Merge pull request #1339 from marauder2k9-torque/assimp-cleanup

final cleanup
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Areloch 2024-12-12 09:51:37 -06:00 committed by GitHub
commit ad9da79e91
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3 changed files with 0 additions and 55 deletions

View file

@ -71,8 +71,6 @@ MatrixF AssimpAppNode::getTransform(F32 time)
// no parent (ie. root level) => scale by global shape <unit>
mLastTransform.identity();
mLastTransform.scale(ColladaUtils::getOptions().unit * ColladaUtils::getOptions().formatScaleFactor);
/*if (!isBounds())
convertMat(mLastTransform);*/
}
// If this node is animated in the active sequence, fetch the animated transform
@ -254,41 +252,6 @@ void AssimpAppNode::assimpToTorqueMat(const aiMatrix4x4& inAssimpMat, MatrixF& o
(F32)inAssimpMat.d3, (F32)inAssimpMat.d4));
}
void AssimpAppNode::convertMat(MatrixF& outMat)
{
MatrixF rot(true);
switch (ColladaUtils::getOptions().upAxis)
{
case UPAXISTYPE_X_UP:
// rotate 90 around Y-axis, then 90 around Z-axis
rot(0, 0) = 0.0f; rot(1, 0) = 1.0f;
rot(1, 1) = 0.0f; rot(2, 1) = 1.0f;
rot(0, 2) = 1.0f; rot(2, 2) = 0.0f;
// pre-multiply the transform by the rotation matrix
outMat.mulL(rot);
break;
case UPAXISTYPE_Y_UP:
// rotate 180 around Y-axis, then 90 around X-axis
rot(0, 0) = 1.0f;
rot(1, 1) = 0.0f;
rot(1, 2) = -1.0f;
rot(2, 1) = 1.0f;
rot(2, 2) = 0.0f;
// pre-multiply the transform by the rotation matrix
outMat.mulL(rot);
break;
case UPAXISTYPE_Z_UP:
default:
// nothing to do
break;
}
}
aiNode* AssimpAppNode::findChildNodeByName(const char* nodeName, aiNode* rootNode)
{
aiNode* retNode = NULL;

View file

@ -114,7 +114,6 @@ public:
bool isParentRoot() override { return (appParent == NULL); }
static void assimpToTorqueMat(const aiMatrix4x4& inAssimpMat, MatrixF& outMat);
static void convertMat(MatrixF& outMat);
static aiNode* findChildNodeByName(const char* nodeName, aiNode* rootNode);
void addChild(AssimpAppNode* child);

View file

@ -128,15 +128,6 @@ void applyTransformation(aiNode* node, const aiMatrix4x4& transform) {
node->mTransformation = transform * node->mTransformation; // Apply transformation to the node
}
void applyRootTransformation(aiNode* node, const aiMatrix4x4& transform) {
node->mTransformation = transform * node->mTransformation; // Apply transformation to the node
// Recursively apply to all child nodes
for (unsigned int i = 0; i < node->mNumChildren; ++i) {
applyRootTransformation(node->mChildren[i], transform);
}
}
void scaleScene(const aiScene* scene, F32 scaleFactor) {
aiMatrix4x4 scaleMatrix;
scaleMatrix = aiMatrix4x4::Scaling(aiVector3D(scaleFactor, scaleFactor, scaleFactor), scaleMatrix);
@ -263,9 +254,6 @@ void AssimpShapeLoader::enumerateScene()
}
}
if (fileExt == String::ToString("glb"))
ColladaUtils::getOptions().upAxis = UPAXISTYPE_X_UP;
for (U32 i = 0; i < mScene->mNumTextures; ++i) {
extractTexture(i, mScene->mTextures[i]);
}
@ -330,11 +318,6 @@ void AssimpShapeLoader::configureImportUnits() {
}
options.unit = static_cast<F32>(unitScaleFactor);
}
int upAxis = UPAXISTYPE_Z_UP;
if (getMetaInt("UpAxis", upAxis)) {
options.upAxis = static_cast<domUpAxisType>(upAxis);
}
}
void AssimpShapeLoader::processAssimpNode(const aiNode* node, const aiScene* scene, AssimpAppNode* parentNode)