Areloch
8098f8f9ef
Merge pull request #1889 from rextimmy/bullet_285
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Bullet 2.85 update
2016-12-29 00:16:16 -06:00
Areloch
46d81f5d26
Merge pull request #1886 from Azaezel/socketSigShenanigans
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looks like getsockname needs a slightly different signature for crossplat support
2016-12-28 23:59:04 -06:00
Areloch
4257d14ad2
Merge pull request #1890 from John3/torqueSimViewTool
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added torque SimView tool
2016-12-28 23:58:23 -06:00
Areloch
4a84c68137
Merge pull request #1882 from rextimmy/gl_vsync
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OpenGL vsync fixes.
2016-12-28 21:45:12 -06:00
Johxz
260f108693
added torque SimView tool
2016-12-28 15:25:55 -06:00
rextimmy
c08f75f52a
Bullet plugin update for bullet 2.85.
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Fix potential crash with BtPlayer::_stepForward
2016-12-28 18:33:19 +10:00
rextimmy
540c9b72c0
Bullet 2.85 update
2016-12-28 18:32:21 +10:00
Areloch
7688042112
Merge pull request #1888 from Azaezel/updateEmpty
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brings empty up to date for core and shader dirs
2016-12-27 22:15:41 -06:00
Areloch
7d60b2109e
Merge pull request #1883 from rextimmy/dx11_updates
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DX11 updates
2016-12-27 22:14:01 -06:00
Areloch
b19aba2e54
Merge pull request #1879 from Azaezel/sRGBSwatch
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colorPicker/swatch srgb display.
2016-12-27 22:11:02 -06:00
Areloch
50c856f797
Merge pull request #1887 from Azaezel/hdrCleanups
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HDR review: remove from reflections, kill depth check, order of ops
2016-12-27 22:10:41 -06:00
Azaezel
13c57e6562
brings empty up to date for core and shader dirs
2016-12-27 10:28:03 -06:00
Azaezel
646c62d9f4
HDR review: remove from reflections, kill depth check, order of operations corrections.
2016-12-27 10:24:49 -06:00
Azaezel
0831472ca4
looks like getsockname needs a slightly different signature on the crossplatform end
2016-12-26 14:19:53 -06:00
rextimmy
46037622c9
D3DPER debug events for DX11
2016-12-23 15:59:32 +10:00
rextimmy
4857e89ca8
D3D11 fullscreen fix
2016-12-23 15:43:45 +10:00
rextimmy
48dc2551c4
GFXD3D11StateBlock improvements
2016-12-23 15:08:23 +10:00
rextimmy
983b3211ed
D3D11 Feature level 10 support and D3D11 device cleanup.
2016-12-23 15:00:07 +10:00
rextimmy
415f4a046e
OpenGL vsync fixes.
2016-12-23 13:59:55 +10:00
Azaezel
d42b1a6be8
colorPicker/swatch srgb display.
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dependency from @rextimmy: tolinear and togamma for color+lumnance.
2016-12-22 06:37:34 -06:00
Areloch
38bf2b8175
Merge pull request #1874 from John3/readmeUpdate
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readme update
2016-12-21 22:46:10 -06:00
John3
f080eda9f2
Update README.md
2016-12-21 08:29:01 -06:00
John3
d7979d124c
Update LICENSE.md
2016-12-21 08:28:01 -06:00
Areloch
d3dd5ce235
Merge pull request #1858 from Azaezel/options_ON
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flips dx11, opengl, and sdl2 on by default now that those are no long…
2016-12-20 23:36:29 -06:00
Areloch
fb9bd03073
Merge pull request #1859 from rextimmy/multicanvas_gl_dx11
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Multiple canvas support for GL and DX11
2016-12-20 23:36:13 -06:00
Areloch
5750933d07
Merge pull request #1868 from rextimmy/gl_nonpot_fix
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GL::Workaround::noCompressedNPoTTextures profile is no longer used
2016-12-20 23:20:07 -06:00
Areloch
78993a85dd
Merge pull request #1877 from jamesu/default_port_fix
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Default port fix
2016-12-20 23:12:51 -06:00
Areloch
db7d044f32
Merge pull request #1876 from GarageGames/BulletHolyTerrain
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Fixes Bullet not supporting holes in terrain.
2016-12-20 23:05:18 -06:00
James Urquhart
46edd46634
Use correct address in multicast print
2016-12-20 23:52:31 +00:00
Areloch
e00bd847fd
Fixes Bullet not supporting holes in terrain.
2016-12-20 00:05:30 -06:00
John3
5c2d3ac186
license badge typo
2016-12-18 18:07:25 -06:00
John3
a1b96ac373
Added badges
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badges =)
2016-12-18 16:21:07 -06:00
John3
141236fcad
added LICENSE
2016-12-18 15:49:40 -06:00
James Urquhart
41085f9298
Fix setting the default client port. Also fix fallback multicast address define.
2016-12-17 23:08:43 +00:00
rextimmy
ab41fe713c
GL::Workaround::noCompressedNPoTTextures profile is no longer used nor relevant. #1863
2016-12-15 14:50:51 +10:00
rextimmy
08c0195cba
OpenGL multiple canvas support
2016-12-14 22:01:18 +10:00
rextimmy
efab1299ca
DX11 multiple canvas support
2016-12-14 21:24:44 +10:00
Areloch
54456fa4fa
Merge pull request #1855 from John3/updateRecast151
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Updated recast to 1.5.1
2016-12-12 19:54:07 -06:00
Areloch
2cdc596b86
Merge pull request #1854 from JeffProgrammer/SDL_textinput_fix
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fix SDL text events from generating a ~ key when opening the console
2016-12-11 23:07:18 -06:00
Areloch
feb60fe242
Merge pull request #1852 from Areloch/ColladaExportutilities
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Adds some bake-to-collada functions
2016-12-11 23:03:41 -06:00
Areloch
eb2d3a908a
Tweaked the naming convention to a) be more in line with the prefab creation functions, and b) avoid common artist terminologies that may lead to confusion on what it does.
2016-12-11 23:02:13 -06:00
Areloch
8ec88a26b6
Merge branch 'ColladaExportutilities' of https://github.com/Areloch/Torque3D into development
2016-12-11 22:47:52 -06:00
Areloch
274bfb2b50
Merge pull request #1856 from Azaezel/bitangentBlunder
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uts bitangent direction determinant back
2016-12-11 21:54:59 -06:00
Jeff Hutchinson
3ecbb4b7e5
fix bug with SDL text input that occurs when multiple responders occur on the screen. (Tested with 2 responders.)
2016-12-11 19:11:32 -05:00
Azaezel
c6e2563a38
went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone.
2016-12-11 15:04:33 -06:00
Johxz
c7e5b35744
Updated recast to 1.5.1
2016-12-11 13:17:15 -06:00
Jeff Hutchinson
f6b8ef126d
fix SDL text events from generating a ~ key when opening the console
2016-12-11 13:53:11 -05:00
Areloch
1d754cbbad
Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
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Also adds a 'Bake Selection to Mesh' option to the tools menu in the editor to export the selected mesh to a collada file, and then replaces the selection with a TSStatic.
2016-12-10 17:27:27 -06:00
Areloch
630949514a
Merge pull request #1831 from John3/fix467_exportCollada
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fix ColladaExporter
2016-12-09 21:11:05 -06:00
Areloch
06f32342ab
Merge branch 'development' into fix467_exportCollada
2016-12-09 21:09:12 -06:00