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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
Remove GFXDevice::disableShader becouse we are going to remove Fixed Function Pipeline and we need a shader for render.
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@ -238,6 +238,7 @@ protected:
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// }
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virtual GFXShader* createShader();
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void disableShaders();
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/// Device helper function
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virtual D3DPRESENT_PARAMETERS setupPresentParams( const GFXVideoMode &mode, const HWND &hwnd ) const = 0;
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@ -271,7 +272,6 @@ public:
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virtual F32 getPixelShaderVersion() const { return mPixVersion; }
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virtual void setPixelShaderVersion( F32 version ){ mPixVersion = version; }
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virtual void disableShaders();
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virtual void setShader( GFXShader *shader );
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virtual U32 getNumSamplers() const { return mNumSamplers; }
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virtual U32 getNumRenderTargets() const { return mNumRenderTargets; }
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@ -90,7 +90,6 @@ public:
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virtual void setPixelShaderVersion( F32 version ) { mPixelShaderVersion = version; }
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virtual void setShader(GFXShader* shd);
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virtual void disableShaders(); ///< Equivalent to setShader(NULL)
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/// @attention GL cannot check if the given format supports blending or filtering!
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virtual GFXFormat selectSupportedFormat(GFXTextureProfile *profile,
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