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https://github.com/TorqueGameEngines/Torque3D.git
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render links in editor
Render the navmesh links in the guiNavEditor not the offmeshconnectiontool, this way they are always visible.
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@ -285,8 +285,11 @@ void GuiNavEditorCtrl::renderScene(const RectI & updateRect)
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mTool->onRender3D();
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duDebugDrawTorque d;
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if(!mMesh.isNull())
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if (!mMesh.isNull())
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{
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mMesh->renderLinks(d);
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d.immediateRender();
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}
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// Now draw all the 2d stuff!
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GFX->setClipRect(updateRect);
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@ -146,7 +146,7 @@ void OffMeshConnectionTool::onRender3D()
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dd.end();
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}
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mNavMesh->renderLinks(dd);
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//mNavMesh->renderLinks(dd);
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dd.immediateRender();
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}
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