Commit graph

16 commits

Author SHA1 Message Date
marauder2k7
dc74f63d85 Update navMeshSelectTool.cpp
update gui info
2025-07-28 11:58:22 +01:00
marauder2k7
e8d56ca987 render the search for the testtool 2025-07-28 11:31:06 +01:00
marauder2k7
9d98d55b1e fix tree selection 2025-07-28 10:02:52 +01:00
marauder2k7
b5d6601b96 add cover tool
add cover tool
some more cleanup
navmeshselecttool needs to use collideBox
duDebugDrawTorque now has the transparent blending option
2025-07-28 08:24:20 +01:00
marauder2k7
24ec55e8bc cleanup
add select tool
cleanup more from guinaveditorctrl and scripts
2025-07-27 19:32:52 +01:00
marauder2k7
3946017556 add follow logic
select follow target and toggle follow for a specific object. Only way to unfollow is to move the following bot to an arbitrary location
2025-07-27 17:25:09 +01:00
marauder2k7
0b96579ada Update navMeshTestTool.h
fix linux and mac
2025-07-27 16:22:00 +01:00
marauder2k7
f730d0bf1c added spawning
Tile test tool now spawns classes and data
Test avoidance added to aicontroller and ainavigation
2025-07-27 12:43:19 +01:00
marauder2k7
a5e969a8fd render links in editor
Render the navmesh links in the guiNavEditor not the offmeshconnectiontool, this way they are always visible.
2025-07-26 10:48:49 +01:00
marauder2k7
6d36e17d91 added navmesh tester tool
Added ground work for tester tool
tester tool works but needs to fill out list of acceptable datablocks and spawnclasses
navpaths now share 1 navmeshquery
AIControllerData now has a vector of area costs for different polyareas
General cleanup
2025-07-26 10:34:19 +01:00
marauder2k7
496e427d76 add radius controls
update the scripts for the offmeshcontool
radius controlled by slider ctrl
2025-07-25 09:44:49 +01:00
marauder2k7
a0b4b8627f cleanup
Clean out the link vars and functions from guinaveditorctrl its now handled by the tool

offmeshcontool: Add ability to continue to draw from the last links end point holding shift
2025-07-25 08:46:55 +01:00
marauder2k7
2df2cb5c15 off mesh connection tool
Adds off mesh connection tool
upgrade functionality to allow setting the direction to be bi-directional
added immediate draw to duDebugDrawtorque so we can draw offmesh connections
2025-07-24 23:43:35 +01:00
marauder2k7
d1771756c2 updated drawmodes and rendering
DebugDraw for recast now caches the results
We now have a drawmode dropdown selector
drawmode changes come from the gui itself no longer from console values
all recast drawmodes are supported with the exception of drawmodes that add abilities like navqueries until the nav tester tool is imlpemented.
2025-07-24 14:25:02 +01:00
marauder2k7
1f21efc9e8 Update tileTool.cpp
fix linux
2025-07-23 16:05:15 +01:00
marauder2k7
80473e10b5 added first tool
Added the tileTool with the ability to select tiles
Abstraction layer for navmesh tools created.
2025-07-23 15:08:29 +01:00