtonType >(), Offset(mButtonType, GuiButtonBaseCtrl),
"Button behavior type.\n");
addField("useMouseEvents", TypeBool, Offset(mUseMouseEvents, GuiButtonBaseCtrl),
"If true, mouse events will be passed on to script. Default is false.\n");
endGroup("Button");
Parent::initPersistFields();
}
@ -145,70 +148,70 @@ void GuiButtonBaseCtrl::initPersistFields()
bool GuiButtonBaseCtrl::onWake()
{
if(!Parent::onWake())
if (!Parent::onWake())
return false;
// is we have a script variable, make sure we're in sync
if ( mConsoleVariable[0] )
mStateOn = Con::getBoolVariable( mConsoleVariable );
if(mButtonTextID && *mButtonTextID != 0)
setTextID(mButtonTextID);
if (mConsoleVariable[0])
mStateOn = Con::getBoolVariable(mConsoleVariable);
if (mButtonTextID && *mButtonTextID != 0)
setTextID(mButtonTextID);
return true;
}
//-----------------------------------------------------------------------------
void GuiButtonBaseCtrl::setText( const char* text )
void GuiButtonBaseCtrl::setText(const char* text)
{
mButtonText = StringTable->insert(text, true);
}
//-----------------------------------------------------------------------------
void GuiButtonBaseCtrl::setTextID(const char *id)
void GuiButtonBaseCtrl::setTextID(const char* id)
{
S32 n = Con::getIntVariable(id, -1);
if(n != -1)
{
mButtonTextID = StringTable->insert(id);
setTextID(n);
}
S32 n = Con::getIntVariable(id, -1);
if (n != -1)
{
mButtonTextID = StringTable->insert(id);
setTextID(n);
}
}
//-----------------------------------------------------------------------------
void GuiButtonBaseCtrl::setTextID(S32 id)
{
const UTF8 *str = getGUIString(id);
if(str)
setText((const char*)str);
//mButtonTextID = id;
const UTF8* str = getGUIString(id);
if (str)
setText((const char*)str);
//mButtonTextID = id;
}
//-----------------------------------------------------------------------------
const char *GuiButtonBaseCtrl::getText()
const char* GuiButtonBaseCtrl::getText()
{
return mButtonText;
}
//-----------------------------------------------------------------------------
void GuiButtonBaseCtrl::setStateOn( bool bStateOn )
void GuiButtonBaseCtrl::setStateOn(bool bStateOn)
{
if(!mActive)
if (!mActive)
return;
if(mButtonType == ButtonTypeCheck)
if (mButtonType == ButtonTypeCheck)
{
mStateOn = bStateOn;
}
else if(mButtonType == ButtonTypeRadio)
else if (mButtonType == ButtonTypeRadio)
{
messageSiblings(mRadioGroup);
mStateOn = bStateOn;
}
}
setUpdate();
}
@ -216,7 +219,7 @@ void GuiButtonBaseCtrl::setStateOn( bool bStateOn )
void GuiButtonBaseCtrl::acceleratorKeyPress(U32)
{
if( !mActive )
if (!mActive)
return;
//set the bool
@ -230,7 +233,7 @@ void GuiButtonBaseCtrl::acceleratorKeyPress(U32)
void GuiButtonBaseCtrl::acceleratorKeyRelease(U32)
{
if (! mActive)
if (!mActive)
return;
if (mDepressed)
@ -247,9 +250,9 @@ void GuiButtonBaseCtrl::acceleratorKeyRelease(U32)
//-----------------------------------------------------------------------------
void GuiButtonBaseCtrl::onMouseDown(const GuiEvent &event)
void GuiButtonBaseCtrl::onMouseDown(const GuiEvent& event)
{
if (! mActive)
if (!mActive)
return;
if (mProfile->mCanKeyFocus)
@ -257,19 +260,19 @@ void GuiButtonBaseCtrl::onMouseDown(const GuiEvent &event)
if (mProfile->isSoundButtonDownValid())
SFX->playOnce(mProfile->getSoundButtonDownProfile());
mMouseDownPoint = event.mousePoint;
mMouseDragged = false;
if( mUseMouseEvents )
onMouseDown_callback();
if (mUseMouseEvents)
onMouseDown_callback();
//lock the mouse
mouseLock();
mDepressed = true;
// If we have a double click then execute the alt command.
if ( event.mouseClickCount == 2 )
if (event.mouseClickCount == 2)
{
onDoubleClick_callback();
execAltConsoleCallback();
@ -281,18 +284,18 @@ void GuiButtonBaseCtrl::onMouseDown(const GuiEvent &event)
//-----------------------------------------------------------------------------
void GuiButtonBaseCtrl::onMouseEnter(const GuiEvent &event)
void GuiButtonBaseCtrl::onMouseEnter(const GuiEvent& event)
{
setUpdate();
if( mUseMouseEvents )
if (mUseMouseEvents)
onMouseEnter_callback();
if(isMouseLocked())
if (isMouseLocked())
{
mDepressed = true;
mHighlighted = true;
onHighlighted_callback(true);
onHighlighted_callback(mHighlighted);
}
else
{
@ -300,40 +303,42 @@ void GuiButtonBaseCtrl::onMouseEnter(const GuiEvent &event)
SFX->playOnce(mProfile->getSoundButtonOverProfile());
mHighlighted = true;
onHighlighted_callback(true);
messageSiblings(mRadioGroup);
onHighlighted_callback(mHighlighted);
}
}
//-----------------------------------------------------------------------------
void GuiButtonBaseCtrl::onMouseLeave(const GuiEvent &)
void GuiButtonBaseCtrl::onMouseLeave(const GuiEvent&)
{
setUpdate();
if( mUseMouseEvents )
if (mUseMouseEvents)
onMouseLeave_callback();
if( isMouseLocked() )
if (isMouseLocked())
mDepressed = false;
mHighlighted = false;
onHighlighted_callback(false);
onHighlighted_callback(mHighlighted);
messageSiblings(mRadioGroup);
}
//-----------------------------------------------------------------------------
void GuiButtonBaseCtrl::onMouseUp(const GuiEvent &event)
void GuiButtonBaseCtrl::onMouseUp(const GuiEvent& event)
{
mouseUnlock();
if( !mActive )
if (!mActive)
return;
setUpdate();
if( mUseMouseEvents )
if (mUseMouseEvents)
onMouseUp_callback();
//if we released the mouse within this control, perform the action
if( mDepressed )
if (mDepressed)
onAction();
mDepressed = false;
@ -342,38 +347,38 @@ void GuiButtonBaseCtrl::onMouseUp(const GuiEvent &event)
//-----------------------------------------------------------------------------
void GuiButtonBaseCtrl::onRightMouseUp(const GuiEvent &event)
void GuiButtonBaseCtrl::onRightMouseUp(const GuiEvent& event)
{
onRightClick_callback();
Parent::onRightMouseUp( event );
Parent::onRightMouseUp(event);
}
//-----------------------------------------------------------------------------
void GuiButtonBaseCtrl::onMouseDragged( const GuiEvent& event )
void GuiButtonBaseCtrl::onMouseDragged(const GuiEvent& event)
{
if( mUseMouseEvents )
if (mUseMouseEvents)
{
// If we haven't started a drag yet, find whether we have moved past
// the tolerance value.
if( !mMouseDragged )
if (!mMouseDragged)
{
Point2I delta = mMouseDownPoint - event.mousePoint;
if( mAbs( delta.x ) > 2 || mAbs( delta.y ) > 2 )
if (mAbs(delta.x) > 2 || mAbs(delta.y) > 2)
mMouseDragged = true;
}
if( mMouseDragged )
if (mMouseDragged)
onMouseDragged_callback();
}
Parent::onMouseDragged( event );
Parent::onMouseDragged(event);
}
//-----------------------------------------------------------------------------
bool GuiButtonBaseCtrl::onKeyDown(const GuiEvent &event)
bool GuiButtonBaseCtrl::onKeyDown(const GuiEvent& event)
{
//if the control is a dead end, kill the event
if (!mActive)
@ -381,7 +386,7 @@ bool GuiButtonBaseCtrl::onKeyDown(const GuiEvent &event)
//see if the key down is a return or space or not
if ((event.keyCode == KEY_RETURN || event.keyCode == KEY_SPACE)
&& event.modifier == 0)
&& event.modifier == 0)
{
if (mProfile->isSoundButtonDownValid())
SFX->playOnce(mProfile->getSoundButtonDownProfile());
@ -394,7 +399,7 @@ bool GuiButtonBaseCtrl::onKeyDown(const GuiEvent &event)
//-----------------------------------------------------------------------------
bool GuiButtonBaseCtrl::onKeyUp(const GuiEvent &event)
bool GuiButtonBaseCtrl::onKeyUp(const GuiEvent& event)
{
//if the control is a dead end, kill the event
if (!mActive)
@ -415,64 +420,83 @@ bool GuiButtonBaseCtrl::onKeyUp(const GuiEvent &event)
//-----------------------------------------------------------------------------
void GuiButtonBaseCtrl::setScriptValue(const char *value)
void GuiButtonBaseCtrl::setScriptValue(const char* value)
{
mStateOn = dAtob(value);
mStateOn = dAtob(value);
// Update the console variable:
if ( mConsoleVariable[0] )
Con::setBoolVariable( mConsoleVariable, mStateOn );
// Update the console variable:
if (mConsoleVariable[0])
Con::setBoolVariable(mConsoleVariable, mStateOn);
setUpdate();
}
//-----------------------------------------------------------------------------
const char *GuiButtonBaseCtrl::getScriptValue()
const char* GuiButtonBaseCtrl::getScriptValue()
{
return mStateOn ? "1" : "0";
return mStateOn ? "1" : "0";
}
//-----------------------------------------------------------------------------
void GuiButtonBaseCtrl::onAction()
{
if(!mActive)
return;
if (!mActive)
return;
if(mButtonType == ButtonTypeCheck)
{
mStateOn = mStateOn ? false : true;
if (mButtonType == ButtonTypeCheck)
{
mStateOn = mStateOn ? false : true;
}
else if(mButtonType == ButtonTypeRadio)
{
mStateOn = true;
messageSiblings(mRadioGroup);
}
setUpdate();
else if (mButtonType == ButtonTypeRadio)
{
mStateOn = true;
messageSiblings(mRadioGroup);
}
setUpdate();
// Update the console variable:
if ( mConsoleVariable[0] )
Con::setBoolVariable( mConsoleVariable, mStateOn );
if (mConsoleVariable[0])
Con::setBoolVariable(mConsoleVariable, mStateOn);
onClick_callback();
Parent::onAction();
onClick_callback();
Parent::onAction();
}
//-----------------------------------------------------------------------------
void GuiButtonBaseCtrl::onMessage( GuiControl *sender, S32 msg )
void GuiButtonBaseCtrl::onMessage(GuiControl* sender, S32 msg)
{
Parent::onMessage(sender, msg);
if( mRadioGroup == msg && mButtonType == ButtonTypeRadio )
{
setUpdate();
mStateOn = ( sender == this );
Parent::onMessage(sender, msg);
if (mRadioGroup == msg)
{
if (mButtonType == ButtonTypeRadio)
{
setUpdate();
mStateOn = (sender == this);
// Update the console variable:
if ( mConsoleVariable[0] )
Con::setBoolVariable( mConsoleVariable, mStateOn );
}
// Update the console variable:
if (mConsoleVariable[0])
Con::setBoolVariable(mConsoleVariable, mStateOn);
}
else if (mButtonType == ButtonTypePush)
{
mHighlighted = (sender == this);
onHighlighted_callback(mHighlighted);
}
}
}
void GuiButtonBaseCtrl::setHighlighted(bool highlighted)
{
mHighlighted = highlighted;
onHighlighted_callback(mHighlighted);
if (mRadioGroup != -1)
{
messageSiblings(mRadioGroup);
}
}
//=============================================================================
@ -482,69 +506,69 @@ void GuiButtonBaseCtrl::onMessage( GuiControl *sender, S32 msg )
//-----------------------------------------------------------------------------
DefineEngineMethod( GuiButtonBaseCtrl, performClick, void, (),,
DefineEngineMethod(GuiButtonBaseCtrl, performClick, void, (), ,
"Simulate a click on the button.\n"
"This method will trigger the button's action just as if the button had been pressed by the "
"user.\n\n" )
"user.\n\n")
{
object->onAction();
}
//-----------------------------------------------------------------------------
DefineEngineMethod( GuiButtonBaseCtrl, setText, void, ( const char* text ),,
DefineEngineMethod(GuiButtonBaseCtrl, setText, void, (const char* text), ,
"Set the text displayed on the button's label.\n"
"@param text The text to display as the button's text label.\n"
"@note Not all buttons render text labels.\n\n"
"@see getText\n"
"@see setTextID\n" )
"@see setTextID\n")
{
object->setText( text );
object->setText(text);
}
//-----------------------------------------------------------------------------
DefineEngineMethod( GuiButtonBaseCtrl, setTextID, void, ( const char* id ),,
DefineEngineMethod(GuiButtonBaseCtrl, setTextID, void, (const char* id), ,
"Set the text displayed on the button's label using a string from the string table "
"assigned to the control.\n\n"
"@param id Name of the variable that contains the integer string ID. Used to look up "
"string in table.\n\n"
"string in table.\n\n"
"@note Not all buttons render text labels.\n\n"
"@see setText\n"
"@see getText\n"
"@see GuiControl::langTableMod\n"
"@see LangTable\n\n"
"@ref Gui_i18n" )
"@ref Gui_i18n")
{
object->setTextID( id );
object->setTextID(id);
}
//-----------------------------------------------------------------------------
DefineEngineMethod( GuiButtonBaseCtrl, getText, const char*, (),,
DefineEngineMethod(GuiButtonBaseCtrl, getText, const char*, (), ,
"Get the text display on the button's label (if any).\n\n"
"@return The button's label." )
"@return The button's label.")
{
return object->getText( );
return object->getText();
}
//-----------------------------------------------------------------------------
DefineEngineMethod( GuiButtonBaseCtrl, setStateOn, void, ( bool isOn ), ( true ),
DefineEngineMethod(GuiButtonBaseCtrl, setStateOn, void, (bool isOn), (true),
"For toggle or radio buttons, set whether the button is currently activated or not. For radio buttons, "
"toggling a button on will toggle all other radio buttons in its group to off.\n\n"
"@param isOn If true, the button will be toggled on (if not already); if false, it will be toggled off.\n\n"
"@note Toggling the state of a button with this method will <em>not</em> not trigger the action associated with the "
"button. To do that, use performClick()." )
"button. To do that, use performClick().")
{
object->setStateOn( isOn );
object->setStateOn(isOn);
}
//-----------------------------------------------------------------------------
DefineEngineMethod( GuiButtonBaseCtrl, resetState, void, (),,
DefineEngineMethod(GuiButtonBaseCtrl, resetState, void, (), ,
"Reset the mousing state of the button.\n\n"
"This method should not generally be called." )
"This method should not generally be called.")
{
object->resetState();
}
@ -556,7 +580,7 @@ DefineEngineMethod(GuiButtonBaseCtrl, setHighlighted, void, (bool highlighted),
object->setHighlighted(highlighted);
}
DefineEngineMethod(GuiButtonBaseCtrl, isHighlighted, bool, (),,
DefineEngineMethod(GuiButtonBaseCtrl, isHighlighted, bool, (), ,
"Reset the mousing state of the button.\n\n"
"This method should not generally be called.")
{

View file

@ -24,7 +24,7 @@
#define _GUIBUTTONBASECTRL_H_
#ifndef _GUICONTROL_H_
#include "gui/core/guiControl.h"
#include "gui/core/guiControl.h"
#endif
@ -33,108 +33,99 @@
///
class GuiButtonBaseCtrl : public GuiControl
{
public:
typedef GuiControl Parent;
public:
enum ButtonType
{
ButtonTypePush,
ButtonTypeCheck,
ButtonTypeRadio,
};
typedef GuiControl Parent;
protected:
StringTableEntry mButtonText;
StringTableEntry mButtonTextID;
bool mDepressed;
bool mHighlighted;
bool mStateOn;
S32 mButtonType;
S32 mRadioGroup;
bool mUseMouseEvents;
/// Point where left mouse button was pressed down. Used to find when to start
/// a mouse drag.
Point2I mMouseDownPoint;
///
bool mMouseDragged;
/// @name Callbacks
/// @{
enum ButtonType
{
ButtonTypePush,
ButtonTypeCheck,
ButtonTypeRadio,
};
DECLARE_CALLBACK( void, onMouseDown, () );
DECLARE_CALLBACK( void, onMouseUp, () );
DECLARE_CALLBACK( void, onClick, () );
DECLARE_CALLBACK( void, onRightClick, () );
DECLARE_CALLBACK( void, onDoubleClick, () );
DECLARE_CALLBACK( void, onMouseEnter, () );
DECLARE_CALLBACK( void, onMouseLeave, () );
DECLARE_CALLBACK( void, onMouseDragged, () );
DECLARE_CALLBACK( void, onHighlighted, (bool));
protected:
/// @}
StringTableEntry mButtonText;
StringTableEntry mButtonTextID;
bool mDepressed;
bool mHighlighted;
bool mStateOn;
S32 mButtonType;
S32 mRadioGroup;
bool mUseMouseEvents;
public:
/// Point where left mouse button was pressed down. Used to find when to start
/// a mouse drag.
Point2I mMouseDownPoint;
GuiButtonBaseCtrl();
bool onWake();
///
bool mMouseDragged;
DECLARE_CONOBJECT( GuiButtonBaseCtrl );
DECLARE_CATEGORY( "Gui Buttons" );
DECLARE_DESCRIPTION( "A basic button control." );
static void initPersistFields();
/// @name Callbacks
/// @{
void setText(const char *text);
void setTextID(S32 id);
void setTextID(const char *id);
const char *getText();
void setStateOn( bool bStateOn );
bool getStateOn() const { return mStateOn; }
DECLARE_CALLBACK(void, onMouseDown, ());
DECLARE_CALLBACK(void, onMouseUp, ());
DECLARE_CALLBACK(void, onClick, ());
DECLARE_CALLBACK(void, onRightClick, ());
DECLARE_CALLBACK(void, onDoubleClick, ());
DECLARE_CALLBACK(void, onMouseEnter, ());
DECLARE_CALLBACK(void, onMouseLeave, ());
DECLARE_CALLBACK(void, onMouseDragged, ());
DECLARE_CALLBACK(void, onHighlighted, (bool));
void setDepressed( bool depressed ) { mDepressed = depressed; }
void resetState()
{
mDepressed = false;
mHighlighted = false;
onHighlighted_callback(false);
}
/// @}
void setHighlighted(bool highlighted)
{
mHighlighted = highlighted;
onHighlighted_callback(highlighted);
}
bool isHighlighted() { return mHighlighted; }
public:
void acceleratorKeyPress(U32 index);
void acceleratorKeyRelease(U32 index);
GuiButtonBaseCtrl();
bool onWake();
void onMouseDown(const GuiEvent &);
void onMouseUp(const GuiEvent &);
void onMouseDragged( const GuiEvent& event );
void onRightMouseUp(const GuiEvent &);
DECLARE_CONOBJECT(GuiButtonBaseCtrl);
DECLARE_CATEGORY("Gui Buttons");
DECLARE_DESCRIPTION("A basic button control.");
void onMouseEnter(const GuiEvent &);
void onMouseLeave(const GuiEvent &);
static void initPersistFields();
bool onKeyDown(const GuiEvent &event);
bool onKeyUp(const GuiEvent &event);
void setText(const char* text);
void setTextID(S32 id);
void setTextID(const char* id);
const char* getText();
void setStateOn(bool bStateOn);
bool getStateOn() const { return mStateOn; }
void setScriptValue(const char *value);
const char *getScriptValue();
void setDepressed(bool depressed) { mDepressed = depressed; }
void resetState() { mDepressed = false; mHighlighted = false; }
void onMessage(GuiControl *,S32 msg);
void onAction();
bool usesMouseEvents() const { return mUseMouseEvents; }
void setUseMouseEvents( bool val ) { mUseMouseEvents = val; }
void setHighlighted(bool highlighted);
bool isHighlighted() { return mHighlighted; }
void acceleratorKeyPress(U32 index);
void acceleratorKeyRelease(U32 index);
void onMouseDown(const GuiEvent&);
void onMouseUp(const GuiEvent&);
void onMouseDragged(const GuiEvent& event);
void onRightMouseUp(const GuiEvent&);
void onMouseEnter(const GuiEvent&);
void onMouseLeave(const GuiEvent&);
bool onKeyDown(const GuiEvent& event);
bool onKeyUp(const GuiEvent& event);
void setScriptValue(const char* value);
const char* getScriptValue();
void onMessage(GuiControl*, S32 msg);
void onAction();
bool usesMouseEvents() const { return mUseMouseEvents; }
void setUseMouseEvents(bool val) { mUseMouseEvents = val; }
};
typedef GuiButtonBaseCtrl::ButtonType GuiButtonType;
DefineEnumType( GuiButtonType );
DefineEnumType(GuiButtonType);
#endif

View file

@ -83,6 +83,8 @@ $guiContent = new GuiControl(MainMenuGui) {
profile = "GuiMenuButtonProfile";
command = "$pref::HostMultiPlayer=false;\nCanvas.pushDialog(ChooseLevelMenu);";
tooltipProfile = "GuiToolTipProfile";
class="MainMenuButton";
groupNum = 1;
};
new GuiButtonCtrl(MainMenuCreateSrvrBtn) {
text = "Create Server";
@ -91,6 +93,8 @@ $guiContent = new GuiControl(MainMenuGui) {
profile = "GuiMenuButtonProfile";
command = "$pref::HostMultiPlayer=true;Canvas.pushDialog(ChooseLevelMenu);";
tooltipProfile = "GuiToolTipProfile";
class="MainMenuButton";
groupNum = 1;
};
new GuiButtonCtrl(MainMenuJoinSrvrBtn) {
text = "Join Server";
@ -99,6 +103,8 @@ $guiContent = new GuiControl(MainMenuGui) {
profile = "GuiMenuButtonProfile";
command = "Canvas.pushDialog(JoinServerMenu);";
tooltipProfile = "GuiToolTipProfile";
class="MainMenuButton";
groupNum = 1;
};
new GuiButtonCtrl(MainMenuOptionBtn) {
text = "Options";
@ -107,6 +113,8 @@ $guiContent = new GuiControl(MainMenuGui) {
profile = "GuiMenuButtonProfile";
command = "Canvas.pushDialog(OptionsMenu);";
tooltipProfile = "GuiToolTipProfile";
class="MainMenuButton";
groupNum = 1;
};
new GuiButtonCtrl(MainMenuWorldEditBtn) {
text = "Open World Editor (F11)";
@ -115,6 +123,8 @@ $guiContent = new GuiControl(MainMenuGui) {
profile = "GuiMenuButtonProfile";
command = "fastLoadWorldEdit(1);";
tooltipProfile = "GuiToolTipProfile";
class="MainMenuButton";
groupNum = 1;
};
new GuiButtonCtrl(MainMenuGuiEditBtn) {
text = "Open GUI Editor (F10)";
@ -123,6 +133,8 @@ $guiContent = new GuiControl(MainMenuGui) {
profile = "GuiMenuButtonProfile";
command = "fastLoadGUIEdit(1);";
tooltipProfile = "GuiToolTipProfile";
class="MainMenuButton";
groupNum = 1;
};
new GuiButtonCtrl(MainMenuExitBtn) {
text = "Exit";
@ -131,6 +143,8 @@ $guiContent = new GuiControl(MainMenuGui) {
profile = "GuiMenuButtonProfile";
command = "quit();";
tooltipProfile = "GuiToolTipProfile";
class="MainMenuButton";
groupNum = 1;
};
};
};

View file

@ -1,3 +1,6 @@
$BaseUI::scrollSpeedTimeMs = 250;
$BaseUI::scrollSchedule = 0;
function MainMenuGui::onAdd(%this)
{
}
@ -38,6 +41,12 @@ function BaseUINavigatePrev(%val)
$MenuList.listPosition = 0;
$MenuList.syncGUI();
$BaseUI::scrollSchedule = schedule($BaseUI::scrollSpeedTimeMs, 0, "BaseUINavigatePrev", 1);
}
else
{
cancel($BaseUI::scrollSchedule);
}
}
@ -50,15 +59,25 @@ function BaseUINavigateNext(%val)
$MenuList.listPosition = $MenuList.getCount()-1;
$MenuList.syncGUI();
$BaseUI::scrollSchedule = schedule($BaseUI::scrollSpeedTimeMs, 0, "BaseUINavigateNext", 1);
}
else
{
cancel($BaseUI::scrollSchedule);
}
}
function BaseUIStickNavigate(%val)
{
if(%val == -1)
if(%val == 1)
BaseUINavigateNext(1);
else if(%val == 1)
mainMenuNavigateDown(1);
else if(%val == -1)
BaseUINavigatePrev(1);
else
{
cancel($BaseUI::scrollSchedule);
}
}
function BaseUIBackOut(%val)
@ -79,7 +98,7 @@ function BaseUIBackOut(%val)
function MainMenuButtonList::syncGUI(%this)
{
%this.callOnChildren("setHighlighted", false);
//%this.callOnChildren("setHighlighted", false);
%btn = %this.getObject(%this.listPosition);
%btn.setHighlighted(true);
@ -93,6 +112,12 @@ function MainMenuButtonList::syncGUI(%this)
MainMenuGoButton.setBitmap(BaseUIActionMap.getCommandButtonBitmap(%device, "BaseUIActivateSelected"));
}
function MainMenuButton::onHighlighted(%this, %highlighted)
{
if(%highlighted)
$MenuList.listPosition = MainMenuButtonList.getObjectIndex(%this);
}
function BaseUIActivateSelected()
{
%btn = $MenuList.getObject($MenuList.listPosition);