Brian Roberts
783f2a03b4
Merge pull request #1341 from Azaezel/alpha41/probeOffsetFix
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fix probe capturepoint nudge utility
2024-12-23 03:12:07 -06:00
Areloch
a88aa7a007
Merge pull request #1311 from Areloch/SubScenes_Gamemode_PR
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Implementation of Subscenes, SceneGroups and Gamemodes
2024-12-16 22:02:49 -06:00
AzaezelX
9eb87b9555
fix probe capturepoint nudge utility
2024-12-16 12:01:53 -06:00
JeffR
bf9692a451
Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape
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Fixes behavior with gamemode selection in ChooseLevelMenu so if there is only one gamemode, it is auto-selected and advances to the level selection
Update ExampleLevel in ExampleModule to have updated gamemodes field name
2024-12-15 23:48:16 -06:00
JeffR
81ac23fd35
Merge branch 'SubScenes_Gamemode_PR' of https://github.com/Areloch/Torque3D into development
2024-12-15 18:39:03 -06:00
Areloch
ad9da79e91
Merge pull request #1339 from marauder2k9-torque/assimp-cleanup
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final cleanup
2024-12-12 09:51:37 -06:00
marauder2k7
87de724d31
final cleanup
2024-12-12 15:08:01 +00:00
Brian Roberts
70f546aafe
Merge pull request #1338 from marauder2k9-torque/AssimpImporter-update
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Assimp importer update
2024-12-12 08:45:20 -06:00
marauder2k7
4a1d664b6a
final commit get this merged
2024-12-12 14:32:20 +00:00
marauder2k7
13a6df35cc
mac/linux fix
2024-12-12 01:02:36 +00:00
marauder2k7
dcedcdd6f8
test cases
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apply transform to root before importing scene
2024-12-12 00:21:37 +00:00
marauder2k7
742b341bcd
Update assimpAppNode.h
2024-12-11 21:12:55 +00:00
marauder2k7
66aa127fca
delete these
2024-12-11 20:34:50 +00:00
marauder2k7
3966f561a6
Update assimpShapeLoader.cpp
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missed that one
2024-12-11 19:33:21 +00:00
marauder2k7
aa294b37f6
final cleanup
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cleanup types
cleanout unnecessary vars
only aboslutely necessary vars to collada utils remain, for tracking scale and up_axis etc.
2024-12-11 19:28:09 +00:00
marauder2k7
684f299e86
Update assimpShapeLoader.cpp
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most uniform shape import across the formats....
2024-12-11 16:43:23 +00:00
marauder2k7
4ac9639a52
bkup commit
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fbx details matching for skinned meshes, gltf still offset
2024-12-11 15:38:17 +00:00
marauder2k7
af6722f547
Update assimpShapeLoader.cpp
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because of the convert to lefthand gltf all formats are good with Y_UP
2024-12-10 18:41:14 +00:00
marauder2k7
5beef47b23
dont autoconfig up axis set it explicitly for the formats
2024-12-10 16:46:29 +00:00
marauder2k7
28fcb8d68b
animation update
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updated how animations are handled from assimp
gltf timing now correct
2024-12-10 11:54:13 +00:00
marauder2k7
5f1c2a63e5
Update assimpShapeLoader.cpp
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fix for mac and linux build
2024-12-10 00:41:23 +00:00
marauder2k7
ca6e26520b
Update assimp importing
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assimp importer now works for the most part for fbx and gltf
animations for gltf still need to be sorted out
2024-12-09 23:24:09 +00:00
Brian Roberts
a232d780ac
Merge pull request #1337 from marauder2k9-torque/pssm-shadowmapping-improvement
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some enchancements for shadowmapping
2024-12-09 15:18:09 -06:00
marauder2k7
d3f8fee74e
update assimp lib
2024-12-09 20:22:47 +00:00
marauder2k7
ef9d33bc68
Update mPoint4.h
2024-12-09 18:08:54 +00:00
marauder2k7
80bd8f8117
some enchancements for shadowmapping
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new /= operator in point4f
_calcClipSpaceAABB in pssm no longer uses radius just transform points into light space and do min max
_roundProjection matrix also optimized.
2024-12-09 17:54:48 +00:00
JeffR
61d9e82ce5
Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape
2024-12-07 13:20:30 -06:00
Brian Roberts
03a348deb7
Merge pull request #1335 from marauder2k9-torque/MaterialPreview-Skylight-fix
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Material preview get skylight bake
2024-12-04 20:04:36 -06:00
marauder2k7
7810ee4f51
Update guiMaterialPreview.cpp
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light movement now makes sense
2024-12-05 00:34:17 +00:00
marauder2k7
a92b9d0e2d
code review with az
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changes per review, frustum wasnt dirty... i like it dirty
2024-12-05 00:17:44 +00:00
marauder2k7
e7a7935bd4
Update guiMaterialPreview.cpp
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more "fixes"
2024-12-04 23:59:43 +00:00
marauder2k7
291c5c75b6
Update guiMaterialPreview.cpp
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use mSaveFrustm to keep states between object switches
2024-12-04 23:45:32 +00:00
Brian Roberts
c9b22a59b3
Merge pull request #1331 from Azaezel/alpha41/canvasClamping
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add a canvas.constrainMouse(true/false);
2024-12-04 17:37:52 -06:00
Brian Roberts
925b73309e
Merge pull request #1334 from marauder2k9-torque/CubemapBakingBug
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Cubemap Baking DX11
2024-12-04 16:53:27 -06:00
marauder2k7
f288ffccba
cubemap baking fix
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the key part of this issue was to invert the order we were baking the faces. Not much of a fix but it works better than before need to get a proper fix implement
the way the issue is copying X+ into every other face but isnt doing it in the reverse order means the rtv for face 0 must be being replicated into all other faces.
2024-12-04 21:57:32 +00:00
Areloch
49c76cc486
Merge pull request #1332 from Azaezel/alpha41/configConfusion
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correct malformed config passalong
2024-11-27 01:29:09 -06:00
AzaezelX
f8f9e88dc6
correct malformed config passalong
2024-11-26 19:56:34 -06:00
AzaezelX
de882b4024
add a canvas.constrainMouse(true/false);
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command keeps a mouse point within the ap window (off by default)
2024-11-26 08:51:43 -06:00
Brian Roberts
65e11745fa
Merge pull request #1330 from Azaezel/alpha41/FixGLBDetection
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fix glb detection
2024-11-25 21:03:56 -06:00
AzaezelX
b1f68ec3fb
fix glb detection
2024-11-25 21:03:29 -06:00
JeffR
e56df92002
Used the math from PathShape updating to standardize updating the transform of the child objects
2024-11-17 14:53:04 -06:00
JeffR
75fb6683f5
Fixed up render transform handling for SceneGroups
2024-11-14 20:23:23 -06:00
JeffR
2c8adfdf93
Fixed child relative transforms for when SceneGroups are updated
2024-11-14 19:29:41 -06:00
JeffR
9ff2a56466
Fixed issue of mis-transforming child objects so rotation would be weird when rotating subscenes
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Fixed issue of action buttons breaking with subscenes when going between child-object manip modes and not
2024-11-13 17:10:27 -06:00
Brian Roberts
1be326e0d0
Merge pull request #1297 from marauder2k9-torque/matrix-templated
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Template Matrix class
2024-11-07 16:17:38 -06:00
JeffR
e2d0cc1981
Fixes issue where Regenerate Bounds button for SceneGroup/SubScenes wasn't displaying by moving it to Editing inspector group
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Added mode toggle for if changing the transform influences the child objects of a SubScene or not
Added onSelected/onUnselected callbacks for SimObjects to allow contextual behavior in the editor
Added functionality of programmatic/dynamic Tool Button Palettes
Added logic so when selecting SubScenes the world editor palette has new buttons for letting the move/rotate actions influence the child objects
2024-11-05 20:14:36 -06:00
Brian Roberts
ba088db19a
Merge pull request #1328 from Azaezel/alpha41/terrainTooling
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terrain mask work
2024-10-29 08:45:34 -05:00
AzaezelX
218caea9e8
remove filtes on misbehaving brushes.
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correct range defaults
2024-10-28 09:39:02 -05:00
JeffR
10d1aeca1f
Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
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Shifted to utilizing SimGroupInterator and persistenceManager to fix saving issues with SubScenes
Shifted to utilizing SimGroupIterator for Scene saving to standardize and minimize object misses
Changed prefab load file logic to add loaded child simgroup to rootscene for consistent tracking and avoiding conflicts with subScene's hijacking the ImmediateGroup var
Reduced duplication of build<type>field callback for inspectors
Added more standard field type lookups to inspector group when creating a field to avoid misses for types like 'F32' or similar.
Folded the added-on MinSize/MaxSize/SimgroupSelect fields for SimGroup editing into a single compound field and fixed bugs with it's behavior so it works as expected now
2024-10-27 20:04:13 -05:00
AzaezelX
149f6cc5bf
expose min/max height filters to terrain sculpting tab
2024-10-24 15:17:19 -05:00