Jeff Hutchinson
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fddc00b39b
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Merge branch 'development-gg' into epoxy
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2016-04-17 23:59:42 -04:00 |
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Azaezel
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88356ae37f
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subsurface followup: cleanups and corrections for vectorlightP, fillins for spot, point, and opengl equivalents
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2016-04-15 16:06:10 -05:00 |
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Azaezel
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00cc949011
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reimplements a form of subsurface scattering
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2016-04-15 00:20:55 -05:00 |
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Areloch
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b4547da50b
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Merge pull request #1576 from Areloch/SDLUpdate
Updates SDL to version 2.0.4, which makes it compatible with VS2015.
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2016-04-10 21:32:30 -05:00 |
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Areloch
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e2228200ef
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Merge pull request #1578 from Areloch/GLCoreExtensionFormatFix
Fix up GL formats to comply with core profile.
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2016-04-10 21:28:36 -05:00 |
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Areloch
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60ffb8e902
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Merge pull request #1568 from Azaezel/soSensitive9001
case sensitivity typofix
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2016-04-10 09:28:47 -05:00 |
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Areloch
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b23ac9fb6a
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Removes some unnecessary extension checks for GL, as those formats are part of 3.2 core. SDL is having some conflicts with extension detection with GL.
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2016-04-08 15:34:02 -05:00 |
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rextimmy
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5a4bb6b36d
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DX11/GL border offset fix for GFXDrawUtil::drawRect
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2016-04-08 18:58:53 +10:00 |
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Areloch
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21f5273098
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Merge pull request #1571 from rextimmy/ScreenShotD3D11_delete_fix
ScreenShotD3D11 delete fix.
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2016-04-08 00:42:04 -05:00 |
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Areloch
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b63ef177f4
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Updates SDL to version 2.0.4, which makes it compatible with VS2015.
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2016-04-07 00:40:06 -05:00 |
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Areloch
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7b52fed504
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Merge pull request #1575 from Areloch/CMakeSDLOption
CMake SDL Option
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2016-04-06 21:23:12 -05:00 |
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Areloch
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131090f1b7
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Made the cmake SDL flag a regular, non-advanced option so that it's not hidden from the base setup on Windows.
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2016-04-06 21:21:55 -05:00 |
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Azaezel
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223e9a8264
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corrects projection matricies for opengl
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2016-04-05 20:36:13 -05:00 |
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Azaezel
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bac14875f4
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allows navmeshes to generate for most scene objects, and adds a NavMeshIgnore method for object-instances to filter them out.
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2016-04-04 09:38:24 -05:00 |
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rextimmy
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2073a94a7a
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ScreenShotD3D11 delete fix.
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2016-04-02 22:30:56 +10:00 |
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Areloch
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6a40b8bb84
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Merge pull request #1559 from rextimmy/dx11_clean
Direct3D11 Support
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2016-03-29 00:51:23 -05:00 |
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Areloch
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2cc08c6664
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Merge pull request #1570 from Areloch/SimPathTempRollback
Roll back the changes to simPath temporarily in order to merge in DX11
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2016-03-29 00:09:13 -05:00 |
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Areloch
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4d190b1982
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Roll back the changes to simPath temporarily in order to merge in DX11
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2016-03-29 00:08:18 -05:00 |
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Areloch
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b9b11047bf
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Merge pull request #1569 from Areloch/SimPathDX11Fix
Fix for SimPath to make DX11 compatible.
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2016-03-28 22:48:24 -05:00 |
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Areloch
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b9d8df5a4a
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Includes a formatting fix for the SimPath change to make it compatible with DX11.
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2016-03-28 22:47:22 -05:00 |
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rextimmy
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12621f876b
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Added GFXFormatR8G8B8A8_SRGB format.
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2016-03-28 10:05:16 +10:00 |
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Jeff Hutchinson
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3bb4fda47a
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SDL epoxy stuff.
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2016-03-25 21:11:42 -04:00 |
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Jeff Hutchinson
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7317848080
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epoxy GLX extension interface
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2016-03-25 21:03:01 -04:00 |
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Azaezel
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df3cb6cb44
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case sensitivity typofix
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2016-03-25 18:46:25 -05:00 |
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Jeff Hutchinson
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4cf6a30e05
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cleanup
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2016-03-25 13:44:22 -04:00 |
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Jeff Hutchinson
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6e692ea9cf
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torque windows integration of epoxy
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2016-03-25 13:41:38 -04:00 |
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Jeff Hutchinson
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b89d2a116e
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cmake for epoxy and rip glew
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2016-03-25 13:38:40 -04:00 |
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Jeff Hutchinson
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7b35ce3212
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move gl_generated_dispatch.c
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2016-03-25 13:38:14 -04:00 |
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Areloch
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1db77b728f
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Merge pull request #1566 from JeffProgrammer/vs2015dxfix
Looks good.
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2016-03-25 09:05:54 -05:00 |
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Jeff Hutchinson
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6683fc0f24
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remove glew
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2016-03-25 02:19:48 -04:00 |
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Jeff Hutchinson
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1ceed22049
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add epoxy for glew replacement
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2016-03-25 02:16:38 -04:00 |
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Jeff Hutchinson
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e9efc05ebb
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fix release build compile with MSVC 2015 (finally)
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2016-03-24 14:22:45 -04:00 |
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Anis
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25e8cf4711
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Merge pull request #1554 from Azaezel/MagicalSkyBox
from @rextimmy automatically adds a sky feature to skies. (render so…
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2016-03-22 12:59:09 +01:00 |
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Anis
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935bddca35
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Merge pull request #1556 from Azaezel/splineSpelunking
Path editor display augmentations.
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2016-03-22 12:57:49 +01:00 |
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Anis
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7ccac9b9b7
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Merge pull request #1550 from Azaezel/ResetGFX
new method: ResetGFX();
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2016-03-22 12:53:02 +01:00 |
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Anis
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e0133384e0
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Merge pull request #1552 from Azaezel/aLovelyGlow
should actually let HDR have a say for glows.
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2016-03-21 19:31:21 +01:00 |
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Anis
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1d5a22cfea
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Merge pull request #1553 from Azaezel/MRTMangle
turns out independent sized render targets was causing lighting artif…
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2016-03-21 19:28:49 +01:00 |
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Anis
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a769cda71a
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Merge pull request #1560 from rextimmy/GL_FP_format_fix
GL floating point format fix.
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2016-03-21 19:18:04 +01:00 |
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rextimmy
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8667bd3ca2
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GL floating point format fix.
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2016-03-21 22:49:47 +10:00 |
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Azaezel
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e475b3060b
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won't need that any more after this
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2016-03-20 16:51:24 -05:00 |
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rextimmy
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bd60f3be1a
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Direct3D11 CMake and Project Generator files.
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2016-03-20 21:55:40 +10:00 |
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rextimmy
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41e5caf22b
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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rextimmy
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3a9b50f702
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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rextimmy
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1ff6f221fb
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Direct3D11 GFX device.
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2016-03-20 21:48:52 +10:00 |
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OTHGMars
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47b68f482e
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This commits adds the testSpacials() and setSpacials() functions to test for overlaps and update the controllers capsule dimensions when the player pose changes.
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2016-03-18 00:35:37 -04:00 |
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Azaezel
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7f4bfad10a
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fix for broken caustics reference
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2016-03-16 23:54:47 -05:00 |
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Azaezel
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ed264e4e12
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from @rextimmy automatically adds a sky feature to skies. (render sorting and orientation. previously required setting in script.)
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2016-03-16 18:10:07 -05:00 |
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Azaezel
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74e3ee5214
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turns out independent sized render targets was causing lighting artifacting.
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2016-03-16 00:45:57 -05:00 |
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Azaezel
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fd961db215
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should actually let HDR have a say for glows.
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2016-03-15 22:33:32 -05:00 |
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Azaezel
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067caec4a4
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docstring. do note best practices is to internally trigger this kind of thing, but this way folks have a test-case to see if that is in fact the flaw for their derivatives.
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2016-03-15 19:19:12 -05:00 |
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