SilentMike
d6146e968a
Merge pull request #470 from TarasPodoroga/development
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RenderMeshExample won't render transparent materials properly
2013-10-09 13:22:30 -07:00
SilentMike
e1830fdf2c
Merge pull request #456 from smally/tsnaming_heapcorruption
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Heap corruption caused by incorrect Torque Script naming
2013-10-09 13:06:21 -07:00
SilentMike
2ac675000f
Merge pull request #449 from Phantom139/uuidreplacement
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UUID Replacement
2013-10-09 12:31:47 -07:00
DavidWyand-GG
d095576a25
Change default damage and white flash
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Change both the damage flash and white out values to return 0 by
default. This prevents a damage flash or white out from displaying for
GameBase derived classes that don't override these methods. From
https://github.com/GarageGames/Torque3D/issues/395
2013-10-08 18:21:05 -04:00
David Wyand
9d9c6bf7d3
Merge pull request #415 from LuisAntonRebollo/BitVector_copyConst_fix
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Fix BitVector copy constructor.
2013-10-07 12:49:53 -07:00
DavidWyand-GG
edaecf0a5b
Mounted image weapon light fix
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Fix for mounted image lights beyond the first weapon light. Before this
fix all mounted images that have lights would not function if mounted to
a slot after a mounted image that uses a weapon light.
2013-10-05 02:23:58 -04:00
DavidWyand-GG
2c0fcaa398
Gamepad and joystick dead zone fix
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Fix for gamepad and joystick dead zone calculation so that the
calculated value will always fall within the 0..1 range. In reference
to https://github.com/GarageGames/Torque3D/issues/468
2013-09-27 12:40:54 -04:00
DavidWyand-GG
5406afa884
DecalManager scene container fix
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In reference to https://github.com/GarageGames/Torque3D/issues/474 this
is a general fix for all global bounds objects.
2013-09-27 12:15:44 -04:00
thecelloman
278b4c9977
Fixes a mismatched variable name introduced in pr#460
2013-09-04 14:28:55 -04:00
Taras Podoroga
b0974e6647
RenderMeshExample won't render transparent materials properly, this commit will fix it.
2013-08-21 23:57:55 +03:00
SilentMike
f6efe41728
Merge pull request #460 from Azaezel/Particles
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Particles
2013-08-19 08:22:04 -07:00
SilentMike
9073a3efbf
Merge pull request #410 from WinterleafEnterainment/development
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Created Header file for net.cpp
2013-08-19 08:13:30 -07:00
SilentMike
77bd934167
Merge pull request #424 from tdev/lock-checking
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Added checks for valid pointers after locking
2013-08-11 22:14:16 -07:00
SilentMike
824944d7b5
Merge pull request #423 from tdev/material-ptrs
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fixed pointer problems and guard in material files
2013-08-11 22:12:16 -07:00
SilentMike
cec14272b6
Merge pull request #420 from tdev/camera-datablock-fixes
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fixed camera code not checking for invalid/missing datablock
2013-08-11 22:10:53 -07:00
SilentMike
51204ee826
Merge pull request #447 from Bloodknight/BKS_BigBrush
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Increase terrain editing and painting brush max sizes
2013-08-07 12:03:27 -07:00
Brian Roberts
0c88a12b83
adds an ejectionOffsetVariance entry to particle emitters, which adds a buffer zone to ejectionOffsets (IE: let's us make rings, and the like.)
2013-08-06 13:36:17 -05:00
cpusci
79c9a21e32
Just making sure the error output is consistent with the other errors.
2013-08-05 06:20:44 -05:00
SilentMike
3e3006024c
Merge pull request #452 from eightyeight/expose-blowup
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Expose ShapeBase blowUp method
2013-08-04 21:50:40 -07:00
SilentMike
40b29c994d
Merge pull request #387 from lukaspj/Projectile-Explosion-Change
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Let projectiles collide with objects without being armed.
2013-08-04 21:44:42 -07:00
cpusci
21ff1e26bb
If you name a torque script object the same name as a Torque script class, you will get heap corruption with no warning at all. Changed original fix to cause a script error and reject object creation, instead of just renaming the object and moving along.
2013-08-04 08:50:56 -05:00
Daniel Buckmaster
ce73a6b11a
Exposed blowUp method to console.
2013-08-02 19:00:28 +10:00
Robert Fritzen
171a24459f
Remove namespace from header
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Removing the "using namespace Torque" from header file to prevent issues
with certain engine addons conflicting with ::UUID defined by windows
and Torque::UUID defined by T3D.
2013-07-28 12:55:52 -05:00
Bloodknight
3d38dc60eb
Increase terrain editor and painter max brush size to 256 x 256
2013-07-28 02:26:29 +01:00
SilentMike
c75d6feb20
Merge pull request #422 from tdev/rift-update
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compile fix for rift sdk ver 0.2.2
2013-07-25 09:45:54 -07:00
SilentMike
afc40ae714
Merge pull request #433 from eightyeight/recast-pull-navigation
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Recast part 3: wrapper classes
2013-07-22 11:33:47 -07:00
SilentMike
e507086961
Merge pull request #432 from eightyeight/recast-pull-plc_navigation
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Recast part 2: PLC_Navigation
2013-07-22 11:33:22 -07:00
SilentMike
67a003bcad
Merge pull request #429 from eightyeight/air-control-limit
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Air control speed limit
2013-07-16 09:44:22 -07:00
SilentMike
880f37900b
Merge pull request #407 from eightyeight/terrain-update-trigger
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Trigger a terrain signal when its transform is changed
2013-07-15 10:23:27 -07:00
SilentMike
dd8730c85d
Merge pull request #406 from eightyeight/ground-cover-terrain-rotation
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Fixed GroundCover placement on rotated TerrainBlocks
2013-07-15 09:47:43 -07:00
SilentMike
313f3a1704
Merge pull request #364 from keiouu/bug/fmod-lowmem-reverb-44409
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Allow T3D to compile against the latest version of FMod
2013-07-15 09:41:10 -07:00
Daniel Buckmaster
df2abed2c4
Added navmesh wrapper code and module.
2013-07-04 17:27:48 +10:00
Daniel Buckmaster
d9c731b73f
Added PLC_Navigation hint for gathering navmesh polygon data.
2013-07-04 17:23:23 +10:00
Daniel Buckmaster
284d96e510
Fixed air acceleration going wild.
2013-07-03 19:07:35 +10:00
Thomas Fischer
53abbe066d
added checks for valid pointers after locking
2013-06-30 17:51:38 +02:00
Thomas Fischer
688e54cb43
fixed pointer problems and guard in material files
2013-06-30 17:47:43 +02:00
Thomas Fischer
d45618936c
compile fix for rift sdk ver 0.2.2
2013-06-30 17:43:51 +02:00
Thomas Fischer
c6462a25b4
fixed camera code not checking for invalid/missing datablock: crashed before
2013-06-30 17:25:09 +02:00
LuisAntonRebollo
b700572931
Fix BitVector copy constructor.
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Initialize all member variables.
2013-06-21 14:22:49 +02:00
Vincent Gee
47446941cb
Created Header file for net.cpp
2013-06-14 10:12:34 -04:00
Daniel Buckmaster
e63e5d69f0
Trigger a terrain signal when its transform is changed.
2013-06-13 10:31:45 +10:00
Daniel Buckmaster
8bc72ad9f9
Fixed GroundCover placement on rotated TerrainBlocks.
2013-06-13 10:15:48 +10:00
Brian Roberts
2c6a98cb89
Resolution for ap-hang with high-frequency weaponstate changes (IE: AI non-tick descision forks). see also: http://www.garagegames.com/community/forums/viewthread/134036
2013-06-09 20:27:57 -05:00
SilentMike
a8543a3998
Merge pull request #394 from lornemcintosh/development
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Clean up SFXSources in Player class
2013-06-02 12:12:05 -07:00
Lorne McIntosh
f535147038
Clean up SFXSources in Player class
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mMoveBubbleSound and mWaterBreathSound were not being deleted properly
2013-05-26 22:53:48 -06:00
Lukas Joergensen
eacbb47681
Removed indentation fixes.
2013-05-15 21:24:57 +02:00
Lukas Joergensen
9bdeabf22c
Now projectiles wont explode before they have been armed. Results in projectiles being able to collide with several objects before exploding.
2013-05-15 21:13:52 +02:00
Lukas Joergensen
c0e4f4574e
Changed mASin to mSin in mEaseOutElastic
2013-05-15 20:54:40 +02:00
DavidWyand-GG
e4df92a7bc
Theora texture for cloned material fix
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When a TSShapeInstance makes a copy of its own materials through
cloneMaterialList() (such as done with client side ShapeBase objects),
the reference to a named diffuse render target was being lost. This
affected using a TheoraTextureObject on a ShapeBase derived object
(StaticShape, etc.).
2013-05-13 16:49:12 -04:00
DavidWyand-GG
c5c08e72d2
Changes to have Linux dedicated compiling again
2013-05-08 06:55:51 +00:00