Merge pull request #1341 from Azaezel/alpha41/probeOffsetFix

fix probe capturepoint nudge utility
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Brian Roberts 2024-12-23 03:12:07 -06:00 committed by GitHub
commit 783f2a03b4
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5 changed files with 7 additions and 8 deletions

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@ -349,7 +349,7 @@ void RenderProbeMgr::getBestProbes(const Point3F& objPosition, ProbeDataSet* pro
probeDataSet->refScaleArray[i].w = curEntry.mProbeInfo->mCanDamp? 1.0 : 0.0;
Point3F probePos = curEntry.mProbeInfo->mObject->getPosition();
Point3F refPos = probePos + curEntry.mProbeInfo->mProbeRefOffset * probeDataSet->refScaleArray[i].asPoint3F();
Point3F refPos = curEntry.mProbeInfo->mProbeRefOffset;
probeDataSet->probePositionArray[i] = Point4F(probePos.x, probePos.y, probePos.z, 0);
probeDataSet->probeRefPositionArray[i] = Point4F(refPos.x, refPos.y, refPos.z, 0);
@ -622,7 +622,6 @@ void RenderProbeMgr::bakeProbe(ReflectionProbe* probe)
IBLUtilities::GenerateIrradianceMap(renderTarget, cubeRefl.getCubemap(), clientProbe->mIrridianceMap->mCubemap);
//IBLUtilities::GeneratePrefilterMap(renderTarget, cubeRefl.getCubemap(), prefilterMipLevels, clientProbe->mPrefilterMap->mCubemap);
clientProbe->mIrridianceMap->mCubemap->generateMipMaps();
U32 endMSTime = Platform::getRealMilliseconds();
F32 diffTime = F32(endMSTime - startMSTime);

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@ -528,7 +528,7 @@ vec4 computeForwardProbes(Surface surface,
if (contrib > 0.0f)
{
int cubemapIdx = int(inProbeConfigData[i].a);
vec3 dir = boxProject(surface.P, surface.R, inWorldToObjArray[i], inRefScaleArray[i].xyz, inRefPosArray[i].xyz);
vec3 dir = boxProject(surface.P-inRefPosArray[i].xyz, surface.R, inWorldToObjArray[i], inRefScaleArray[i].xyz, inProbePosArray[i].xyz);
irradiance += textureLod(irradianceCubemapAR, vec4(dir, cubemapIdx), 0).xyz * contrib;
specular += textureLod(specularCubemapAR, vec4(dir, cubemapIdx), lod).xyz * contrib;
@ -679,7 +679,7 @@ vec4 debugVizForwardProbes(Surface surface,
if (contrib > 0.0f)
{
float cubemapIdx = inProbeConfigData[i].a;
vec3 dir = boxProject(surface.P, surface.R, inWorldToObjArray[i], inRefScaleArray[i].xyz, inRefPosArray[i].xyz);
vec3 dir = boxProject(surface.P-inRefPosArray[i].xyz, surface.R, inWorldToObjArray[i], inRefScaleArray[i].xyz, inProbePosArray[i].xyz);
irradiance += textureLod(irradianceCubemapAR, vec4(dir, cubemapIdx), 0).xyz * contrib;
specular += textureLod(specularCubemapAR, vec4(dir, cubemapIdx), lod).xyz * contrib;

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@ -533,7 +533,7 @@ float4 computeForwardProbes(Surface surface,
if (contrib > 0.0f)
{
int cubemapIdx = inProbeConfigData[i].a;
float3 dir = boxProject(surface.P, surface.R, inWorldToObjArray[i], inRefScaleArray[i].xyz, inRefPosArray[i].xyz);
float3 dir = boxProject(surface.P-inRefPosArray[i].xyz, surface.R, inWorldToObjArray[i], inRefScaleArray[i].xyz, inProbePosArray[i].xyz);
irradiance += TORQUE_TEXCUBEARRAYLOD(irradianceCubemapAR, dir, cubemapIdx, 0).xyz * contrib;
specular += TORQUE_TEXCUBEARRAYLOD(specularCubemapAR, dir, cubemapIdx, lod).xyz * contrib;
@ -685,7 +685,7 @@ float4 debugVizForwardProbes(Surface surface,
if (contrib > 0.0f)
{
int cubemapIdx = inProbeConfigData[i].a;
float3 dir = boxProject(surface.P, surface.R, inWorldToObjArray[i], inRefScaleArray[i].xyz, inRefPosArray[i].xyz);
float3 dir = boxProject(surface.P-inRefPosArray[i].xyz, surface.R, inWorldToObjArray[i], inRefScaleArray[i].xyz, inProbePosArray[i].xyz);
irradiance += TORQUE_TEXCUBEARRAYLOD(irradianceCubemapAR, dir, cubemapIdx, 0).xyz * contrib;
specular += TORQUE_TEXCUBEARRAYLOD(specularCubemapAR, dir, cubemapIdx, lod).xyz * contrib;

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@ -182,7 +182,7 @@ void main()
if (contrib > 0.0f)
{
int cubemapIdx = int(probeConfigData[i].a);
vec3 dir = boxProject(surface.P, surface.R, worldToObjArray[i], refScaleArray[i].xyz, refPosArray[i].xyz);
vec3 dir = boxProject(surface.P-refPosArray[i].xyz, surface.R, worldToObjArray[i], refScaleArray[i].xyz, probePosArray[i].xyz);
irradiance += textureLod(irradianceCubemapAR, vec4(dir, cubemapIdx), 0).xyz * contrib;
specular += textureLod(specularCubemapAR, vec4(dir, cubemapIdx), lod).xyz * contrib;

View file

@ -173,7 +173,7 @@ float4 main(PFXVertToPix IN) : SV_TARGET
if (contrib > 0.0f)
{
int cubemapIdx = probeConfigData[i].a;
float3 dir = boxProject(surface.P, surface.R, worldToObjArray[i], refScaleArray[i].xyz, refPosArray[i].xyz);
float3 dir = boxProject(surface.P-refPosArray[i].xyz, surface.R, worldToObjArray[i], refScaleArray[i].xyz, probePosArray[i].xyz);
irradiance += TORQUE_TEXCUBEARRAYLOD(irradianceCubemapAR, dir, cubemapIdx, 0).xyz * contrib;
specular += TORQUE_TEXCUBEARRAYLOD(specularCubemapAR, dir, cubemapIdx, lod).xyz * contrib;