Commit graph

372 commits

Author SHA1 Message Date
SilentMike
77bd934167 Merge pull request #424 from tdev/lock-checking
Added checks for valid pointers after locking
2013-08-11 22:14:16 -07:00
SilentMike
824944d7b5 Merge pull request #423 from tdev/material-ptrs
fixed pointer problems and guard in material files
2013-08-11 22:12:16 -07:00
SilentMike
cec14272b6 Merge pull request #420 from tdev/camera-datablock-fixes
fixed camera code not checking for invalid/missing datablock
2013-08-11 22:10:53 -07:00
SilentMike
51204ee826 Merge pull request #447 from Bloodknight/BKS_BigBrush
Increase terrain editing and painting brush max sizes
2013-08-07 12:03:27 -07:00
SilentMike
3e3006024c Merge pull request #452 from eightyeight/expose-blowup
Expose ShapeBase blowUp method
2013-08-04 21:50:40 -07:00
SilentMike
3909c0eba5 Merge pull request #450 from smally/turbulence_postfx_update
Replacement of turbulence PostFX improves visual quality of underwater scenes
2013-08-04 21:49:24 -07:00
SilentMike
40b29c994d Merge pull request #387 from lukaspj/Projectile-Explosion-Change
Let projectiles collide with objects without being armed.
2013-08-04 21:44:42 -07:00
Daniel Buckmaster
ce73a6b11a Exposed blowUp method to console. 2013-08-02 19:00:28 +10:00
cpusci
8476242bdf Update to turbulence PostFX to improve the visual effect of being underwater. 2013-07-30 07:17:53 -05:00
Bloodknight
3d38dc60eb Increase terrain editor and painter max brush size to 256 x 256 2013-07-28 02:26:29 +01:00
SilentMike
c75d6feb20 Merge pull request #422 from tdev/rift-update
compile fix for rift sdk ver 0.2.2
2013-07-25 09:45:54 -07:00
SilentMike
2efc9a12b0 Merge pull request #434 from LuisAntonRebollo/Bullet_2_81
Bullet Library v2.81
2013-07-25 09:02:28 -07:00
SilentMike
afc40ae714 Merge pull request #433 from eightyeight/recast-pull-navigation
Recast part 3: wrapper classes
2013-07-22 11:33:47 -07:00
SilentMike
e507086961 Merge pull request #432 from eightyeight/recast-pull-plc_navigation
Recast part 2: PLC_Navigation
2013-07-22 11:33:22 -07:00
SilentMike
5473c115c6 Merge pull request #431 from eightyeight/recast-pull-librecast
Recast part 1: librecast
2013-07-22 11:32:50 -07:00
SilentMike
67a003bcad Merge pull request #429 from eightyeight/air-control-limit
Air control speed limit
2013-07-16 09:44:22 -07:00
SilentMike
880f37900b Merge pull request #407 from eightyeight/terrain-update-trigger
Trigger a terrain signal when its transform is changed
2013-07-15 10:23:27 -07:00
SilentMike
dd8730c85d Merge pull request #406 from eightyeight/ground-cover-terrain-rotation
Fixed GroundCover placement on rotated TerrainBlocks
2013-07-15 09:47:43 -07:00
SilentMike
313f3a1704 Merge pull request #364 from keiouu/bug/fmod-lowmem-reverb-44409
Allow T3D to compile against the latest version of FMod
2013-07-15 09:41:10 -07:00
LuisAntonRebollo
1eb94f4828 Bullet Library v2.81 2013-07-04 20:50:16 +02:00
Daniel Buckmaster
df2abed2c4 Added navmesh wrapper code and module. 2013-07-04 17:27:48 +10:00
Daniel Buckmaster
d9c731b73f Added PLC_Navigation hint for gathering navmesh polygon data. 2013-07-04 17:23:23 +10:00
Daniel Buckmaster
df3d6fc277 Added Recast/Detour library code and module. 2013-07-04 17:12:17 +10:00
Daniel Buckmaster
284d96e510 Fixed air acceleration going wild. 2013-07-03 19:07:35 +10:00
SilentMike
64fef8b2ad Merge pull request #417 from TarasPodoroga/development
There is no /shape/ subdirectory in art/particles any more.
2013-07-02 11:16:54 -07:00
Thomas Fischer
53abbe066d added checks for valid pointers after locking 2013-06-30 17:51:38 +02:00
Thomas Fischer
688e54cb43 fixed pointer problems and guard in material files 2013-06-30 17:47:43 +02:00
Thomas Fischer
d45618936c compile fix for rift sdk ver 0.2.2 2013-06-30 17:43:51 +02:00
Thomas Fischer
c6462a25b4 fixed camera code not checking for invalid/missing datablock: crashed before 2013-06-30 17:25:09 +02:00
Taras Podoroga
0b6b7f73c5 There is no /shape/ subdirectory in art/particles any more. 2013-06-24 14:08:40 +03:00
Daniel Buckmaster
e63e5d69f0 Trigger a terrain signal when its transform is changed. 2013-06-13 10:31:45 +10:00
Daniel Buckmaster
8bc72ad9f9 Fixed GroundCover placement on rotated TerrainBlocks. 2013-06-13 10:15:48 +10:00
SilentMike
95ef5ec226 Merge pull request #402 from Azaezel/development
Resolution for ap-hang with high-frequency weaponstate changes (IE: AI n...
2013-06-10 14:10:39 -07:00
Brian Roberts
2c6a98cb89 Resolution for ap-hang with high-frequency weaponstate changes (IE: AI non-tick descision forks). see also: http://www.garagegames.com/community/forums/viewthread/134036 2013-06-09 20:27:57 -05:00
SilentMike
a8543a3998 Merge pull request #394 from lornemcintosh/development
Clean up SFXSources in Player class
2013-06-02 12:12:05 -07:00
SilentMike
2518d6aa9c Merge pull request #386 from lukaspj/Elastic-Ease-Fix
Changed mASin to mSin in mEaseOutElastic
2013-06-02 11:37:32 -07:00
Lorne McIntosh
f535147038 Clean up SFXSources in Player class
mMoveBubbleSound and mWaterBreathSound were not being deleted properly
2013-05-26 22:53:48 -06:00
Lukas Joergensen
eacbb47681 Removed indentation fixes. 2013-05-15 21:24:57 +02:00
Lukas Joergensen
9bdeabf22c Now projectiles wont explode before they have been armed. Results in projectiles being able to collide with several objects before exploding. 2013-05-15 21:13:52 +02:00
Lukas Joergensen
c0e4f4574e Changed mASin to mSin in mEaseOutElastic 2013-05-15 20:54:40 +02:00
David Wyand
66775714ef Merge pull request #382 from DavidWyand-GG/TheoraTexMatClone
Theora texture for cloned material fix
2013-05-13 13:53:19 -07:00
DavidWyand-GG
e4df92a7bc Theora texture for cloned material fix
When a TSShapeInstance makes a copy of its own materials through
cloneMaterialList() (such as done with client side ShapeBase objects),
the reference to a named diffuse render target was being lost.  This
affected using a TheoraTextureObject on a ShapeBase derived object
(StaticShape, etc.).
2013-05-13 16:49:12 -04:00
David Wyand
fd467070b3 Merge pull request #378 from DavidWyand-GG/UnderwaterShadersDisable
Underwater caustics default to off
2013-05-08 16:00:18 -07:00
DavidWyand-GG
bbd4a622ea Underwater caustics default to off 2013-05-08 18:59:15 -04:00
David Wyand
3ef50078f6 Update allProjects.txt 2013-05-08 11:58:47 -03:00
David Wyand
aeb62809b3 Update README.md 2013-05-08 11:52:16 -03:00
David Wyand
281e9f87e4 Merge pull request #376 from DavidWyand-GG/LinuxFixes
Changes to have Linux dedicated compiling again
2013-05-08 00:02:55 -07:00
DavidWyand-GG
c5c08e72d2 Changes to have Linux dedicated compiling again 2013-05-08 06:55:51 +00:00
David Wyand
517b93866a Merge pull request #375 from DavidWyand-GG/SquishForLinux
Update squish library to compile under Linux
2013-05-07 20:55:36 -07:00
DavidWyand-GG
e6abbee773 Update squish library to compile under Linux
There is a fix in the libsquish repository to make v1.11 compile under
Linux.  http://code.google.com/p/libsquish/  This involves adding an
#include <limits.h> to a couple of files.
2013-05-07 23:54:02 -04:00