Areloch
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8a0074eb1d
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Merge pull request #2041 from Azaezel/clearTextureStateImmediate
method to make sure we're not getting pixel shader inputs mixed with …
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2017-08-04 00:58:13 -05:00 |
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Areloch
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524ecdfbb8
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Merge pull request #2045 from OTHGMars/PhysShapeChange
PhysicsShapeData collision fix
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2017-08-04 00:33:26 -05:00 |
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Areloch
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2472ad2d98
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Merge pull request #2036 from Areloch/LightReflectionFix
Fix light rendering in reflections.
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2017-08-04 00:28:32 -05:00 |
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OTHGMars
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8f0e418e54
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Fixes collision shape assignment after a PhysicsShapeData resource change signal is triggered.
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2017-07-11 19:11:09 -04:00 |
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Areloch
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f2b86b7df3
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Merge pull request #2040 from Azaezel/xenonCleanup
kills off the last vestiges of xenon support
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2017-07-09 17:25:10 -05:00 |
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Azaezel
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0b9dd9bb7e
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forgot one
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2017-07-09 15:41:54 -05:00 |
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Areloch
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60550f4681
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Merge pull request #2034 from rextimmy/dds_cubemaps
DDS CubemapData support
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2017-07-09 15:34:02 -05:00 |
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Azaezel
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181f95510a
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method to make sure we're not getting pixel shader inputs mixed with outputs.
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2017-07-09 15:15:30 -05:00 |
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Azaezel
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5fcb90cafd
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kills off the last vestiges of xenon support
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2017-07-09 15:05:56 -05:00 |
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Areloch
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41240cfd38
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Merge pull request #2037 from Areloch/BaseGameToDate
Base game to date
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2017-07-09 03:44:56 -05:00 |
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Areloch
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c570f50bf3
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Merge pull request #2035 from Areloch/IF_Cleanup_2017fix
#if cleanup for the VS2017 workaround
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2017-07-09 03:41:23 -05:00 |
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Areloch
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90c04cb8f4
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Merge pull request #2025 from John3/fixWarnMat
Fix load texture warnmat
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2017-07-09 03:10:42 -05:00 |
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Areloch
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374cd46bf0
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Merge pull request #2027 from John3/portalFolder
move portal shape into a folder
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2017-07-09 03:09:38 -05:00 |
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Areloch
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c2a5b1e9e4
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Merge pull request #2026 from John3/nodeFilter
node filter for shape editor
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2017-07-09 03:03:52 -05:00 |
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Areloch
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1de626e829
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* Intel GL Fix
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2017-07-08 02:56:50 -05:00 |
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Areloch
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d07abe8ad2
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* Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-07-08 02:56:09 -05:00 |
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Areloch
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296ab5b532
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* Removes Direct3D9 functionality.
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2017-07-07 03:13:43 -05:00 |
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Areloch
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212fc80dfc
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Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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2017-07-07 02:55:56 -05:00 |
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Areloch
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0946950fa0
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#if cleanup for the VS2017 workaround
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2017-07-07 02:12:43 -05:00 |
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rextimmy
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a2fa9838e5
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DDS cubemap support
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2017-07-07 15:59:02 +10:00 |
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Areloch
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412c0380f4
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Merge pull request #2031 from rextimmy/intel_gl_fix
Intel GL Fix
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2017-07-05 23:06:13 -05:00 |
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Areloch
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94f37daa52
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Merge pull request #2030 from Areloch/2017TemplateFix
VS2017 compiler workaround
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2017-07-05 22:29:23 -05:00 |
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Areloch
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597abec447
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Merge pull request #2023 from Areloch/sRGB_Implementation
Implementation of sRGB image support
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2017-07-05 22:28:35 -05:00 |
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Areloch
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e2f98f2641
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Includes the D3D feature level detection.
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2017-07-05 22:27:37 -05:00 |
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rextimmy
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e2a3bf1d19
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Intel GL Fix
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2017-07-05 14:45:00 +10:00 |
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Areloch
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f1921c26dd
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Works around the regressive behavior in the VSC++ compiler for VS2017 where the variadic templates would not compile correctly. Issue should be patched in future versions, so for now it'll target the 1910 version specifically.
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2017-06-28 23:58:56 -05:00 |
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Johxz
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f2fb6c117d
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node filter for shape editor
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2017-06-23 21:35:05 -05:00 |
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Johxz
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6f95747311
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Fix unable to load texture warnmat
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2017-06-23 21:13:30 -05:00 |
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Areloch
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25686ed4be
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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Areloch
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8780f83262
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Merge pull request #2021 from Azaezel/SDL_Init
expanded debug reporting for SDL_Init
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2017-06-19 08:24:49 -05:00 |
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Azaezel
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60631cb146
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expanded debug reporting for SDL_Init
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2017-06-13 20:24:03 -05:00 |
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Areloch
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2b8532f679
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Merge pull request #2004 from Areloch/PragmaPack
Ups the #pragma pack call from 4 to 8 when using 64bit
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2017-06-10 01:40:53 -05:00 |
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Areloch
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a864ab793c
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Merge pull request #2017 from Areloch/D3D9Remove
Removes Direct3D9 functionality.
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2017-06-10 01:39:10 -05:00 |
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Areloch
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adb875cb54
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Conflict resolution with devhead.
Cleaned up a few remaining d3d9 references in the cmake file.
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2017-06-01 23:54:44 -05:00 |
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Areloch
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d4d78ea5e4
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Merge pull request #2008 from Areloch/ConsoleDumpAllocationFix
Console Classes dump allocation fix
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2017-05-31 02:30:50 -05:00 |
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Areloch
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c0f314101d
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Use the more stable method of checking the string by using the strlen call.
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2017-05-31 02:27:28 -05:00 |
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Areloch
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75580a1126
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Merge pull request #2009 from Areloch/Prepass_Deferred_Remainder
Catches the remaining prepass to deferred changes on the engine side.
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2017-05-30 23:43:09 -05:00 |
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Areloch
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edd1e0a270
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Removes Direct3D9 functionality.
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2017-05-28 16:51:31 -05:00 |
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Areloch
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5ac6f6beb3
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Merge pull request #2010 from Areloch/Fix1999
Cleans up a redundant include.
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2017-05-25 01:35:34 -05:00 |
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Areloch
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edae0cf2a3
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Merge pull request #2011 from Areloch/Fix1998
Fixes a redundant flag test
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2017-05-25 01:35:09 -05:00 |
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Areloch
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ae2f670c91
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Merge pull request #2014 from RichardsGameStudio/windows10-creator-DesktopRes
Solves issue with getDesktopResolution and Windows 10 Creator update
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2017-05-22 01:26:40 -05:00 |
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Richard Marrevee
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56d9ebe8eb
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Update win32WindowMgr.cpp
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2017-05-18 20:39:53 +02:00 |
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Areloch
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a345c47f92
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Fixes a redundant flag test
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2017-05-15 01:04:06 -05:00 |
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Areloch
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c05d49058f
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Cleans up a redundant include.
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2017-05-15 01:02:15 -05:00 |
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Areloch
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5c67c6c846
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Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
Fix bad initialization on camera
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2017-05-15 00:58:36 -05:00 |
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Areloch
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67379495ee
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Merge pull request #2001 from pacomont/Let's_appling_Camera_FX_when_mount_on_driver_position
Why not apply Camera FX on vehicle driver position?
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2017-05-15 00:58:11 -05:00 |
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Areloch
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c68c1de467
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Merge pull request #2002 from OTHGMars/VolFogLeak
VolumetricFog memory leak fix
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2017-05-15 00:45:43 -05:00 |
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Areloch
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ec3806bb0a
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Catches the remaining prepass to deferred changes on the engine side.
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2017-05-14 18:28:17 -05:00 |
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Areloch
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2c5e70b1c9
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Console Classes dump fix. It was running aground on having a case where there was a empty value for the 'usage' field in the class header. This would break the allocation because we're allocating nothing. This rejects it if the usage field is an empty string.
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2017-05-14 17:51:13 -05:00 |
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Areloch
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e1d66d1bb9
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Merge pull request #2007 from OTHGMars/DrawTextNFix
BugFix for GFXDrawUtil::drawTextN()
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2017-05-14 17:47:29 -05:00 |
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