Commit graph

2914 commits

Author SHA1 Message Date
Areloch 8a0074eb1d Merge pull request #2041 from Azaezel/clearTextureStateImmediate
method to make sure we're not getting pixel shader inputs mixed with …
2017-08-04 00:58:13 -05:00
Areloch 524ecdfbb8 Merge pull request #2045 from OTHGMars/PhysShapeChange
PhysicsShapeData collision fix
2017-08-04 00:33:26 -05:00
Areloch 2472ad2d98 Merge pull request #2036 from Areloch/LightReflectionFix
Fix light rendering in reflections.
2017-08-04 00:28:32 -05:00
OTHGMars 8f0e418e54 Fixes collision shape assignment after a PhysicsShapeData resource change signal is triggered. 2017-07-11 19:11:09 -04:00
Areloch f2b86b7df3 Merge pull request #2040 from Azaezel/xenonCleanup
kills off the last vestiges of xenon support
2017-07-09 17:25:10 -05:00
Azaezel 0b9dd9bb7e forgot one 2017-07-09 15:41:54 -05:00
Areloch 60550f4681 Merge pull request #2034 from rextimmy/dds_cubemaps
DDS CubemapData support
2017-07-09 15:34:02 -05:00
Azaezel 181f95510a method to make sure we're not getting pixel shader inputs mixed with outputs. 2017-07-09 15:15:30 -05:00
Azaezel 5fcb90cafd kills off the last vestiges of xenon support 2017-07-09 15:05:56 -05:00
Areloch 41240cfd38 Merge pull request #2037 from Areloch/BaseGameToDate
Base game to date
2017-07-09 03:44:56 -05:00
Areloch c570f50bf3 Merge pull request #2035 from Areloch/IF_Cleanup_2017fix
#if cleanup for the VS2017 workaround
2017-07-09 03:41:23 -05:00
Areloch 90c04cb8f4 Merge pull request #2025 from John3/fixWarnMat
Fix load texture warnmat
2017-07-09 03:10:42 -05:00
Areloch 374cd46bf0 Merge pull request #2027 from John3/portalFolder
move portal shape into a folder
2017-07-09 03:09:38 -05:00
Areloch c2a5b1e9e4 Merge pull request #2026 from John3/nodeFilter
node filter for shape editor
2017-07-09 03:03:52 -05:00
Areloch 1de626e829 * Intel GL Fix 2017-07-08 02:56:50 -05:00
Areloch d07abe8ad2 * Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-07-08 02:56:09 -05:00
Areloch 296ab5b532 * Removes Direct3D9 functionality. 2017-07-07 03:13:43 -05:00
Areloch 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 2017-07-07 02:55:56 -05:00
Areloch 0946950fa0 #if cleanup for the VS2017 workaround 2017-07-07 02:12:43 -05:00
rextimmy a2fa9838e5 DDS cubemap support 2017-07-07 15:59:02 +10:00
Areloch 412c0380f4 Merge pull request #2031 from rextimmy/intel_gl_fix
Intel GL Fix
2017-07-05 23:06:13 -05:00
Areloch 94f37daa52 Merge pull request #2030 from Areloch/2017TemplateFix
VS2017 compiler workaround
2017-07-05 22:29:23 -05:00
Areloch 597abec447 Merge pull request #2023 from Areloch/sRGB_Implementation
Implementation of sRGB image support
2017-07-05 22:28:35 -05:00
Areloch e2f98f2641 Includes the D3D feature level detection. 2017-07-05 22:27:37 -05:00
rextimmy e2a3bf1d19 Intel GL Fix 2017-07-05 14:45:00 +10:00
Areloch f1921c26dd Works around the regressive behavior in the VSC++ compiler for VS2017 where the variadic templates would not compile correctly. Issue should be patched in future versions, so for now it'll target the 1910 version specifically. 2017-06-28 23:58:56 -05:00
Johxz f2fb6c117d node filter for shape editor 2017-06-23 21:35:05 -05:00
Johxz 6f95747311 Fix unable to load texture warnmat 2017-06-23 21:13:30 -05:00
Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
Areloch 8780f83262 Merge pull request #2021 from Azaezel/SDL_Init
expanded debug reporting for SDL_Init
2017-06-19 08:24:49 -05:00
Azaezel 60631cb146 expanded debug reporting for SDL_Init 2017-06-13 20:24:03 -05:00
Areloch 2b8532f679 Merge pull request #2004 from Areloch/PragmaPack
Ups the #pragma pack call from 4 to 8 when using 64bit
2017-06-10 01:40:53 -05:00
Areloch a864ab793c Merge pull request #2017 from Areloch/D3D9Remove
Removes Direct3D9 functionality.
2017-06-10 01:39:10 -05:00
Areloch adb875cb54 Conflict resolution with devhead.
Cleaned up a few remaining d3d9 references in the cmake file.
2017-06-01 23:54:44 -05:00
Areloch d4d78ea5e4 Merge pull request #2008 from Areloch/ConsoleDumpAllocationFix
Console Classes dump allocation fix
2017-05-31 02:30:50 -05:00
Areloch c0f314101d Use the more stable method of checking the string by using the strlen call. 2017-05-31 02:27:28 -05:00
Areloch 75580a1126 Merge pull request #2009 from Areloch/Prepass_Deferred_Remainder
Catches the remaining prepass to deferred changes on the engine side.
2017-05-30 23:43:09 -05:00
Areloch edd1e0a270 Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
Areloch 5ac6f6beb3 Merge pull request #2010 from Areloch/Fix1999
Cleans up a redundant include.
2017-05-25 01:35:34 -05:00
Areloch edae0cf2a3 Merge pull request #2011 from Areloch/Fix1998
Fixes a redundant flag test
2017-05-25 01:35:09 -05:00
Areloch ae2f670c91 Merge pull request #2014 from RichardsGameStudio/windows10-creator-DesktopRes
Solves issue with getDesktopResolution and Windows 10 Creator update
2017-05-22 01:26:40 -05:00
Richard Marrevee 56d9ebe8eb Update win32WindowMgr.cpp 2017-05-18 20:39:53 +02:00
Areloch a345c47f92 Fixes a redundant flag test 2017-05-15 01:04:06 -05:00
Areloch c05d49058f Cleans up a redundant include. 2017-05-15 01:02:15 -05:00
Areloch 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
Fix bad initialization on camera
2017-05-15 00:58:36 -05:00
Areloch 67379495ee Merge pull request #2001 from pacomont/Let's_appling_Camera_FX_when_mount_on_driver_position
Why not apply Camera FX on vehicle driver position?
2017-05-15 00:58:11 -05:00
Areloch c68c1de467 Merge pull request #2002 from OTHGMars/VolFogLeak
VolumetricFog memory leak fix
2017-05-15 00:45:43 -05:00
Areloch ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 2017-05-14 18:28:17 -05:00
Areloch 2c5e70b1c9 Console Classes dump fix. It was running aground on having a case where there was a empty value for the 'usage' field in the class header. This would break the allocation because we're allocating nothing. This rejects it if the usage field is an empty string. 2017-05-14 17:51:13 -05:00
Areloch e1d66d1bb9 Merge pull request #2007 from OTHGMars/DrawTextNFix
BugFix for GFXDrawUtil::drawTextN()
2017-05-14 17:47:29 -05:00