Anis
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0cf36a8906
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mipmap support on DDS for openGL cubemap
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2014-12-15 18:59:42 +01:00 |
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Ben Payne
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cadc390895
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Fix leaked member var
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2014-12-13 16:08:48 -05:00 |
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Anis
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2db9aa52ef
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missing texture format.
To silence a console error on startup (OpenGL)
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2014-12-13 15:11:13 +01:00 |
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LuisAntonRebollo
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d000a1e7c5
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OpenGL Intel - Workaround for warning spam or even crash with actual framebuffer code, remove when implemented TGL layer.
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2014-12-11 01:20:39 +01:00 |
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LuisAntonRebollo
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190f68b998
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Fix SkatterSky flare occlusion.
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2014-12-09 23:34:21 +11:00 |
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Anis
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1a76341049
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Update gfxGLDevice.cpp
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2014-12-06 20:46:27 +01:00 |
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Anis
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2165266ff4
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revert vsync on reset changes
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2014-12-06 20:44:47 +01:00 |
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Anis
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005f322a94
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vsync update on reset settings
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2014-12-06 19:41:00 +01:00 |
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Anis
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b444cabe4d
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vSync on opengl
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2014-12-06 19:32:38 +01:00 |
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LuisAntonRebollo
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d49018df63
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Fix GLCircularVolatileBuffer incorrect binding.
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2014-12-05 22:56:22 +01:00 |
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LuisAntonRebollo
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4409a12af6
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Fix GLSL out fragment shader color.
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2014-11-30 05:32:40 +01:00 |
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LuisAntonRebollo
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a4bf61f07b
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Fix x64 builds.
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2014-11-30 04:00:58 +01:00 |
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Azaezel
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fdbe6ce849
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opengl error reporting formatting
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2014-11-29 20:45:55 -06:00 |
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LuisAntonRebollo
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98e3651db5
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Merge pull request #940 from BeamNG/add_opengl_support
Add/Activate OpenGL render.
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2014-11-30 02:48:13 +01:00 |
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LuisAntonRebollo
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3067c3f0b2
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Merge pull request #924 from BeamNG/remove_disableshader
Remove GFXDevice::disableShader
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2014-11-30 02:47:46 +01:00 |
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LuisAntonRebollo
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0747a0efe9
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Remove GFXDevice::disableShader becouse we are going to remove Fixed Function Pipeline and we need a shader for render.
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2014-11-30 02:36:21 +01:00 |
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LuisAntonRebollo
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50fab23cb0
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Merge pull request #938 from BeamNG/remove_old_opengl
Remove old/unused OpenGL files.
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2014-11-30 02:23:29 +01:00 |
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LuisAntonRebollo
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9c66aa0681
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Merge pull request #931 from BeamNG/terrain_layer_format
Set correct terrain layer texture format.
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2014-11-30 02:22:39 +01:00 |
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LuisAntonRebollo
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07b0ea9ca6
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Merge pull request #927 from BeamNG/setupgenericshader
Add GFXDevice::setupGenericShader for fix render on non FFP.
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2014-11-30 02:22:13 +01:00 |
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LuisAntonRebollo
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60f4d4f282
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Merge pull request #926 from BeamNG/primbuild_for_non_ffp
Fix PrimBuild with non Fixed Function Pipeline.
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2014-11-30 02:21:36 +01:00 |
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LuisAntonRebollo
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03ffa1ddd3
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Merge pull request #925 from BeamNG/shaderdata_samplernames
Add sampler names to ShaderData
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2014-11-30 02:21:30 +01:00 |
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LuisAntonRebollo
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3e7c7b3e49
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Merge pull request #622 from BeamNG/texel_pixel_offset
Handle texel-pixel offset with diferents graphics APIs.
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2014-11-30 02:20:45 +01:00 |
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LuisAntonRebollo
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1c95ce21d6
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Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
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2014-11-30 02:20:00 +01:00 |
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LuisAntonRebollo
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823b413c1f
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Handle texel-pixel offset with diferents graphics APIs.
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2014-11-27 00:59:17 +01:00 |
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LuisAntonRebollo
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a7434635cb
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Fix TAB vs Spaces on Engine/source/gfx/primBuilder.cpp
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2014-11-25 22:43:22 +01:00 |
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LuisAntonRebollo
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dd08fd2e7d
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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LuisAntonRebollo
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417a7ec4c4
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Remove old/unused OpenGL files.
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2014-11-08 19:03:17 +01:00 |
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LuisAntonRebollo
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b81ebaa386
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Set correct terrain layer texture format.
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2014-11-08 18:19:14 +01:00 |
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LuisAntonRebollo
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cc16277ce6
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Add GFXDevice::setupGenericShader for fix render on non FFP.
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2014-11-08 17:59:36 +01:00 |
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LuisAntonRebollo
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fa1b2d87b1
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Fix PrimBuild with non Fixed Function Pipeline.
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2014-11-08 17:55:37 +01:00 |
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LuisAntonRebollo
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79e158d528
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Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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2014-11-08 17:50:37 +01:00 |
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Daniel Buckmaster
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97ae3445c9
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Merge pull request #793 from lukaspj/Terrain-Basetex-Formats
Terrain basetex formats
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2014-11-04 14:54:08 +11:00 |
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Vincent Gee
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acb192e2a5
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Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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2014-11-03 22:42:51 -05:00 |
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Daniel Buckmaster
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ef9bc91bff
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Merge pull request #744 from lukaspj/Ribbon-Implementation
Ribbon and RibbonNode
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2014-10-28 15:19:17 +11:00 |
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Daniel Buckmaster
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561e26ea07
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Merge pull request #721 from Azaezel/CubemapCleanup
deprecated functionality. T3D handles this in the reflector class.
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2014-10-14 21:19:57 +11:00 |
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Areloch
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4716f76d5e
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Merge pull request #737 from Azaezel/queryStallPrevention
Query Stall Prevention
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2014-10-01 23:48:53 -05:00 |
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Azaezel
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d5c42d0d44
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Yikes. fatalityfix: need to create a platformtimer for the reference.
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2014-10-01 23:35:06 -05:00 |
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Lukas Joergensen
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f2a3a1e2a6
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Enable RGB format for DDS files getting copied to bitmap.
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2014-09-23 13:47:14 +02:00 |
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Daniel Buckmaster
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225ef8a9ff
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Removed unused GFX interactive tests.
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2014-09-01 08:39:59 +10:00 |
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Lukas Joergensen
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2c5f643dbe
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Added PCNTT vertex type.
This is a prerequisite change for the Ribbon implementation.
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2014-07-31 00:22:45 +02:00 |
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Azaezel
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4f3be25699
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prevents an infinite while loop by putting a cap of 4MS on occlusion queries.
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2014-07-18 00:40:11 -05:00 |
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Daniel Buckmaster
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9a05899d8e
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Allow drawing 2D squares with 0 rotation angle.
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2014-07-10 11:30:56 +02:00 |
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Azaezel
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901ceb943d
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deprecated functionality. T3D handles this in the reflector class.
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2014-07-09 15:46:15 -05:00 |
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Thomas Fischer
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cd978039ac
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Merge pull request #635 from just-bank/engine-fixes
Various engine fixes
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2014-05-23 14:09:00 +02:00 |
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Thomas Fischer
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4d7ffad284
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Merge pull request #619 from BeamNG/gfxshader_init_ordered_samplers
Add GFXShader::init with support for ordered vector of sampler names for shader.
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2014-05-23 07:54:24 +02:00 |
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Daniel Buckmaster
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1702573b78
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Merge pull request #612 from GarageGames/platform-type-consistency
Platform type consistency
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2014-05-10 11:40:40 +10:00 |
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Daniel Buckmaster
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a42c92391a
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Merge pull request #601 from BeamNG/rename_GFXTextureProfile_None
Rename enum GFXTextureProfile::None for avoid conficts on Linux.
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2014-05-10 11:01:18 +10:00 |
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bank
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e7fb6a54de
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Fix: Added missing virtual destructors for classes with virtual functions.
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2014-05-06 12:40:46 +04:00 |
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bank
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c7a5a12080
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Fix wrong check for bits (using '&&' instead of '&').
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2014-05-06 12:40:44 +04:00 |
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bank
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9f2d44966e
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Fix: Some compilers do not auto-cast String and Path classes to (char *).
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2014-05-06 12:40:43 +04:00 |
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