Torque3D/Engine/source
DavidWyand-GG d095576a25 Change default damage and white flash
Change both the damage flash and white out values to return 0 by
default.  This prevents a damage flash or white out from displaying for
GameBase derived classes that don't override these methods.  From
https://github.com/GarageGames/Torque3D/issues/395
2013-10-08 18:21:05 -04:00
..
app Created Header file for net.cpp 2013-06-14 10:12:34 -04:00
cinterface Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
collision Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
component Moved platform input event files under new input directory 2013-01-23 02:37:37 -05:00
console Fix engine API copy/paste errors (typo). 2013-02-28 23:50:57 +04:00
core Fix BitVector copy constructor. 2013-06-21 14:22:49 +02:00
environment added checks for valid pointers after locking 2013-06-30 17:51:38 +02:00
forest added checks for valid pointers after locking 2013-06-30 17:51:38 +02:00
gfx TheoraTextureObject 2013-04-23 11:24:05 -04:00
gui Merge pull request #424 from tdev/lock-checking 2013-08-11 22:14:16 -07:00
i18n Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lighting Merge pull request #310 from thecelloman/goodbyeDIF 2013-04-20 13:44:11 -07:00
main Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
materials Merge pull request #424 from tdev/lock-checking 2013-08-11 22:14:16 -07:00
math Changed mASin to mSin in mEaseOutElastic 2013-05-15 20:54:40 +02:00
navigation Added navmesh wrapper code and module. 2013-07-04 17:27:48 +10:00
platform compile fix for rift sdk ver 0.2.2 2013-06-30 17:43:51 +02:00
platformMac Bug fixes for alternative zip layout and define to toggle it on 2013-02-28 16:46:46 -05:00
platformPOSIX Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformWin32 GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
platformX86UNIX Changes to have Linux dedicated compiling again 2013-05-08 06:55:51 +00:00
postFx Side by side rendering 2013-04-09 15:19:18 -04:00
renderInstance added checks for valid pointers after locking 2013-06-30 17:51:38 +02:00
scene DecalManager scene container fix 2013-09-27 12:15:44 -04:00
sfx Allow T3D to compile against the latest version of FMod. LowMem Software Reverb has been removed as of FMOD Ex 44409 2013-04-30 18:52:18 +01:00
shaderGen Fix for Issue #94 for Cubemap render bug 2012-10-17 11:46:17 -04:00
sim Gamepad and joystick dead zone fix 2013-09-27 12:40:54 -04:00
T3D Change default damage and white flash 2013-10-08 18:21:05 -04:00
terrain Merge pull request #424 from tdev/lock-checking 2013-08-11 22:14:16 -07:00
ts added checks for valid pointers after locking 2013-06-30 17:51:38 +02:00
unit Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
util Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
windowManager GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00